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Global Cloud Gaming Market: By Device Type: Smartphones, Tablets, Gaming Consoles, Personal Computers and Laptops, Others; By Solution Type: Video Streaming, File Streaming; By Gamer Type; Regional Analysis; Historical Market and Forecast (2018-2028); Market Dynamics; Competitive Landscape; Industry Events and Developments

Global Cloud Gaming Market Outlook

The global cloud gaming market attained a value of more than USD 884 million in 2021. The market is further expected to grow in the forecast period of 2023-2028 at a CAGR of 39.1% to reach over USD 6392 million by 2027.

 

Increasing Use of Smartphones to Augment the Global Cloud Gaming Industry

Smartphones, among other device types, are expected to gain a substantial share of the market in the forecast period, thanks to the enormous development in the mobile gaming industry over the past few years. One of the advantages associated with this technology is its low cost.

 

Global Cloud Gaming Market

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For gamers, it is far too expensive to keep upgrading consoles and PCs to achieve optimal gaming performance. Upgrading consoles and customising PCs require additional money, whereas cloud gaming technology only requires a laptop, a 5G device, or a smart TV. This has opened up the prospect for a new class of gamers, as it allows for more casual gaming at a lower cost, thus, aiding the industry growth.

 

The Asia Pacific to Account for a Significant Share in the Global Cloud Gaming Industry

The cloud gaming industry in the Asia Pacific is expected to grow at a significant rate owing to the growing number of 5G infrastructure development initiatives in the region. Furthermore, the cost-effectiveness associated with cloud gaming platforms is pushing its use across a variety of new client segments, who were hesitant to invest in gaming equipment due to their high cost. The industry is predicted to grow due to the growing smartphone penetration and the increased consumer spending on entertainment and leisure activities in the region.

 

Cloud Gaming Industry: Definition and Segmentation

Cloud gaming refers to the practice of playing video games on distant equipment, which is generally disguised as servers owned by a third party. Cloud gaming relies on internet streaming to provide games to users' preferred devices rather than downloading them. This shows that gaming interfaces are not powered by the device's own internal hardware/storage. The main benefit of cloud gaming is that developers can improve and upgrade gaming technology without having to worry about users’ device specifications and capabilities.

By device type, the industry is segmented into:

  • Smartphones
  • Tablets
  • Gaming Consoles
  • Others

Based on solution type, the industry is bifurcated into:

  • Video Streaming 
  • File Streaming

On the basis of gamer type, the industry is divided into:

  • Casual Gamers
  • Avid Gamers 
  • Lifestyle Gamers

The EMR report looks into the regional markets of the product like North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

 

Increase In the Number of Internet Users to Bolster the Growth of the Cloud Gaming Industry

The expansion of cloud gaming has been hastened by the increased use of the internet and social media sites. The constant rise in the number of internet subscribers, along with the rise in the number of social media profiles, is considered a market driver. The demand for online interaction platforms and entertainment has increased significantly, resulting in a considerable increase in market share. Additionally, an increase in the number of gamers and an increase in realistic and competitive gaming on mobile platforms are likely to boost the growth of the cloud gaming industry in the coming years. Furthermore, the growing popularity of cloud gaming in multiplayer settings and improved cross-platform gaming experiences are crucial factors contributing to the overall market growth in the forecast period.

 

Key Industry Players in the Global Cloud Gaming Market

The report presents a detailed analysis of the following key players in the global cloud gaming market, looking into their capacity, market shares, and latest developments like capacity expansions, plant turnarounds, and mergers and acquisitions:

  • Microsoft Corporation
  • Google Inc.
  • Amazon.com Inc.
  • IBM Corporation
  • Intel Corporation
  • Alibaba Group
  • NVIDIA Corporation
  • Sony Interactive Entertainment LLC
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Ubitus K.K
  • Shadow SAS
  • Others

The comprehensive report looks into the macro and micro aspects of the industry. The EMR report gives an in-depth insight into the market by providing a SWOT analysis as well as an analysis of Porter’s Five Forces model.

 

REPORT FEATURES DETAILS
Base Year 2022
Historical Period 2018-2022
Forecast Period 2023-2028
Scope of the Report Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment-
Device Type, Solution Type, Gamer Type, Region
Breakup by Device Type Smartphones, Tablets, Gaming Consoles, Personal Computers and Laptops, Others
Breakup by Solution Type Video Streaming, File Streaming
Breakup by Gamer Type Casual Gamers, Avid Gamers, Lifestyle Gamers
Breakup by Region North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Market Dynamics SWOT, Porter's Five Forces, Key Indicators for Price and Demand
Competitive Landscape Market Structure, Company Profiles- Company Overview, Product Portfolio, Demographic Reach and Achievements, Certifications
Companies Covered Microsoft Corporation, Google Inc., Amazon.com Inc., IBM Corporation, Intel Corporation, Alibaba Group,
NVIDIA Corporation, Sony Interactive Entertainment LLC, Tencent Holdings Ltd.,
Ubisoft Entertainment SA, Ubitus K.K, and Shadow SAS, among others.
Report Price and Purchase Option Explore our purchase options that are best suited to your resources and industry needs.
Delivery Format Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option.

 

*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Snapshot
    6.1    Global
    6.2    Regional
7    Opportunities and Challenges in the Market
8    Global Cloud Gaming Market Analysis

    8.1    Key Industry Highlights
    8.2    Global Cloud Gaming Historical Market (2018-2022) 
    8.3    Global Cloud Gaming Market Forecast (2023-2028)
    8.4    Global Cloud Gaming Market by Device Type
        8.4.1    Smartphones
            8.4.1.1    Market Share
            8.4.1.2    Historical Trend (2018-2022)
            8.4.1.3    Forecast Trend (2023-2028)
        8.4.2    Tablets
            8.4.2.1    Market Share
            8.4.2.2    Historical Trend (2018-2022)
            8.4.2.3    Forecast Trend (2023-2028)
        8.4.3    Gaming Consoles
            8.4.3.1    Market Share
            8.4.3.2    Historical Trend (2018-2022)
            8.4.3.3    Forecast Trend (2023-2028)
        8.4.4    Personal Computers and Laptops
            8.4.4.1    Market Share
            8.4.4.2    Historical Trend (2018-2022)
            8.4.4.3    Forecast Trend (2023-2028)
        8.4.5    Others
    8.5    Global Cloud Gaming Market by Solution Type
        8.5.1    Video Streaming
            8.5.1.1    Market Share
            8.5.1.2    Historical Trend (2018-2022)
            8.5.1.3    Forecast Trend (2023-2028)
        8.5.2    File Streaming
            8.5.2.1    Market Share
            8.5.2.2    Historical Trend (2018-2022)
            8.5.2.3    Forecast Trend (2023-2028)
    8.6    Global Cloud Gaming Market by Gamer Type
        8.6.1    Casual Gamers
            8.6.1.1    Market Share
            8.6.1.2    Historical Trend (2018-2022)
            8.6.1.3    Forecast Trend (2023-2028)
        8.6.2    Avid Gamers
            8.6.2.1    Market Share
            8.6.2.2    Historical Trend (2018-2022)
            8.6.2.3    Forecast Trend (2023-2028)
        8.6.3    Lifestyle Gamers
            8.6.3.1    Market Share
            8.6.3.2    Historical Trend (2018-2022)
            8.6.3.3    Forecast Trend (2023-2028)
    8.7    Global Cloud Gaming Market by Region       
        8.7.1    North America
            8.7.1.1    Market Share
            8.7.1.2    Historical Trend (2018-2022) 
            8.7.1.3    Forecast Trend (2023-2028)
        8.7.2    Europe
            8.7.2.1    Market Share
            8.7.2.2    Historical Trend (2018-2022) 
            8.7.2.3    Forecast Trend (2023-2028)
        8.7.3    Asia Pacific
            8.7.3.1    Market Share
            8.7.3.2    Historical Trend (2018-2022) 
            8.7.3.3    Forecast Trend (2023-2028)
        8.7.4    Latin America
            8.7.4.1    Market Share
            8.7.4.2    Historical Trend (2018-2022) 
            8.7.4.3    Forecast Trend (2023-2028)
        8.7.5    Middle East and Africa
            8.7.5.1    Market Share
            8.7.5.2    Historical Trend (2018-2022) 
            8.7.5.3    Forecast Trend (2023-2028)
9    North America Cloud Gaming Market Analysis
    9.1    United States of America 
        9.1.1    Market Share
        9.1.2    Historical Trend (2018-2022) 
        9.1.3    Forecast Trend (2023-2028)
    9.2    Canada
        9.2.1    Market Share
        9.2.2    Historical Trend (2018-2022) 
        9.2.3    Forecast Trend (2023-2028)
10    Europe Cloud Gaming Market Analysis
    10.1    United Kingdom
        10.1.1    Market Share
        10.1.2    Historical Trend (2018-2022) 
        10.1.3    Forecast Trend (2023-2028)
    10.2    Germany
        10.2.1    Market Share
        10.2.2    Historical Trend (2018-2022) 
        10.2.3    Forecast Trend (2023-2028)
    10.3    France
        10.3.1    Market Share
        10.3.2    Historical Trend (2018-2022) 
        10.3.3    Forecast Trend (2023-2028)
    10.4    Italy
        10.4.1    Market Share
        10.4.2    Historical Trend (2018-2022) 
        10.4.3    Forecast Trend (2023-2028)
    10.5    Others
11    Asia Pacific Cloud Gaming Market Analysis
    11.1    China
        11.1.1    Market Share
        11.1.2    Historical Trend (2018-2022) 
        11.1.3    Forecast Trend (2023-2028)
    11.2    Japan
        11.2.1    Market Share
        11.2.2    Historical Trend (2018-2022) 
        11.2.3    Forecast Trend (2023-2028)
    11.3    India
        11.3.1    Market Share
        11.3.2    Historical Trend (2018-2022) 
        11.3.3    Forecast Trend (2023-2028)
    11.4    ASEAN
        11.4.1    Market Share
        11.4.2    Historical Trend (2018-2022) 
        11.4.3    Forecast Trend (2023-2028)
    11.5    Australia
        11.5.1    Market Share
        11.5.2    Historical Trend (2018-2022) 
        11.5.3    Forecast Trend (2023-2028)
    11.6    Others
12    Latin America Cloud Gaming Market Analysis
    12.1    Brazil
        12.1.1    Market Share
        12.1.2    Historical Trend (2018-2022) 
        12.1.3    Forecast Trend (2023-2028)
    12.2    Argentina
        12.2.1    Market Share
        12.2.2    Historical Trend (2018-2022) 
        12.2.3    Forecast Trend (2023-2028)
    12.3    Mexico
        12.3.1    Market Share
        12.3.2    Historical Trend (2018-2022) 
        12.3.3    Forecast Trend (2023-2028)
    12.4    Others
13    Middle East and Africa Cloud Gaming Market Analysis
    13.1    Saudi Arabia
        13.1.1    Market Share
        13.1.2    Historical Trend (2018-2022) 
        13.1.3    Forecast Trend (2023-2028)
    13.2    United Arab Emirates
        13.2.1    Market Share
        13.2.2    Historical Trend (2018-2022) 
        13.2.3    Forecast Trend (2023-2028)
    13.3    Nigeria
        13.3.1    Market Share
        13.3.2    Historical Trend (2018-2022) 
        13.3.3    Forecast Trend (2023-2028)
    13.4    South Africa
        13.4.1    Market Share
        13.4.2    Historical Trend (2018-2022) 
        13.4.3    Forecast Trend (2023-2028)
    13.5    Others
14    Market Dynamics
    14.1    SWOT Analysis
        14.1.1    Strengths
        14.1.2    Weaknesses
        14.1.3    Opportunities
        14.1.4    Threats
    14.2    Porter’s Five Forces Analysis
        14.2.1    Supplier’s Power
        14.2.2    Buyer’s Power
        14.2.3    Threat of New Entrants
        14.2.4    Degree of Rivalry
        14.2.5    Threat of Substitutes
    14.3    Key Indicators for Demand
    14.4    Key Indicators for Price
15    Competitive Landscape
    15.1    Market Structure
    15.2    Company Profiles
        15.2.1    Microsoft Corporation
            15.2.1.1    Company Overview
            15.2.1.2    Product Portfolio
            15.2.1.3    Demographic Reach and Achievements
            15.2.1.4    Certifications
        15.2.2    Google Inc.
            15.2.2.1    Company Overview
            15.2.2.2    Product Portfolio
            15.2.2.3    Demographic Reach and Achievements
            15.2.2.4    Certifications
        15.2.3    Amazon.com Inc.
            15.2.3.1    Company Overview
            15.2.3.2    Product Portfolio
            15.2.3.3    Demographic Reach and Achievements
            15.2.3.4    Certifications
        15.2.4    IBM Corporation
            15.2.4.1    Company Overview
            15.2.4.2    Product Portfolio
            15.2.4.3    Demographic Reach and Achievements
            15.2.4.4    Certifications
        15.2.5    Intel Corporation
            15.2.5.1    Company Overview
            15.2.5.2    Product Portfolio
            15.2.5.3    Demographic Reach and Achievements
            15.2.5.4    Certifications
        15.2.6    Alibaba Group
            15.2.6.1    Company Overview
            15.2.6.2    Product Portfolio
            15.2.6.3    Demographic Reach and Achievements
            15.2.6.4    Certifications
        15.2.7    NVIDIA Corporation
            15.2.7.1    Company Overview
            15.2.7.2    Product Portfolio
            15.2.7.3    Demographic Reach and Achievements
            15.2.7.4    Certifications
        15.2.8    Sony Interactive Entertainment LLC
            15.2.8.1    Company Overview
            15.2.8.2    Product Portfolio
            15.2.8.3    Demographic Reach and Achievements
            15.2.8.4    Certifications
        12.2.9    Tencent Holdings Ltd.
            12.2.9.1    Company Overview
            12.2.9.2    Product Portfolio
            12.2.9.3    Demographic Reach and Achievements
            12.2.9.4    Certifications
        12.2.10    Ubisoft Entertainment SA
            12.2.10.1    Company Overview
            12.2.10.2    Product Portfolio
            12.2.10.3    Demographic Reach and Achievements
            12.2.10.4    Certifications
        15.2.11    Ubitus K.K
            15.2.10.1    Company Overview
            15.2.10.2    Product Portfolio
            15.2.10.3    Demographic Reach and Achievements
            15.2.10.4    Certifications
        15.2.12    Shadow SAS
            15.2.10.1    Company Overview
            15.2.10.2    Product Portfolio
            15.2.10.3    Demographic Reach and Achievements
            15.2.10.4    Certifications
        15.2.13    Others
16    Key Trends and Developments  in the Market

 

Additional Customisations Available

1    Manufacturing Process
    1.1    Overview
    1.2    Detailed Process Flow
    1.3    Operation Involved
2    Project Requirement and Cost Analysis
    2.1    Land, Location and Site Development
    2.2    Construction
    2.3    Plant Machinery
    2.4    Cost of Raw Material
    2.5    Packaging
    2.6    Transportation
    2.7    Utilities
    2.8    Manpower
    2.9    Other Capital Investment

 

List of Key Figures and Tables

1.    Global Cloud Gaming Market: Key Industry Highlights, 2018 and 2028
2.    Global Cloud Gaming Historical Market: Breakup by Device Type (USD Million), 2018-2022
3.    Global Cloud Gaming Market Forecast: Breakup by Device Type (USD Million), 2023-2028
4.    Global Cloud Gaming Historical Market: Breakup by Solution Type (USD Million), 2018-2022
5.    Global Cloud Gaming Market Forecast: Breakup by Solution Type (USD Million), 2023-2028
6.    Global Cloud Gaming Historical Market: Breakup by Gamer Type (USD Million), 2018-2022
7.    Global Cloud Gaming Market Forecast: Breakup by Gamer Type (USD Million), 2023-2028
8.    Global Cloud Gaming Historical Market: Breakup by Region (USD Million), 2018-2022
9.    Global Cloud Gaming Market Forecast: Breakup by Region (USD Million), 2023-2028
10.    North America Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2022
11.    North America Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2023-2028
12.    Europe Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2022
13.    Europe Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2023-2028
14.    Asia Pacific Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2022
15.    Asia Pacific Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2023-2028
16.    Latin America Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2022
17.    Latin America Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2023-2028
18.    Middle East and Africa Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2022
19.    Middle East and Africa Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2023-2028
20.    Global Cloud Gaming Market Structure

Key Questions Answered in the Report

In 2021, the global cloud gaming market attained a value of more than USD 884 million.

The market is projected to grow at a CAGR of 39.1% between 2023 and 2028.

The market is estimated to witness a healthy growth in the forecast period of 2023-2028 to reach a value of more than USD 6392 million by 2027.

The major industry drivers, such as the growing penetration of high-speed internet facilities, the rising adoption of smart devices, the increasing utilisation of gaming as a service, and the digital transformation in the media and entertainment industry, are expected to aid the market.

The key industry trends are commercialisation of 5G, the rise in the number of gamers, and the upsurge of immersive and competitive gaming on mobile.

The major regions in the industry are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.

The significant classifications of the product available in the industry by device type include smartphones, tablets, and gaming consoles, among others.

The significant solution types of cloud gaming available in the market are video streaming and file streaming.

The significant classifications based on gamer type include casual gamers, avid gamers, and lifestyle gamers.

The major players in the industry are Microsoft Corporation, Google Inc., Amazon.com Inc., IBM Corporation, Intel Corporation, Alibaba Group, NVIDIA Corporation, Sony Interactive Entertainment LLC, Tencent Holdings Ltd., Ubisoft Entertainment SA, Ubitus K.K, and Shadow SAS, among others.

Analyst Review

The global cloud gaming market attained a value of over USD 884 million in 2021, driven by an increase in the number of internet users. Aided by increasing utilisation of gaming as a service and the growing technological advancements, the market is expected to witness a further growth in the forecast period of 2023-2028, growing at a CAGR of 39.1%. The market is projected to reach a value of more than USD 6392 million by 2027.

EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the industry. Based on device type, the industry can be segmented into smartphones, tablets, and gaming consoles, among others. On the basis of solution type, the industry can be divided into video streaming and file streaming. Based on gamer type, the industry can be segmented into casual gamers, avid gamers, and lifestyle gamers. The major regional markets for cloud gaming are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above market include Microsoft Corporation, Google Inc., Amazon.com Inc., IBM Corporation, Intel Corporation, Alibaba Group, NVIDIA Corporation, Sony Interactive Entertainment LLC, Tencent Holdings Ltd., Ubisoft Entertainment SA, Ubitus K.K, and Shadow SAS, among others.

EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.

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