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Global Indoor Entertainment Centres Market: By Type: Arcade Studios, VR Gaming Zones, Indoor Go-Kart Tracks, Sports Arcades, Trampoline, Indoor Adventure Parks; By Facility Size; By Revenue Source; Regional Analysis; Historical Market and Forecast (2016-2026); Market Dynamics; Competitive Landscape; Industry Events and Developments

Global Indoor Entertainment Centres Market Outlook

The global indoor entertainment centres market is expected to grow at a CAGR of about 11% in the forecast period of 2021-2026.

 

Global Indoor Entertainment Centres Market

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The indoor entertainment centres market growth is being driven by the rising technological advancements. North America leads the market. However, the industry is expected to grow at a faster rate in the Asia Pacific region.

 

Properties and Applications

An indoor entertainment centre is a small amusement park that is marketed for families with small children to teenagers and is often entirely indoor or associated with a larger operation, such as a theme park. They usually cater to sub-regional markets of larger metropolitan areas.

 

Global Indoor Entertainment Centres Market By Type

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Based on types, the market can be divided into the following:

  • Arcade Studios
  • VR Gaming Zones
  • Indoor Go-Kart Tracks
  • Sports Arcades
  • Trampoline
  • Indoor Adventure Parks

The facility size can be segmented as follows:

  • <5000 Sq. Feet
  • 5,001 to 10,000 Sq. Feet
  • 10,001 to 20,000 Sq. Feet
  • 20,001 to 40,000 Sq. Feet
  • >40,000 Sq. Feet

The market can be broadly categorised based on its revenue source into:

  • Entry Fees and Ticket Sales
  • Food and Beverage
  • Merchandising
  • Advertisement
  • Others

The EMR report looks into the regional markets like North America, Latin America, Europe, the Middle East and Africa, and the Asia Pacific.

 

Global Indoor Entertainment Centres Market By Region

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Market Analysis

The rise in disposable incomes of the consumers, the availability of diversified gaming and entertainment options, and the favourable demographic trends among young people in the Asia-Pacific region are driving the growth of the demand for indoor entertainment centres.

The leading type of centres is the arcade studios, which are expected to continue to dominate the indoor entertainment centres market in the forecast period as well.

Due to various economic factors, ticket prices at entertainment centres continually increase. Ticket prices will also differ depending on the location of family entertainment centres, which also hinders the market’s growth in revenues during the projected period.

 

Competitive Landscape

The report presents a detailed analysis of the following key players in the global indoor entertainment centres market, looking into their capacity, market shares, and latest developments like capacity expansions, plant turnarounds, and mergers and acquisitions:

  • CEC Entertainment, Inc.
  • CAVU Designwerks Inc
  • Main Event Entertainment
  • Legoland Discovery Centers US LLC
  • Scene 75 Entertainment Centers
  • Others

The EMR report gives an in-depth insight into the market by providing a SWOT analysis as well as an analysis of Porter’s Five Forces model.

 

REPORT FEATURES DETAILS
Base Year 2020
Historical Period 2016-2020
Forecast Period 2021-2026
Scope of the Report Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment- Type, Facility Size, Revenue Source, Region
Breakup by Type Arcade Studios, VR Gaming Zones, Indoor Go-Kart Tracks, Sports Arcades, Trampoline, Indoor Adventure Parks
Breakup by Facility Size <5,000 Sq. Feet, 5,001 to 10,000 Sq. Feet, 10,001 to 20,000 Sq. Feet, 20,001 to 40,000 Sq. Feet, >40,000 Sq. Feet
Breakup by Revenue Source Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others
Breakup by Region North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Market Dynamics SWOT, Porter's Five Forces, EMR’s Key Indicators for Price and Demand
Competitive Landscape Market Structure, Company Profiles- Company Overview, Product Portfolio, Demographic Reach and Achievements, Certifications
Companies Covered CEC Entertainment, Inc., CAVU Designwerks Inc, Main Event Entertainment, Legoland Discovery Centers US LLC, Scene 75 Entertainment Centers, Others
Report Price and Purchase Option Explore our purchase options that are best suited to your resources and industry needs.
Delivery Format Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option.

 

Key Questions Answered in the Report

  • How has the global indoor entertainment centres market performed in the previous years (2016-2020)?
  • What is the forecast assessment of the industry for 2021-2026?
  • What are the major drivers of the historical (2016-2020) and forecast (2021-2026) periods?
  • What are the major constraints of the historical (2016-2020) and forecast (2021-2026) periods?
  • What are the major price indicators of the global indoor entertainment centres market?
  • What are the major demand indicators of the global market?
  • What are the price trends in the global indoor entertainment centres market?
  • Who are the key players in the global market?
  • What is the degree of competition in the global market?
  • What are the significant events and developments taking place within the global industry?

*We at Expert Market Research always thrive to give you the latest information. The numbers in the article are only indicative and may be different from the actual report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Snapshot
    6.1    Global
    6.2    Regional
7    Industry Opportunities and Challenges
8    Global Indoor Entertainment Centres Market Analysis

    8.1    Key Industry Highlights
    8.2    Global Indoor Entertainment Centres Historical Market (2016-2020) 
    8.3    Global Indoor Entertainment Centres Market Forecast (2021-2026)
    8.4    Global Indoor Entertainment Centres Market by Type
        8.4.1    Arcade Studios
            8.4.1.1    Market Share
            8.4.1.2    Historical Trend (2016-2020)
            8.4.1.3    Forecast Trend (2021-2026)
        8.4.2    VR Gaming Zones
            8.4.2.1    Market Share
            8.4.2.2    Historical Trend (2016-2020)
            8.4.2.3    Forecast Trend (2021-2026)
        8.4.3    Indoor Go-Kart Tracks
            8.4.3.1    Market Share
            8.4.3.2    Historical Trend (2016-2020)
            8.4.3.3    Forecast Trend (2021-2026)
        8.4.4    Sports Arcades
            8.4.4.1    Market Share
            8.4.4.2    Historical Trend (2016-2020)
            8.4.4.3    Forecast Trend (2021-2026)
        8.4.5    Trampoline
            8.4.5.1    Market Share
            8.4.5.2    Historical Trend (2016-2020)
            8.4.5.3    Forecast Trend (2021-2026)
        8.4.6    Indoor Adventure Parks
            8.4.6.1    Market Share
            8.4.6.2    Historical Trend (2016-2020)
            8.4.6.3    Forecast Trend (2021-2026)
    8.5    Global Indoor Entertainment Centres Market by Facility Size
        8.5.1    <5,000 Sq. Feet
            8.5.1.1    Market Share
            8.5.1.2    Historical Trend (2016-2020)
            8.5.1.3    Forecast Trend (2021-2026)
        8.5.2    5,001 to 10,000 Sq. Feet
            8.5.2.1    Market Share
            8.5.2.2    Historical Trend (2016-2020)
            8.5.2.3    Forecast Trend (2021-2026)
        8.5.3    10,001 to 20,000 Sq. Feet
            8.5.3.1    Market Share
            8.5.3.2    Historical Trend (2016-2020)
            8.5.3.3    Forecast Trend (2021-2026)
        8.5.4    20,001 to 40,000 Sq. Feet
            8.5.4.1    Market Share
            8.5.4.2    Historical Trend (2016-2020)
            8.5.4.3    Forecast Trend (2021-2026)
        8.5.5    >40,000 Sq. Feet
            8.5.5.1    Market Share
            8.5.5.2    Historical Trend (2016-2020)
            8.5.5.3    Forecast Trend (2021-2026)
    8.6    Global Indoor Entertainment Centres Market by Revenue Source
        8.6.1    Entry Fees and Ticket Sales
            8.6.1.1    Market Share
            8.6.1.2    Historical Trend (2016-2020)
            8.6.1.3    Forecast Trend (2021-2026)
        8.6.2    Food and Beverages
            8.6.2.1    Market Share
            8.6.2.2    Historical Trend (2016-2020)
            8.6.2.3    Forecast Trend (2021-2026)
        8.6.3    Merchandising 
            8.6.3.1    Market Share
            8.6.3.2    Historical Trend (2016-2020)
            8.6.3.3    Forecast Trend (2021-2026)
        8.6.4    Advertisement
            8.6.4.1    Market Share
            8.6.4.2    Historical Trend (2016-2020)
            8.6.4.3    Forecast Trend (2021-2026)
        8.6.5    Others
    8.7    Global Indoor Entertainment Centres Market by Region
        8.7.1    Market Share
            8.7.1.1    North America
            8.7.1.2    Europe
            8.7.1.3    Asia Pacific
            8.7.1.4    Latin America
            8.7.1.5    Middle East and Africa
9    Regional Analysis
    9.1    North America
        9.1.1    Historical Trend (2016-2020)
        9.1.2    Forecast Trend (2021-2026)
        9.1.3    Breakup by Country
            9.1.3.1    United States of America 
            9.1.3.2    Canada
    9.2    Europe
        9.2.1    Historical Trend (2016-2020)
        9.2.2    Forecast Trend (2021-2026)
        9.2.3    Breakup by Country 
            9.2.3.1    United Kingdom
            9.2.3.2    Germany
            9.2.3.3    France
            9.2.3.4    Italy
            9.2.3.5    Others
    9.3    Asia Pacific
        9.3.1    Historical Trend (2016-2020)
        9.3.2    Forecast Trend (2021-2026)
        9.3.3    Breakup by Country
            9.3.3.1    China
            9.3.3.2    Japan
            9.3.3.3    India
            9.3.3.4    ASEAN
            9.3.3.5    Australia
            9.3.3.6    Others
    9.4    Latin America
        9.4.1    Historical Trend (2016-2020)
        9.4.2    Forecast Trend (2021-2026)
        9.4.3    Breakup by Country
            9.4.3.1    Brazil
            9.4.3.2    Argentina
            9.4.3.3    Mexico
            9.4.3.4    Others
    9.5    Middle East and Africa
        9.5.1    Historical Trend (2016-2020)
        9.5.2    Forecast Trend (2021-2026)
        9.5.3    Breakup by Country
            9.5.3.1    Saudi Arabia
            9.5.3.2    United Arab Emirates
            9.5.3.3    Nigeria
            9.5.3.4    South Africa
            9.5.3.5    Others
10    Market Dynamics
    10.1    SWOT Analysis
        10.1.1    Strengths
        10.1.2    Weaknesses
        10.1.3    Opportunities
        10.1.4    Threats
    10.2    Porter’s Five Forces Analysis
        10.2.1    Supplier’s Power
        10.2.2    Buyer’s Power
        10.2.3    Threat of New Entrants
        10.2.4    Degree of Rivalry
        10.2.5    Threat of Substitutes
    10.3    EMR’s Key Indicators for Demand
    10.4    EMR’s Key Indicators for Price
11    Value Chain Analysis
12    Competitive Landscape

    12.1    Market Structure
    12.2    Company Profiles
        12.2.1    CEC Entertainment, Inc.
            12.2.1.1    Company Overview
            12.2.1.2    Product Portfolio
            12.2.1.3    Demographic Reach and Achievements
            12.2.1.4    Certifications
        12.2.2     CAVU Designwerks Inc
            12.2.2.1    Company Overview
            12.2.2.2    Product Portfolio
            12.2.2.3    Demographic Reach and Achievements
            12.2.2.4    Certifications
        12.2.3     Main Event Entertainment
            12.2.3.1    Company Overview
            12.2.3.2    Product Portfolio
            12.2.3.3    Demographic Reach and Achievements
            12.2.3.4    Certifications
        12.2.4    Legoland Discovery Centers US LLC
            12.2.4.1    Company Overview
            12.2.4.2    Product Portfolio
            12.2.4.3    Demographic Reach and Achievements
            12.2.4.4    Certifications
        12.2.5    Scene 75 Entertainment Centers
            12.2.5.1    Company Overview
            12.2.5.2    Product Portfolio
            12.2.5.3    Demographic Reach and Achievements
            12.2.5.4    Certifications
        12.2.6    Others
13    Industry Events and Development


List of Figures and Tables

1.    Global Indoor Entertainment Centres Market: Key Industry Highlights, 2016 and 2026
2.    Global Indoor Entertainment Centres Historical Market: Breakup by Type (USD Million), 2016-2020
3.    Global Indoor Entertainment Centres Market Forecast: Breakup by Type (USD Million), 2021-2026
4.    Global Indoor Entertainment Centres Historical Market: Breakup by Facility Size (USD Million), 2016-2020
5.    Global Indoor Entertainment Centres Market Forecast: Breakup by Facility Size (USD Million), 2021-2026
6.    Global Indoor Entertainment Centres Historical Market: Breakup by Revenue Source (USD Million), 2016-2020
7.    Global Indoor Entertainment Centres Market Forecast: Breakup by Revenue Source (USD Million), 2021-2026
8.    Global Indoor Entertainment Centres Historical Market: Breakup by Region (USD Million), 2016-2020
9.    Global Indoor Entertainment Centres Market Forecast: Breakup by Region (USD Million), 2021-2026
10.    North America Indoor Entertainment Centres Historical Market: Breakup by Country (USD Million), 2016-2020
11.    North America Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Million), 2021-2026
12.    Europe Indoor Entertainment Centres Historical Market: Breakup by Country (USD Million), 2016-2020
13.    Europe Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Million), 2021-2026
14.    Asia Pacific Indoor Entertainment Centres Historical Market: Breakup by Country (USD Million), 2016-2020
15.    Asia Pacific Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Million), 2021-2026
16.    Latin America Indoor Entertainment Centres Historical Market: Breakup by Country (USD Million), 2016-2020
17.    Latin America Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Million), 2021-2026
18.    Middle East and Africa Indoor Entertainment Centres Historical Market: Breakup by Country (USD Million), 2016-2020
19.    Middle East and Africa Indoor Entertainment Centres Market Forecast: Breakup by Country (USD Million), 2021-2026
20.    Global Indoor Entertainment Centres Market Structure

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