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The global 3D audio market is expected to grow at a CAGR of 16% in the forecast period of 2023-2028 to reach a value of approximately USD 19.78 billion by 2028.
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The global 3D audio industry is dominated by the North America region. This can be attributed to the increasing demand for enhanced audio experience, high consumer disposable incomes, and the availability of advanced technologies in the region. Further, the strong presence of leading companies in the region like Dolby Laboratories and Comhear Inc., among others has significantly contributed to the market expansion in North America. Meanwhile, the Asia Pacific is expected to witness a robust growth in the forecast period owing to the ongoing development in the region’s media and entertainment sector. The improving standards of living and the rising adoption of core communication technologies in the region are expected to provide enhanced growth opportunity for the market expansion over the forecast period.
3D audio, an acoustic system, is used to make sound in three-dimensional space for the intended audience. It refers to the utilisation of binaural sound systems to record, process, and replay audio waves. 3D audio effects are used to manipulate the sound produced by stereo speakers, surround-sound speakers, and headphones, among others. The use of 3D audio allows listeners to experience an audio that mimics real life.
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The market is bifurcated based on component into:
Among these, the outsourced segment is further divided based on type into IFM and others.
On the basis of products, the industry can be segmented into:
By sound type, the industry can be categorised into:
Based on end use, the market is divided into:
The regional markets for the product include North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.
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The global market for 3D audio is being driven by the ongoing developments in the media and entertainment sector. The 3D audio technology is proving to be an important part in both virtual reality (VR) and augmented reality (AR) applications. The increasing deployment of 3D audio systems in gaming consoles, home theatre, and other devices is significantly contributing to the industry growth. Further, the market is also supported by the growing consumer electronics industry, which, in turn, is pushing the growth of the 3D audio industry. Other factors like the increasing middle-class population, growing retail sector, and improving standards of living are also boosting the industry growth. Over the forecast period, the rapid technological advancements and the new product launches by the leading manufacturers are expected to favour the market growth.
The report gives a detailed analysis of the following key players in the global 3D audio market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:
The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis.
REPORT FEATURES | DETAILS |
---|---|
Base Year | 2022 |
Historical Period | 2018-2022 |
Forecast Period | 2023-2028 |
Scope of the Report | Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment- Component, Products, Sound Type, End Use, Region |
Breakup by Component | Software, Services |
Breakup by Products | Loudspeaker, Headphones/Earphones, Sound bars, ARVs, Others |
Breakup by Sound Type | Binaural, Ambisonics |
Breakup by End Use | Commercial, Personal, Others |
Breakup by Region | North America, Latin America, Europe, Middle East and Africa, Asia Pacific |
Market Dynamics | SWOT, Porter's Five Forces, Key Indicators for Price and Demand |
Competitive Landscape | Market Structure, Company Profiles- Company Overview, Product Portfolio, Demographic Reach and Achievements, Certifications |
Companies Covered | Dolby Laboratories Licensing Corporation, Waves Audio Ltd, Auro Technologies Inc., Comhear Inc., Sennheiser Electronic GmbH & Co. KG, Dysonics, Others |
Report Price and Purchase Option | Explore our purchase options that are best suited to your resources and industry needs. |
Delivery Format | Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option. |
*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.
1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Snapshot
6.1 Global
6.2 Regional
7 Opportunities and Challenges in the Market
8 Global 3D Audio Market Analysis
8.1 Key Industry Highlights
8.2 Global 3D Audio Historical Market (2018-2022)
8.3 Global 3D Audio Market Forecast (2023-2028)
8.4 Global 3D Audio Market by Component
8.4.1 Software
8.4.1.1 Historical Trend (2018-2022)
8.4.1.2 Forecast Trend (2023-2028)
8.4.2 Services
8.4.2.1 Historical Trend (2018-2022)
8.4.2.2 Forecast Trend (2023-2028)
8.5 Global 3D Audio Market by Products
8.5.1 Loudspeaker
8.5.1.1 Historical Trend (2018-2022)
8.5.1.2 Forecast Trend (2023-2028)
8.5.2 Headphones/Earphones
8.5.2.1 Historical Trend (2018-2022)
8.5.2.2 Forecast Trend (2023-2028)
8.5.3 Sound bars
8.5.3.1 Historical Trend (2018-2022)
8.5.3.2 Forecast Trend (2023-2028)
8.5.4 ARVs
8.5.4.1 Historical Trend (2018-2022)
8.5.4.2 Forecast Trend (2023-2028)
8.5.5 Others
8.6 Global 3D Audio Market by Sound Type
8.6.1 Binaural
8.6.1.1 Historical Trend (2018-2022)
8.6.1.2 Forecast Trend (2023-2028)
8.6.2 Ambisonics
8.6.2.1 Historical Trend (2018-2022)
8.6.2.2 Forecast Trend (2023-2028)
8.7 Global 3D Audio Market by End Use
8.7.1 Commercial
8.7.1.1 Historical Trend (2018-2022)
8.7.1.2 Forecast Trend (2023-2028)
8.7.2 Personal
8.7.2.1 Historical Trend (2018-2022)
8.7.2.2 Forecast Trend (2023-2028)
8.7.3 Others
8.8 Global 3D Audio Market by Region
8.8.1 North America
8.8.1.1 Historical Trend (2018-2022)
8.8.1.2 Forecast Trend (2023-2028)
8.8.2 Europe
8.8.2.1 Historical Trend (2018-2022)
8.8.2.2 Forecast Trend (2023-2028)
8.8.3 Asia Pacific
8.8.3.1 Historical Trend (2018-2022)
8.8.3.2 Forecast Trend (2023-2028)
8.8.4 Latin America
8.8.4.1 Historical Trend (2018-2022)
8.8.4.2 Forecast Trend (2023-2028)
8.8.5 Middle East and Africa
8.8.5.1 Historical Trend (2018-2022)
8.8.5.2 Forecast Trend (2023-2028)
9 North America 3D Audio Market Analysis
9.1 United States of America
9.1.1 Historical Trend (2018-2022)
9.1.2 Forecast Trend (2023-2028)
9.2 Canada
9.2.1 Historical Trend (2018-2022)
9.2.2 Forecast Trend (2023-2028)
10 Europe 3D Audio Market Analysis
10.1 United Kingdom
10.1.1 Historical Trend (2018-2022)
10.1.2 Forecast Trend (2023-2028)
10.2 Germany
10.2.1 Historical Trend (2018-2022)
10.2.2 Forecast Trend (2023-2028)
10.3 France
10.3.1 Historical Trend (2018-2022)
10.3.2 Forecast Trend (2023-2028)
10.4 Italy
10.4.1 Historical Trend (2018-2022)
10.4.2 Forecast Trend (2023-2028)
10.5 Others
11 Asia Pacific 3D Audio Market Analysis
11.1 China
11.1.1 Historical Trend (2018-2022)
11.1.2 Forecast Trend (2023-2028)
11.2 Japan
11.2.1 Historical Trend (2018-2022)
11.2.2 Forecast Trend (2023-2028)
11.3 India
11.3.1 Historical Trend (2018-2022)
11.3.2 Forecast Trend (2023-2028)
11.4 ASEAN
11.4.1 Historical Trend (2018-2022)
11.4.2 Forecast Trend (2023-2028)
11.5 Australia
11.5.1 Historical Trend (2018-2022)
11.5.2 Forecast Trend (2023-2028)
11.6 Others
12 Latin America 3D Audio Market Analysis
12.1 Brazil
12.1.1 Historical Trend (2018-2022)
12.1.2 Forecast Trend (2023-2028)
12.2 Argentina
12.2.1 Historical Trend (2018-2022)
12.2.2 Forecast Trend (2023-2028)
12.3 Mexico
12.3.1 Historical Trend (2018-2022)
12.3.2 Forecast Trend (2023-2028)
12.4 Others
13 Middle East and Africa 3D Audio Market Analysis
13.1 Saudi Arabia
13.1.1 Historical Trend (2018-2022)
13.1.2 Forecast Trend (2023-2028)
13.2 United Arab Emirates
13.2.1 Historical Trend (2018-2022)
13.2.2 Forecast Trend (2023-2028)
13.3 Nigeria
13.3.1 Historical Trend (2018-2022)
13.3.2 Forecast Trend (2023-2028)
13.4 South Africa
13.4.1 Historical Trend (2018-2022)
13.4.2 Forecast Trend (2023-2028)
13.5 Others
14 Market Dynamics
14.1 SWOT Analysis
14.1.1 Strengths
14.1.2 Weaknesses
14.1.3 Opportunities
14.1.4 Threats
14.2 Porter’s Five Forces Analysis
14.2.1 Supplier’s Power
14.2.2 Buyer’s Power
14.2.3 Threat of New Entrants
14.2.4 Degree of Rivalry
14.2.5 Threat of Substitutes
14.3 Key Indicators for Demand
14.4 Key Indicators for Price
15 Value Chain Analysis
16 Competitive Landscape
16.1 Market Structure
16.2 Company Profiles
16.2.1 Dolby Laboratories Licensing Corporation
16.2.1.1 Company Overview
16.2.1.2 Product Portfolio
16.2.1.3 Demographic Reach and Achievements
16.2.1.4 Certifications
16.2.2 Waves Audio Ltd
16.2.2.1 Company Overview
16.2.2.2 Product Portfolio
16.2.2.3 Demographic Reach and Achievements
16.2.2.4 Certifications
16.2.3 Auro Technologies Inc.
16.2.3.1 Company Overview
16.2.3.2 Product Portfolio
16.2.3.3 Demographic Reach and Achievements
16.2.3.4 Certifications
16.2.4 Comhear Inc.
16.2.4.1 Company Overview
16.2.4.2 Product Portfolio
16.2.4.3 Demographic Reach and Achievements
16.2.4.4 Certifications
16.2.5 Sennheiser Electronic GmbH & Co. KG
16.2.5.1 Company Overview
16.2.5.2 Product Portfolio
16.2.5.3 Demographic Reach and Achievements
16.2.5.4 Certifications
16.2.6 Dysonics
16.2.6.1 Company Overview
16.2.6.2 Product Portfolio
16.2.6.3 Demographic Reach and Achievements
16.2.6.4 Certifications
16.2.7 Others
17 Key Trends and Developments in the Market
List of Key Figures and Tables
1. Global 3D Audio Market: Key Industry Highlights, 2018 and 2028
2. Global 3D Audio Historical Market: Breakup by Component (USD Billion), 2018-2022
3. Global 3D Audio Market Forecast: Breakup by Component (USD Billion), 2023-2028
4. Global 3D Audio Historical Market: Breakup by Product (USD Billion), 2018-2022
5. Global 3D Audio Market Forecast: Breakup by Product (USD Billion), 2023-2028
6. Global 3D Audio Historical Market: Breakup by Sound Type (USD Billion), 2018-2022
7. Global 3D Audio Market Forecast: Breakup by Sound Type (USD Billion), 2023-2028
8. Global 3D Audio Historical Market: Breakup by End Use (USD Billion), 2018-2022
9. Global 3D Audio Market Forecast: Breakup by End Use (USD Billion), 2023-2028
10. Global 3D Audio Historical Market: Breakup by Region (USD Billion), 2018-2022
11. Global 3D Audio Market Forecast: Breakup by Region (USD Billion), 2023-2028
12. North America 3D Audio Historical Market: Breakup by Country (USD Billion), 2018-2022
13. North America 3D Audio Market Forecast: Breakup by Country (USD Billion), 2023-2028
14. Europe 3D Audio Historical Market: Breakup by Country (USD Billion), 2018-2022
15. Europe 3D Audio Market Forecast: Breakup by Country (USD Billion), 2023-2028
16. Asia Pacific 3D Audio Historical Market: Breakup by Country (USD Billion), 2018-2022
17. Asia Pacific 3D Audio Market Forecast: Breakup by Country (USD Billion), 2023-2028
18. Latin America 3D Audio Historical Market: Breakup by Country (USD Billion), 2018-2022
19. Latin America 3D Audio Market Forecast: Breakup by Country (USD Billion), 2023-2028
20. Middle East and Africa 3D Audio Historical Market: Breakup by Country (USD Billion), 2018-2022
21. Middle East and Africa 3D Audio Market Forecast: Breakup by Country (USD Billion), 2023-2028
22. Global 3D Audio Market Structure
The global 3D audio market is projected to grow at a CAGR of 16% between 2023 and 2028.
The market is estimated to witness a healthy growth in the forecast period of 2023-2028 to reach about USD 19.78 billion by 2028.
The major drivers of the industry, such as the developments in the media and entertainment industry, advancements in virtual reality (VR) and augmented reality (AR), thriving consumer electronics sector, escalating disposable incomes, and the increasing demand for enhanced gaming experience, are expected to aid the market growth.
The key market trends guiding the growth of the industry include the growing technological advancements and the launch of new products by the major players.
The major regions in the industry are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific, with North America accounting for the largest share in the market.
The leading components of 3D audio in the market are software and services.
The major products of 3D audio in the industry are loudspeaker, headphones/earphones, sound bars, and ARVs, among others.
The significant sound types of audio in the market are binaural and ambisonics.
The major end use sectors in the industry are commercial and personal, among others.
The major players in the industry are Dolby Laboratories Licensing Corporation, Waves Audio Ltd, Auro Technologies Inc., Comhear Inc., Sennheiser Electronic GmbH & Co. KG, and Dysonics, among others.
The global 3D audio market is being driven by the rising consumer electronics sector. Aided by the advancements in virtual reality (VR) and augmented reality (AR), the market is expected to witness a further growth in the forecast period of 2023-2028, growing at a CAGR of 16%. The market is projected to reach USD 19.78 billion by 2028.
EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the industry. Based on component, the market is divided into software and services. By product, the industry is segmented into loudspeaker, headphones/earphones, sound bars, and ARVs, among others. On the basis of sound type, the market is bifurcated into binaural and ambisonics. Based on end use, the market is segmented into commercial and personal, among others. The major regional markets for 3D audio are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa, with North America accounting for the largest share of the market. The key players in the above market include Dolby Laboratories Licensing Corporation, Waves Audio Ltd, Auro Technologies Inc., Comhear Inc., Sennheiser Electronic GmbH & Co. KG, and Dysonics, among others.
EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.
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