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The Mexico video games market size reached USD 1811.00 million in 2023. The market is projected to grow at a CAGR of 10.2% between 2024 and 2032, reaching almost USD 4340.63 million by 2032.
The integration of generative AI into video games is expected to transform the gaming experience. This is because generative AI can create new characters and additional content in video games by taking inputs from the implicit and explicit actions of the player. It can also facilitate human-like interactions with the player, thereby contributing to an increase in its appeal.
The rising consumer demand for immersive gaming experiences is driving companies towards integrating augmented reality and virtual reality technologies in video games. This is enabling gamers to engage with video games in new ways, which is further accelerating the Mexico video games market expansion.
As the e-sports industry is expanding, its scale and impact in Mexico is also being felt. Many skilled video gamers are playing on e-sports mobile apps for economic gains and recognition. As e-sports is expected to be recognised as an Olympic sport, the Mexico video games market is also likely to grow significantly in the coming years.
In recent times, metaverse gaming has become one of the key Mexico video games market trends. This is because it allows people to create their avatars, interact with other gamers through their avatars, and explore a unique virtual world together. Metaverse gaming opens a new world of social interaction and community, which may be absent otherwise in other gaming options. This is expected to drive the Mexico video games market development in the forecast period.
Mexico Video Games Market Report and Forecast 2024-2032 offers a detailed analysis of the market based on the following segments
Market Breakup by Device
Market Breakup by Platform
Market Breakup by Region
The key Mexico video games market players are Activision Blizzard, Inc., Electronic Arts Inc., Microsoft Corporation, Nintendo Co., Ltd., Sony Corporation, Tencent Holdings Limited, SEGA SAMMY HOLDINGS inc., Epic Games, Inc., Gameloft Inc., and Ubisoft Entertainment SA, among others.
REPORT FEATURES | DETAILS |
Base Year | 2023 |
Historical Period | 2018-2023 |
Forecast Period | 2024-2032 |
Scope of the Report |
Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:
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Breakup by Device |
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Breakup by Platform |
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Breakup by Region |
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Market Dynamics |
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Competitive Landscape |
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Companies Covered |
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*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.
1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Market Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Market Snapshot
7 Opportunities and Challenges in the Market
8 Latin America Video Games Market Overview
8.1 Key Industry Highlights
8.2 Latin America Video Games Historical Market (2018-2023)
8.3 Latin America Video Games Market Forecast (2024-2032)
8.4 Latin America Video Games Market Breakup by Country
8.4.1 Brazil
8.4.2 Mexico
8.4.3 Argentina
8.4.4 Others
9 Mexico Video Games Market Overview
9.1 Key Industry Highlights
9.2 Mexico Video Games Historical Market (2018-2023)
9.3 Mexico Video Games Market Forecast (2024-2032)
10 Mexico Video Games Market by Device
10.1 Consoles
10.1.1 Historical Trend (2018-2023)
10.1.2 Forecast Trend (2024-2032)
10.2 Mobile
10.2.1 Historical Trend (2018-2023)
10.2.2 Forecast Trend (2024-2032)
10.3 PC/Laptop
10.3.1 Historical Trend (2018-2023)
10.3.2 Forecast Trend (2024-2032)
11 Mexico Video Games Market by Platform
11.1 Online
11.1.1 Historical Trend (2018-2023)
11.1.2 Forecast Trend (2024-2032)
11.2 Offline
11.2.1 Historical Trend (2018-2023)
11.2.2 Forecast Trend (2024-2032)
12 Mexico Video Games Market by Region
12.1 Baja California
12.1.1 Historical Trend (2018-2023)
12.1.2 Forecast Trend (2024-2032)
12.2 Northern Mexico
12.2.1 Historical Trend (2018-2023)
12.2.2 Forecast Trend (2024-2032)
12.3 The Bajío
12.3.1 Historical Trend (2018-2023)
12.3.2 Forecast Trend (2024-2032)
12.4 Central Mexico
12.4.1 Historical Trend (2018-2023)
12.4.2 Forecast Trend (2024-2032)
12.5 Pacific Coast
12.5.1 Historical Trend (2018-2023)
12.5.2 Forecast Trend (2024-2032)
12.6 Yucatan Peninsula
12.6.1 Historical Trend (2018-2023)
12.6.2 Forecast Trend (2024-2032)
13 Market Dynamics
13.1 SWOT Analysis
13.1.1 Strengths
13.1.2 Weaknesses
13.1.3 Opportunities
13.1.4 Threats
13.2 Porter’s Five Forces Analysis
13.2.1 Supplier’s Power
13.2.2 Buyers Powers
13.2.3 Threat of New Entrants
13.2.4 Degree of Rivalry
13.2.5 Threat of Substitutes
13.3 Key Indicators for Demand
13.4 Key Indicators for Price
14 Competitive Landscape
14.1 Market Structure
14.2 Company Profiles
14.2.1 Activision Blizzard, Inc.
14.2.1.1 Company Overview
14.2.1.2 Product Portfolio
14.2.1.3 Demographic Reach and Achievements
14.2.1.4 Certifications
14.2.2 Electronic Arts Inc.
14.2.2.1 Company Overview
14.2.2.2 Product Portfolio
14.2.2.3 Demographic Reach and Achievements
14.2.2.4 Certifications
14.2.3 Microsoft Corporation
14.2.3.1 Company Overview
14.2.3.2 Product Portfolio
14.2.3.3 Demographic Reach and Achievements
14.2.3.4 Certifications
14.2.4 Nintendo Co., Ltd.
14.2.4.1 Company Overview
14.2.4.2 Product Portfolio
14.2.4.3 Demographic Reach and Achievements
14.2.4.4 Certifications
14.2.5 Sony Corporation
14.2.5.1 Company Overview
14.2.5.2 Product Portfolio
14.2.5.3 Demographic Reach and Achievements
14.2.5.4 Certifications
14.2.6 Tencent Holdings Limited
14.2.6.1 Company Overview
14.2.6.2 Product Portfolio
14.2.6.3 Demographic Reach and Achievements
14.2.6.4 Certifications
14.2.7 SEGA SAMMY HOLDINGS inc.
14.2.7.1 Company Overview
14.2.7.2 Product Portfolio
14.2.7.3 Demographic Reach and Achievements
14.2.7.4 Certifications
14.2.8 Epic Games, Inc.
14.2.8.1 Company Overview
14.2.8.2 Product Portfolio
14.2.8.3 Demographic Reach and Achievements
14.2.8.4 Certifications
14.2.9 Gameloft Inc.
14.2.9.1 Company Overview
14.2.9.2 Product Portfolio
14.2.9.3 Demographic Reach and Achievements
14.2.9.4 Certifications
14.2.10 Ubisoft Entertainment SA
14.2.10.1 Company Overview
14.2.10.2 Product Portfolio
14.2.10.3 Demographic Reach and Achievements
14.2.10.4 Certifications
14.2.11 Others
15 Key Trends and Developments in the Market
List of Key Figures and Tables
1. Latin America Video Games Market: Key Industry Highlights, 2018 and 2032
2. Mexico Video Games Market: Key Industry Highlights, 2018 and 2032
3. Mexico Video Games Historical Market: Breakup by Device (USD Million), 2018-2023
4. Mexico Video Games Market Forecast: Breakup by Device (USD Million), 2024-2032
5. Mexico Video Games Historical Market: Breakup by Platform (USD Million), 2018-2023
6. Mexico Video Games Market Forecast: Breakup by Platform (USD Million), 2024-2032
7. Mexico Video Games Historical Market: Breakup by Region (USD Million), 2018-2023
8. Mexico Video Games Market Forecast: Breakup by Region (USD Million), 2024-2032
9. Mexico Video Games Market Structure
The market was valued at nearly USD 1811.00 million in 2023.
The market is projected to grow at a CAGR of 10.2% between 2024 and 2032.
The market is assessed to witness a healthy growth in the forecast period to reach around USD 4340.63 million in 2032.
The different devices considered in the market report include consoles, mobile, and PC/laptop.
The different platforms used for video games are online and offline.
The major regions in the market include Baja California, Northern Mexico, The Bajío, Central Mexico, Pacific Coast, and Yucatan Peninsula.
The key market players are Activision Blizzard, Inc., Electronic Arts Inc., Microsoft Corporation, Nintendo Co., Ltd., Sony Corporation, Tencent Holdings Limited, SEGA SAMMY HOLDINGS inc., Epic Games, Inc., Gameloft Inc., and Ubisoft Entertainment SA, among others.
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