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Australia Toys and Games Market

Australia Toys and Games Market Size, Share, Growth, Trends: By Age: Infants and Toddlers, Pre-schoolers , School-Age Children, Adolescents, Adults; By Product: Board Games, Outdoor Games, Electronic Games, Educational Toys, Action Figures and Dolls, Others; By Distribution Channel; Regional Analysis; Competitive Landscape; 2024-2032

Australia Toys and Games Market Outlook

The Australia toys and games market size was valued at USD 1.56 million in 2023. The market is further projected to grow at a CAGR of 2.90% between 2024 and 2032, reaching a value of USD 2.01 million by 2032.

 

Key Takeaways

  • Australia's toy market is driven due to country's affluent economy and growing population of children.
  • The market is witnessing a rise in video game purchases through online channels, which provides consumers with convenient access to a wide range of products.
  • Prominent toys and games brands in Australia are LEGO Group, RPG Toms Pty Ltd., Funtastic Limited (Toys”R”Us ANZ) Limited, and Child Education Pty Ltd.

 

The growth of the toys and games market is being driven due to the increasing launch of educational games, the commercialisation of favourite movies and cartoon characters, and a rising number of video game tournaments and spending on video games. The market is witnessing a shift towards educational and interactive toys that offer both fun and learning experiences for children, catering to the evolving preferences of consumers.

 

Additionally, the popularity of media and entertainment franchises with licensed toys based on movies, TV shows, and video games is contributing to Australia toys and games market growth. The market is also benefiting from businesses adapting to online sales channels like Amazon and Walmart Online, offering a wide range of products including video games to meet the growing demand in the digital space.

 

As per Australia toys and games market analysis, board games continue to be a popular product in the market, offering engaging and interactive gameplay experiences for families and friends. Outdoor games includes products like sports equipment, inflatables, and outdoor playsets. These games encourage children to stay active and spend time outdoors.

 

Electronic games, particularly video games, hold a significant share in the market, outpacing traditional toys and games in terms of revenue. The rise in popularity of video game tournaments and the availability of new software titles have been key drivers of growth in this segment. Educational toys are gaining traction in the market as parents increasingly prioritise toys that offer both entertainment and learning opportunities for their children. This segment focuses on products that stimulate cognitive development, creativity, and skill-building in children across different age groups.

 

Australia Toys and Games Market

 

Market Segmentation

Australia Toys and Games Market Report and Forecast 2024-2032 offers a detailed analysis of the market based on the following segments:

 

Market Breakup by Age

  • Infants and Toddlers
  • Pre-schoolers
  • School-Age Children
  • Adolescents
  • Adults 

 

Market Breakup by Product

  • Board Games
  • Outdoor Games
  • Electronic Games
  • Educational Toys
  • Action Figures and Dolls
  • Others 

 

Market Breakup by Distribution Channel

  • Supermarkets and Hypermarkets
  • Speciality Stores
  • Online Channels
  • Others

 

Market Breakup by Region

  • South Wales
  • Victoria
  • Queensland
  • Western Australia
  • Australian Capital Territory
  • Others

 

Competitive Landscape

Shift in consumer preferences is influencing market players to adapt their product offerings by diversifying and focusing on electronic and educational gaming experiences.

 

  • LEGO Group
  • Hasbro Australia Limited 
  • RPG Toms Pty Ltd. 
  • Funtastic Limited (Toys”R”Us ANZ) Limited 
  • Child Education Pty Ltd.
  • LeapFrog Enterprises, Inc.
  • Others

 

Key Highlights of the Report

REPORT FEATURES DETAILS
Base Year 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:

  • Age
  • Product
  • Distribution Channel
  • Region
Breakup by Age
  • Infants and Toddlers
  • Pre-schoolers
  • School-Age Children
  • Adolescents
  • Adults
Breakup by Product
  • Board Games
  • Outdoor Games
  • Electronic Games
  • Educational Toys
  • Action Figures and Dolls
  • Others
Breakup by Distribution Channel
  • Supermarkets and Hypermarkets
  • Speciality Stores
  • Online Channels
  • Others
Breakup by Region
  • New South Wales
  • Victoria
  • Queensland
  • Western Australia
  • Australian Capital Territory
  • Others
Market Dynamics
  • SWOT Analysis
  • Porter's Five Forces Analysis
  • Key Indicators for Demand
  • Key Indicators for Price
Competitive Landscape
  • Market Structure
  • Company Profiles
    • Company Overview
    • Product Portfolio
    • Demographic Reach and Achievements
    • Certifications
Companies Covered
  • LEGO Group
  • Hasbro Australia Limited
  • RPG Toms Pty Ltd.
  • Funtastic Limited (Toys”R”Us ANZ) Limited
  • Child Education Pty Ltd.
  • LeapFrog Enterprises, Inc.
  • Others

 

*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers    
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Market Snapshot
7    Opportunities and Challenges in the Market
8    Australia Toys and Games Market Overview

    8.1    Key Industry Highlights
    8.2    Australia Toys and Games Historical Market (2018-2023) 
    8.3    Australia Toys and Games Market Forecast (2024-2032)
9    Australia Toys and Games Market by Age
    9.1    Infants and Toddlers
        9.1.1    Historical Trend (2018-2023)
        9.1.2    Forecast Trend (2024-2032)
    9.2    Pre-schoolers 
        9.2.1    Historical Trend (2018-2023)
        9.2.2    Forecast Trend (2024-2032)
    9.3    School-Age Children
        9.3.1    Historical Trend (2018-2023)
        9.3.2    Forecast Trend (2024-2032)
    9.4    Adolescents
        9.4.1    Historical Trend (2018-2023)
        9.4.2    Forecast Trend (2024-2032)
    9.5    Adults
        9.5.1    Historical Trend (2018-2023)
        9.5.2    Forecast Trend (2024-2032)
10    Australia Toys and Games Market by Product
    10.1    Board Games
        10.1.1    Historical Trend (2018-2023)
        10.1.2    Forecast Trend (2024-2032)
    10.2    Outdoor Games
        10.2.1    Historical Trend (2018-2023)
        10.2.2    Forecast Trend (2024-2032)
    10.3    Electronic Games
        10.3.1    Historical Trend (2018-2023)
        10.3.2    Forecast Trend (2024-2032)
    10.4    Educational Toys
        10.4.1    Historical Trend (2018-2023)
        10.4.2    Forecast Trend (2024-2032)
    10.5    Action Figures and Dolls
        10.5.1    Historical Trend (2018-2023)
        10.5.2    Forecast Trend (2024-2032)
    10.6    Others
11    Australia Toys and Games Market by Distribution Channel
    11.1    Supermarkets and Hypermarkets
        11.1.1    Historical Trend (2018-2023)
        11.1.2    Forecast Trend (2024-2032)
    11.2    Speciality Stores
        11.2.1    Historical Trend (2018-2023)
        11.2.2    Forecast Trend (2024-2032)
    11.3    Online Channels
        11.3.1    Historical Trend (2018-2023)
        11.3.2    Forecast Trend (2024-2032)
    11.4    Others
12    Australia Toys and Games Market by Region
    12.1    New South Wales
        12.1.1    Historical Trend (2018-2023)
        12.1.2    Forecast Trend (2024-2032)
    12.2    Victoria
        12.2.1    Historical Trend (2018-2023)
        12.2.2    Forecast Trend (2024-2032)
    12.3    Queensland
        12.3.1    Historical Trend (2018-2023)
        12.3.2    Forecast Trend (2024-2032)
    12.4    Western Australia
        12.4.1    Historical Trend (2018-2023)
        12.4.2    Forecast Trend (2024-2032)
    12.5    Australian Capital Territory
        12.5.1    Historical Trend (2018-2023)
        12.5.2    Forecast Trend (2024-2032)
    12.6    Others
13    Market Dynamics
    13.1    SWOT Analysis
        13.1.1    Strengths
        13.1.2    Weaknesses
        13.1.3    Opportunities
        13.1.4    Threats
    13.2    Porter’s Five Forces Analysis
        13.2.1    Supplier’s Power
        13.2.2    Buyer’s Power
        13.2.3    Threat of New Entrants
        13.2.4    Degree of Rivalry
        13.2.5    Threat of Substitutes
    13.3    Key Indicators for Demand
    13.4    Key Indicators for Price
14    Competitive Landscape
    14.1    Market Structure
    14.2    Company Profiles
        14.2.1    LEGO Group 
            14.2.1.1    Company Overview
            14.2.1.2    Product Portfolio
            14.2.1.3    Demographic Reach and Achievements
            14.2.1.4    Certifications
        14.2.2    Hasbro Australia Limited 
            14.2.2.1    Company Overview
            14.2.2.2    Product Portfolio
            14.2.2.3    Demographic Reach and Achievements
            14.2.2.4    Certifications
        14.2.3    RPG Toms Pty Ltd. 
            14.2.3.1    Company Overview
            14.2.3.2    Product Portfolio
            14.2.3.3    Demographic Reach and Achievements
            14.2.3.4    Certifications
        14.2.4    Funtastic Limited (Toys”R”Us ANZ) Limited 
            14.2.4.1    Company Overview
            14.2.4.2    Product Portfolio
            14.2.4.3    Demographic Reach and Achievements
            14.2.4.4    Certifications
        14.2.5    Child Education Pty Ltd. 
            14.2.5.1    Company Overview
            14.2.5.2    Product Portfolio
            14.2.5.3    Demographic Reach and Achievements
            14.2.5.4    Certifications
        14.2.6    LeapFrog Enterprises, Inc. 
            14.2.6.1    Company Overview
            14.2.6.2    Product Portfolio
            14.2.6.3    Demographic Reach and Achievements
            14.2.6.4    Certifications
        14.2.7    Others
15    Key Trends and Developments in the Market

 

List of Key Figures and Tables

1.    Australia Toys and Games Market: Key Industry Highlights, 2018 and 2032
2.    Australia Toys and Games Historical Market: Breakup by Age (USD Million), 2018-2023
3.    Australia Toys and Games Market Forecast: Breakup by Age (USD Million), 2024-2032
4.    Australia Toys and Games Historical Market: Breakup by Product (USD Million), 2018-2023
5.    Australia Toys and Games Market Forecast: Breakup by Product (USD Million), 2024-2032
6.    Australia Toys and Games Historical Market: Breakup by Distribution Channel (USD Million), 2018-2023
7.    Australia Toys and Games Market Forecast: Breakup by Distribution Channel (USD Million), 2024-2032
8.    Australia Toys and Games Historical Market: Breakup by Region (USD Million), 2018-2023
9.    Australia Toys and Games Market Forecast: Breakup by Region (USD Million), 2024-2032
10.    Australia Toys and Games Market Structure

Key Questions Answered in the Report

In 2023, the market reached an approximate value of USD 1.56 million.

The market is expected to grow at a CAGR of 2.90% between 2024 and 2032.

The toys and games market is estimated to witness a healthy growth in the forecast period of 2024-2032 to reach USD 2.01 million by 2032.

The surge in buying frequency of toys and games for entertainment and educational purposes due to higher family earnings is a significant driver propelling market growth.

Key trends aiding the market expansion are increase in online shopping for toys and games, rising popularity of themed toys and games, such as LEGO, and rising video game purchasing. 

Regions considered in the market are South Wales, Victoria, Queensland, Western Australia, and Australian Capital Territory, among others. 

Based on age, the market is divided into infants and toddlers, pre-schoolers, school-age children, adolescents, and adults.

Based on product, the market segmentation include board games, outdoor games, electronic games, educational toys, and action figures and dolls, among others.

Supermarkets and hypermarkets, speciality stores, and online distribution channels are considered in the market.

Key players in the market are LEGO Group, Hasbro Australia Limited, RPG Toms Pty Ltd., Funtastic Limited (Toys”R”Us ANZ) Limited, Child Education Pty Ltd., and LeapFrog Enterprises, Inc., among others.

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