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The global children’s entertainment centers market size reached approximately USD 12.10 billion in 2023. The market is further projected to grow at a CAGR of 8.1% between 2024 and 2032, reaching a value of USD 24.33 billion 2032.
Children’s entertainment centers refer to amusement parks and indoor locations that offer children oriented recreational activities and include video game arcades, rides, and indoor play areas, among others. These centers help in building various skill sets among children and provide the opportunities to socialise, promote creativity, and ensure active learning.
On the basis of revenue source, the market is divided into entry fees and ticket sales, food and beverages, merchandising, and advertisement, among others. Based on activity area, the market is segregated into physical play activities, arcade studios, skill/ competition games, and AR and VR gaming zones, among others.
On the basis of visitor demographics, the market is classified into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (ages 24+). Based on region, the children’s entertainment centers market segmentation includes North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.
The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis. The report gives a detailed analysis of the following key players in the market, covering their competitive landscape and latest developments like mergers, acquisitions, investments, and expansion plans.
The AR and VR gaming zones are expected to account for a significant children’s entertainment centers market share over the forecast period owing to the provision of real-time environments and multidimensional spaces due to the combination of augmented reality with 3D graphics. Virtual and augmented reality games facilitate educational opportunities, promote immersive gameplay, and aid in improving social interactions, bolstering the popularity of AR and VR gaming zones.
North America is anticipated to witness significant growth in the coming years. This growth can be attributed to the strong presence of various key market players in the region, rising disposable incomes, and favourable youth demographics. The increasing prioritisation of experiences over material possessions is also boosting the children’s entertainment centers market demand as these centers allow families to spend quality time together and often contain various activities to engage parents and guardians.
The Walt Disney Company, headquartered in California, United States, is a multinational entertainment and mass media conglomerate. The company is dedicated towards creating interactive and entertaining experiences for families and individuals of all ages.
Lego A/S, headquartered in Billund, Denmark, is a toy manufacturing company that is dedicated towards creating learning-through-play products and experiences for the development of various skills in children including collaboration, communication, and creativity, among others.
Dave and Buster’s, Inc., headquartered in Texas, United States, is an entertainment and dining centre that has a full-service restaurant, a video arcade, and a full bar. The company is dedicated towards delivering unparalleled guest experience through the combination of drinks, food, and games.
Other children’s entertainment centers market players include Landmark Group (Fun City), Funriders Leisure & Amusement Pvt. Ltd., KidZania S.A.P.I. de C.V., Scene75 Entertainment Centers, Smaaash Entertainment Private Limited, CEC Entertainment Concepts, L.P., and Lucky Strike Entertainment, LLC, among others.
REPORT FEATURES | DETAILS |
Base Year | 2023 |
Historical Period | 2018-2023 |
Forecast Period | 2024-2032 |
Scope of the Report |
Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:
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Breakup by Revenue Source |
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Breakup by Activity Area |
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Breakup by Visitor Demographics |
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Breakup by Region |
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Market Dynamics |
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Competitive Landscape |
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Companies Covered |
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*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.*
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The market reached a value of approximately USD 12.10 billion in 2023.
The market is projected to grow at a CAGR of 8.1% between 2024 and 2032.
The market is estimated to witness a healthy growth in the forecast period of 2024-2032 to reach USD 24.33 billion by 2032.
The major market drivers include rising disposable incomes and increasing collaboration between food and beverage companies and entertainment centers.
The key trends fuelling the growth of the market include increasing popularity of AR and VR gaming zones and growing prioritisation of experiences by families.
The major regions in the market are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.
The activity areas include physical play activities, arcade studios, skill/ competition games, and AR and VR gaming zones, among others.
The key players in the market are The Walt Disney Company, Lego A/S, Dave and Buster’s, Inc., Landmark Group (Fun City), Funriders Leisure & Amusement Pvt. Ltd., KidZania S.A.P.I. de C.V., Scene75 Entertainment Centers, Smaaash Entertainment Private Limited, CEC Entertainment Concepts, L.P., and Lucky Strike Entertainment, LLC, among others.
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