Global Cloud Gaming Market Size, Growth, Analysis, Forecast: By Device Type: Smartphones, Tablets, Gaming Consoles, Personal Computers and Laptops, Others; By Solution Type: Video Streaming, File Streaming; By Gamer Type; Regional Analysis; Market Dynamics; Competitive Landscape; Industry Events and Developments; 2023-2028

Global Cloud Gaming Market Outlook

The global cloud gaming market size attained a value of approximately USD 1264 million in 2022. The market is further expected to grow in the forecast period of 2023-2028 at a CAGR of 36.50% to reach around USD 8327 million by 2028.

 

The increased demand for video games and reasonably priced gaming solutions is anticipated to have a positive effect on the cloud gaming services market share. The market is also positively impacted by the introduction of new lines of games to meet the consumer demand for distinctive gaming experiences. With the rollout of 5G services in numerous nations, it is anticipated that the market for cloud gaming services will grow as well. These services are expected to take advantage of the widespread usage of mobile devices and the speed of 5G connections to support AAA gaming on smartphones. The popularity of cloud gaming on mobile devices will also be fuelled by services offered by game publishers and mobile network carriers.

 

As per the cloud gaming market analysis, cloud gaming services are developing the next generation of immersive, interactive, and social entertainment platforms by combining global delivery networks, hyper-scale cloud capabilities, and streaming media services. The cloud gaming market report also indicates that major firms in the video gaming industry have entered the market for cloud gaming as a result of the simplicity of operation and financial advantages. Cloud gaming is a new technology that enables users to stream top-tier games to portable devices like laptops, tablets, and smartphones with fast network connectivity, doing away with the need for a recurring hardware update for their gaming console/PC/laptop. These factors are anticipated to have a favourable effect on the market, according to the cloud gaming market size report.

 

Global Cloud Gaming Market

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Increasing Use of Smartphones to Augment the Global Cloud Gaming Market Value

According to the cloud gaming market forecast, smartphones, among other device types, are expected to gain a substantial share of the market in the forecast period, thanks to the enormous development in the mobile gaming market over the past few years. One of the advantages associated with this technology is its low cost.

 

For gamers, it is far too expensive to keep upgrading consoles and PCs to achieve optimal gaming performance. As per the cloud gaming market research, cloud gaming is often preferred as upgrading consoles and customising PCs requires additional money, whereas cloud gaming technology only requires a device and internet connectivity. This has opened up the prospect for a new class of gamers, as it allows for more casual gaming at a lower cost, thus, aiding the market growth.

 

The Asia Pacific to Account for a Significant Share in the Global Cloud Gaming Market

The Asia Pacific cloud gaming market size & share is expected to grow at a significant rate owing to the increasing number of 5G infrastructure development initiatives in the region. Furthermore, the cost-effectiveness associated with cloud gaming platforms is pushing its use across a variety of new client segments, who were hesitant to invest in gaming equipment due to their high cost. The cloud gaming market share is also predicted to increase due to the growing smartphone penetration and the increased consumer spending on entertainment and leisure activities in the region.

 

Cloud Gaming Market: Definition and Segmentation

Cloud gaming refers to the practice of playing video games on distant equipment, which is generally disguised as servers owned by a third party. Cloud gaming relies on internet streaming to provide games to users' preferred devices rather than downloading them. This shows that gaming interfaces are not powered by the device's own internal hardware/storage. The main benefit of cloud gaming is that developers can improve and upgrade gaming technology without having to worry about users’ device specifications and capabilities.

 

By device type, the cloud gaming industry report is segmented into:

  • Smartphones
  • Tablets
  • Gaming Consoles
  • Personal Computers and Laptops
  • Others

 

Based on solution type, the market is bifurcated into:

  • Video Streaming
  • File Streaming

 

On the basis of gamer type, the market is divided into:

  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers

 

The EMR report looks into the regional markets of cloud gaming like North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

 

Increase in the Number of Internet Users to Bolster the Cloud Gaming Market Growth

The expansion of cloud gaming has been hastened by the increased use of the internet and social media sites. The constant rise in the number of internet users, along with the rise in the number of social media profiles, is considered one of the key cloud gaming market trends. The demand for online interaction platforms and entertainment has increased significantly, resulting in a considerable increase in market share. Additionally, an increase in the number of gamers and an increase in realistic and competitive gaming on mobile platforms are likely to boost the growth of the cloud gaming market in the coming years. Based on the global cloud gaming market size report, the growing popularity of cloud gaming in multiplayer settings and improved cross-platform gaming experiences are crucial factors contributing to market growth in the forecast period.

 

Key Players in the Global Cloud Gaming Market

The report presents a detailed analysis of the following key players in the global cloud gaming market, looking into their capacity, market shares, and latest developments like capacity expansions, plant turnarounds, and mergers and acquisitions:

 

  • Microsoft Corporation
  • Google Inc.
  • Amazon.com Inc.
  • IBM Corporation
  • Intel Corporation
  • Alibaba Group
  • NVIDIA Corporation
  • Sony Interactive Entertainment LLC
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Ubitus K.K
  • Shadow SAS
  • Others

 

The comprehensive report looks into the macro and micro aspects of the market. The EMR report gives an in-depth insight into the market by providing a SWOT analysis as well as an analysis of Porter’s Five Forces model.

 

Key Highlights of the Report

REPORT FEATURES DETAILS
Base Year 2022
Historical Period 2018-2022
Forecast Period 2023-2028
Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:

  • Device Type
  • Solution Type
  • Gamer Type
  • Region
Breakup by Device Type
  • Smartphones
  • Tablets
  • Gaming Consoles
  • Personal Computers and Laptops
  • Others
Breakup by Solution Type
  • Video Streaming
  • File Streaming
Breakup by Gamer Type
  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers
Breakup by Region
  • North America
    • United States of America
    • Canada
  • Europe
    • United Kingdom
    • Germany
    • France
    • Italy
    • Others
  • Asia Pacific
    • China
    • Japan
    • India
    • ASEAN
    • Australia
    • Others
  • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Others
  • Middle East and Africa
    • Saudi Arabia
    • United Arab Emirates
    • Nigeria
    • South Africa
    • Others
Market Dynamics
  • SWOT
  • Porter's Five Forces
  • Key Indicators for Demand
  • Key Indicators for Price
Competitive Landscape
  • Market Structure
  • Company Profiles
    • Company Overview
    • Product Portfolio
    • Demographic Reach and Achievements
    • Certifications
Companies Covered
  • Microsoft Corporation
  • Google Inc.
  • Amazon.com Inc.
  • IBM Corporation
  • Intel Corporation
  • Alibaba Group
  • NVIDIA Corporation
  • Sony Interactive Entertainment LLC
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Ubitus K.K
  • Shadow SAS
  • Others
Report Price and Purchase Option Explore our purchase options that are best suited to your resources and industry needs.
Delivery Format Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option.

 

*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Snapshot
    6.1    Global
    6.2    Regional
7    Opportunities and Challenges in the Market
8    Global Cloud Gaming Market Analysis

    8.1    Key Industry Highlights
    8.2    Global Cloud Gaming Historical Market (2018-2022) 
    8.3    Global Cloud Gaming Market Forecast (2023-2028)
    8.4    Global Cloud Gaming Market by Device Type
        8.4.1    Smartphones
            8.4.1.1    Historical Trend (2018-2022)
            8.4.1.2    Forecast Trend (2023-2028)
        8.4.2    Tablets
            8.4.2.1    Historical Trend (2018-2022)
            8.4.2.2    Forecast Trend (2023-2028)
        8.4.3    Gaming Consoles
            8.4.3.1    Historical Trend (2018-2022)
            8.4.3.2    Forecast Trend (2023-2028)
        8.4.4    Personal Computers and Laptops
            8.4.4.1    Historical Trend (2018-2022)
            8.4.4.2    Forecast Trend (2023-2028)
        8.4.5    Others
    8.5    Global Cloud Gaming Market by Solution Type
        8.5.1    Video Streaming
            8.5.1.1    Historical Trend (2018-2022)
            8.5.1.2    Forecast Trend (2023-2028)
        8.5.2    File Streaming
            8.5.2.1    Historical Trend (2018-2022)
            8.5.2.2    Forecast Trend (2023-2028)
    8.6    Global Cloud Gaming Market by Gamer Type
        8.6.1    Casual Gamers
            8.6.1.1    Historical Trend (2018-2022)
            8.6.1.2    Forecast Trend (2023-2028)
        8.6.2    Avid Gamers
            8.6.2.1    Historical Trend (2018-2022)
            8.6.2.2    Forecast Trend (2023-2028)
        8.6.3    Lifestyle Gamers
            8.6.3.1    Historical Trend (2018-2022)
            8.6.3.2    Forecast Trend (2023-2028)
    8.7    Global Cloud Gaming Market by Region       
        8.7.1    North America
            8.7.1.1    Historical Trend (2018-2022) 
            8.7.1.2    Forecast Trend (2023-2028)
        8.7.2    Europe
            8.7.2.1    Historical Trend (2018-2022) 
            8.7.2.2    Forecast Trend (2023-2028)
        8.7.3    Asia Pacific
            8.7.3.1    Historical Trend (2018-2022) 
            8.7.3.2    Forecast Trend (2023-2028)
        8.7.4    Latin America
            8.7.4.1    Historical Trend (2018-2022) 
            8.7.4.2    Forecast Trend (2023-2028)
        8.7.5    Middle East and Africa
            8.7.5.1    Historical Trend (2018-2022) 
            8.7.5.2    Forecast Trend (2023-2028)
9    North America Cloud Gaming Market Analysis
    9.1    United States of America 
        9.1.1    Historical Trend (2018-2022) 
        9.1.2    Forecast Trend (2023-2028)
    9.2    Canada
        9.2.1    Historical Trend (2018-2022) 
        9.2.2    Forecast Trend (2023-2028)
10    Europe Cloud Gaming Market Analysis
    10.1    United Kingdom
        10.1.1    Historical Trend (2018-2022) 
        10.1.2    Forecast Trend (2023-2028)
    10.2    Germany
        10.2.1    Historical Trend (2018-2022) 
        10.2.2    Forecast Trend (2023-2028)
    10.3    France
        10.3.1    Historical Trend (2018-2022) 
        10.3.2    Forecast Trend (2023-2028)
    10.4    Italy
        10.4.1    Historical Trend (2018-2022) 
        10.4.2    Forecast Trend (2023-2028)
    10.5    Others
11    Asia Pacific Cloud Gaming Market Analysis
    11.1    China
        11.1.1    Historical Trend (2018-2022) 
        11.1.2    Forecast Trend (2023-2028)
    11.2    Japan
        11.2.1    Historical Trend (2018-2022) 
        11.2.2    Forecast Trend (2023-2028)
    11.3    India
        11.3.1    Historical Trend (2018-2022) 
        11.3.2    Forecast Trend (2023-2028)
    11.4    ASEAN
        11.4.1    Historical Trend (2018-2022) 
        11.4.2    Forecast Trend (2023-2028)
    11.5    Australia
        11.5.1    Historical Trend (2018-2022) 
        11.5.2    Forecast Trend (2023-2028)
    11.6    Others
12    Latin America Cloud Gaming Market Analysis
    12.1    Brazil
        12.1.1    Historical Trend (2018-2022) 
        12.1.2    Forecast Trend (2023-2028)
    12.2    Argentina
        12.2.1    Historical Trend (2018-2022) 
        12.2.2    Forecast Trend (2023-2028)
    12.3    Mexico
        12.3.1    Historical Trend (2018-2022) 
        12.3.2    Forecast Trend (2023-2028)
    12.4    Others
13    Middle East and Africa Cloud Gaming Market Analysis
    13.1    Saudi Arabia
        13.1.1    Historical Trend (2018-2022) 
        13.1.2    Forecast Trend (2023-2028)
    13.2    United Arab Emirates
        13.2.1    Historical Trend (2018-2022) 
        13.2.2    Forecast Trend (2023-2028)
    13.3    Nigeria
        13.3.1    Historical Trend (2018-2022) 
        13.3.2    Forecast Trend (2023-2028)
    13.4    South Africa
        13.4.1    Historical Trend (2018-2022) 
        13.4.2    Forecast Trend (2023-2028)
    13.5    Others
14    Market Dynamics
    14.1    SWOT Analysis
        14.1.1    Strengths
        14.1.2    Weaknesses
        14.1.3    Opportunities
        14.1.4    Threats
    14.2    Porter’s Five Forces Analysis
        14.2.1    Supplier’s Power
        14.2.2    Buyer’s Power
        14.2.3    Threat of New Entrants
        14.2.4    Degree of Rivalry
        14.2.5    Threat of Substitutes
    14.3    Key Indicators for Demand
    14.4    Key Indicators for Price
15    Competitive Landscape
    15.1    Market Structure
    15.2    Company Profiles
        15.2.1    Microsoft Corporation
            15.2.1.1    Company Overview
            15.2.1.2    Product Portfolio
            15.2.1.3    Demographic Reach and Achievements
            15.2.1.4    Certifications
        15.2.2    Google Inc.
            15.2.2.1    Company Overview
            15.2.2.2    Product Portfolio
            15.2.2.3    Demographic Reach and Achievements
            15.2.2.4    Certifications
        15.2.3    Amazon.com Inc.
            15.2.3.1    Company Overview
            15.2.3.2    Product Portfolio
            15.2.3.3    Demographic Reach and Achievements
            15.2.3.4    Certifications
        15.2.4    IBM Corporation
            15.2.4.1    Company Overview
            15.2.4.2    Product Portfolio
            15.2.4.3    Demographic Reach and Achievements
            15.2.4.4    Certifications
        15.2.5    Intel Corporation
            15.2.5.1    Company Overview
            15.2.5.2    Product Portfolio
            15.2.5.3    Demographic Reach and Achievements
            15.2.5.4    Certifications
        15.2.6    Alibaba Group
            15.2.6.1    Company Overview
            15.2.6.2    Product Portfolio
            15.2.6.3    Demographic Reach and Achievements
            15.2.6.4    Certifications
        15.2.7    NVIDIA Corporation
            15.2.7.1    Company Overview
            15.2.7.2    Product Portfolio
            15.2.7.3    Demographic Reach and Achievements
            15.2.7.4    Certifications
        15.2.8    Sony Interactive Entertainment LLC
            15.2.8.1    Company Overview
            15.2.8.2    Product Portfolio
            15.2.8.3    Demographic Reach and Achievements
            15.2.8.4    Certifications
        12.2.9    Tencent Holdings Ltd.
            12.2.9.1    Company Overview
            12.2.9.2    Product Portfolio
            12.2.9.3    Demographic Reach and Achievements
            12.2.9.4    Certifications
        12.2.10    Ubisoft Entertainment SA
            12.2.10.1    Company Overview
            12.2.10.2    Product Portfolio
            12.2.10.3    Demographic Reach and Achievements
            12.2.10.4    Certifications
        15.2.11    Ubitus K.K
            15.2.10.1    Company Overview
            15.2.10.2    Product Portfolio
            15.2.10.3    Demographic Reach and Achievements
            15.2.10.4    Certifications
        15.2.12    Shadow SAS
            15.2.10.1    Company Overview
            15.2.10.2    Product Portfolio
            15.2.10.3    Demographic Reach and Achievements
            15.2.10.4    Certifications
        15.2.13    Others
16    Key Trends and Developments in the Market

 

Additional Customisations Available

1    Manufacturing Process
    1.1    Overview
    1.2    Detailed Process Flow
    1.3    Operation Involved
2    Project Requirement and Cost Analysis
    2.1    Land, Location and Site Development
    2.2    Construction
    2.3    Plant Machinery
    2.4    Cost of Raw Material
    2.5    Packaging
    2.6    Transportation
    2.7    Utilities
    2.8    Manpower
    2.9    Other Capital Investment

 

List of Key Figures and Tables

1.    Global Cloud Gaming Market: Key Industry Highlights, 2018 and 2028
2.    Global Cloud Gaming Historical Market: Breakup by Device Type (USD Million), 2018-2022
3.    Global Cloud Gaming Market Forecast: Breakup by Device Type (USD Million), 2023-2028
4.    Global Cloud Gaming Historical Market: Breakup by Solution Type (USD Million), 2018-2022
5.    Global Cloud Gaming Market Forecast: Breakup by Solution Type (USD Million), 2023-2028
6.    Global Cloud Gaming Historical Market: Breakup by Gamer Type (USD Million), 2018-2022
7.    Global Cloud Gaming Market Forecast: Breakup by Gamer Type (USD Million), 2023-2028
8.    Global Cloud Gaming Historical Market: Breakup by Region (USD Million), 2018-2022
9.    Global Cloud Gaming Market Forecast: Breakup by Region (USD Million), 2023-2028
10.    North America Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2022
11.    North America Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2023-2028
12.    Europe Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2022
13.    Europe Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2023-2028
14.    Asia Pacific Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2022
15.    Asia Pacific Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2023-2028
16.    Latin America Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2022
17.    Latin America Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2023-2028
18.    Middle East and Africa Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2022
19.    Middle East and Africa Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2023-2028
20.    Global Cloud Gaming Market Structure

Key Questions Answered in the Report

In 2022, the global market for cloud gaming attained a value of approximately USD 1264 million.

The market is projected to grow at a CAGR of 36.50% between 2023 and 2028.

The market is estimated to witness a healthy growth in the forecast period of 2023-2028 to reach a value of around USD 8327 million by 2028.

The major market drivers are the growing penetration of high-speed internet facilities, rising adoption of smart devices, increasing utilisation of gaming as a service, and digital transformations in the media and entertainment industry.

The key market trends are commercialisation of 5G, the rise in the number of gamers, and the upsurge of immersive and competitive gaming on mobile devices.

The major regions in the market are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.

The significant device types in the market include smartphones, tablets, gaming consoles, and personal computers and laptops, among others.

The primary solution types of cloud gaming available in the market are video streaming and file streaming.

The significant gamer types include casual gamers, avid gamers, and lifestyle gamers.

The major players in the market are Microsoft Corporation, Google Inc., Amazon.com Inc., IBM Corporation, Intel Corporation, Alibaba Group, NVIDIA Corporation, Sony Interactive Entertainment LLC, Tencent Holdings Ltd., Ubisoft Entertainment SA, Ubitus K.K, and Shadow SAS, among others.

Analyst Review

The global cloud gaming market attained a value of approximately USD 1264 million in 2022, driven by an increase in the number of internet users. Aided by increasing utilisation of gaming as a service and the growing technological advancements, the market is expected to witness a further growth in the forecast period of 2023-2028, growing at a CAGR of 36.50%. The market is projected to reach a value of around USD 8327 million by 2028.

 

EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the market. Based on device type, the market can be segmented into smartphones, tablets, gaming consoles, and personal computers and laptops, among others. On the basis of solution type, the market can be divided into video streaming and file streaming. Based on gamer type, the market can be segmented into casual gamers, avid gamers, and lifestyle gamers. The major regional markets for cloud gaming are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above market include Microsoft Corporation, Google Inc., Amazon.com Inc., IBM Corporation, Intel Corporation, Alibaba Group, NVIDIA Corporation, Sony Interactive Entertainment LLC, Tencent Holdings Ltd., Ubisoft Entertainment SA, Ubitus K.K, and Shadow SAS, among others.

 

EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.

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