Reports
Reports
Sale
The North America visual effects (VFX) market size was approximately USD 15.80 billion in 2023. The market is estimated to grow at a CAGR of 12.7% during 2024-2032 to reach a value of USD 46.16 billion by 2032.
Read more about this report - REQUEST FREE SAMPLE COPY IN PDF
Visual effects, also known as VFX is a method of combining a self-created image or any moving media that does not exist in real life with live action footage. The manipulated imagery is used to create environments that are either too dangerous to shoot in real-life or do not physically exist. There are three types of visual effects commonly used in the North America visual effects (VFX) market including CGI, compositing, and motion capture. The VFX companies provide with various design to the customers thus helping the film industry to create unrealistic movements.
The North America visual effects market is segmented into hardware, software and services, based on component. Based on technology the market is divided into AI (artificial intelligence) and AR (augmented reality). On the basis of product, the market is divided into compositing, modelling, animation, matte paintings and others. Based on application it is divided into movies, television, gaming, advertisements, and others. By country the market is segmented into United States and Canada.
Read more about this report - REQUEST FREE SAMPLE COPY IN PDF
The comprehensive EMR report provides an in-depth assessment of the North America visual effects (VFX) market based on Porter's five forces model along with giving a SWOT analysis. The report gives a detailed analysis of the following key players in the North America visual effects market, covering their competitive landscape and latest developments.
Artificial Intelligence is used for modelling and improvement in the animation of any character. This means, instead of creating a 3D model followed by animating the character’s face and then creating materials manually, it will study thousands of images of the actor that are real and the character the actor needs to be. Then the actor is transformed by mapping the features and providing the model. AI is capturing the imagination of filmmakers and VFX experts.
Based on application, movies have the largest share in the North America visual effects market followed by television. However, applications of VFX in advertisements are expected to grow in the forecast period. In movies, VFX is used to create objects, environments, and creatures that were not possible to shoot live or seemed impractical.
VFX in games is used to give a more enjoyable and surprising gaming experience and make the game look more professional, attracting more people to play. These games often have a story built-in that keeps the players engaged and gives them a realistic feeling. The gaming industry is continuously evolving, and regular updates are required. Advertisements videos that use a lot of animation or visual effect boost the marketing and help companies reach the target audience.
Therefore, VFX has a significant impact on audience management which helps in the upsurge of the North America visual effects market.
Read more about this report - REQUEST FREE SAMPLE COPY IN PDF
Other market players include Montreal International, Framestore Limited, Industrial Light and Magic, and others.
REPORT FEATURES | DETAILS |
Base Year | 2023 |
Historical Period | 2018-2023 |
Forecast Period | 2024-2032 |
Scope of the Report |
Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:
|
Breakup by Component |
|
Breakup by Production Method |
|
Breakup by Application |
|
Breakup by Region |
|
Market Dynamics |
|
Competitive Landscape |
|
Companies Covered |
|
*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.
1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Market Snapshot
7 Opportunities and Challenges in the Market
8 Global Visual Effects (VFX) Market Overview
8.1 Key Industry Highlights
8.2 Global Visual Effects (VFX) Historical Market (2018-2023)
8.3 Global Visual Effects (VFX) Market Forecast (2024-2032)
8.4 Global Visual Effects (VFX) Market by Region
8.4.1 North America
8.4.2 Europe
8.4.3 Asia Pacific
8.4.4 Latin America
8.4.5 Middle East and Africa
9 North America Visual Effects (VFX) Market Analysis
9.1 Key Industry Highlights
9.2 North America Visual Effects (VFX) Historical Market (2018-2023)
9.3 North America Visual Effects (VFX) Market Forecast (2024-2032)
9.4 North America Visual Effects (VFX) Market by Component
9.4.1 Hardware
9.4.1.1 Market Share
9.4.1.2 Historical Trend (2018-2023)
9.4.1.3 Forecast Trend (2024-2032)
9.4.2 Software
9.4.2.1 Market Share
9.4.2.2 Historical Trend (2018-2023)
9.4.2.3 Forecast Trend (2024-2032)
9.4.3 Services
9.4.3.1 Market Share
9.4.3.2 Historical Trend (2018-2023)
9.4.3.3 Forecast Trend (2024-2032)
9.5 North America Visual Effects (VFX) Market by Production Method
9.5.1 Modelling
9.5.1.1 Market Share
9.5.1.2 Historical Trend (2018-2023)
9.5.1.3 Forecast Trend (2024-2032)
9.5.2 Matte paintings
9.5.2.1 Market Share
9.5.2.2 Historical Trend (2018-2023)
9.5.2.3 Forecast Trend (2024-2032)
9.5.3 Others
9.6 North America Visual Effects (VFX) Market by Application
9.6.1 Movies
9.6.1.1 Market Share
9.6.1.2 Historical Trend (2018-2023)
9.6.1.3 Forecast Trend (2024-2032)
9.6.2 Television
9.6.2.1 Market Share
9.6.2.2 Historical Trend (2018-2023)
9.6.2.3 Forecast Trend (2024-2032)
9.6.3 Gaming
9.6.3.1 Market Share
9.6.3.2 Historical Trend (2018-2023)
9.6.3.3 Forecast Trend (2024-2032)
9.6.4 Advertisements
9.6.4.1 Market Share
9.6.4.2 Historical Trend (2018-2023)
9.6.4.3 Forecast Trend (2024-2032)
9.6.5 Others
9.7 North America Visual Effects (VFX) Market by Country
9.7.1 Market Share
9.7.1.1 United States
9.7.1.2 Canada
10 Regional Analysis
10.1 United States
10.1.1 Historical Trend (2018-2023)
10.1.2 Forecast Trend (2024-2032)
10.2 Canada
10.2.1 Historical Trend (2018-2023)
10.2.2 Forecast Trend (2024-2032)
11 Market Dynamics
11.1 SWOT Analysis
11.1.1 Strengths
11.1.2 Weaknesses
11.1.3 Opportunities
11.1.4 Threats
11.2 Porter’s Five Forces Analysis
11.2.1 Supplier’s Power
11.2.2 Buyer’s Power
11.2.3 Threat of New Entrants
11.2.4 Degree of Rivalry
11.2.5 Threat of Substitutes
12 Competitive Landscape
12.1 Market Structure
12.2 Company Profiles
12.2.1 Animal Logic Group
12.2.1.1 Company Overview
12.2.1.2 Solution Portfolio
12.2.1.3 Demographic Reach and Achievements
12.2.1.4 Certifications
12.2.2 Montréal International
12.2.2.1 Company Overview
12.2.2.2 Solution Portfolio
12.2.2.3 Demographic Reach and Achievements
12.2.2.4 Certifications
12.2.3 Disney Enterprises, Inc.
12.2.3.1 Company Overview
12.2.3.2 Solution Portfolio
12.2.3.3 Demographic Reach and Achievements
12.2.3.4 Certifications
12.2.4 Framestore Limited
12.2.4.1 Company Overview
12.2.4.2 Solution Portfolio
12.2.4.3 Demographic Reach and Achievements
12.2.4.4 Certifications
12.2.5 Sony Pictures Entertainment Inc.
12.2.5.1 Company Overview
12.2.5.2 Solution Portfolio
12.2.5.3 Demographic Reach and Achievements
12.2.5.4 Certifications
12.2.6 Industrial Light & Magic
12.2.6.1 Company Overview
12.2.6.2 Solution Portfolio
12.2.6.3 Demographic Reach and Achievements
12.2.6.4 Certifications
12.2.7 Others
13 Key Trends and Developments in the Market
List of Figures and Tables
1. Global Visual Effects (VFX) Market: Key Industry Highlights, 2018 and 2032
2. North America Visual Effects (VFX) Market: Key Industry Highlights, 2018 and 2032
3. North America Visual Effects (VFX) Historical Market: Breakup by Component (USD Million), 2018-2023
4. North America Visual Effects (VFX) Market Forecast: Breakup by Component (USD Million), 2024-2032
5. North America Visual Effects (VFX) Historical Market: Breakup by Production Method (USD Million), 2018-2023
6. North America Visual Effects (VFX) Market Forecast: Breakup by Production Method (USD Million), 2024-2032
7. North America Visual Effects (VFX) Historical Market: Breakup by Country (USD Million), 2018-2023
8. North America Visual Effects (VFX) Market Forecast: Breakup by Country (USD Million), 2024-2032
9. North America Visual Effects (VFX) Market Structure
The is North America market for visual effects is expected to grow at a CAGR of 12.7% between 2024 and 2032.
The key drivers of the market are increasing demand for quality content, increasing number of film enthusiasts and filmmakers, technological advancements, competition among vendors, and the growing gaming industry, among other factors.
Key market trends include demand for high quality videos, advanced technologies, animation industry, shortage of skilled employees and others.
Visual effect abbreviated as VFX is a method of combining a self-created image or any moving media that does not exist in real life with live action footage.
There are three types of visual effects including CGI, compositing, and motion capture.
The North America visual effects (VFX) market is segmented based on component, technology, product, application, and country.
Key players in the market are Industrial Light and Magic, Sony Pictures Entertainment Inc., Framestore Limited, Disney Enterprises Inc., Montréal International, Animal Logic Group, and others.
Based on production method, the market is segmented into modelling, matte paintings, and others.
Artificial Intelligence studies thousands of real images of an actor and the character the actor needs to be transformed into and then maps the features, providing the model.
AR can connect to any device with camera equipped in it and provide real time data flowing from products that can be controlled by voice, touch, or gesture.
Mini Report
Single User License
Five User License
Corporate License
Any Question? Speak With An Analyst
View A Sample
Did You Miss Anything, Ask Now
Right People
We are technically excellent, strategic, practical, experienced and efficient; our analysts are hand-picked based on having the right attributes to work successfully and execute projects based on your expectations.
Right Methodology
We leverage our cutting-edge technology, our access to trusted databases, and our knowledge of the current models used in the market to deliver you research solutions that are tailored to your needs and put you ahead of the curve.
Right Price
We deliver in-depth and superior quality research in prices that are reasonable, unmatchable, and shows our understanding of your resource structure. We, additionally, offer attractive discounts on our upcoming reports.
Right Support
Our team of expert analysts are at your beck and call to deliver you optimum results that are customised to meet your precise needs within the specified timeframe and help you form a better understanding of the industry.