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Global Gaming Peripherals Market: By Product Type: Headsets, Keyboards, Joysticks, Mice, Gamepads; By Gaming Device Type: PC, Gaming Consoles; By Technology; By Distribution Channel; Regional Analysis; Historical Market and Forecast (2016-2026); Market Dynamics, Competitive Landscape; Industry Events and Developments

Global Gaming Peripherals Market Outlook

The global gaming peripherals market size reached a value of almost USD 2.85 billion in the year 2020. The market is further expected to grow at a CAGR of 8% between 2021 and 2026 to reach a value of almost USD 4.5 billion by 2026.

 

Global Gaming Peripherals Market

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The global gaming peripherals market is driven by the increasing popularity of immersive and realistic games. The market is further expanding due to the rising demand for gaming peripherals, including headsets, joysticks, mice, keyboards, and gamepads, as a result of the booming gaming industry. On account of this, traditional board games have evolved into video games that are comparatively more interactive. Apart from this, increasing internet penetration across the world, in confluence with the introduction of gaming PCs and laptops, is impacting the development and commercialisation of these games positively.

 

Properties and Applications

Gaming peripherals are external devices that provide input and output to a laptop or personal computers (PCs) in order to enhance the overall gaming experience of users.

 

Gaming Peripherals Market by Product

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The gaming peripherals market is segmented on the basis of product types into:

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others

Out of these, headsets exhibit the most popular gaming peripherals.

On the basis of gaming device type, the industry is bifurcated into:

  • PC (Desktop/Laptop)
  • Gaming Consoles

Currently, PCs represent a clear dominance in the industry.

On the basis of technology, the global gaming peripherals industry is segmented into:

  • Wired
  • Wireless

At present, wired technology accounts for the majority of the total market share.

On the basis of distribution channel, the industry is divided into:

  • Online
  • Offline

The report also covers the regional markets of gaming peripherals like North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

 

Gaming Peripherals Market by Region

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Market Analysis

The global gaming peripherals market is driven by the growing number of gaming enthusiasts, in conjunction with the rising popularity of e-sports tournaments. The industry is further aided by the popularity of e-sports and other games, which have led to the launch of specialised gaming keyboards and gamepads. In addition to this, the global gaming peripherals market is accelerated by the significant growth in the demand for engaging and realistic gaming experiences, which has further created a demand for high-quality gaming consoles and peripheral devices. Apart from this, owing to the increasing number of emerging market players and the easy availability of products at affordable prices, the PC gaming peripherals market is witnessing a robust growth, especially in the Asia Pacific region. Furthermore, the massive popularity of games, such as PUBG, Minecraft, Fortnite, and League of Legends, is also providing a positive impetus to the industry growth.

 

Competitive Landscape

The report gives a detailed analysis of the following key players in the global gaming peripherals market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:

  • Logitech, Inc.
  • Madcatz Global Limited
  • Corsair
  • Sennheiser Electronic GmbH & Co. KG 
  • Kingston Technology Europe Co LLP
  • Redragon India
  • Gamdias Technology Co., Ltd.
  • SADES Technological Corporation
  • Others

The comprehensive EMR report provides an in-depth assessment of the industry based on the Porter's five forces model along with giving a SWOT analysis.

 

REPORT FEATURES DETAILS
Base Year 2020
Historical Period 2016-2020
Forecast Period 2021-2026
Scope of the Report Historical and Forecast Trends, Industry Drivers and Constraints,
Historical and Forecast Market Analysis by Segment- Product Type,
Gaming Device Type, Technology, Distribution Channel, Region
Breakup by Product Type Headsets, Keyboards, Joysticks, Mice, Gamepads, Others
Breakup by Gaming Device Type PC (Desktop/Laptop), Gaming Consoles
Breakup by Technology Wired, Wireless
Breakup by Distribution Channel Online, Offline
Breakup by Region North America, Latin America, Europe, Middle East and Africa, Asia Pacific
Market Dynamics SWOT, Porter's Five Forces, EMR’s Key Indicators for Price and Demand
Competitive Landscape Market Structure, Company Profiles- Company Overview, Product Portfolio, Demographic Reach and Achievements, Certifications
Companies Covered Logitech, Inc., Madcatz Global Limited, Corsair, Sennheiser Electronic GmbH & Co. KG,
Kingston Technology Europe Co LLP, Redragon India, Gamdias Technology Co., Ltd.,
SADES Technological Corporation, Others
Report Price and Purchase Option Explore our purchase options that are best suited to your resources and industry needs.
Delivery Format Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option.

 

*We at Expert Market Research always thrive to give you the latest information. The numbers in the article are only indicative and may be different from the actual report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Snapshot
    6.1    Global
    6.2    Regional
7    Industry Opportunities and Challenges
8    Global Gaming Peripherals Market Analysis

    8.1    Key Industry Highlights
    8.2    Global Gaming Peripherals Historical Market (2016-2020) 
    8.3    Global Gaming Peripherals Market Forecast (2021-2026)
    8.4    Global Gaming Peripherals Market by Product Type
        8.4.1    Headsets
            8.4.1.1    Market Share
            8.4.1.2    Historical Trend (2016-2020)
            8.4.1.3    Forecast Trend (2021-2026)
        8.4.2    Keyboards
            8.4.2.1    Market Share
            8.4.2.2    Historical Trend (2016-2020)
            8.4.2.3    Forecast Trend (2021-2026)
        8.4.3    Joysticks
            8.4.3.1    Market Share
            8.4.3.2    Historical Trend (2016-2020)
            8.4.3.3    Forecast Trend (2021-2026)
        8.4.4    Mice
            8.4.4.1    Market Share
            8.4.4.2    Historical Trend (2016-2020)
            8.4.4.3    Forecast Trend (2021-2026)
        8.4.5    Gamepads
            8.4.5.1    Market Share
            8.4.5.2    Historical Trend (2016-2020)
            8.4.5.3    Forecast Trend (2021-2026)
        8.4.6    Others
    8.5    Global Gaming Peripherals Market by Gaming Device Type
        8.5.1    PC (Desktop/Laptop)
            8.5.1.1    Market Share
            8.5.1.2    Historical Trend (2016-2020)
            8.5.1.3    Forecast Trend (2021-2026)
        8.5.2    Gaming Consoles
            8.5.2.1    Market Share
            8.5.2.2    Historical Trend (2016-2020)
            8.5.2.3    Forecast Trend (2021-2026)
    8.6    Global Gaming Peripherals Market by Technology
        8.6.1    Wired
            8.6.1.1    Market Share
            8.6.1.2    Historical Trend (2016-2020)
            8.6.1.3    Forecast Trend (2021-2026)
        8.6.2    Wireless
            8.6.2.1    Market Share
            8.6.2.2    Historical Trend (2016-2020)
            8.6.2.3    Forecast Trend (2021-2026)
    8.7    Global Gaming Peripherals Market by Distribution Channel
        8.7.1    Online
            8.7.1.1    Market Share
            8.7.1.2    Historical Trend (2016-2020)
            8.7.1.3    Forecast Trend (2021-2026)
        8.7.2    Offline
            8.7.2.1    Market Share
            8.7.2.2    Historical Trend (2016-2020)
            8.7.2.3    Forecast Trend (2021-2026)
    8.8    Global Gaming Peripherals Market by Region
        8.8.1    Market Share
            8.8.1.1    North America
            8.8.1.2    Europe
            8.8.1.3    Asia Pacific
            8.8.1.4    Latin America
            8.8.1.5    Middle East and Africa
9    Regional Analysis
    9.1    North America
        9.1.1    Historical Trend (2016-2020)
        9.1.2    Forecast Trend (2021-2026)
        9.1.3    Breakup by Country
            9.1.3.1    United States of America 
            9.1.3.2    Canada
    9.2    Europe
        9.2.1    Historical Trend (2016-2020)
        9.2.2    Forecast Trend (2021-2026)
        9.2.3    Breakup by Country
            9.2.3.1    United Kingdom
            9.2.3.2    Germany
            9.2.3.3    France
            9.2.3.4    Italy
            9.2.3.5    Others
    9.3    Asia Pacific
        9.3.1    Historical Trend (2016-2020)
        9.3.2    Forecast Trend (2021-2026)
        9.3.3    Breakup by Country
            9.3.3.1    China
            9.3.3.2    Japan
            9.3.3.3    India
            9.3.3.4    ASEAN
            9.3.3.5    Australia
            9.3.3.6    Others
    9.4    Latin America
        9.4.1    Historical Trend (2016-2020)
        9.4.2    Forecast Trend (2021-2026)
        9.4.3    Breakup by Country
            9.4.3.1    Brazil
            9.4.3.2    Argentina
            9.4.3.3    Mexico
            9.4.3.4    Others
    9.5    Middle East and Africa
        9.5.1    Historical Trend (2016-2020)
        9.5.2    Forecast Trend (2021-2026)
        9.5.3    Breakup by Country
            9.5.3.1    Saudi Arabia
            9.5.3.2    United Arab Emirates
            9.5.3.3    Nigeria
            9.5.3.4    South Africa
            9.5.3.5    Others
10    Market Dynamics
    10.1    SWOT Analysis
        10.1.1    Strengths
        10.1.2    Weaknesses
        10.1.3    Opportunities
        10.1.4    Threats
    10.2    Porter’s Five Forces Analysis
        10.2.1    Supplier’s Power
        10.2.2    Buyer’s Power
        10.2.3    Threat of New Entrants
        10.2.4    Degree of Rivalry
        10.2.5    Threat of Substitutes
    10.3    EMR’s Key Indicators for Demand
    10.4    EMR’s Key Indicators for Price
11    Value Chain Analysis
12    Competitive Landscape

    12.1    Market Structure
    12.2    Key Players Market Share
    12.3    Company Profiles
        12.3.1    Logitech, Inc.
            12.3.1.1    Company Overview
            12.3.1.2    Product Portfolio
            12.3.1.3    Demographic Reach and Achievements
            12.3.1.4    Certifications
        12.3.2    Madcatz Global Limited
            12.3.2.1    Company Overview
            12.3.2.2    Product Portfolio
            12.3.2.3    Demographic Reach and Achievements
            12.3.2.4    Certifications
        12.3.3    Corsair
            12.3.3.1    Company Overview
            12.3.3.2    Product Portfolio
            12.3.3.3    Demographic Reach and Achievements
            12.3.3.4    Certifications
        12.3.4    Sennheiser Electronic GmbH & Co. KG 
            12.3.4.1    Company Overview
            12.3.4.2    Product Portfolio
            12.3.4.3    Demographic Reach and Achievements
            12.3.4.4    Certifications
        12.3.5    Kingston Technology Europe Co LLP
            12.3.5.1    Company Overview
            12.3.5.2    Product Portfolio
            12.3.5.3    Demographic Reach and Achievements
            12.3.5.4    Certifications
        12.3.6    Redragon India
            12.3.6.1    Company Overview
            12.3.6.2    Product Portfolio
            12.3.6.3    Demographic Reach and Achievements
            12.3.6.4    Certifications
        12.3.7    Gamdias Technology Co., Ltd.
            12.3.7.1    Company Overview
            12.3.7.2    Product Portfolio
            12.3.7.3    Demographic Reach and Achievements
            12.3.7.4    Certifications
        12.3.8    SADES Technological Corporation
            12.3.8.1    Company Overview
            12.3.8.2    Product Portfolio
            12.3.8.3    Demographic Reach and Achievements
            12.3.8.4    Certifications
        12.3.9    Others
13    Industry Events and Developments


List of Figures and Tables

1.    Global Gaming Peripherals Market: Key Industry Highlights, 2016 and 2026
2.    Global Gaming Peripherals Historical Market: Breakup by Product Type (USD Billion), 2016-2020
3.    Global Gaming Peripherals Market Forecast: Breakup by Product Type (USD Billion), 2021-2026
4.    Global Gaming Peripherals Historical Market: Breakup by Gaming Device Type (USD Billion), 2016-2020
5.    Global Gaming Peripherals Market Forecast: Breakup by Gaming Device Type (USD Billion), 2021-2026
6.    Global Gaming Peripherals Historical Market: Breakup by Technology (USD Billion), 2016-2020
7.    Global Gaming Peripherals Market Forecast: Breakup by Technology (USD Billion), 2021-2026
8.    Global Gaming Peripherals Historical Market: Breakup by Distribution Channel (USD Billion), 2016-2020
9.    Global Gaming Peripherals Market Forecast: Breakup by Distribution Channel (USD Billion), 2021-2026
10.    Global Gaming Peripherals Historical Market: Breakup by Region (USD Billion), 2016-2020
11.    Global Gaming Peripherals Market Forecast: Breakup by Region (USD Billion), 2021-2026
12.    North America Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2016-2020
13.    North America Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2021-2026
14.    Europe Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2016-2020
15.    Europe Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2021-2026
16.    Asia Pacific Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2016-2020
17.    Asia Pacific Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2021-2026
18.    Latin America Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2016-2020
19.    Latin America Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2021-2026
20.    Middle East and Africa Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2016-2020
21.    Middle East and Africa Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2021-2026
22.    Global Gaming Peripherals Market Structure

Key Questions Answered in the Report

The global gaming peripherals market reached a value of USD 2.85 billion in 2020. 

The industry is projected to grow at a CAGR of nearly 8% in the forecast period of 2021-2026.

The industry is estimated to reach a value of about USD 4.5 billion by 2026.

The major drivers of the industry include rising disposable incomes, increasing population, growing popularity of immersive and realistic games, the increasing popularity of e-sports tournaments, the increasing number of emerging market players, and the easy availability of products at affordable prices.

The massive popularity of games, including PUBG, Minecraft, Fortnite, and League of Legends, is expected to be a key trend guiding the growth of the industry.

North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa are the leading regions in the industry.

Headsets are the dominant product type of gaming peripherals in the industry. 

PCs are the leading gaming device type of the product in the industry. 

The wired technology accounts for the largest market share, among other technology segments in the industry.

The major distribution channels in the industry can be divided into online and offline.

The leading players in the market are Logitech, Inc., Madcatz Global Limited, Corsair, Sennheiser Electronic GmbH & Co. KG, Kingston Technology Europe Co LLP, Redragon India, Gamdias Technology Co., Ltd., and SADES Technological Corporation, among others.

Analyst Review

The global gaming peripherals market attained a value of USD 2.85 billion in 2020, driven by the growth in the number of emerging market players. Aided by the rising popularity of immersive and realistic games, the industry is expected to witness a further growth in the forecast period of 2021-2026, growing at a CAGR of 8%. The industry is projected to reach USD 4.5 billion by 2026. 

EMR’s meticulous research methodology delves deep into the industry, covering the macro and micro aspects of the industry. Based on its product types, the global gaming peripherals market can be segmented into headsets, keyboards, joysticks, mice, and gamepads, among others, with headsets accounting for the largest market share. By gaming device type, the PCs lead the industry. On the basis of technology, wired technology accounts for the largest share in the global industry. The distribution channels can be divided into online and offline. The major regional markets for gaming peripherals are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above industry include Logitech, Inc., Madcatz Global Limited, Corsair, Sennheiser Electronic GmbH & Co. KG, Kingston Technology Europe Co LLP, Redragon India, Gamdias Technology Co., Ltd., and SADES Technological Corporation, among others.

EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.  

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