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*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.
1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Market Snapshot
6.1 Global
6.2 Regional
7 Opportunities and Challenges in the Market
8 Global Gaming Peripherals Market Analysis
8.1 Key Industry Highlights
8.2 Global Gaming Peripherals Historical Market (2018-2023)
8.3 Global Gaming Peripherals Market Forecast (2024-2032)
8.4 Global Gaming Peripherals Market by Product Type
8.4.1 Headsets
8.4.1.1 Historical Trend (2018-2023)
8.4.1.2 Forecast Trend (2024-2032)
8.4.2 Keyboards
8.4.2.1 Historical Trend (2018-2023)
8.4.2.2 Forecast Trend (2024-2032)
8.4.3 Joysticks
8.4.3.1 Historical Trend (2018-2023)
8.4.3.2 Forecast Trend (2024-2032)
8.4.4 Mice
8.4.4.1 Historical Trend (2018-2023)
8.4.4.2 Forecast Trend (2024-2032)
8.4.5 Gamepads
8.4.5.1 Historical Trend (2018-2023)
8.4.5.2 Forecast Trend (2024-2032)
8.4.6 Others
8.5 Global Gaming Peripherals Market by Gaming Device Type
8.5.1 PC (Desktop/Laptop)
8.5.1.1 Historical Trend (2018-2023)
8.5.1.2 Forecast Trend (2024-2032)
8.5.2 Gaming Consoles
8.5.2.1 Historical Trend (2018-2023)
8.5.2.2 Forecast Trend (2024-2032)
8.6 Global Gaming Peripherals Market by Technology
8.6.1 Wired
8.6.1.1 Historical Trend (2018-2023)
8.6.1.2 Forecast Trend (2024-2032)
8.6.2 Wireless
8.6.2.1 Historical Trend (2018-2023)
8.6.2.2 Forecast Trend (2024-2032)
8.7 Global Gaming Peripherals Market by Distribution Channel
8.7.1 Online
8.7.1.1 Historical Trend (2018-2023)
8.7.1.2 Forecast Trend (2024-2032)
8.7.2 Offline
8.7.2.1 Historical Trend (2018-2023)
8.7.2.2 Forecast Trend (2024-2032)
8.8 Global Gaming Peripherals Market by Region
8.8.1 North America
8.8.1.1 Historical Trend (2018-2023)
8.8.1.2 Forecast Trend (2024-2032)
8.8.2 Europe
8.8.2.1 Historical Trend (2018-2023)
8.8.2.2 Forecast Trend (2024-2032)
8.8.3 Asia Pacific
8.8.3.1 Historical Trend (2018-2023)
8.8.3.2 Forecast Trend (2024-2032)
8.8.4 Latin America
8.8.4.1 Historical Trend (2018-2023)
8.8.4.2 Forecast Trend (2024-2032)
8.8.5 Middle East and Africa
8.8.5.1 Historical Trend (2018-2023)
8.8.5.2 Forecast Trend (2024-2032)
9 North America Gaming Peripherals Market Analysis
9.1 United States of America
9.1.1 Historical Trend (2018-2023)
9.1.2 Forecast Trend (2024-2032)
9.2 Canada
9.2.1 Historical Trend (2018-2023)
9.2.2 Forecast Trend (2024-2032)
10 Europe Gaming Peripherals Market Analysis
10.1 United Kingdom
10.1.1 Historical Trend (2018-2023)
10.1.2 Forecast Trend (2024-2032)
10.2 Germany
10.2.1 Historical Trend (2018-2023)
10.2.2 Forecast Trend (2024-2032)
10.3 France
10.3.1 Historical Trend (2018-2023)
10.3.2 Forecast Trend (2024-2032)
10.4 Italy
10.4.1 Historical Trend (2018-2023)
10.4.2 Forecast Trend (2024-2032)
10.5 Others
11 Asia Pacific Gaming Peripherals Market Analysis
11.1 China
11.1.1 Historical Trend (2018-2023)
11.1.2 Forecast Trend (2024-2032)
11.2 Japan
11.2.1 Historical Trend (2018-2023)
11.2.2 Forecast Trend (2024-2032)
11.3 India
11.3.1 Historical Trend (2018-2023)
11.3.2 Forecast Trend (2024-2032)
11.4 ASEAN
11.4.1 Historical Trend (2018-2023)
11.4.2 Forecast Trend (2024-2032)
11.5 Australia
11.5.1 Historical Trend (2018-2023)
11.5.2 Forecast Trend (2024-2032)
11.6 Others
12 Latin America Gaming Peripherals Market Analysis
12.1 Brazil
12.1.1 Historical Trend (2018-2023)
12.1.2 Forecast Trend (2024-2032)
12.2 Argentina
12.2.1 Historical Trend (2018-2023)
12.2.2 Forecast Trend (2024-2032)
12.3 Mexico
12.3.1 Historical Trend (2018-2023)
12.3.2 Forecast Trend (2024-2032)
12.4 Others
13 Middle East and Africa Gaming Peripherals Market Analysis
13.1 Saudi Arabia
13.1.1 Historical Trend (2018-2023)
13.1.2 Forecast Trend (2024-2032)
13.2 United Arab Emirates
13.2.1 Historical Trend (2018-2023)
13.2.2 Forecast Trend (2024-2032)
13.3 South Africa
13.3.1 Historical Trend (2018-2023)
13.3.2 Forecast Trend (2024-2032)
13.4 Others
14 Market Dynamics
14.1 SWOT Analysis
14.1.1 Strengths
14.1.2 Weaknesses
14.1.3 Opportunities
14.1.4 Threats
14.2 Porter’s Five Forces Analysis
14.2.1 Supplier’s Power
14.2.2 Buyer’s Power
14.2.3 Threat of New Entrants
14.2.4 Degree of Rivalry
14.2.5 Threat of Substitutes
14.3 Key Indicators for Demand
14.4 Key Indicators for Price
15 Value Chain Analysis
16 Competitive Landscape
16.1 Market Structure
16.2 Company Profiles
16.2.1 Logitech International S.A.
16.2.1.1 Company Overview
16.2.1.2 Product Portfolio
16.2.1.3 Demographic Reach and Achievements
16.2.1.4 Certifications
16.2.2 Mad Catz Global Limited
16.2.2.1 Company Overview
16.2.2.2 Product Portfolio
16.2.2.3 Demographic Reach and Achievements
16.2.2.4 Certifications
16.2.3 Corsair Gaming, Inc.
16.2.3.1 Company Overview
16.2.3.2 Product Portfolio
16.2.3.3 Demographic Reach and Achievements
16.2.3.4 Certifications
16.2.4 Turtle Beach Corporation
16.2.4.1 Company Overview
16.2.4.2 Product Portfolio
16.2.4.3 Demographic Reach and Achievements
16.2.4.4 Certifications
16.2.5 Kingston Technology Company, Inc.
16.2.5.1 Company Overview
16.2.5.2 Product Portfolio
16.2.5.3 Demographic Reach and Achievements
16.2.5.4 Certifications
16.2.6 Eastern Times Technology Co.,Ltd
16.2.6.1 Company Overview
16.2.6.2 Product Portfolio
16.2.6.3 Demographic Reach and Achievements
16.2.6.4 Certifications
16.2.7 Gamdias Technology Co., Ltd
16.2.7.1 Company Overview
16.2.7.2 Product Portfolio
16.2.7.3 Demographic Reach and Achievements
16.2.7.4 Certifications
16.2.8 Shenzhen Sades Digital Technology Co., Ltd
16.2.8.1 Company Overview
16.2.8.2 Product Portfolio
16.2.8.3 Demographic Reach and Achievements
16.2.8.4 Certifications
16.2.9 Razer Inc
16.2.9.1 Company Overview
16.2.9.2 Product Portfolio
16.2.9.3 Demographic Reach and Achievements
16.2.9.4 Certifications
16.2.10 HP Inc.
16.2.10.1 Company Overview
16.2.10.2 Product Portfolio
16.2.10.3 Demographic Reach and Achievements
16.2.10.4 Certifications
16.2.11 Zowie (BenQ Corporation)
16.2.11.1 Company Overview
16.2.11.2 Product Portfolio
16.2.11.3 Demographic Reach and Achievements
16.2.11.4 Certifications
16.2.12 Others
17 Key Trends and Developments in the Market
List of Key Figures and Tables
1. Global Gaming Peripherals Market: Key Industry Highlights, 2018 and 2032
2. Global Gaming Peripherals Market: Key Industry Highlights (Million Units), 2018-2028
2. Global Gaming Peripherals Market: Breakup by Product Type (Million Units)), 2018-2028
2. Global Gaming Peripherals Historical Market: Breakup by Product Type (USD Billion), 2018-2023
3. Global Gaming Peripherals Market Forecast: Breakup by Product Type (USD Billion), 2024-2032
4. Global Gaming Peripherals Historical Market: Breakup by Gaming Device Type (USD Billion), 2018-2023
5. Global Gaming Peripherals Market Forecast: Breakup by Gaming Device Type (USD Billion), 2024-2032
6. Global Gaming Peripherals Historical Market: Breakup by Technology (USD Billion), 2018-2023
7. Global Gaming Peripherals Market Forecast: Breakup by Technology (USD Billion), 2024-2032
8. Global Gaming Peripherals Historical Market: Breakup by Distribution Channel (USD Billion), 2018-2023
9. Global Gaming Peripherals Market Forecast: Breakup by Distribution Channel (USD Billion), 2024-2032
10. Global Gaming Peripherals Historical Market: Breakup by Region (USD Billion), 2018-2023
11. Global Gaming Peripherals Market Forecast: Breakup by Region (USD Billion), 2024-2032
12. North America Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2018-2023
13. North America Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2024-2032
14. Europe Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2018-2023
15. Europe Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2024-2032
16. Asia Pacific Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2018-2023
17. Asia Pacific Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2024-2032
18. Latin America Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2018-2023
19. Latin America Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2024-2032
20. Middle East and Africa Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2018-2023
21. Middle East and Africa Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2024-2032
22. Global Gaming Peripherals Market Structure
The global gaming peripherals market reached a value of USD 5,381.98 million in 2023.
The industry is projected to grow at a CAGR of nearly 10.3% in the forecast period of 2024-2032.
The industry is estimated to reach a value of about USD 13,005.34 million by 2032.
The major drivers of the industry include rising disposable incomes, increasing population, growing popularity of immersive and realistic games, the increasing popularity of e-sports tournaments, the increasing number of emerging market players, and the easy availability of products at affordable prices.
The massive popularity of games, including PUBG, Minecraft, Fortnite, and League of Legends, is expected to be a key trend guiding the growth of the market.
North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa are the leading regions in the market.
Keyboards are the dominant product type of gaming peripherals in the market.
PCs are the leading gaming device type of the product in the market.
The wired technology accounts for the largest market share, among other technology segments in the market.
The major distribution channels in the market can be divided into online and offline.
The leading players in the market are Logitech International S.A., Mad Catz Global Limited, Corsair Gaming, Inc., Turtle Beach Corporation, Kingston Technology Company, Inc., Eastern Times Technology Co.,Ltd, Gamdias Technology Co., Ltd, Shenzhen Sades Digital Technology Co., Ltd, Razer Inc., HP Inc., Zowie (BenQ Corporation), among others.
The global gaming peripherals market attained a value of USD 5,381.98 million in 2022, driven by the growth in the number of emerging market players. Aided by the rising popularity of immersive and realistic games, the industry is expected to witness a further growth in the forecast period of 2024-2032, growing at a CAGR of 10.3%. The industry is projected to reach USD 13,005.34 million by 2032.
EMR’s meticulous research methodology delves deep into the industry, covering the macro and micro aspects of the industry. Based on its product types, the global gaming peripherals market can be segmented into headsets, keyboards, joysticks, mice, and gamepads, among others, with headsets accounting for the largest market share. By gaming device type, the PCs lead the industry. On the basis of technology, wired technology accounts for the largest share in the global industry. The distribution channels can be divided into online and offline. The major regional markets for gaming peripherals are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above market include Logitech International S.A., Mad Catz Global Limited, Corsair Gaming, Inc., Turtle Beach Corporation, Kingston Technology Company, Inc., Eastern Times Technology Co.,Ltd, Gamdias Technology Co., Ltd, Shenzhen Sades Digital Technology Co., Ltd, Razer Inc., HP Inc., Zowie (BenQ Corporation), among others.
EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.
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