Sale

In-Game Advertising Market

Global In-Game Advertising Market Size, Share, Analysis: By Type: Static Ads, Advergaming, Dynamic Ads; By Device Type: PC/Laptop, Smartphone/Tablet; Regional Analysis; Market Dynamics: SWOT Analysis, Porter’s Five Forces Analysis, Key Indicators for Demand, Key Indicators for Price; Competitive Landscape; 2024-2032

Global In-Game Advertising Market Outlook

The global in-game advertising market size reached approximately USD 8.49 billion in 2023. The market is further projected to grow at a CAGR of 10.4% between 2024 and 2032, reaching a value of USD 21.09 billion by 2032.

 

Key Trends in the Market

In-game advertising refers to integration of advertisement elements into the contents of the game, whether explicitly or subtly. The advertisements can take various forms including embedded video ads, virtual billboards, brand partnerships, and product placement within the game, among others. The aim of such advertisements is to maximise brand visibility and reach players in a targeted manner.

 

  • The increasing popularity of gaming owing to rising influence of social media is boosting the in-game advertising market growth. The undivided attention provided by the players to the games makes them more likely to remember the advertisement and check the advertised service or product.
  • Due to the easy to scale and flexible nature of dynamic in-game advertisements, they are used for geo-targeting opted-in users. Dynamic ads are also preferred by various brands as they can be updated in real-time and can be displayed in various formats including interstitial ads, native banners, contextual ads, and playable ads, among others.
  • The growing awareness about the various benefits offered by in-game advertisements including increased reach and return on investment, simple configuration of adverts, low advertising costs, and rapid integration, among others are providing lucrative growth opportunities to the market.

 

Global In-Game Advertising Market Analysis

On the basis of type, the market is divided into static ads, advergaming, and dynamic ads. Based on device type, the market is bifurcated into PC/ laptop and smartphone/ tablet.

 

On the basis of region, the in-game advertising market segmentation includes North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

 

The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis. The report gives a detailed analysis of the following key players in the market, covering their competitive landscape and latest developments like mergers, acquisitions, investments, and expansion plans.

 

  • Blizzard Entertainment, Inc. 
  • Unity Technologies (ironSource Ltd.) 
  • RapidFire, Inc. 
  • Gadsme 
  • AdlnMo Ltd. 
  • AdSparc Pty Ltd. (Iion) 
  • Anzu Virtual Reality Ltd. 
  • Adverty AB 
  • Bidstack Ltd. 
  • Frameplay Corporation 
  • Others

 

Market Share by Device Type

PC/ laptop is anticipated to account for a significant in-game advertising market share over the forecast period. This growth can be attributed to the availability of high graphic resolutions of these devices that aid in providing enhanced user experience. The flexibility offered by laptops is further bolstering their utilisation for gaming. PCs/ laptops also contain powerful consoles and large keyboards and can be customised, that further enhance the gaming experience.

 

Market Share by Region

North America accounts for a significant share of the market owing to the strong presence of various key market players in the region including Blizzard Entertainment, Inc., Unity Technologies (ironSource Ltd.), and RapidFire, Inc., among others. The rapid sale of laptops, smartphones, and PCs, among other electronic devices is North America is further aiding the market expansion. The non-intrusive nature of the ads allows the player to view the game while playing, bolstering the in-game advertising market demand.

 

Competitive Landscape

Blizzard Entertainment, Inc., headquartered in California, United States, is one of the leading video game publishers and developers. The products provided by the company include hearthstone, diablo series, overwatch series, warcraft series, and StarCraft series, among others.

 

Unity Technologies (ironSource Ltd.) is a software and video game development company that is based in San Francisco, United States. The company is best known for the development of unity, a licensed game engine that is used for creating video games.

 

RapidFire, Inc. is an advertising services company that was founded in 2010 and is headquartered in Vancouver, British Columbia, Canada. The company specialises in static in-gaming advertising, advergaming, and dynamic in-game advertising, among others.

 

Other in-game advertising market key players include Gadsme, AdlnMo Ltd., AdSparc Pty Ltd. (Iion), Anzu Virtual Reality Ltd., Adverty AB, Bidstack Ltd., and Frameplay Corporation, among others.

 

Key Highlights of the Report

REPORT FEATURES DETAILS
Base Year 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:

  • Type
  • Device Type
  • Region
Breakup by Type
  • Static Ads
  • Advergaming
  • Dynamic Ads
Breakup by Device Type
  • PC/Laptop
  • Smartphone/Tablet
Breakup by Region
  • North America
    • United States of America 
    • Canada
  • Europe
    • United Kingdom
    • Germany
    • France
    • Italy
    • Others
  • Asia Pacific
    • China
    • Japan
    • India
    • ASEAN
    • Australia
    • Others
  • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Others
  • Middle East and Africa
    • Saudi Arabia
    • United Arab Emirates
    • Nigeria
    • South Africa
    • Others
Market Dynamics
  • SWOT Analysis
  • Porter's Five Forces Analysis
  • Key Indicators for Demand
  • Key Indicators for Price
Competitive Landscape
  • Market Structure
  • Company Profiles
    • Company Overview
    • Product Portfolio
    • Demographic Reach and Achievements
    • Certifications
Companies Covered
  • Blizzard Entertainment, Inc. 
  • Unity Technologies (ironSource Ltd.) 
  • RapidFire, Inc. 
  • Gadsme 
  • AdlnMo Ltd. 
  • AdSparc Pty Ltd. (Iion) 
  • Anzu Virtual Reality Ltd. 
  • Adverty AB 
  • Bidstack Ltd. 
  • Frameplay Corporation 
  • Others

 

*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description
  
    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Market Snapshot
    6.1    Global
    6.2    Regional
7    Opportunities and Challenges in the Market
8    Global In-Game Advertising Market Analysis

    8.1    Key Industry Highlights
    8.2    Global In-Game Advertising Historical Market (2018-2023) 
    8.3    Global In-Game Advertising Market Forecast (2024-2032)
    8.4    Global In-Game Advertising Market by Type
        8.4.1    Static Ads
            8.4.1.1    Historical Trend (2018-2023)
            8.4.1.2    Forecast Trend (2024-2032)
        8.4.2    Advergaming
            8.4.2.1    Historical Trend (2018-2023)
            8.4.2.2    Forecast Trend (2024-2032)
        8.4.3    Dynamic Ads
            8.4.3.1    Historical Trend (2018-2023)
            8.4.3.2    Forecast Trend (2024-2032)
    8.5    Global In-Game Advertising Market by Device Type
        8.5.1    PC/Laptop
            8.5.1.1    Historical Trend (2018-2023)
            8.5.1.2    Forecast Trend (2024-2032)
        8.5.2    Smartphone/Tablet
            8.5.2.1    Historical Trend (2018-2023)
            8.5.2.2    Forecast Trend (2024-2032)
    8.6    Global In-Game Advertising Market by Region
        8.6.1    North America
            8.6.1.1    Historical Trend (2018-2023)
            8.6.1.2    Forecast Trend (2024-2032)
        8.6.2    Europe
            8.6.2.1    Historical Trend (2018-2023)
            8.6.2.2    Forecast Trend (2024-2032)
        8.6.3    Asia Pacific
            8.6.3.1    Historical Trend (2018-2023)
            8.6.3.2    Forecast Trend (2024-2032)
        8.6.4    Latin America
            8.6.4.1    Historical Trend (2018-2023)
            8.6.4.2    Forecast Trend (2024-2032)
        8.6.5    Middle East and Africa
            8.6.5.1    Historical Trend (2018-2023)
            8.6.5.2    Forecast Trend (2024-2032)
9    North America In-Game Advertising Market Analysis
    9.1    United States of America 
        9.1.1    Historical Trend (2018-2023)
        9.1.2    Forecast Trend (2024-2032)
    9.2    Canada
        9.2.1    Historical Trend (2018-2023)
        9.2.2    Forecast Trend (2024-2032)
10    Europe In-Game Advertising Market Analysis
    10.1    United Kingdom
        10.1.1    Historical Trend (2018-2023)
        10.1.2    Forecast Trend (2024-2032)
    10.2    Germany
        10.2.1    Historical Trend (2018-2023)
        10.2.2    Forecast Trend (2024-2032)
    10.3    France
        10.3.1    Historical Trend (2018-2023)
        10.3.2    Forecast Trend (2024-2032)
    10.4    Italy
        10.4.1    Historical Trend (2018-2023)
        10.4.2    Forecast Trend (2024-2032)
    10.5    Others
11    Asia Pacific In-Game Advertising Market Analysis
    11.1    China
        11.1.1    Historical Trend (2018-2023)
        11.1.2    Forecast Trend (2024-2032)
    11.2    Japan
        11.2.1    Historical Trend (2018-2023)
        11.2.2    Forecast Trend (2024-2032)
    11.3    India
        11.3.1    Historical Trend (2018-2023)
        11.3.2    Forecast Trend (2024-2032)
    11.4    ASEAN
        11.4.1    Historical Trend (2018-2023)
        11.4.2    Forecast Trend (2024-2032)
    11.5    Australia
        11.5.1    Historical Trend (2018-2023)
        11.5.2    Forecast Trend (2024-2032)
    11.6    Others
12    Latin America In-Game Advertising Market Analysis
    12.1    Brazil
        12.1.1    Historical Trend (2018-2023)
        12.1.2    Forecast Trend (2024-2032)
    12.2    Argentina
        12.2.1    Historical Trend (2018-2023)
        12.2.2    Forecast Trend (2024-2032)
    12.3    Mexico
        12.3.1    Historical Trend (2018-2023)
        12.3.2    Forecast Trend (2024-2032)
    12.4    Others
13    Middle East and Africa In-Game Advertising Market Analysis
    13.1    Saudi Arabia
        13.1.1    Historical Trend (2018-2023)
        13.1.2    Forecast Trend (2024-2032)
    13.2    United Arab Emirates
        13.2.1    Historical Trend (2018-2023)
        13.2.2    Forecast Trend (2024-2032)
    13.3    Nigeria
        13.3.1    Historical Trend (2018-2023)
        13.3.2    Forecast Trend (2024-2032)
    13.4    South Africa
        13.4.1    Historical Trend (2018-2023)
        13.4.2    Forecast Trend (2024-2032)
    13.5    Others
14    Market Dynamics
    14.1    SWOT Analysis
        14.1.1    Strengths
        14.1.2    Weaknesses
        14.1.3    Opportunities
        14.1.4    Threats
    14.2    Porter’s Five Forces Analysis
        14.2.1    Supplier’s Power
        14.2.2    Buyer’s Power
        14.2.3    Threat of New Entrants
        14.2.4    Degree of Rivalry
        14.2.5    Threat of Substitutes
    14.3    Key Indicators for Demand
    14.4    Key Indicators for Price  
15    Competitive Landscape
    15.1    Market Structure
    15.2    Company Profiles
        15.2.1    Blizzard Entertainment, Inc. 
            15.2.1.1    Company Overview
            15.2.1.2    Product Portfolio
            15.2.1.3    Demographic Reach and Achievements
            15.2.1.4    Certifications
        15.2.2    Unity Technologies (ironSource Ltd.) 
            15.2.2.1    Company Overview
            15.2.2.2    Product Portfolio
            15.2.2.3    Demographic Reach and Achievements
            15.2.2.4    Certifications
        15.2.3    RapidFire, Inc. 
            15.2.3.1    Company Overview
            15.2.3.2    Product Portfolio
            15.2.3.3    Demographic Reach and Achievements
            15.2.3.4    Certifications
        15.2.4    Gadsme 
            15.2.4.1    Company Overview
            15.2.4.2    Product Portfolio
            15.2.4.3    Demographic Reach and Achievements
            15.2.4.4    Certifications
        15.2.5    AdlnMo Ltd. 
            15.2.5.1    Company Overview
            15.2.5.2    Product Portfolio
            15.2.5.3    Demographic Reach and Achievements
            15.2.5.4    Certifications
        15.2.6    AdSparc Pty Ltd. (Iion) 
            15.2.6.1    Company Overview
            15.2.6.2    Product Portfolio
            15.2.6.3    Demographic Reach and Achievements
            15.2.6.4    Certifications
        15.2.7    Anzu Virtual Reality Ltd. 
            15.2.7.1    Company Overview
            15.2.7.2    Product Portfolio
            15.2.7.3    Demographic Reach and Achievements
            15.2.7.4    Certifications
        15.2.8    Adverty AB 
            15.2.8.1    Company Overview
            15.2.8.2    Product Portfolio
            15.2.8.3    Demographic Reach and Achievements
            15.2.8.4    Certifications
        15.2.9    Bidstack Ltd. 
            15.2.9.1    Company Overview
            15.2.9.2    Product Portfolio
            15.2.9.3    Demographic Reach and Achievements
            15.2.9.4    Certifications
        15.2.10    Frameplay Corporation 
            15.2.10.1    Company Overview
            15.2.10.2    Product Portfolio
            15.2.10.3    Demographic Reach and Achievements
            15.2.10.4    Certifications
        15.2.11    Others
16    Key Trends and Developments in the Market


List of Key Figures and Tables

1.    Global In-Game Advertising Market: Key Industry Highlights, 2018 and 2032
2.    Global In-Game Advertising Historical Market: Breakup by Type (USD Billion), 2018-2023
3.    Global In-Game Advertising Market Forecast: Breakup by Type (USD Billion), 2024-2032
4.    Global In-Game Advertising Historical Market: Breakup by Device Type (USD Billion), 2018-2023
5.    Global In-Game Advertising Market Forecast: Breakup by Device Type (USD Billion), 2024-2032
6.    Global In-Game Advertising Historical Market: Breakup by Region (USD Billion), 2018-2023
7.    Global In-Game Advertising Market Forecast: Breakup by Region (USD Billion), 2024-2032
8.    North America In-Game Advertising Historical Market: Breakup by Country (USD Billion), 2018-2023
9.    North America In-Game Advertising Market Forecast: Breakup by Country (USD Billion), 2024-2032
10.    Europe In-Game Advertising Historical Market: Breakup by Country (USD Billion), 2018-2023
11.    Europe In-Game Advertising Market Forecast: Breakup by Country (USD Billion), 2024-2032
12.    Asia Pacific In-Game Advertising Historical Market: Breakup by Country (USD Billion), 2018-2023
13.    Asia Pacific In-Game Advertising Market Forecast: Breakup by Country (USD Billion), 2024-2032
14.    Latin America In-Game Advertising Historical Market: Breakup by Country (USD Billion), 2018-2023
15.    Latin America In-Game Advertising Market Forecast: Breakup by Country (USD Billion), 2024-2032
16.    Middle East and Africa In-Game Advertising Historical Market: Breakup by Country (USD Billion), 2018-2023
17.    Middle East and Africa In-Game Advertising Market Forecast: Breakup by Country (USD Billion), 2024-2032
18.    Global In-Game Advertising Market Structure

Key Questions Answered in the Report

The market reached a value of approximately USD 8.49 billion in 2023.

The market is projected to grow at a CAGR of 10.4% between 2024 and 2032.

The market is estimated to witness a healthy growth in the forecast period of 2024-2032 to reach USD 21.09 billion by 2032.

The major market drivers include growing awareness about the various benefits offered by in-game advertisements and provision of both subtle and explicit adverts.

The key trends fuelling the growth of the market include increasing popularity of gaming owing to rising influence of social media and easy to scale and flexible nature of dynamic in-game advertisements.

The major regions in the market are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

The significant types include static ads, advergaming, and dynamic ads.

The key players in the market are Blizzard Entertainment, Inc., Unity Technologies (ironSource Ltd.), RapidFire, Inc., Gadsme, AdlnMo Ltd., AdSparc Pty Ltd. (Iion), Anzu Virtual Reality Ltd., Adverty AB, Bidstack Ltd., and Frameplay Corporation, among others.

Purchase Full Report

Mini Report

$ 2199     $1999
  • Selected Sections, One User
  • Printing Not Allowed
  • Email Delivery in PDF
  • Free Limited Customisation
  • Post Sales Analyst Support
  • 50% Discount on Next Update

Single User License

$ 3299     $2999
  • All Sections, One User
  • One Print Allowed
  • Email Delivery in PDF
  • Free Limited Customisation
  • Post Sales Analyst Support
  • 50% Discount on Next Update
most popular

Five User License

$ 4399     $3999
  • All Sections, Five Users
  • Five Prints Allowed
  • Email Delivery in PDF
  • Free Limited Customisation
  • Post Sales Analyst Support
  • 50% Discount on Next Update

Corporate License

$ 5499     $4999
  • All Sections, Unlimited Users
  • Unlimited Prints Allowed
  • Email Delivery in PDF + Excel
  • Free Limited Customisation
  • Post Sales Analyst Support
  • 50% Discount on Next Update

Any Question? Speak With An Analyst

Contact Analyst

View A Sample

Request Sample

Did You Miss Anything, Ask Now

Request Customisation
Why Expert Market Research?

Right People

We are technically excellent, strategic, practical, experienced and efficient; our analysts are hand-picked based on having the right attributes to work successfully and execute projects based on your expectations.

Right Methodology

We leverage our cutting-edge technology, our access to trusted databases, and our knowledge of the current models used in the market to deliver you research solutions that are tailored to your needs and put you ahead of the curve.

Right Price

We deliver in-depth and superior quality research in prices that are reasonable, unmatchable, and shows our understanding of your resource structure. We, additionally, offer attractive discounts on our upcoming reports.

Right Support

Our team of expert analysts are at your beck and call to deliver you optimum results that are customised to meet your precise needs within the specified timeframe and help you form a better understanding of the industry.

NEWSLETTER