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Australia Mobile Gaming Market

Australia Mobile Gaming Market Size, Share, Trends, Growth: By Type: Sports and Role Playing, Action or Adventure, Strategy and Brain, Casino; By Platform Type: iOS, Android, Others; By Device Type: Tablet, Smartphone, PDA, Others; By Monetisation Type: Advertising, Others; Regional Analysis; Competitive Landscape; 2024-2032

Australia Mobile Gaming Market Outlook

The Australia mobile gaming market size was valued at USD 970.68 million in 2023. The market is further projected to grow at a CAGR of 7.1% between 2024 and 2032, reaching a value of USD 1812.51 million by 2032.

 

Key Takeaways

  • As per industry reports, there are 918 active Australian mobile game developers on Google Play. Out of the 433,792 apps available on Google Play, 2,479 were built by Australian developers.
  • Australian mobile games have an average of 1.79 million downloads.
  • Some popular mobile games in Australia are Legend of Mushroom, Zen Word, Royal Match, MONOPOLY GO, and Lightning Link Casino Slots.
  • Australian mobile game publishers monetise their apps with 9% of games being purchased upfront, 67% leveraging mobile advertising, and 41% offering in-app purchases.

 

The growing dependency on mobile devices for entertainment, rising number of gamers, attracted by the accessibility and affordability of mobile games compared to traditional gaming platforms, contributes to the Australia mobile gaming market growth. The Australia Plays 2023 report by the Interactive Games and Entertainment Association highlights a 14% increase in Australians playing video games.

 

The market is witnessing a diversification of game genres, with a wide range of games available on Android, iOS, and Windows devices. For example, popular games like "Among Us," "Fortnite," and "Candy Crush Saga" cater to different player preferences, from casual gamers to hardcore enthusiasts. This trend is impacting the market positively by driving higher downloads and in-game purchases.

 

Games like "Clash of Clans" and "Pokemon GO" utilise in-app purchases to enhance gameplay and generate revenue. Data shows that in-app purchases accounted for 48% of mobile gaming revenue in Australia in 2021, highlighting the effectiveness of this monetisation model.

 

Cloud gaming services like Google Stadia and NVIDIA GeForce Now are gaining traction in the Australia mobile gaming market, allowing players to stream high-quality games on their mobile devices. This trend offers convenience and flexibility to gamers, enabling them to access a vast library of games without the need for high-end hardware.

 

Games optimised for tablets like "Hearthstone" and "Minecraft" provide a visually appealing and engaging gaming experience. Data indicates that tablet gaming revenue in Australia reached USD 120 million in 2021. Smartphone gaming dominates the Australia mobile gaming market share, with popular titles like "Candy Crush Saga" and "Clash Royale" attracting a vast user base. Smartphone gaming revenue in Australia exceeded USD 500 million in 2021. The convenience and accessibility of smartphone gaming appeal to a broad audience, driving high engagement and revenue generation.

 

Australia Mobile Gaming Market

 

Market Segmentation

Australia Mobile Gaming Market Report and Forecast 2024-2032 offers a detailed analysis of the market based on the following segments:

 

Market Breakup by Type

  • Sports and Role Playing
  • Action or Adventure
  • Strategy and Brain
  • Casino

 

Market Breakup by Platform Type 

  • iOS
  • Android
  • Others

 

Market Breakup by Device Type

  • Tablet
  • Smartphone
  • PDA
  • Others

 

Market Breakup by Monetisation Type

  • Advertising
  • In-app Purchases
  • Paid Apps

 

Market Breakup by Region

  • New South Wales
  • Victoria
  • Queensland
  • Australian Capital Territory
  • Western Australia
  • Others

 

Competitive Landscape

Market players are focused on providing premium quality of mobile gaming across industries to stay ahead in the competition.

 

  • Chaos Theory Games Pty. Ltd.
  • Virtua Technologies Pvt Ltd
  • PlaySide Studios Limited 
  • Mode Games Pty Ltd
  • Fgfactory Australia
  • Others

 

Key Highlights of the Report

REPORT FEATURES DETAILS
Base Year 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:

  • Type
  • Platform Type
  • Device Type
  • Monetisation Type
  • Region
Breakup by Type
  • Sports and Role Playing
  • Action or Adventure
  • Strategy and Brain
  • Casino
Breakup by Platform Type 
  • iOS
  • Android
  • Others
Breakup by Device Type
  • Tablet
  • Smartphone
  • PDA
  • Others
Breakup by Monetisation Type
  • Advertising
  • In-app Purchases
  • Paid Apps
Breakup by Region
  • New South Wales
  • Victoria
  • Queensland
  • Australian Capital Territory
  • Western Australia
  • Others
Market Dynamics
  • SWOT Analysis
  • Porter's Five Forces Analysis
  • Key Indicators for Demand
  • Key Indicators for Price
Competitive Landscape
  • Market Structure
  • Company Profiles
    • Company Overview
    • Product Portfolio
    • Demographic Reach and Achievements
    • Certifications
Companies Covered
  • Chaos Theory Games Pty. Ltd.  
  • Virtua Technologies Pvt Ltd  
  • PlaySide Studios Limited  
  • Mode Games Pty Ltd  
  • Fgfactory Australia  
  • Others

 

*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.

1    Preface  
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers    
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Market Snapshot
7    Opportunities and Challenges in the Market
8    Asia Pacific Mobile Gaming Market Overview

    8.1    Key Industry Highlights
    8.2    Asia Pacific Mobile Gaming Historical Market (2018-2023) 
    8.3    Asia Pacific Mobile Gaming Market Forecast (2024-2032)
9    Australia Mobile Gaming Market Overview
    9.1    Key Industry Highlights
    9.2    Australia Mobile Gaming Historical Market (2018-2023) 
    9.3    Australia Mobile Gaming Market Forecast (2024-2032)
10    Australia Mobile Gaming Market by Type
    10.1    Sports and Role Playing
        10.1.1    Historical Trend (2018-2023)
        10.1.2    Forecast Trend (2024-2032)
    10.2    Action or Adventure
        10.2.1    Historical Trend (2018-2023)
        10.2.2    Forecast Trend (2024-2032)
    10.3    Strategy and Brain
        10.3.1    Historical Trend (2018-2023)
        10.3.2    Forecast Trend (2024-2032)
    10.4    Casino
        10.4.1    Historical Trend (2018-2023)
        10.4.2    Forecast Trend (2024-2032)
11    Australia Mobile Gaming Market by Platform Type 
    11.1    iOS
        11.1.1    Historical Trend (2018-2023)
        11.1.2    Forecast Trend (2024-2032)
    11.2    Android
        11.2.1    Historical Trend (2018-2023)
        11.2.2    Forecast Trend (2024-2032)
    11.3    Others
12    Australia Mobile Gaming Market by Device Type
    12.1    Tablet
        12.1.1    Historical Trend (2018-2023)
        12.1.2    Forecast Trend (2024-2032)
    12.2    Smartphone
        12.2.1    Historical Trend (2018-2023)
        12.2.2    Forecast Trend (2024-2032)
    12.3    PDA
        12.3.1    Historical Trend (2018-2023)
        12.3.2    Forecast Trend (2024-2032)
    12.4    Others
13    Australia Mobile Gaming Market by Monetisation Type
    13.1    Advertising
        13.1.1    Historical Trend (2018-2023)
        13.1.2    Forecast Trend (2024-2032)
    13.2    In-app Purchases
        13.2.1    Historical Trend (2018-2023)
        13.2.2    Forecast Trend (2024-2032)
    13.3    Paid Apps
        13.3.1    Historical Trend (2018-2023)
        13.3.2    Forecast Trend (2024-2032)
14    Australia Mobile Gaming Market by Region
    14.1    New South Wales
        14.1.1    Historical Trend (2018-2023)
        14.1.2    Forecast Trend (2024-2032)
    14.2    Victoria
        14.2.1    Historical Trend (2018-2023)
        14.2.2    Forecast Trend (2024-2032)
    14.3    Queensland
        14.3.1    Historical Trend (2018-2023)
        14.3.2    Forecast Trend (2024-2032)
    14.4    Australian Capital Territory
        14.4.1    Historical Trend (2018-2023)
        14.4.2    Forecast Trend (2024-2032)
    14.5    Western Australia
        14.5.1    Historical Trend (2018-2023)
        14.5.2    Forecast Trend (2024-2032)
    14.6    Others
15    Market Dynamics
    15.1    SWOT Analysis
        15.1.1    Strengths
        15.1.2    Weaknesses
        15.1.3    Opportunities
        15.1.4    Threats
    15.2    Porter’s Five Forces Analysis
        15.2.1    Supplier’s Power
        15.2.2    Buyer’s Power
        15.2.3    Threat of New Entrants
        15.2.4    Degree of Rivalry
        15.2.5    Threat of Substitutes
    15.3    Key Indicators for Demand
    15.4    Key Indicators for Price
16    Competitive Landscape
    16.1    Market Structure
    16.2    Company Profiles
        16.2.1    Chaos Theory Games Pty. Ltd.  
            16.2.1.1    Company Overview
            16.2.1.2    Product Portfolio
            16.2.1.3    Demographic Reach and Achievements
            16.2.1.4    Certifications
        16.2.2    Virtua Technologies Pvt Ltd  
            16.2.2.1    Company Overview
            16.2.2.2    Product Portfolio
            16.2.2.3    Demographic Reach and Achievements
            16.2.2.4    Certifications
        16.2.3    PlaySide Studios Limited   
            16.2.3.1    Company Overview
            16.2.3.2    Product Portfolio
            16.2.3.3    Demographic Reach and Achievements
            16.2.3.4    Certifications
        16.2.4    Mode Games Pty Ltd  
            16.2.4.1    Company Overview
            16.2.4.2    Product Portfolio
            16.2.4.3    Demographic Reach and Achievements
            16.2.4.4    Certifications
        16.2.5    Fgfactory Australia  
            16.2.5.1    Company Overview
            16.2.5.2    Product Portfolio
            16.2.5.3    Demographic Reach and Achievements
            16.2.5.4    Certifications
        16.2.6    Others
17    Key Trends and Developments in the Market

 

List of Key Figures and Tables

1.    Asia Pacific Mobile Gaming Market: Key Industry Highlights, 2018 and 2032
2.    Australia Mobile Gaming Market: Key Industry Highlights, 2018 and 2032
3.    Australia Mobile Gaming Historical Market: Breakup by Type (USD Million), 2018-2023
4.    Australia Mobile Gaming Market Forecast: Breakup by Type (USD Million), 2024-2032
5.    Australia Mobile Gaming Historical Market: Breakup by Platform Type (USD Million), 2018-2023
6.    Australia Mobile Gaming Market Forecast: Breakup by Platform Type (USD Million), 2024-2032
7.    Australia Mobile Gaming Historical Market: Breakup by Device Type (USD Million), 2018-2023
8.    Australia Mobile Gaming Market Forecast: Breakup by Device Type (USD Million), 2024-2032
9.    Australia Mobile Gaming Historical Market: Breakup by Monetization Type (USD Million), 2018-2023
10.    Australia Mobile Gaming Market Forecast: Breakup by Monetization Type (USD Million), 2024-2032
11.    Australia Mobile Gaming Historical Market: Breakup by Region (USD Million), 2018-2023
12.    Australia Mobile Gaming Market Forecast: Breakup by Region (USD Million), 2024-2032
13.    Australia Mobile Gaming Market Structure

Key Questions Answered in the Report

In 2023, the market reached an approximate value of USD 970.68 million.

The market is expected to grow at a CAGR of 7.1% between 2024 and 2032.

The market is estimated to witness a healthy growth in the forecast period of 2024-2032 to reach USD 1812.51 million by 2032.

The market is being driven due to growing smartphone penetration, the rising number of gamers, and affordability of mobile games compared to traditional gaming platforms.

Key trends aiding the market expansion include the increasing popularity of multiplayer and Massively Multiplayer Online (MMO) games, the dominance of the 25-34 age group in the market, the rise of adventure games, and the integration of advanced technologies like virtual reality (VR) and augmented reality (AR) in games.

Regions considered in the market are New South Wales, Victoria, Queensland, Western Australia, and Australian Capital Territory, among others.

Different type of devices in the market are tablet, smartphone, and PDA, among others.

Based on monetisation type, the market segmentations include advertising, in-app purchases, and paid apps.

The market can be classified by type into sports and role playing, action or adventure, strategy and brain, and casino.

Key players in this market include Chaos Theory Games Pty. Ltd., Virtua Technologies Pvt Ltd, PlaySide Studios Limited, Mode Games Pty Ltd, and Fgfactory Australia, among others.
 

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