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The global 3D audio market size is projected to grow at a CAGR of 16% between 2024 and 2032, reaching a value of around USD 35.81 billion by 2032.
3D audio, an acoustic system, is used to make sound in three-dimensional space for the intended audience. It refers to the utilisation of binaural sound systems to record, process, and replay audio waves. 3D audio effects are used to manipulate the sound produced by stereo speakers, surround-sound speakers, and headphones, among others, and the use of 3D audio allows listeners to experience audio that mimics real life.
The 3D audio market growth is driven by the ongoing developments in the media and entertainment sector as 3D audio technology is proving to be an important part of both virtual reality (VR) and augmented reality (AR) applications. The increasing deployment of 3D audio systems in gaming consoles, home theatre, and other devices is also significantly contributing to the market. Furthermore, the market is also supported by the growing consumer electronics sector, rising middle-class population, growing retail sector, and improving standards of living. Over the forecast period, the rapid technological advancements and the new product launches by the leading manufacturers are expected to favour the market growth.
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Integration with home entertainment systems; advancements in headphone technology; and focus on accessibility and healthcare are the major trends impacting the 3D audio market expansion
July, 2023
PlayStation announced that the new update of the PS5 is expected to have the option of enabling Dolby Atmos for gamers.
September, 2023
The new range of Mahindra EVs in India is anticipated to be equipped with Dolby's 3D in-car audio technology.
November, 2023
Samsung and Google announced their collaboration for the development of Immersive Audio Model and Formats (IAMF), a 3D spatial audio tool.
March, 2024
Into Kustannus, a Finnish publishing house collaborated with Silencio, an audiobook studio, for the development of the world's first 3D audio children's book.
Integration with home entertainment systems
There is a growing trend of integrating 3D audio technologies, like Dolby Atmos and DTS:X, into home entertainment systems, including soundbars and home theatres.
Advancements in headphone technology
Headphones and earphones are becoming more sophisticated, with features designed to support 3D audio experiences.
Content creation and distribution
There is an increase in the creation and distribution of content specifically designed for 3D audio, including music, podcasts, movies, and virtual concerts.
Focus on accessibility and healthcare
3D audio technologies are being explored for applications in accessibility and healthcare, such as aiding those with visual impairments through immersive soundscapes.
Market players in the 3D audio market analysis are collaborating to create more immersive and realistic 3D sound experiences for users across a range of devices and applications. Samsung and Google announced a collaboration for the development of the Immersive Audio Model and Formats (IAMF), a 3D spatial audio tool, in November 2023. The IAMF initiative aims to revolutionise how users experience audio by incorporating spatial audio techniques that simulate how sounds occur in the real world which could vastly improve user experiences in entertainment (movies and music), gaming, virtual reality (VR), augmented reality (AR), and even in everyday applications like video conferencing.
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“3D Audio Market Report and Forecast 2024-2032” offers a detailed analysis of the market based on the following segments:
Market Breakup by Component
Market Breakup by Products
Market Breakup by Sound Type
Market Breakup by End Use
Market Breakup by Region
Headphones/Earphones account for a major 3D audio market share as these devices offer the best immersive experience for the listeners
Headphones/earphones occupy a substantial market share. Headphones and earphones provide a deeply personal and immersive listening experience essential for 3D audio, allowing users to fully perceive the spatial sound effects intended by the audio engineers, which is particularly important for virtual reality (VR), augmented reality (AR), gaming, and even for enjoying music and movies with enhanced audio depth. Headphones and earphones are highly portable and have become ubiquitous with smartphones, tablets, and laptops, making them the most accessible means for consumers to experience 3D audio and their widespread use across various devices and settings boosts their market share.
Sound bars are anticipated to grow robustly in the coming years. Sound bars have become increasingly popular as a compact and less intrusive alternative to traditional home theatre systems and they are capable of producing a surround sound experience that enhances the audio environment for movies, music, and gaming, making them an attractive option for consumers looking to upgrade their home audio systems.
The personal sector maintains its dominance in the market due to the growing adoption of 3D audio devices for immersive consumer experience
The personal segment holds the highest share in the 3D audio market. The personal use of 3D audio, including headphones, earphones, home entertainment systems like sound bars, and personal computing devices, is widespread and this broad consumer adoption is driven by the increasing demand for immersive audio experiences in music, movies, gaming, and virtual reality. Devices catering to personal use are often designed for portability and compatibility with various media sources, making 3D audio a versatile and attractive option for personal entertainment.
The commercial segment is expected to witness sizeable growth in the 3D audio market in the forecast period. The commercial use of 3D audio in the production of movies, music, and video games is significant and studios invest in 3D audio to create more immersive experiences for audiences, driving demand in this segment. Commercial spaces like cinemas, concert halls, and theme parks also invest in high-quality 3D audio systems to enhance the customer experience, contributing to the segment's market share.
The 3D audio market players are forming strategic partnerships with content creators, technology firms, and hardware manufacturers to enhance their product offerings and expand their reach.
Dolby Laboratories Licensing Corporation, founded in 1965 in California, United States, specializes in Dolby Atmos for immersive audio experiences and Dolby Vision for enhanced imaging.
Waves Audio Ltd, established in 1992 in Tel Aviv, Israel, focuses on providing software for mixing, mastering, sound design, and audio restoration, along with virtual instruments.
Auro Technologies Inc., founded in 2010 in Mol, Belgium, specializes in Auro-3D audio technology, delivering a full three-dimensional sound experience.
Dysonics, established in 2012 in California, United States, is dedicated to creating immersive audio technology and offers solutions for capturing, processing, and rendering 3D spatial audio.
Other players in the market are Comhear Inc. and Sennheiser Electronic GmbH & Co. KG, among others.
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The North America region occupies a major market share due to the increasing demand for enhanced audio experience, high consumer disposable incomes, and the availability of advanced technologies in the region. Furthermore, the strong presence of leading companies in the region like Dolby Laboratories and Comhear Inc., among others, has significantly contributed to the 3D audio market development. The VR and AR sectors are experiencing rapid growth in the region, with applications ranging from entertainment and education to healthcare and military training. 3D audio is integral to VR and AR experiences, enhancing the sense of presence and immersion by accurately simulating how sounds are perceived in real-life environments.
Meanwhile, the 3D audio market in Asia Pacific is expected to witness robust growth in the forecast period owing to the ongoing development in the region’s media and entertainment sector. The improving standards of living and the rising adoption of core communication technologies in the region are expected to provide enhanced growth opportunities for market expansion over the forecast period.
REPORT FEATURES | DETAILS |
Base Year | 2023 |
Historical Period | 2018-2023 |
Forecast Period | 2024-2032 |
Scope of the Report |
Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:
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Breakup by Component |
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Breakup by Products |
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Breakup by Sound Type |
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Breakup by End Use |
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Breakup by Region |
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Market Dynamics |
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Competitive Landscape |
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Companies Covered |
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Report Price and Purchase Option | Explore our purchase options that are best suited to your resources and industry needs. |
Delivery Format | Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option. |
*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.
1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Snapshot
6.1 Global
6.2 Regional
7 Opportunities and Challenges in the Market
8 Global 3D Audio Market Analysis
8.1 Key Industry Highlights
8.2 Global 3D Audio Historical Market (2018-2023)
8.3 Global 3D Audio Market Forecast (2024-2032)
8.4 Global 3D Audio Market by Component
8.4.1 Software
8.4.1.1 Historical Trend (2018-2023)
8.4.1.2 Forecast Trend (2024-2032)
8.4.2 Services
8.4.2.1 Historical Trend (2018-2023)
8.4.2.2 Forecast Trend (2024-2032)
8.5 Global 3D Audio Market by Products
8.5.1 Loudspeaker
8.5.1.1 Historical Trend (2018-2023)
8.5.1.2 Forecast Trend (2024-2032)
8.5.2 Headphones/Earphones
8.5.2.1 Historical Trend (2018-2023)
8.5.2.2 Forecast Trend (2024-2032)
8.5.3 Sound Bars
8.5.3.1 Historical Trend (2018-2023)
8.5.3.2 Forecast Trend (2024-2032)
8.5.4 ARVs
8.5.4.1 Historical Trend (2018-2023)
8.5.4.2 Forecast Trend (2024-2032)
8.5.5 Others
8.6 Global 3D Audio Market by Sound Type
8.6.1 Binaural
8.6.1.1 Historical Trend (2018-2023)
8.6.1.2 Forecast Trend (2024-2032)
8.6.2 Ambisonics
8.6.2.1 Historical Trend (2018-2023)
8.6.2.2 Forecast Trend (2024-2032)
8.7 Global 3D Audio Market by End Use
8.7.1 Commercial
8.7.1.1 Historical Trend (2018-2023)
8.7.1.2 Forecast Trend (2024-2032)
8.7.2 Personal
8.7.2.1 Historical Trend (2018-2023)
8.7.2.2 Forecast Trend (2024-2032)
8.7.3 Others
8.8 Global 3D Audio Market by Region
8.8.1 North America
8.8.1.1 Historical Trend (2018-2023)
8.8.1.2 Forecast Trend (2024-2032)
8.8.2 Europe
8.8.2.1 Historical Trend (2018-2023)
8.8.2.2 Forecast Trend (2024-2032)
8.8.3 Asia Pacific
8.8.3.1 Historical Trend (2018-2023)
8.8.3.2 Forecast Trend (2024-2032)
8.8.4 Latin America
8.8.4.1 Historical Trend (2018-2023)
8.8.4.2 Forecast Trend (2024-2032)
8.8.5 Middle East and Africa
8.8.5.1 Historical Trend (2018-2023)
8.8.5.2 Forecast Trend (2024-2032)
9 North America 3D Audio Market Analysis
9.1 United States of America
9.1.1 Historical Trend (2018-2023)
9.1.2 Forecast Trend (2024-2032)
9.2 Canada
9.2.1 Historical Trend (2018-2023)
9.2.2 Forecast Trend (2024-2032)
10 Europe 3D Audio Market Analysis
10.1 United Kingdom
10.1.1 Historical Trend (2018-2023)
10.1.2 Forecast Trend (2024-2032)
10.2 Germany
10.2.1 Historical Trend (2018-2023)
10.2.2 Forecast Trend (2024-2032)
10.3 France
10.3.1 Historical Trend (2018-2023)
10.3.2 Forecast Trend (2024-2032)
10.4 Italy
10.4.1 Historical Trend (2018-2023)
10.4.2 Forecast Trend (2024-2032)
10.5 Others
11 Asia Pacific 3D Audio Market Analysis
11.1 China
11.1.1 Historical Trend (2018-2023)
11.1.2 Forecast Trend (2024-2032)
11.2 Japan
11.2.1 Historical Trend (2018-2023)
11.2.2 Forecast Trend (2024-2032)
11.3 India
11.3.1 Historical Trend (2018-2023)
11.3.2 Forecast Trend (2024-2032)
11.4 ASEAN
11.4.1 Historical Trend (2018-2023)
11.4.2 Forecast Trend (2024-2032)
11.5 Australia
11.5.1 Historical Trend (2018-2023)
11.5.2 Forecast Trend (2024-2032)
11.6 Others
12 Latin America 3D Audio Market Analysis
12.1 Brazil
12.1.1 Historical Trend (2018-2023)
12.1.2 Forecast Trend (2024-2032)
12.2 Argentina
12.2.1 Historical Trend (2018-2023)
12.2.2 Forecast Trend (2024-2032)
12.3 Mexico
12.3.1 Historical Trend (2018-2023)
12.3.2 Forecast Trend (2024-2032)
12.4 Others
13 Middle East and Africa 3D Audio Market Analysis
13.1 Saudi Arabia
13.1.1 Historical Trend (2018-2023)
13.1.2 Forecast Trend (2024-2032)
13.2 United Arab Emirates
13.2.1 Historical Trend (2018-2023)
13.2.2 Forecast Trend (2024-2032)
13.3 Nigeria
13.3.1 Historical Trend (2018-2023)
13.3.2 Forecast Trend (2024-2032)
13.4 South Africa
13.4.1 Historical Trend (2018-2023)
13.4.2 Forecast Trend (2024-2032)
13.5 Others
14 Market Dynamics
14.1 SWOT Analysis
14.1.1 Strengths
14.1.2 Weaknesses
14.1.3 Opportunities
14.1.4 Threats
14.2 Porter’s Five Forces Analysis
14.2.1 Supplier’s Power
14.2.2 Buyer’s Power
14.2.3 Threat of New Entrants
14.2.4 Degree of Rivalry
14.2.5 Threat of Substitutes
14.3 Key Indicators for Demand
14.4 Key Indicators for Price
15 Value Chain Analysis
16 Competitive Landscape
16.1 Market Structure
16.2 Company Profiles
16.2.1 Dolby Laboratories Licensing Corporation
16.2.1.1 Company Overview
16.2.1.2 Product Portfolio
16.2.1.3 Demographic Reach and Achievements
16.2.1.4 Certifications
16.2.2 Waves Audio Ltd
16.2.2.1 Company Overview
16.2.2.2 Product Portfolio
16.2.2.3 Demographic Reach and Achievements
16.2.2.4 Certifications
16.2.3 Auro Technologies Inc.
16.2.3.1 Company Overview
16.2.3.2 Product Portfolio
16.2.3.3 Demographic Reach and Achievements
16.2.3.4 Certifications
16.2.4 Comhear Inc.
16.2.4.1 Company Overview
16.2.4.2 Product Portfolio
16.2.4.3 Demographic Reach and Achievements
16.2.4.4 Certifications
16.2.5 Sennheiser Electronic GmbH & Co. KG
16.2.5.1 Company Overview
16.2.5.2 Product Portfolio
16.2.5.3 Demographic Reach and Achievements
16.2.5.4 Certifications
16.2.6 Dysonics
16.2.6.1 Company Overview
16.2.6.2 Product Portfolio
16.2.6.3 Demographic Reach and Achievements
16.2.6.4 Certifications
16.2.7 Others
17 Key Trends and Developments in the Market
List of Key Figures and Tables
1. Global 3D Audio Market: Key Industry Highlights, 2018 and 2032
2. Global 3D Audio Historical Market: Breakup by Component (USD Billion), 2018-2023
3. Global 3D Audio Market Forecast: Breakup by Component (USD Billion), 2024-2032
4. Global 3D Audio Historical Market: Breakup by Product (USD Billion), 2018-2023
5. Global 3D Audio Market Forecast: Breakup by Product (USD Billion), 2024-2032
6. Global 3D Audio Historical Market: Breakup by Sound Type (USD Billion), 2018-2023
7. Global 3D Audio Market Forecast: Breakup by Sound Type (USD Billion), 2024-2032
8. Global 3D Audio Historical Market: Breakup by End Use (USD Billion), 2018-2023
9. Global 3D Audio Market Forecast: Breakup by End Use (USD Billion), 2024-2032
10. Global 3D Audio Historical Market: Breakup by Region (USD Billion), 2018-2023
11. Global 3D Audio Market Forecast: Breakup by Region (USD Billion), 2024-2032
12. North America 3D Audio Historical Market: Breakup by Country (USD Billion), 2018-2023
13. North America 3D Audio Market Forecast: Breakup by Country (USD Billion), 2024-2032
14. Europe 3D Audio Historical Market: Breakup by Country (USD Billion), 2018-2023
15. Europe 3D Audio Market Forecast: Breakup by Country (USD Billion), 2024-2032
16. Asia Pacific 3D Audio Historical Market: Breakup by Country (USD Billion), 2018-2023
17. Asia Pacific 3D Audio Market Forecast: Breakup by Country (USD Billion), 2024-2032
18. Latin America 3D Audio Historical Market: Breakup by Country (USD Billion), 2018-2023
19. Latin America 3D Audio Market Forecast: Breakup by Country (USD Billion), 2024-2032
20. Middle East and Africa 3D Audio Historical Market: Breakup by Country (USD Billion), 2018-2023
21. Middle East and Africa 3D Audio Market Forecast: Breakup by Country (USD Billion), 2024-2032
22. Global 3D Audio Market Structure
The market is projected to grow at a CAGR of 16% between 2024 and 2032.
The market is estimated to witness a healthy growth in the forecast period of 2024-2032 to reach about USD 35.81 billion by 2032.
The major drivers of the market include the developments in the media and entertainment market, the advancements in virtual reality (VR) and augmented reality (AR), thriving consumer electronics sector, and the increasing demand for enhanced gaming experience.
The key trends guiding the growth of the market include the growing technological advancements in the market and the launch of new products by major players.
The major regions in the market are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.
The leading components of 3D audio in the market are software and services.
The major products of 3D audio in the market are loudspeaker, headphones/earphones, sound bars, and ARVs, among others.
The significant sound types of 3D audio in the market are binaural and ambisonics.
The major end uses in the market are commercial and personal, among others.
The major players in the market are Dolby Laboratories Licensing Corporation, Waves Audio Ltd, Auro Technologies Inc., Comhear Inc., Sennheiser Electronic GmbH & Co. KG, and Dysonics, among others.
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