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3D Animation Market

Global 3D Animation Market Size, Share, Growth, Forecast: By Technique: 3D Modelling, Motion Graphics, 3D Rendering, Visual Effects; By Component: Software, Hardware, Service; By Deployment: On-Premises, Cloud; By End Use: Media and Entertainment Others; Regional Analysis; Market Dynamics; Competitive Landscape; 2024-2032

Global 3D Animation Market Outlook

The global 3D animation market size attained a value of approximately USD 22.99 billion in 2023. The market is further expected to grow in the forecast period of 2024-2032 at a CAGR of 11.80%, reaching a value of around USD 62.80 billion by 2032.

 

Advancements in 3D animation technology and increasing affordability of 3D animation are key factors contributing to the growth of the  3D animation market. As more specialists in 3D animation emerge at a global level and services are sold across borders, the applications and usage of 3D animation are anticipated to surge in the coming years. The growing penetration of the internet and rising consumer expectations are resulting in more companies across industries adopting 3D animation to improve visibility, aesthetic appeal, and overall impact. Techniques such as 3D modelling are growing in demand as they create objects based on real-world examples, enabling greater manoeuvrability of the objects in digital spaces.

 

Global 3D Animation Market

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3D Animation Market Growth

The increasing demand for 3D animation in education and academics is aiding the market growth for 3D animation overall. The adoption of 3D animation in e-learning platforms to enable the usage of visual representation for learning is augmenting the market for 3D animation. The use of 3D animations helps to enhance the understanding of students, which is fuelling the growth of the market for 3D animations. Moreover, the growing demand for cost-effective animation is increasing the demand for whiteboard animation. The increasing use of 3D animation in professional training is also aiding the 3D animation market growth.

 

As various online learning platforms, such as Coursera, edX, and Udemy, are increasingly becoming popular, motion graphic animated videos are being deployed, which is providing a healthy impetus to the market growth for 3D animation. The integration of both 2D and 3D animations in e-learning to explain topics with high accuracy in fields such as medical training, is catalysing the market. The trend of interactive education to enhance the cognitive, creative, scientific, and sensory skills of students is further increasing the demand for 3D animation.

 

3D Animation Market Segmentation

The term 3D animation refers to the use of motion on digitally generated 3D objects by utilising virtual skeletons. It is typically deployed to bring characters, props, and other objects to life for television series, films, advertisements, and gaming, among others. It is increasingly being used to create content for efficient training materials by various companies.

 

Global 3D Animation Market

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Based on technique, the market is segmented into:

  • 3D Modelling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects

 

On the basis of component, the market is categorised into:

  • Software
  • Hardware 
  • Service

 

Based on deployment, the market is bifurcated into:

  • On-Premises
  • Cloud

 

By end use, the market is divided into:

  • Media and Entertainment
  • Construction and Architecture 
  • Education and Academics
  • Healthcare and Life Sciences
  • Government and Defence
  • Manufacturing
  • Others

 

The EMR report looks into the regional markets of 3D animation like North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

 

Global 3D Animation Market

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3D Animation Market Demand

The increasing integration of 3D animation and live action to make traditional animation more colourful, livelier, and bolder is augmenting the market growth for 3D animation. The advent of streaming services, such as Netflix and Amazon Prime Video, is diversifying the animation market, and the demand for advanced animation is surging, therefore catalysing the market growth. The rising popularity of animated characters is increasing the demand for 3D animations in brand marketing and campaigns, particularly on social media platforms, which is significantly contributing to the 3D animation global market.

 

The growing appeal for aesthetic and hand-made products, especially among the millennial and Gen-Z population, is leading to a surge in the demand for moving image content. This is increasing the demand for 3D animations, which is projected to propel the market growth. In addition, increasing investments in illustrations and animation by various companies is expected to aid the market growth. The demand for 3D animation in television series, films, and song videos is increasing, which is anticipated to augment the market for 3D animation in the coming years.

 

Global 3D Animation Market Key Players

The report presents a detailed analysis of the following key players in the global 3D animation market, looking into their capacity, market shares, and latest developments like capacity expansions, plant turnarounds, and mergers and acquisitions:

 

  • Adobe Inc. 
  • Autodesk Inc.
  • Corel Corporation 
  • Nvidia Corporation
  • Zco Corporation
  • NewTek Inc. 
  • The Foundry Visionmongers Ltd
  • Maxon Computer GmbH
  • Anifex
  • Rip Media Group
  • Others

 

The comprehensive report looks into the macro and micro aspects of the market. The EMR report gives an in-depth insight into the market by providing a SWOT analysis as well as an analysis of Porter’s Five Forces model.

 

Key Highlights of the Report

REPORT FEATURES DETAILS
Base Year 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:

  • Technique
  • Component
  • Deployment
  • End Use
  • Region
Breakup by Technique
  • 3D Modelling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects
Breakup by Component
  • Software
  • Hardware 
  • Service
Breakup by Deployment
  • On-Premises
  • Cloud
Breakup by End Use
  • Media and Entertainment
  • Construction and Architecture 
  • Education and Academics
  • Healthcare and Life Sciences
  • Government and Defence
  • Manufacturing
  • Others
Breakup by Region
  • North America
    • United States of America 
    • Canada
  • Europe
    • United Kingdom
    • Germany
    • France
    • Italy
    • Others
  • Asia Pacific
    • China
    • Japan
    • India
    • ASEAN
    • Australia
    • Others
  • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Others
  • Middle East and Africa
    • Saudi Arabia
    • United Arab Emirates
    • Nigeria
    • South Africa
    • Others
Market Dynamics
  • SWOT
  • Porter's Five Forces
  • Key Indicators for Demand
  • Key Indicators for Price
Competitive Landscape
  • Market Structure
  • Company Profiles
    • Company Overview
    • Product Portfolio
    • Demographic Reach and Achievements
    • Certifications
Companies Covered
  • Adobe Inc. 
  • Autodesk Inc.
  • Corel Corporation 
  • Nvidia Corporation
  • Zco Corporation
  • NewTek Inc. 
  • The Foundry Visionmongers Ltd
  • Maxon Computer GmbH
  • Anifex
  • Rip Media Group
  • Others

 

*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Snapshot
    6.1    Global
    6.2    Regional
7    Opportunities and Challenges in the Market
8    Global 3D Animation Market Analysis

    8.1    Key Industry Highlights
    8.2    Global 3D Animation Historical Market (2018-2023) 
    8.3    Global 3D Animation Market Forecast (2024-2032)
    8.4    Global 3D Animation Market by Technique
        8.4.1    3D Modeling   
            8.4.1.1    Historical Trend (2018-2023)
            8.4.1.2    Forecast Trend (2024-2032)
        8.4.2    Motion Graphics  
            8.4.2.1    Historical Trend (2018-2023)
            8.4.2.2    Forecast Trend (2024-2032)
        8.4.3    3D Rendering  
            8.4.3.1    Historical Trend (2018-2023)
            8.4.3.2    Forecast Trend (2024-2032)
        8.4.4    Visual Effects
            8.4.4.1    Historical Trend (2018-2023)
            8.4.4.2    Forecast Trend (2024-2032)
    8.5    Global 3D Animation Market by Component
        8.5.1    Software   
            8.5.1.1    Historical Trend (2018-2023)
            8.5.1.2    Forecast Trend (2024-2032)
        8.5.2    Hardware  
            8.5.2.1    Historical Trend (2018-2023)
            8.5.2.2    Forecast Trend (2024-2032)
        8.5.3    Service  
            8.5.3.1    Historical Trend (2018-2023)
            8.5.3.2    Forecast Trend (2024-2032)
    8.6    Global 3D Animation Market by Deployment
        8.6.1    On-Premises 
            8.6.1.1    Historical Trend (2018-2023)
            8.6.1.2    Forecast Trend (2024-2032)
        8.6.2    Cloud 
            8.6.2.1    Historical Trend (2018-2023)
            8.6.2.2    Forecast Trend (2024-2032)
    8.7    Global 3D Animation Market by End Use 
        8.7.1    Media and Entertainment
            8.7.1.1    Historical Trend (2018-2023)
            8.7.1.2    Forecast Trend (2024-2032)
        8.7.2    Construction and Architecture 
            8.7.2.1    Historical Trend (2018-2023)
            8.7.2.2    Forecast Trend (2024-2032)
        8.7.3    Education and Academics
            8.7.3.1    Historical Trend (2018-2023)
            8.7.3.2    Forecast Trend (2024-2032)
        8.7.4    Healthcare and Life Sciences 
            8.7.4.1    Historical Trend (2018-2023)
            8.7.4.2    Forecast Trend (2024-2032)
        8.7.5    Government and Defense 
            8.7.5.1    Historical Trend (2018-2023)
            8.7.5.2    Forecast Trend (2024-2032)
        8.7.6    Manufacturing  
            8.7.6.1    Historical Trend (2018-2023)
            8.7.6.2    Forecast Trend (2024-2032)
        8.7.7    Others    
    8.8    Global 3D Animation Market by Region
        8.8.1    North America
            8.8.1.1    Historical Trend (2018-2023) 
            8.8.1.2    Forecast Trend (2024-2032)
        8.8.2    Europe
            8.8.2.1    Historical Trend (2018-2023) 
            8.8.2.2    Forecast Trend (2024-2032)
        8.8.3    Asia Pacific
            8.8.3.1    Historical Trend (2018-2023) 
            8.8.3.2    Forecast Trend (2024-2032)
        8.8.4    Latin America
            8.8.4.1    Historical Trend (2018-2023) 
            8.8.4.2    Forecast Trend (2024-2032)
        8.8.5    Middle East and Africa
            8.8.5.1    Historical Trend (2018-2023) 
            8.8.5.2    Forecast Trend (2024-2032) 
9    North America 3D Animation Market Analysis
    9.1    United States of America 
        9.1.1    Historical Trend (2018-2023) 
        9.1.2    Forecast Trend (2024-2032)
    9.2    Canada
        9.2.1    Historical Trend (2018-2023) 
        9.2.2    Forecast Trend (2024-2032)
10    Europe 3D Animation Market Analysis
    10.1    United Kingdom
        10.1.1    Historical Trend (2018-2023) 
        10.1.2    Forecast Trend (2024-2032)
    10.2    Germany
        10.2.1    Historical Trend (2018-2023) 
        10.2.2    Forecast Trend (2024-2032)
    10.3    France
        10.3.1    Historical Trend (2018-2023) 
        10.3.2    Forecast Trend (2024-2032)
    10.4    Italy
        10.4.1    Historical Trend (2018-2023) 
        10.4.2    Forecast Trend (2024-2032)
    10.5    Others
11    Asia Pacific  3D Animation Market Analysis
    11.1    China
        11.1.1    Historical Trend (2018-2023) 
        11.1.2    Forecast Trend (2024-2032)
    11.2    Japan
        11.2.1    Historical Trend (2018-2023) 
        11.2.2    Forecast Trend (2024-2032)
    11.3    India
        11.3.1    Historical Trend (2018-2023) 
        11.3.2    Forecast Trend (2024-2032)
    11.4    ASEAN
        11.4.1    Historical Trend (2018-2023) 
        11.4.2    Forecast Trend (2024-2032)
    11.5    Australia
        11.5.1    Historical Trend (2018-2023) 
        11.5.2    Forecast Trend (2024-2032)
    11.6    Others
12    Latin America 3D Animation Market Analysis
    12.1    Brazil
        12.1.1    Historical Trend (2018-2023) 
        12.1.2    Forecast Trend (2024-2032)
    12.2    Argentina
        12.2.1    Historical Trend (2018-2023) 
        12.2.2    Forecast Trend (2024-2032)
    12.3    Mexico
        12.3.1    Historical Trend (2018-2023) 
        12.3.2    Forecast Trend (2024-2032)
    12.4    Others
13    Middle East and Africa 3D Animation Market Analysis
    13.1    Saudi Arabia
        13.1.1    Historical Trend (2018-2023) 
        13.1.2    Forecast Trend (2024-2032)
    13.2    United Arab Emirates
        13.2.1    Historical Trend (2018-2023) 
        13.2.2    Forecast Trend (2024-2032)
    13.3    Nigeria
        13.3.1    Historical Trend (2018-2023) 
        13.3.2    Forecast Trend (2024-2032)
    13.4    South Africa
        13.4.1    Historical Trend (2018-2023) 
        13.4.2    Forecast Trend (2024-2032)
    13.5    Others
14    Market Dynamics
    14.1    SWOT Analysis
        14.1.1    Strengths
        14.1.2    Weaknesses
        14.1.3    Opportunities
        14.1.4    Threats
    14.2    Porter’s Five Forces Analysis
        14.2.1    Supplier’s Power
        14.2.2    Buyer’s Power
        14.2.3    Threat of New Entrants
        14.2.4    Degree of Rivalry
        14.2.5    Threat of Substitutes
    14.3    Key Indicators for Demand
    14.4    Key Indicators for Price
15    Value  Chain Analysis
16    Competitive Landscape

    16.1    Market Structure
    16.2    Company Profiles
        16.2.1    Adobe Inc.
            16.2.1.1    Company Overview
            16.2.1.2    Product Portfolio
            16.2.1.3    Demographic Reach and Achievements
            16.2.1.4    Certifications
        16.2.2    Autodesk Inc.
            16.2.2.1    Company Overview
            16.2.2.2    Product Portfolio
            16.2.2.3    Demographic Reach and Achievements
            16.2.2.4    Certifications
        16.2.3    Corel Corporation
            16.2.3.1    Company Overview
            16.2.3.2    Product Portfolio
            16.2.3.3    Demographic Reach and Achievements
            16.2.3.4    Certifications
        16.2.4    Nvidia Corporation
            16.2.4.1    Company Overview
            16.2.4.2    Product Portfolio
            16.2.4.3    Demographic Reach and Achievements
            16.2.4.4    Certifications
        16.2.5    Zco Corporation
            16.2.5.1    Company Overview
            16.2.5.2    Product Portfolio
            16.2.5.3    Demographic Reach and Achievements
            16.2.5.4    Certifications
        16.2.6    NewTek Inc.
            16.2.6.1    Company Overview
            16.2.6.2    Product Portfolio
            16.2.6.3    Demographic Reach and Achievements
            16.2.6.4    Certifications
        16.2.7    The Foundry Visionmongers Ltd
            16.2.7.1    Company Overview
            16.2.7.2    Product Portfolio
            16.2.7.3    Demographic Reach and Achievements
            16.2.7.4    Certifications
        16.2.8    Maxon Computer GmbH
            16.2.8.1    Company Overview
            16.2.8.2    Product Portfolio
            16.2.8.3    Demographic Reach and Achievements
            16.2.8.4    Certifications
        16.2.9    Anifex
            16.2.9.1    Company Overview
            16.2.9.2    Product Portfolio
            16.2.9.3    Demographic Reach and Achievements
            16.2.9.4    Certifications
        16.2.10    Rip Media Group
            16.2.10.1    Company Overview
            16.2.10.2    Product Portfolio
            16.2.10.3    Demographic Reach and Achievements
            16.2.10.4    Certifications
        16.2.11    Others

17    Key Trends and Developments in the Market

 

List of Key Figures and Tables

1.    Global 3D Animation Market: Key Industry Highlights, 2018 and 2032
2.    Global 3D Animation Historical Market: Breakup by Technique (USD Million), 2018-2023
3.    Global 3D Animation Market Forecast: Breakup by Technique (USD Million), 2024-2032
4.    Global 3D Animation Historical Market: Breakup by Component (USD Million), 2018-2023
5.    Global 3D Animation Market Forecast: Breakup by Component (USD Million), 2024-2032
6.    Global 3D Animation Historical Market: Breakup by Deployment (USD Million), 2018-2023
7.    Global 3D Animation Market Forecast: Breakup by Deployment (USD Million), 2024-2032
8.    Global 3D Animation Historical Market: Breakup by End Use (USD Million), 2018-2023
9.    Global 3D Animation Market Forecast: Breakup by End Use (USD Million), 2024-2032
10.    Global 3D Animation Historical Market: Breakup by Region (USD Million), 2018-2023
11.    Global 3D Animation Market Forecast: Breakup by Region (USD Million), 2024-2032
12.    North America 3D Animation Historical Market: Breakup by Country (USD Million), 2018-2023
13.    North America 3D Animation Market Forecast: Breakup by Country (USD Million), 2024-2032
14.    Europe 3D Animation Historical Market: Breakup by Country (USD Million), 2018-2023
15.    Europe 3D Animation Market Forecast: Breakup by Country (USD Million), 2024-2032
16.    Asia Pacific 3D Animation Historical Market: Breakup by Country (USD Million), 2018-2023
17.    Asia Pacific 3D Animation Market Forecast: Breakup by Country (USD Million), 2024-2032
18.    Latin America 3D Animation Historical Market: Breakup by Country (USD Million), 2018-2023
19.    Latin America 3D Animation Market Forecast: Breakup by Country (USD Million), 2024-2032
20.    Middle East and Africa 3D Animation Historical Market: Breakup by Country (USD Million), 2018-2023
21.    Middle East and Africa 3D Animation Market Forecast: Breakup by Country (USD Million), 2024-2032
22.    Global 3D Animation Market Structure

Key Questions Answered in the Report

In 2023, the global market for 3D animation attained a value of approximately USD 22.99 billion.

The market is projected to grow at a CAGR of 11.80% between 2024 and 2032.

The market is estimated to witness a healthy growth in the forecast period of 2024-2032 to reach around USD 62.80 billion by 2032.

The market is being driven by the increasing demand for visual representation in the education sector, rising demand for innovative animations, and growing usage in media.

The key 3D animation market trends include increasing usage in gaming, rising demand for hand-drawn and aesthetic animations, and advancements in technology.

The major regions in the market are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.

The various techniques of 3D animation in the market are 3D modelling, motion graphics, 3D rendering, and visual effects.

The significant components of 3D animation in the market are hardware, software, and service.

The leading deployments of 3D animation in the market are on-premises and cloud.

The different end uses of 3D animation are media and entertainment, construction and architecture, education and academics, healthcare and life sciences, government and defence, and manufacturing, among others.

The major players in the market, according to the report, are Adobe Inc., Autodesk Inc., Corel Corporation, Nvidia Corporation, Zco Corporation, NewTek Inc., The Foundry Visionmongers Ltd, Maxon Computer GmbH, Anifex, and Rip Media Group, among others.

Analyst Review

The global 3D animation market attained a value of approximately USD 22.99 billion in 2023, driven by the rising deployment of 3D animation in the education sector. Aided by the increasing demand for advanced animation, the market is expected to witness a further growth in the forecast period of 2024-2032, growing at a CAGR of 11.80%. The market is projected to reach around USD 62.80 billion by 2032.

 

EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the market. Based on technique, the market is segmented into 3D modelling, motion graphics, 3D rendering, and visual effects. On the basis of component, the market is divided into hardware, software, and service. By deployment, the market is bifurcated into on-premises and cloud. By end use, the market is divided into media and entertainment, construction and architecture, education and academics, healthcare and life sciences, government and defence, and manufacturing, among others. The major regional markets for 3D animation are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above market include Adobe Inc., Autodesk Inc., Corel Corporation, Nvidia Corporation, Zco Corporation, NewTek Inc., The Foundry Visionmongers Ltd, Maxon Computer GmbH, Anifex, and Rip Media Group, among others.

 

EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.

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