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Global 3D Animation Market: By Technique: 3D Modelling, Motion Graphics, 3D Rendering, Visual Effects; By Component: Software, Hardware, Service; By Deployment; By End Use; Regional Analysis; Historical Market and Forecast (2016-2026); Market Dynamics: Swot Analysis; Competitive Landscape; Industry Events and Developments

Global 3D Animation Market Outlook

The global 3D animation market attained a value of about USD 16.3 billion in 2020. The market is further expected to grow in the forecast period of 2021-2026 at a CAGR of 12.3% to reach nearly USD 32.69 billion by 2026.

 

Global 3D Animation Market

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Increasing Demand for 3D Animation in the Education Sector is Boosting the Market Growth

The rising demand for 3D animation in education and academics is aiding the market growth. Thus, the increasing adoption of 3D animation in e-learning platforms to enable the usage of visual representation for learning is augmenting the industry growth. The trend of remote schooling owing to the surge of the COVID-19 pandemic in 2020 is also significantly surging the deployment of animations to enhance the understanding of students, which is fuelling the growth of the 3D animation industry. Moreover, the growing demand for cost-effective animation is increasing the demand for whiteboard animation, hence bolstering the market growth. The increasing use of 3D animation in professional training is also aiding the market growth.

As various online learning platforms, such as Coursera, edX, and Udemy, are increasingly becoming popular, motion graphic animated videos are being deployed, which is providing a healthy impetus to the market growth. The integration of both 2D and 3D animations in e-learning to explain a topic with high accuracy in applications, such as medical training, is catalysing the industry growth. The trend of interactive education to enhance the cognitive, creative, scientific, and sensory skills of students is increasing the demand for 3D animation, which is significantly contributing to the market growth.

 

Global 3D Animation Market By Component

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3D Animation: Industry Definition and Segmentation

3D animation is the use of motion to digitally generated 3D objects by utilising virtual skeletons. It is typically deployed to bring characters, props, and other objects to life for television series, films, advertisements, and gaming, among others. It is increasingly being used to create content for efficient materials by various companies.

The major techniques of 3D animation are:

  • 3D Modelling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects

The market can be broadly categorised on the basis of its components into:

  • Software
  • Hardware 
  • Service

Based on deployment, the market is divided into:

  • On-Premise
  • Cloud

By end use, the market is classified into:

  • Media and Entertainment
  • Architecture and Construction
  • Education and Academics
  • Manufacturing
  • Healthcare and Life Sciences
  • Government and Defence
  • Others

The EMR report looks into the regional markets of 3D animation like North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

 

Global 3D Animation Market By Region

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Rising Demand for Innovations in Animation and Graphics to Augment the Growth of the 3D Animation Industry

The trend of integration of 3D animation and live action to make animation more colourful, livelier, and bolder is augmenting the market growth. As the advent of streaming services, such as Netflix and Amazon Prime Video, is diversifying the animation industry, the demand for live-action footage is surging, therefore catalysing the market growth. The rising popularity of animated characters is increasing the demand for 3D animations in brand marketing and campaigns, primarily on social media platforms, which is significantly contributing to the industry growth.

The growing appeal for aesthetic and hand-made products, especially among the millennial and Gen-Z population, is leading to a surge in the demand for moving image content. This is increasing the demand for 3D animations, which is projected to propel the market growth. In addition, increasing investments in illustrations and animation by various companies is expected to aid the industry growth. As the COVID-19 pandemic led to a surge of animated content in entertainment, the demand for 3D animation in television series, films, and song videos is increasing, which is anticipated to augment the market growth of 3D animation.

 

Key Industry Players in the Global 3D Animation Market

The report presents a detailed analysis of the following key players in the global 3D animation market, looking into their capacity, market shares, and latest developments like capacity expansions, plant turnarounds, and mergers and acquisitions:

  • Adobe Inc. 
  • Autodesk, Inc.
  • Zco Corporation
  • NVIDIA Corporation
  • NewTek Inc. 
  • Others

The comprehensive report looks into the macro and micro aspects of the industry. The EMR report gives an in-depth insight into the market by providing a SWOT analysis as well as an analysis of Porter’s Five Forces model.

 

REPORT FEATURES DETAILS
Base Year 2020
Historical Period 2016-2020
Forecast Period 2021-2026
Scope of the Report Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment- Technique, Component, Deployment, End Use, Region
Breakup by Technique 3D Modeling, Motion Graphics, 3D Rending, Visual Effects,
Breakup by Component Software, Hardware, Service
Breakup by Deployment On Premises, On Cloud
Breakup by End Use Media and Entertainment, Architecture and Construction, Education and Academics, Manufacturing, Healthcare and Life Sciences, Government and Defence, Others
Breakup by Region North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Market Dynamics SWOT, Porter's Five Forces, EMR’s Key Indicators for Price and Demand
Competitive Landscape Market Structure, Company Profiles- Company Overview, Product Portfolio, Demographic Reach and Achievements, Certifications
Companies Covered Adobe Inc., Autodesk, Inc., Zco Corporation, NVIDIA Corporation, NewTek Inc., Others
Report Price and Purchase Option Explore our purchase options that are best suited to your resources and industry needs.
Delivery Format Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option.

 

*We at Expert Market Research always thrive to give you the latest information. The numbers in the article are only indicative and may be different from the actual report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Snapshot
    6.1    Global
    6.2    Regional
7    Industry Opportunities and Challenges
8    Global 3D Animation Market Analysis

    8.1    Key Industry Highlights
    8.2    Global 3D Animation Historical Market (2016-2020) 
    8.3    Global 3D Animation Market Forecast (2021-2026)
    8.4    Global 3D Animation Market Market by Technique
        8.4.1    3D Modeling   
            8.4.1.1    Market Share
            8.4.1.2    Historical Trend (2016-2020)
            8.4.1.3    Forecast Trend (2021-2026)
        8.4.2    Motion Graphics  
            8.4.2.1    Market Share
            8.4.2.2    Historical Trend (2016-2020)
            8.4.2.3    Forecast Trend (2021-2026)
        8.4.3    3D Rendering  
            8.4.3.1    Market Share
            8.4.3.2    Historical Trend (2016-2020)
            8.4.3.3    Forecast Trend (2021-2026)
        8.4.4    Visual Effects
            8.4.4.1    Market Share
            8.4.4.2    Historical Trend (2016-2020)
            8.4.4.3    Forecast Trend (2021-2026)
    8.5    Global 3D Animation Market Market by Component
        8.5.1    Software   
            8.5.1.1    Market Share
            8.5.1.2    Historical Trend (2016-2020)
            8.5.1.3    Forecast Trend (2021-2026)
        8.5.2    Hardware  
            8.5.2.1    Market Share
            8.5.2.2    Historical Trend (2016-2020)
            8.5.2.3    Forecast Trend (2021-2026)
        8.5.3    Service  
            8.5.3.1    Market Share
            8.5.3.2    Historical Trend (2016-2020)
            8.5.3.3    Forecast Trend (2021-2026)
    8.6    Global 3D Animation Market Market by Deployment
        8.6.1    On-Premises 
            8.6.1.1    Market Share
            8.6.1.2    Historical Trend (2016-2020)
            8.6.1.3    Forecast Trend (2021-2026)
        8.6.2    Cloud 
            8.6.2.1    Market Share
            8.6.2.2    Historical Trend (2016-2020)
            8.6.2.3    Forecast Trend (2021-2026)
    8.7    Global 3D Animation Market Market by End Use 
        8.7.1    Media and Entertainment
            8.7.1.1    Market Share
            8.7.1.2    Historical Trend (2016-2020)
            8.7.1.3    Forecast Trend (2021-2026)
        8.7.2    Construction and Architecture 
            8.7.2.1    Market Share
            8.7.2.2    Historical Trend (2016-2020)
            8.7.2.3    Forecast Trend (2021-2026)
        8.7.3    Education and Academics
            8.7.3.1    Market Share
            8.7.3.2    Historical Trend (2016-2020)
            8.7.3.3    Forecast Trend (2021-2026)
        8.7.4    Healthcare and Life Sciences 
            8.7.4.1    Market Share
            8.7.4.2    Historical Trend (2016-2020)
            8.7.4.3    Forecast Trend (2021-2026)
        8.7.5    Government and Defense 
            8.7.5.1    Market Share
            8.7.5.2    Historical Trend (2016-2020)
            8.7.5.3    Forecast Trend (2021-2026)
        8.7.6    Manufacturing  
            8.7.6.1    Market Share
            8.7.6.2    Historical Trend (2016-2020)
            8.7.6.3    Forecast Trend (2021-2026)
        8.7.7    Others
    8.8    Global 3D Animation Market by Region
        8.8.1    Market Share
            8.8.1.1    North America
            8.8.1.2    Europe
            8.8.1.3    Asia Pacific
            8.8.1.4    Latin America
            8.8.1.5    Middle East and Africa
9    Regional Analysis
    9.1    North America
        9.1.1    Historical Trend (2016-2020)
        9.1.2    Forecast Trend (2021-2026)
        9.1.3    Breakup by Country
            9.1.3.1    United States of America 
            9.1.3.2    Canada
    9.2    Europe
        9.2.1    Historical Trend (2016-2020)
        9.2.2    Forecast Trend (2021-2026)
        9.2.3    Breakup by Country 
            9.2.3.1    United Kingdom
            9.2.3.2    Germany
            9.2.3.3    France
            9.2.3.4    Italy
            9.2.3.5    Others
    9.3    Asia Pacific
        9.3.1    Historical Trend (2016-2020)
        9.3.2    Forecast Trend (2021-2026)
        9.3.3    Breakup by Country
            9.3.3.1    China
            9.3.3.2    Japan
            9.3.3.3    India
            9.3.3.4    ASEAN
            9.3.3.5    Australia
            9.3.3.6    Others
    9.4    Latin America
        9.4.1    Historical Trend (2016-2020)
        9.4.2    Forecast Trend (2021-2026)
        9.4.3    Breakup by Country
            9.4.3.1    Brazil
            9.4.3.2    Argentina
            9.4.3.3    Mexico
            9.4.3.4    Others
    9.5    Middle East and Africa
        9.5.1    Historical Trend (2016-2020)
        9.5.2    Forecast Trend (2021-2026)
        9.5.3    Breakup by Country
            9.5.3.1    Saudi Arabia
            9.5.3.2    United Arab Emirates
            9.5.3.3    Nigeria
            9.5.3.4    South Africa
            9.5.3.5    Others
10    Market Dynamics
    10.1    SWOT Analysis
        10.1.1    Strengths
        10.1.2    Weaknesses
        10.1.3    Opportunities
        10.1.4    Threats
    10.2    Porter’s Five Forces Analysis
        10.2.1    Supplier’s Power
        10.2.2    Buyer’s Power
        10.2.3    Threat of New Entrants
        10.2.4    Degree of Rivalry
        10.2.5    Threat of Substitutes
    10.3    EMR’s Key Indicators for Demand
    10.4    EMR’s Key Indicators for Price
11    Value Chain Analysis
12    Competitive Landscape

    12.1    Market Structure
    12.2    Company Profiles
        12.2.1    Adobe Inc.
            12.2.1.1    Company Overview
            12.2.1.2    Product Portfolio
            12.2.1.3    Demographic Reach and Achievements
            12.2.1.4    Certifications
        12.2.2    Autodesk Inc. 
            12.2.2.1    Company Overview
            12.2.2.2    Product Portfolio
            12.2.2.3    Demographic Reach and Achievements
            12.2.2.4    Certifications
        12.2.3    Corel Corporation 
            12.2.3.1    Company Overview
            12.2.3.2    Product Portfolio
            12.2.3.3    Demographic Reach and Achievements
            12.2.3.4    Certifications
        12.2.4    Nvidia Corporation
            12.2.4.1    Company Overview
            12.2.4.2    Product Portfolio
            12.2.4.3    Demographic Reach and Achievements
            12.2.4.4    Certifications
        12.2.5    Zco Corporation
            12.2.5.1    Company Overview
            12.2.5.2    Product Portfolio
            12.2.5.3    Demographic Reach and Achievements
            12.2.5.4    Certifications
        12.2.6    Others
13    Industry Events and Developments

 

List of Figures and Tables

1.    Global 3D Animation Market: Key Industry Highlights, 2016 and 2026
2.    Global 3D Animation Historical Market: Breakup by Technique (USD Million), 2016-2020
3.    Global 3D Animation Market Forecast: Breakup by Technique (USD Million), 2021-2026
4.    Global 3D Animation Historical Market: Breakup by Component (USD Million), 2016-2020
5.    Global 3D Animation Market Forecast: Breakup by Component (USD Million), 2021-2026
6.    Global 3D Animation Historical Market: Breakup by Deployment (USD Million), 2016-2020
7.    Global 3D Animation Market Forecast: Breakup by Deployment (USD Million), 2021-2026
8.    Global 3D Animation Historical Market: Breakup by End Use (USD Million), 2016-2020
9.    Global 3D Animation Market Forecast: Breakup by End Use (USD Million), 2021-2026
10.    Global 3D Animation Historical Market: Breakup by Region (USD Million), 2016-2020
11.    Global 3D Animation Market Forecast: Breakup by Region (USD Million), 2021-2026
12.    North America 3D Animation Historical Market: Breakup by Country (USD Million), 2016-2020
13.    North America 3D Animation Market Forecast: Breakup by Country (USD Million), 2021-2026
14.    Europe 3D Animation Historical Market: Breakup by Country (USD Million), 2016-2020
15.    Europe 3D Animation Market Forecast: Breakup by Country (USD Million), 2021-2026
16.    Asia Pacific 3D Animation Historical Market: Breakup by Country (USD Million), 2016-2020
17.    Asia Pacific 3D Animation Market Forecast: Breakup by Country (USD Million), 2021-2026
18.    Latin America 3D Animation Historical Market: Breakup by Country (USD Million), 2016-2020
19.    Latin America 3D Animation Market Forecast: Breakup by Country (USD Million), 2021-2026
20.    Middle East and Africa 3D Animation Historical Market: Breakup by Country (USD Million), 2016-2020
21.    Middle East and Africa 3D Animation Market Forecast: Breakup by Country (USD Million), 2021-2026
22.    Global 3D Animation Market Structure

Key Questions Answered in the Report

In 2020, the global 3D animation market attained a value of nearly USD 16.3 billion.

The market is projected to grow at a CAGR of 12.3% between 2021 and 2026.

The market is estimated to witness a healthy growth in the forecast period of 2021-2026 to reach about USD 32.69 billion by 2026.

The market is aided by the rising demand for visual representation in the education sector and the growing popularity of online learning platforms.

The industry is expected to be driven by the rising demand for innovative animations, the growing demand for animated content due to the advent of online streaming platforms, and the increasing demand for hand-drawn and aesthetic animations.

The major regions in the industry are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.

The major techniques of 3D animation in the industry are 3D modelling, motion graphics, 3D rendering, and visual effects.

The significant components of 3D animation in the market are hardware, software, and service.

The leading deployments of 3D animation in the industry are on-premise and cloud.

The major end uses of 3D animation are media and entertainment, architecture and construction, education and academics, manufacturing, healthcare and life sciences, and government and defence, among others.

The major players in the industry are Adobe Inc., Autodesk, Inc., Zco Corporation, NVIDIA Corporation, and NewTek Inc., among others.

Analyst Review

The global 3D animation market attained a value of nearly USD 16.3 billion in 2020, driven by the rising deployment of 3D animation in the education sector. Aided by the rising demand for advanced animation, the market is expected to witness a further growth in the forecast period of 2021-2026, growing at a CAGR of 12.3%. The market is projected to reach about USD 32.69 billion by 2026.

EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the industry. Based on its techniques, the 3D animation industry can be segmented into 3D modelling, motion graphics, 3D rendering, and visual effects. On the basis of component, the industry is divided into hardware, software, and service. By deployment, the market is bifurcated into on-premise and cloud. By end use, the market is divided into media and entertainment, architecture and construction, education and academics, manufacturing, healthcare and life sciences, and government and defence, among others. The major regional markets for 3D animation are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above market include Adobe Inc., Autodesk, Inc., Zco Corporation, NVIDIA Corporation, and NewTek Inc., among others.

EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.

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