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The North America visual effects (VFX) market size was approximately USD 15.80 Billion in 2024. The market is estimated to grow at a CAGR of 12.70% during 2025-2034 to reach a value of USD 52.23 Billion by 2034.
Base Year
Historical Period
Forecast Period
Compound Annual Growth Rate
12.7%
Value in USD Billion
2025-2034
*this image is indicative*
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Visual effects, also known as VFX is a method of combining a self-created image or any moving media that does not exist in real life with live action footage. The manipulated imagery is used to create environments that are either too dangerous to shoot in real-life or do not physically exist. There are three types of visual effects commonly used in the North America visual effects (VFX) market including CGI, compositing, and motion capture. The VFX companies provide with various design to the customers thus helping the film industry to create unrealistic movements.
The EMR’s report titled “North America Visual Effects Market Report and Forecast 2025-2034” offers a detailed analysis of the market based on the following segments:
Market Breakup by Component
Market Breakup by Production Method
Market Breakup by Application
Market Breakup by Region
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Artificial Intelligence is used for modelling and improvement in the animation of any character. This means, instead of creating a 3D model followed by animating the character’s face and then creating materials manually, it will study thousands of images of the actor that are real and the character the actor needs to be. Then the actor is transformed by mapping the features and providing the model. AI is capturing the imagination of filmmakers and VFX experts.
Based on application, movies have the largest share in the North America visual effects market followed by television. However, applications of VFX in advertisements are expected to grow in the forecast period. In movies, VFX is used to create objects, environments, and creatures that were not possible to shoot live or seemed impractical.
VFX in games is used to give a more enjoyable and surprising gaming experience and make the game look more professional, attracting more people to play. These games often have a story built-in that keeps the players engaged and gives them a realistic feeling. The gaming industry is continuously evolving, and regular updates are required. Advertisements videos that use a lot of animation or visual effect boost the marketing and help companies reach the target audience.
Therefore, VFX has a significant impact on audience management which helps in the upsurge of the North America visual effects market.
The comprehensive EMR report provides an in-depth assessment of the North America visual effects (VFX) market based on Porter's five forces model along with giving a SWOT analysis. The report gives a detailed analysis of the following key players in the North America visual effects market, covering their competitive landscape and latest developments.
Animal Logic Group founded in 1987 has its headquarters in Sydney, Australia. It has been world’s leading and award-winning visual effect and animation studio for over 30 years now. Its latest work including ALab and Unhinged, Peter Rabbit 2, The Lego Movie 2, Captain Marvel, and many others. It helps tell great stories, give breath-taking visuals, and memorable performances, implementing a perfect use of next level technology.
Disney Enterprises Inc. founded in 1996 is a division of the famous The Walt Disney Company, a multinational entertainment animation company widely known for the creation of its first animated popular character Mickey Mouse. Disney Enterprises Inc. focuses on television shows and movies aired on the Disney networks and those made by Disney. They also own all the trademarks and copyrights of the various Disney brands.
Sony Pictures Entertainment Inc. founded in 1987 is a multinational mass media and entertainment studio. They produce motion pictures and television programs through various platforms. They aim at providing entertainment and engaging billion of people in their content, helping the creators and the audience connect. They use their creativity and technology to fill the world with various emotions.
*Please note that this is only a partial list; the complete list of key players is available in the full report. Additionally, the list of key players can be customized to better suit your needs.*
Other market players include Montreal International, Framestore Limited, Industrial Light and Magic, and others.
North America Visual Effects Market Size
North America Visual Effects Market Share
*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.*
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The is North America market for visual effects is expected to grow at a CAGR of 12.70% between 2025 and 2034.
The key drivers of the market are increasing demand for quality content, increasing number of film enthusiasts and filmmakers, technological advancements, competition among vendors, and the growing gaming industry, among other factors.
Key market trends include demand for high quality videos, advanced technologies, animation industry, shortage of skilled employees and others.
Visual effect abbreviated as VFX is a method of combining a self-created image or any moving media that does not exist in real life with live action footage.
There are three types of visual effects including CGI, compositing, and motion capture.
The North America visual effects (VFX) market is segmented based on component, technology, product, application, and country.
Key players in the market are Industrial Light and Magic, Sony Pictures Entertainment Inc., Framestore Limited, Disney Enterprises Inc., Montréal International, Animal Logic Group, and others.
Based on production method, the market is segmented into modelling, matte paintings, and others.
Artificial Intelligence studies thousands of real images of an actor and the character the actor needs to be transformed into and then maps the features, providing the model.
AR can connect to any device with camera equipped in it and provide real time data flowing from products that can be controlled by voice, touch, or gesture.
Explore our key highlights of the report and gain a concise overview of key findings, trends, and actionable insights that will empower your strategic decisions.
REPORT FEATURES | DETAILS |
Base Year | 2024 |
Historical Period | 2018-2024 |
Forecast Period | 2025-2034 |
Scope of the Report |
Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:
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Breakup by Component |
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Breakup by Production Method |
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Breakup by Application |
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Breakup by Region |
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Market Dynamics |
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Competitive Landscape |
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Companies Covered |
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