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Cloud Gaming Market

Global Cloud Gaming Market Size, Share, Growth, Trends: By Device Type: Smartphones, Tablets, Gaming Consoles, Personal Computers and Laptops, Others; By Solution Type: Video Streaming, File Streaming; By Gamer Type; Regional Analysis; Market Dynamics; Competitive Landscape; Industry Events and Developments; 2024-2032

Global Cloud Gaming Market Outlook

The global cloud gaming market size reached approximately USD 1,725.36 million in 2023. The market is projected to grow at a CAGR of 36.8% between 2024 and 2032, reaching a value of around USD 28,908.07 million by 2032.

 

Key Takeaways

  • Reportedly, around 23.7 million gamers engage in cloud gaming.
  • Advances in technology, particularly in 5G network infrastructure and streaming and compression algorithms, are enhancing the cloud gaming experiences.
  • The market is poised for further innovations such as the integration of cloud gaming with VR and AR.

 

Cloud gaming refers to the practice of playing video games on distant equipment, which is generally disguised as servers owned by a third party. It relies on internet streaming to provide games to users' preferred devices rather than downloading them. This shows that gaming interfaces are not powered by the device's own internal hardware/storage. The main benefit of cloud gaming is that developers can improve and upgrade gaming technology without having to worry about users’ device specifications and capabilities.

 

The increased demand for video games and reasonably priced gaming solutions is one of the major factors driving the cloud gaming market growth. The market is also positively impacted by the introduction of new lines of games to meet the consumer demand for distinctive gaming experiences. In addition, with the rollout of 5G services in numerous nations, it is anticipated that the market for cloud gaming services will grow as well. These services are expected to take advantage of the widespread usage of mobile devices and the speed of 5G connections to support AAA gaming on smartphones. Moreover, the mobile cloud gaming market will also be fuelled by services offered by game publishers and mobile network carriers.

 

Global Cloud Gaming Market

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Key Trends and Developments

Rapid growth of subscription models in cloud gaming; development of next-gen gaming platforms; growing focus on security and digital rights management (DRM); and technological advancements are the major trends in the cloud gaming market

 

Date Company Announcement
Dec 2023 Reliance Jio Unveiled plans to introduce cloud gaming in the Indian market via its dedicated platform, JioGamesCloud and is offering a trial on it at no cost for the initial 30 days.
Dec 2023 Microsoft Planning to introduce an ad-supported free tier for its Xbox Cloud Gaming service which would allow users to access the cloud gaming platform without a subscription fee.
Oct 2023 Sony Broadening its cloud gaming offerings by allowing PS Plus subscribers to stream top game titles.
2022 NVIDIA NVIDIA’s cloud gaming platform, GeForce Now, offers Fortnite fans an alternative way to enjoy their preferred battle royale game on iOS devices.

 

 

Trends Impact
Rapid growth of subscription models in cloud gaming Services like Xbox Game Pass, PlayStation Now, and Google Stadia offer extensive libraries of games for a monthly fee, appealing to consumers who value variety and affordability.
Development of next-gen gaming platform The market players are developing the next generation of immersive, interactive, and social entertainment platforms by combining global delivery networks, hyper-scale cloud capabilities, and streaming media services.
Growing focus on security and digital rights management (DRM) Cloud gaming services are investing in robust security measures and DRM to protect against piracy and unauthorised access.
Rapid technological advancements in the gaming sector Advances in data centre technologies, network infrastructure (like 5G), and compression algorithms are enhancing the performance of cloud gaming services.

 

Cloud Gaming Market Trends

The advancements in data centre technologies, network infrastructure like 5G, and compression algorithms play a pivotal role in enhancing the performance of cloud gaming services. Upgrades in server hardware, including faster, more efficient processors and high-performance GPUs, enable cloud gaming services to run games at higher resolutions and frame rates. 5G networks offer significantly lower latency compared to previous generations, which is crucial for cloud gaming where every millisecond counts in providing real-time interactivity.

 

Moreover, new compression algorithms are more efficient at reducing the size of game data to be transmitted without significant loss of quality, ensuring that even complex game scenes can be streamed smoothly over limited bandwidth.

 

In October 2023, Sony announced to expand its presence in the cloud gaming sector by granting PS Plus subscribers the capability to stream premier game titles. This enhancement to the PS Plus service introduces a new dimension of convenience and accessibility, allowing members to enjoy a vast library of high-quality games directly through streaming, without the need for downloading or using local storage.

 

Global Cloud Gaming Market

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Market Segmentation

“Cloud Gaming Market Report and Forecast 2024-2032” offers a detailed analysis of the market based on the following segments:

 

Market Breakup Categories
Device Type Smartphones, Tablets, Gaming Consoles, Personal Computers and Laptops, Others
Solution Type Video Streaming, File Streaming
Gamer Type Casual Gamers, Avid Gamers, Lifestyle Gamers
Region North America, Europe, Asia Pacific, Latin America, Middle East and Africa

 

Smartphone penetration is increasing owing to its convenience and cost-effectiveness compared to other devices in the cloud gaming market

Smartphones are expected to hold a majority of the cloud gaming market share in the forecast period due to enormous developments in the mobile gaming sector over the past few years. One of the advantages associated with this technology is its low cost. For gamers, it is far too expensive to keep upgrading consoles and PCs to achieve optimal gaming performance as upgrading consoles and customising PCs require additional money, unlike smartphones. This has opened up the prospect for a new class of gamers, as it allows for more casual gaming at a lower cost.

 

Meanwhile, the demand for personal computers (PCs) and laptops within the cloud gaming market is influenced by several factors. Cloud gaming lessens the necessity for high-end, local processing power since the game computations are performed on remote servers. This means that even PCs and laptops with modest specifications can run high-quality games, potentially broadening the market to include users who own less powerful devices. PCs and laptops are ubiquitous and serve multiple purposes beyond gaming and the ability to use these existing devices for high-quality gaming without significant hardware upgrades could attract a wider audience to cloud gaming.

 

Video streaming continues its steady growth in the market due to the rising demand for high-quality video streaming for seamless gameplay

In the cloud gaming market, video streaming is a crucial aspect as the success of cloud gaming hinges on the ability to stream high-definition video seamlessly and with minimal latency. The high-quality video streaming technology is vital, as it directly impacts gameplay quality and user satisfaction. Video streaming technology enables gamers to access games instantly without the need for downloads or installations, appealing to a broad audience and driving demand for cloud gaming services. The convenience of accessing a vast library of games and the ability to switch between them fluidly enhances user engagement.

 

File streaming in the context of cloud gaming refers to the process where game data, such as textures, assets, or game states, are delivered to the user's device in real-time or near real-time as needed, rather than requiring a full download before gameplay can begin. One of the major benefits of cloud gaming is the ability to start playing games almost instantly, without lengthy downloads or installations. Efficient file streaming is crucial for delivering on this promise, as it allows game files to be streamed and cached as needed, significantly reducing wait times.

 

Increase in the number of internet users to bolster the market growth

The cloud gaming market expansion is the direct result of increased internet and smartphone penetration and the growing influence of social media. There is a constant rise in the number of internet users, along with the rise in the number of social media platforms. The demand for online services and entertainment has increased significantly, resulting in a considerable increase in market size. Additionally, an increase in the number of gamers and an increase in realistic and competitive gaming on mobile platforms are likely to boost the growth of the market in the coming years. Moreover, the growing popularity of cloud gaming in multiplayer settings and improved cross-platform gaming experiences are crucial factors in the market development.

 

Global Cloud Gaming Market

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Competitive Landscape

The market players are introducing cost-effective subscriptions to stay ahead in the competition, further increasing their collaboration efforts to meet the evolving regulatory landscape

 

Company Operations Notable Products/Services
Alibaba Group E-commerce, retail, Internet and technology Alibaba.com (B2B sales) and Alipay (electronic payment service)
NVIDIA Corporation Technology (primarily known for its graphics processing units (GPUs) GeForce (gaming GPUs), Quadro (professional GPUs), and NVIDIA DRIVE (autonomous vehicle technology)
Sony Interactive Entertainment LLC Video game and digital entertainment services PlayStation consoles, PlayStation Network, PlayStation VR, PlayStation Plus
Tencent Holdings Ltd Internet-related services and products, entertainment solutions, AI and technology platform WeChat, QQ, Tencent Games, Tencent Music, Tencent Cloud

 

The players in the cloud gaming market are adopting strategies to offer access to their platforms without a subscription fee. Some cloud gaming services are introducing ad-supported versions of their platforms and in this model, users can access games for free, but the service is monetised through advertisements displayed during gameplay or within the platform interface.

 

Cloud Gaming Market Analysis by Region

The Asia Pacific market is expected to grow at a significant rate owing to the increasing number of 5G infrastructure development initiatives in the region. Furthermore, the cost-effectiveness associated with cloud gaming platforms is pushing its use across a variety of new client segments, who were hesitant to invest in gaming equipment due to their high cost. The market share is also predicted to increase due to the growing smartphone penetration and the increased consumer spending on entertainment and leisure activities in the region.

 

The growth of the North America cloud gaming market is robust, driven by a combination of technological advancements and changing consumer behaviours. North America, particularly the United States and Canada, boasts high internet penetration rates and advanced infrastructure, offering the high-speed and stable internet connections essential for cloud gaming. The region has a vibrant gaming culture with a large and diverse population of gamers and is home to many avid and casual gamers, contributing to the demand for innovative gaming experiences such as cloud gaming.

 

Key Highlights of the Report

REPORT FEATURES DETAILS
Base Year 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:

  • Device Type
  • Solution Type
  • Gamer Type
  • Region
Breakup by Device Type
  • Smartphones
  • Tablets
  • Gaming Consoles
  • Personal Computers and Laptops
  • Others
Breakup by Solution Type
  • Video Streaming
  • File Streaming
Breakup by Gamer Type
  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers
Breakup by Region
  • North America
    • United States of America
    • Canada
  • Europe
    • United Kingdom
    • Germany
    • France
    • Italy
    • Others
  • Asia Pacific
    • China
    • Japan
    • India
    • ASEAN
    • Australia
    • Others
  • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Others
  • Middle East and Africa
    • Saudi Arabia
    • United Arab Emirates
    • Nigeria
    • South Africa
    • Others
Market Dynamics
  • SWOT Analysis
  • Porter's Five Forces Analysis
  • Key Indicators for Demand
  • Key Indicators for Price
Competitive Landscape
  • Market Structure
  • Company Profiles
    • Company Overview
    • Product Portfolio
    • Demographic Reach and Achievements
    • Certifications
Companies Covered
  • Microsoft Corporation
  • Google Inc.
  • Amazon.com Inc.
  • IBM Corporation
  • Intel Corporation
  • Alibaba Group
  • NVIDIA Corporation
  • Sony Interactive Entertainment LLC
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Ubitus K.K
  • Shadow SAS
  • Others
Report Price and Purchase Option Explore our purchase options that are best suited to your resources and industry needs.
Delivery Format Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option.

 

*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Snapshot
    6.1    Global
    6.2    Regional
7    Opportunities and Challenges in the Market
8    Global Cloud Gaming Market Analysis

    8.1    Key Industry Highlights
    8.2    Global Cloud Gaming Historical Market (2018-2023) 
    8.3    Global Cloud Gaming Market Forecast (2024-2032)
    8.4    Global Cloud Gaming Market by Device Type
        8.4.1    Smartphones
            8.4.1.1    Historical Trend (2018-2023)
            8.4.1.2    Forecast Trend (2024-2032)
        8.4.2    Tablets
            8.4.2.1    Historical Trend (2018-2023)
            8.4.2.2    Forecast Trend (2024-2032)
        8.4.3    Gaming Consoles
            8.4.3.1    Historical Trend (2018-2023)
            8.4.3.2    Forecast Trend (2024-2032)
        8.4.4    Personal Computers and Laptops
            8.4.4.1    Historical Trend (2018-2023)
            8.4.4.2    Forecast Trend (2024-2032)
        8.4.5    Others
    8.5    Global Cloud Gaming Market by Solution Type
        8.5.1    Video Streaming
            8.5.1.1    Historical Trend (2018-2023)
            8.5.1.2    Forecast Trend (2024-2032)
        8.5.2    File Streaming
            8.5.2.1    Historical Trend (2018-2023)
            8.5.2.2    Forecast Trend (2024-2032)
    8.6    Global Cloud Gaming Market by Gamer Type
        8.6.1    Casual Gamers
            8.6.1.1    Historical Trend (2018-2023)
            8.6.1.2    Forecast Trend (2024-2032)
        8.6.2    Avid Gamers
            8.6.2.1    Historical Trend (2018-2023)
            8.6.2.2    Forecast Trend (2024-2032)
        8.6.3    Lifestyle Gamers
            8.6.3.1    Historical Trend (2018-2023)
            8.6.3.2    Forecast Trend (2024-2032)
    8.7    Global Cloud Gaming Market by Region       
        8.7.1    North America
            8.7.1.1    Historical Trend (2018-2023) 
            8.7.1.2    Forecast Trend (2024-2032)
        8.7.2    Europe
            8.7.2.1    Historical Trend (2018-2023) 
            8.7.2.2    Forecast Trend (2024-2032)
        8.7.3    Asia Pacific
            8.7.3.1    Historical Trend (2018-2023) 
            8.7.3.2    Forecast Trend (2024-2032)
        8.7.4    Latin America
            8.7.4.1    Historical Trend (2018-2023) 
            8.7.4.2    Forecast Trend (2024-2032)
        8.7.5    Middle East and Africa
            8.7.5.1    Historical Trend (2018-2023) 
            8.7.5.2    Forecast Trend (2024-2032)
9    North America Cloud Gaming Market Analysis
    9.1    United States of America 
        9.1.1    Historical Trend (2018-2023) 
        9.1.2    Forecast Trend (2024-2032)
    9.2    Canada
        9.2.1    Historical Trend (2018-2023) 
        9.2.2    Forecast Trend (2024-2032)
10    Europe Cloud Gaming Market Analysis
    10.1    United Kingdom
        10.1.1    Historical Trend (2018-2023) 
        10.1.2    Forecast Trend (2024-2032)
    10.2    Germany
        10.2.1    Historical Trend (2018-2023) 
        10.2.2    Forecast Trend (2024-2032)
    10.3    France
        10.3.1    Historical Trend (2018-2023) 
        10.3.2    Forecast Trend (2024-2032)
    10.4    Italy
        10.4.1    Historical Trend (2018-2023) 
        10.4.2    Forecast Trend (2024-2032)
    10.5    Others
11    Asia Pacific Cloud Gaming Market Analysis
    11.1    China
        11.1.1    Historical Trend (2018-2023) 
        11.1.2    Forecast Trend (2024-2032)
    11.2    Japan
        11.2.1    Historical Trend (2018-2023) 
        11.2.2    Forecast Trend (2024-2032)
    11.3    India
        11.3.1    Historical Trend (2018-2023) 
        11.3.2    Forecast Trend (2024-2032)
    11.4    ASEAN
        11.4.1    Historical Trend (2018-2023) 
        11.4.2    Forecast Trend (2024-2032)
    11.5    Australia
        11.5.1    Historical Trend (2018-2023) 
        11.5.2    Forecast Trend (2024-2032)
    11.6    Others
12    Latin America Cloud Gaming Market Analysis
    12.1    Brazil
        12.1.1    Historical Trend (2018-2023) 
        12.1.2    Forecast Trend (2024-2032)
    12.2    Argentina
        12.2.1    Historical Trend (2018-2023) 
        12.2.2    Forecast Trend (2024-2032)
    12.3    Mexico
        12.3.1    Historical Trend (2018-2023) 
        12.3.2    Forecast Trend (2024-2032)
    12.4    Others
13    Middle East and Africa Cloud Gaming Market Analysis
    13.1    Saudi Arabia
        13.1.1    Historical Trend (2018-2023) 
        13.1.2    Forecast Trend (2024-2032)
    13.2    United Arab Emirates
        13.2.1    Historical Trend (2018-2023) 
        13.2.2    Forecast Trend (2024-2032)
    13.3    Nigeria
        13.3.1    Historical Trend (2018-2023) 
        13.3.2    Forecast Trend (2024-2032)
    13.4    South Africa
        13.4.1    Historical Trend (2018-2023) 
        13.4.2    Forecast Trend (2024-2032)
    13.5    Others
14    Market Dynamics
    14.1    SWOT Analysis
        14.1.1    Strengths
        14.1.2    Weaknesses
        14.1.3    Opportunities
        14.1.4    Threats
    14.2    Porter’s Five Forces Analysis
        14.2.1    Supplier’s Power
        14.2.2    Buyer’s Power
        14.2.3    Threat of New Entrants
        14.2.4    Degree of Rivalry
        14.2.5    Threat of Substitutes
    14.3    Key Indicators for Demand
    14.4    Key Indicators for Price
15    Competitive Landscape
    15.1    Market Structure
    15.2    Company Profiles
        15.2.1    Microsoft Corporation
            15.2.1.1    Company Overview
            15.2.1.2    Product Portfolio
            15.2.1.3    Demographic Reach and Achievements
            15.2.1.4    Certifications
        15.2.2    Google Inc.
            15.2.2.1    Company Overview
            15.2.2.2    Product Portfolio
            15.2.2.3    Demographic Reach and Achievements
            15.2.2.4    Certifications
        15.2.3    Amazon.com Inc.
            15.2.3.1    Company Overview
            15.2.3.2    Product Portfolio
            15.2.3.3    Demographic Reach and Achievements
            15.2.3.4    Certifications
        15.2.4    IBM Corporation
            15.2.4.1    Company Overview
            15.2.4.2    Product Portfolio
            15.2.4.3    Demographic Reach and Achievements
            15.2.4.4    Certifications
        15.2.5    Intel Corporation
            15.2.5.1    Company Overview
            15.2.5.2    Product Portfolio
            15.2.5.3    Demographic Reach and Achievements
            15.2.5.4    Certifications
        15.2.6    Alibaba Group
            15.2.6.1    Company Overview
            15.2.6.2    Product Portfolio
            15.2.6.3    Demographic Reach and Achievements
            15.2.6.4    Certifications
        15.2.7    NVIDIA Corporation
            15.2.7.1    Company Overview
            15.2.7.2    Product Portfolio
            15.2.7.3    Demographic Reach and Achievements
            15.2.7.4    Certifications
        15.2.8    Sony Interactive Entertainment LLC
            15.2.8.1    Company Overview
            15.2.8.2    Product Portfolio
            15.2.8.3    Demographic Reach and Achievements
            15.2.8.4    Certifications
        12.2.9    Tencent Holdings Ltd.
            12.2.9.1    Company Overview
            12.2.9.2    Product Portfolio
            12.2.9.3    Demographic Reach and Achievements
            12.2.9.4    Certifications
        12.2.10    Ubisoft Entertainment SA
            12.2.10.1    Company Overview
            12.2.10.2    Product Portfolio
            12.2.10.3    Demographic Reach and Achievements
            12.2.10.4    Certifications
        15.2.11    Ubitus K.K
            15.2.10.1    Company Overview
            15.2.10.2    Product Portfolio
            15.2.10.3    Demographic Reach and Achievements
            15.2.10.4    Certifications
        15.2.12    Shadow SAS
            15.2.10.1    Company Overview
            15.2.10.2    Product Portfolio
            15.2.10.3    Demographic Reach and Achievements
            15.2.10.4    Certifications
        15.2.13    Others
16    Key Trends and Developments in the Market

 

Additional Customisations Available

1    Manufacturing Process
    1.1    Overview
    1.2    Detailed Process Flow
    1.3    Operation Involved
2    Project Requirement and Cost Analysis
    2.1    Land, Location and Site Development
    2.2    Construction
    2.3    Plant Machinery
    2.4    Cost of Raw Material
    2.5    Packaging
    2.6    Transportation
    2.7    Utilities
    2.8    Manpower
    2.9    Other Capital Investment

 

List of Key Figures and Tables

1.    Global Cloud Gaming Market: Key Industry Highlights, 2018 and 2032
2.    Global Cloud Gaming Historical Market: Breakup by Device Type (USD Million), 2018-2023
3.    Global Cloud Gaming Market Forecast: Breakup by Device Type (USD Million), 2024-2032
4.    Global Cloud Gaming Historical Market: Breakup by Solution Type (USD Million), 2018-2023
5.    Global Cloud Gaming Market Forecast: Breakup by Solution Type (USD Million), 2024-2032
6.    Global Cloud Gaming Historical Market: Breakup by Gamer Type (USD Million), 2018-2023
7.    Global Cloud Gaming Market Forecast: Breakup by Gamer Type (USD Million), 2024-2032
8.    Global Cloud Gaming Historical Market: Breakup by Region (USD Million), 2018-2023
9.    Global Cloud Gaming Market Forecast: Breakup by Region (USD Million), 2024-2032
10.    North America Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
11.    North America Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
12.    Europe Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
13.    Europe Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
14.    Asia Pacific Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
15.    Asia Pacific Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
16.    Latin America Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
17.    Latin America Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
18.    Middle East and Africa Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
19.    Middle East and Africa Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
20.    Global Cloud Gaming Market Structure

Key Questions Answered in the Report

In 2023, the market reached an approximate value of USD 1,725.36 million.

The market is estimated to grow at a CAGR of 36.8% between 2024 and 2032.

The market is estimated to witness a healthy growth during 2024-2032 to reach around USD 28,908.07 million by 2032.

The major market drivers are the growing penetration of high-speed internet facilities, rising adoption of smart devices, increasing utilisation of gaming as a service, and digital transformations in the media and entertainment industry.

The key trends aiding the market growth include rapid growth of subscription models in cloud gaming, rising development of next-gen gaming platforms, growing focus on security and digital rights management (DRM), and technological advancements.

The major regions in the market are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.

The significant device types in the market include smartphones, tablets, gaming consoles, and personal computers and laptops, among others.

The primary solution types of cloud gaming available in the market are video streaming and file streaming.

The significant gamer types include casual gamers, avid gamers, and lifestyle gamers.

The major players in the market are Microsoft Corporation, Google Inc., Amazon.com Inc., IBM Corporation, Intel Corporation, Alibaba Group, NVIDIA Corporation, Sony Interactive Entertainment LLC, Tencent Holdings Ltd., Ubisoft Entertainment SA, Ubitus K.K, and Shadow SAS, among others.

Analyst Review

The global cloud gaming market attained a value of approximately USD 1,725.36 million in 2023, driven by an increase in the number of internet users. Aided by increasing utilisation of gaming as a service and the growing technological advancements, the market is expected to witness a further growth in the forecast period of 2024-2032, growing at a CAGR of 36.8%. The market is projected to reach a value of around USD 28,908.07 million by 2032.

 

EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the market. Based on device type, the market can be segmented into smartphones, tablets, gaming consoles, and personal computers and laptops, among others. On the basis of solution type, the market can be divided into video streaming and file streaming. Based on gamer type, the market can be segmented into casual gamers, avid gamers, and lifestyle gamers. The major regional markets for cloud gaming are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above market include Microsoft Corporation, Google Inc., Amazon.com Inc., IBM Corporation, Intel Corporation, Alibaba Group, NVIDIA Corporation, Sony Interactive Entertainment LLC, Tencent Holdings Ltd., Ubisoft Entertainment SA, Ubitus K.K, and Shadow SAS, among others.

 

EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.

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