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Global 3D Audio Market: By Component: Software, Services; By Products: Loudspeaker, Headphones/Earphones, Sound bars, ARVs; By Sound Type: Binaural, Ambisonics; By End Use: Commercial, Personal; Regional Analysis; Historical Market and Forecast (2016-2026); Competitive Landscape; Industry Events and Developments

Global 3D Audio Market Outlook

The global 3D audio market is expected to grow at a CAGR of 16% in the forecast period of 2021-2026 to reach a value of approximately USD 14.7 billion by 2026.

 

Global 3D Audio Market

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North America Leads the Global Market for 3D Audio

The global 3D audio industry is dominated by the North America region. This can be attributed to the increasing demand for enhanced audio experience, high consumer disposable incomes, and the availability of advanced technologies in the region. Further, the strong presence of leading companies in the region like Dolby Laboratories and Comhear Inc., among others has significantly contributed to the market expansion in North America. Meanwhile, the Asia Pacific is expected to witness a robust growth in the forecast period owing to the ongoing development in the region’s media and entertainment sector. The improving standards of living and the rising adoption of core communication technologies in the region are expected to provide enhanced growth opportunity for the market expansion over the forecast period.

 

3D Audio: Industry Definition and Segmentation

3D audio, an acoustic system, is used to make sound in three-dimensional space for the intended audience. It refers to the utilisation of binaural sound systems to record, process, and replay audio waves. 3D audio effects are used to manipulate the sound produced by stereo speakers, surround-sound speakers, and headphones, among others. The use of 3D audio allows listeners to experience an audio that mimics real life.

 

Global 3D Audio Market By Type

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The market is bifurcated based on component into:

  • Software
  • Services

Among these, the outsourced segment is further divided based on type into IFM and others.

On the basis of products, the industry can be segmented into:

By sound type, the industry can be categorised into:

  • Binaural
  • Ambisonics

Based on end use, the market is divided into:

  • Commercial
  • Personal
  • Others

The regional markets for the product include North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

 

Global 3D Audio Market by Region

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Advancements in the Media and Entertainment Industry and the Increasing Utilisation of 3D Audio Technology in Both Virtual Reality (VR) and Augmented Reality (AR)

The global market for 3D audio is being driven by the ongoing developments in the media and entertainment sector. The 3D audio technology is proving to be an important part in both virtual reality (VR) and augmented reality (AR) applications. The increasing deployment of 3D audio systems in gaming consoles, home theatre, and other devices is significantly contributing to the industry growth. Further, the market is also supported by the growing consumer electronics industry, which, in turn, is pushing the growth of the 3D audio industry. Other factors like the increasing middle-class population, growing retail sector, and improving standards of living are also boosting the industry growth. Over the forecast period, the rapid technological advancements and the new product launches by the leading manufacturers are expected to favour the market growth.

 

Key Industry Players in the Global 3D Audio Market

The report gives a detailed analysis of the following key players in the global 3D audio market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:

  • Dolby Laboratories Licensing Corporation
  • Waves Audio Ltd
  • Auro Technologies Inc.
  • Comhear Inc.
  • Sennheiser Electronic GmbH & Co. KG    
  • Dysonics
  • Others

The comprehensive EMR report provides an in-depth assessment of the industry based on the Porter's five forces model along with giving a SWOT analysis.

 

REPORT FEATURES DETAILS
Base Year 2020
Historical Period 2016-2020
Forecast Period 2021-2026
Scope of the Report Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment- Component, Products, Sound Type, End Use, Region
Breakup by Component Software, Services
Breakup by Products Loudspeaker, Headphones/Earphones, Sound bars, ARVs, Others
Breakup by Sound Type Binaural, Ambisonics
Breakup by End Use Commercial, Personal, Others
Breakup by Region North America, Latin America, Europe, Middle East and Africa, Asia Pacific
Market Dynamics SWOT, Porter's Five Forces, EMR’s Key Indicators for Price and Demand
Competitive Landscape Market Structure, Company Profiles- Company Overview, Product Portfolio, Demographic Reach and Achievements, Certifications
Companies Covered Dolby Laboratories Licensing Corporation, Waves Audio Ltd, Auro Technologies Inc., Comhear Inc., Sennheiser Electronic GmbH & Co. KG, Dysonics, Others
Report Price and Purchase Option Explore our purchase options that are best suited to your resources and industry needs.
Delivery Format Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option.

 

*We at Expert Market Research always thrive to give you the latest information. The numbers in the article are only indicative and may be different from the actual report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Snapshot
    6.1    Global
    6.2    Regional
7    Industry Opportunities and Challenges
8    Global 3D Audio Market Analysis

    8.1    Key Industry Highlights
    8.2    Global 3D Audio Historical Market (2016-2020) 
    8.3    Global 3D Audio Market Forecast (2021-2026)
    8.4    Global 3D Audio Market by Component 
        8.4.1    Software
            8.4.1.1    Market Share
            8.4.1.2    Historical Trend (2016-2020)
            8.4.1.3    Forecast Trend (2021-2026)
        8.4.2    Services
            8.4.2.1    Market Share
            8.4.2.2    Historical Trend (2016-2020)
            8.4.2.3    Forecast Trend (2021-2026)
    8.5    Global 3D Audio Market by Products
        8.5.1    Loudspeaker
            8.5.1.1    Market Share
            8.5.1.2    Historical Trend (2016-2020)
            8.5.1.3    Forecast Trend (2021-2026)
        8.5.2    Headphones/Earphones
            8.5.2.1    Market Share
            8.5.2.2    Historical Trend (2016-2020)
            8.5.2.3    Forecast Trend (2021-2026)
        8.5.3    Sound bars
            8.5.3.1    Market Share
            8.5.3.2    Historical Trend (2016-2020)
            8.5.3.3    Forecast Trend (2021-2026)
        8.5.4    ARVs
            8.5.4.1    Market Share
            8.5.4.2    Historical Trend (2016-2020)
            8.5.4.3    Forecast Trend (2021-2026)
        8.5.5    Others
    8.6    Global 3D Audio Market by Sound Type
        8.6.1    Binaural
            8.6.1.1    Market Share
            8.6.1.2    Historical Trend (2016-2020)
            8.6.1.3    Forecast Trend (2021-2026)
        8.6.2    Ambisonics
            8.6.2.1    Market Share
            8.6.2.2    Historical Trend (2016-2020)
            8.6.2.3    Forecast Trend (2021-2026)
    8.7    Global 3D Audio Market by End Use
        8.7.1    Commercial
            8.7.1.1    Market Share
            8.7.1.2    Historical Trend (2016-2020)
            8.7.1.3    Forecast Trend (2021-2026)
        8.7.2    Personal
            8.7.2.1    Market Share
            8.7.2.2    Historical Trend (2016-2020)
            8.7.2.3    Forecast Trend (2021-2026)
        8.7.3    Others
    8.8    Global 3D Audio Market by Region
        8.8.1    Market Share
            8.8.1.1    North America
            8.8.1.2    Europe
            8.8.1.3    Asia Pacific
            8.8.1.4    Latin America
            8.8.1.5    Middle East and Africa
9    Regional Analysis
    9.1    North America
        9.1.1    Historical Trend (2016-2020)
        9.1.2    Forecast Trend (2021-2026)
        9.1.3    Breakup by Country
            9.1.3.1    United States of America 
            9.1.3.2    Canada
    9.2    Europe
        9.2.1    Historical Trend (2016-2020)
        9.2.2    Forecast Trend (2021-2026)
        9.2.3    Breakup by Country
            9.2.3.1    United Kingdom
            9.2.3.2    Germany
            9.2.3.3    France
            9.2.3.4    Italy
            9.2.3.5    Others
    9.3    Asia Pacific
        9.3.1    Historical Trend (2016-2020)
        9.3.2    Forecast Trend (2021-2026)
        9.3.3    Breakup by Country
            9.3.3.1    China
            9.3.3.2    Japan
            9.3.3.3    India
            9.3.3.4    ASEAN
            9.3.3.5    Australia
            9.3.3.6    Others
    9.4    Latin America
        9.4.1    Historical Trend (2016-2020)
        9.4.2    Forecast Trend (2021-2026)
        9.4.3    Breakup by Country
            9.4.3.1    Brazil
            9.4.3.2    Argentina
            9.4.3.3    Mexico
            9.4.3.4    Others
    9.5    Middle East and Africa
        9.5.1    Historical Trend (2016-2020)
        9.5.2    Forecast Trend (2021-2026)
        9.5.3    Breakup by Country
            9.5.3.1    Saudi Arabia
            9.5.3.2    United Arab Emirates
            9.5.3.3    Nigeria
            9.5.3.4    South Africa
            9.5.3.5    Others
10    Market Dynamics
    10.1    SWOT Analysis
        10.1.1    Strengths
        10.1.2    Weaknesses
        10.1.3    Opportunities
        10.1.4    Threats
    10.2    Porter’s Five Forces Analysis
        10.2.1    Supplier’s Power
        10.2.2    Buyer’s Power
        10.2.3    Threat of New Entrants
        10.2.4    Degree of Rivalry
        10.2.5    Threat of Substitutes
    10.3    EMR’s Key Indicators for Demand
    10.4    EMR’s Key Indicators for Price
11    Value Chain Analysis
12    Competitive Landscape

    12.1    Market Structure
    12.2    Company Profiles
        12.2.1    Dolby Laboratories Licensing Corporation
            12.2.1.1    Company Overview
            12.2.1.2    Product Portfolio
            12.2.1.3    Demographic Reach and Achievements
            12.2.1.4    Certifications
        12.2.2    Waves Audio Ltd
            12.2.2.1    Company Overview
            12.2.2.2    Product Portfolio
            12.2.2.3    Demographic Reach and Achievements
            12.2.2.4    Certifications
        12.2.3    Auro Technologies Inc.
            12.2.3.1    Company Overview
            12.2.3.2    Product Portfolio
            12.2.3.3    Demographic Reach and Achievements
            12.2.3.4    Certifications
        12.2.4    Comhear Inc.
            12.2.4.1    Company Overview
            12.2.4.2    Product Portfolio
            12.2.4.3    Demographic Reach and Achievements
            12.2.4.4    Certifications
        12.2.5    Sennheiser Electronic GmbH & Co. KG    
            12.2.5.1    Company Overview
            12.2.5.2    Product Portfolio
            12.2.5.3    Demographic Reach and Achievements
            12.2.5.4    Certifications
        12.2.6    Dysonics
            12.2.6.1    Company Overview
            12.2.6.2    Product Portfolio
            12.2.6.3    Demographic Reach and Achievements
            12.2.6.4    Certifications
        12.2.7    Others
13    Industry Events and Developments


List of Figures and Tables

1.    Global 3D Audio Market: Key Industry Highlights, 2016 and 2026
2.    Global 3D Audio Historical Market: Breakup by Component (USD Billion), 2016-2020
3.    Global 3D Audio Market Forecast: Breakup by Component (USD Billion), 2021-2026
4.    Global 3D Audio Historical Market: Breakup by Product (USD Billion), 2016-2020
5.    Global 3D Audio Market Forecast: Breakup by Product (USD Billion), 2021-2026
6.    Global 3D Audio Historical Market: Breakup by Sound Type (USD Billion), 2016-2020
7.    Global 3D Audio Market Forecast: Breakup by Sound Type (USD Billion), 2021-2026
8.    Global 3D Audio Historical Market: Breakup by End Use (USD Billion), 2016-2020
9.    Global 3D Audio Market Forecast: Breakup by End Use (USD Billion), 2021-2026
10.    Global 3D Audio Historical Market: Breakup by Region (USD Billion), 2016-2020
11.    Global 3D Audio Market Forecast: Breakup by Region (USD Billion), 2021-2026
12.    North America 3D Audio Historical Market: Breakup by Country (USD Billion), 2016-2020
13.    North America 3D Audio Market Forecast: Breakup by Country (USD Billion), 2021-2026
14.    Europe 3D Audio Historical Market: Breakup by Country (USD Billion), 2016-2020
15.    Europe 3D Audio Market Forecast: Breakup by Country (USD Billion), 2021-2026
16.    Asia Pacific 3D Audio Historical Market: Breakup by Country (USD Billion), 2016-2020
17.    Asia Pacific 3D Audio Market Forecast: Breakup by Country (USD Billion), 2021-2026
18.    Latin America 3D Audio Historical Market: Breakup by Country (USD Billion), 2016-2020
19.    Latin America 3D Audio Market Forecast: Breakup by Country (USD Billion), 2021-2026
20.    Middle East and Africa 3D Audio Historical Market: Breakup by Country (USD Billion), 2016-2020
21.    Middle East and Africa 3D Audio Market Forecast: Breakup by Country (USD Billion), 2021-2026
22.    Global 3D Audio Market Structure

Key Questions Answered in the Report

The global 3D audio market is projected to grow at a CAGR of 16% between 2021 and 2026.

The market is estimated to witness a healthy growth in the forecast period of 2021-2026 to reach about USD 14.7 billion by 2026.

The major drivers of the industry, such as the developments in the media and entertainment industry, advancements in virtual reality (VR) and augmented reality (AR), thriving consumer electronics sector, escalating disposable incomes, and the increasing demand for enhanced gaming experience, are expected to aid the market growth.

The key market trends guiding the growth of the industry include the growing technological advancements and the launch of new products by the major players.

The major regions in the industry are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific, with North America accounting for the largest share in the market.

The leading components of 3D audio in the market are software and services. 

The major products of 3D audio in the industry are loudspeaker, headphones/earphones, sound bars, and ARVs, among others.

The significant sound types of audio in the market are binaural and ambisonics.

The major end use sectors in the industry are commercial and personal, among others.

The major players in the industry are Dolby Laboratories Licensing Corporation, Waves Audio Ltd, Auro Technologies Inc., Comhear Inc., Sennheiser Electronic GmbH & Co. KG, and Dysonics, among others.

Analyst Review

The global 3D audio market is being driven by the rising consumer electronics sector. Aided by the advancements in virtual reality (VR) and augmented reality (AR), the market is expected to witness a further growth in the forecast period of 2021-2026, growing at a CAGR of 16%. The market is projected to reach USD 14.7 billion by 2026.

EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the industry. Based on component, the market is divided into software and services. By product, the industry is segmented into loudspeaker, headphones/earphones, sound bars, and ARVs, among others. On the basis of sound type, the market is bifurcated into binaural and ambisonics. Based on end use, the market is segmented into commercial and personal, among others. The major regional markets for 3D audio are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa, with North America accounting for the largest share of the market. The key players in the above market include Dolby Laboratories Licensing Corporation, Waves Audio Ltd, Auro Technologies Inc., Comhear Inc., Sennheiser Electronic GmbH & Co. KG, and Dysonics, among others.

EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.

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