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Gaming Peripherals Market

Global Gaming Peripherals Market Analysis, Growth, Trends: By Product Type: Headsets, Keyboards, Joysticks, Mice, Gamepads, Others; By Gaming Device Type: PC (Desktop/Laptop), Gaming Consoles; By Technology: Wired, Wireless; By Distribution Channel: Online, Offline; Regional Analysis; Market Dynamics; Competitive Landscape; 2024-2032

Global Gaming Peripherals Market Outlook

The global gaming peripherals market size reached a value of USD 5,381.98 million in 2023. The market is estimated to grow at a CAGR of 10.3% during 2024-2032 to reach a value of USD 13,005.34 million by 2032.

 

Global Gaming Peripherals Market Report Summary Description Value
Base Year USD Million 2023
Historical period USD Million 2018-2023
Forecast Period USD Million 2024-2032
Market Size 2023 USD Million 5,382.0
Market Size 2032 USD Million 13,005.3
CAGR 2018-2023 Percentage XX%
CAGR 2024-2032 Percentage 10.3%
CAGR 2024-2032 - Market by Region Asia Pacific 11.2%
CAGR 2024-2032 - Market by Country China 10.7%
CAGR 2024-2032 - Market by Country UK 10.1%
CAGR 2024-2032 - Market by Technology Wireless 12.7%
CAGR 2024-2032 - Market by Distribution Channel Online 14.3%
Market Share by Country 2023 Japan 6.5%

 

The global gaming peripherals market is driven by the increasing popularity of immersive and realistic games. The market is further expanding due to the rising demand for gaming peripherals, including headsets, joysticks, mice, keyboards, and gamepads, as a result of the booming gaming industry. On account of this, traditional board games have evolved into video games that are comparatively more interactive. Apart from this, increasing internet penetration across the world, in confluence with the introduction of gaming PCs and laptops, is impacting the development and commercialisation of these games positively.

 

Global Gaming Peripherals Market

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Properties and Applications

Gaming peripherals are external devices that provide input and output to a laptop or personal computers (PCs) in order to enhance the overall gaming experience of users.

 

Gaming Peripherals Market by Product

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The gaming peripherals market is segmented on the basis of product types into:

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others

Out of these, Keyboards exhibit the most popular gaming peripherals.

On the basis of gaming device type, the market is bifurcated into:

  • PC (Desktop/Laptop)
  • Gaming Consoles

Currently, PCs represent a clear dominance in the industry.

 

CAGR 2024-2032 - Market by Technology
Wireless 12.7%
Wired XX%

 

On the basis of technology, the global gaming peripherals market is segmented into:

  • Wired
  • Wireless

At present, wired technology accounts for the majority of the total market share.

 

CAGR 2024-2032 - Market by Distribution Channel
Online 14.3%
Offline XX%

 

On the basis of distribution channel, the industry is divided into:

  • Online
  • Offline

 

CAGR 2024-2032 - Market by Region
Asia Pacific 11.2%
Europe 9.1%
North America XX%
Latin America XX%
Middle East and Africa XX%

 

CAGR 2024-2032 - Market by Country
China 10.7%
UK 10.1%
Japan 9.8%
USA 9.4%
France 8.3%
Canada XX%
Germany XX%
Italy 7.4%
India XX%
Australia XX%
Saudi Arabia XX%
Brazil XX%
Mexico XX%

 

2023 Market Share by Country
Japan 6.5%
USA XX%
Canada XX%
UK XX%

 

The report also covers the regional markets of gaming peripherals like North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

 

Gaming Peripherals Market by Region

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Market Analysis

The global gaming peripherals market is driven by the growing number of gaming enthusiasts, in conjunction with the rising popularity of e-sports tournaments. The industry is further aided by the popularity of e-sports and other games, which have led to the launch of specialised gaming keyboards and gamepads. In addition to this, the global gaming peripherals market is accelerated by the significant growth in the demand for engaging and realistic gaming experiences, which has further created a demand for high-quality gaming consoles and peripheral devices. Apart from this, owing to the increasing number of emerging market players and the easy availability of products at affordable prices, the PC gaming peripherals market is witnessing a robust growth, especially in the Asia Pacific region. Furthermore, the massive popularity of games, such as PUBG, Minecraft, Fortnite, and League of Legends, is also providing a positive impetus to the industry growth.

 

Competitive Landscape

The report gives a detailed analysis of the following key players in the global gaming peripherals market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:

  • Logitech International S.A.
  • Mad Catz Global Limited
  • Corsair Gaming, Inc.
  • Turtle Beach Corporation
  • Kingston Technology Company, Inc.
  • Eastern Times Technology Co.,Ltd
  • Gamdias Technology Co., Ltd
  • Shenzhen Sades Digital Technology Co., Ltd
  • Razer Inc.
  • HP Inc.
  • Zowie (BenQ Corporation)
  • Others

The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis.

 

Key Highlights of the Report

REPORT FEATURES DETAILS
Base Year 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:

  • Product Type
  • Gaming Device Type
  • Technology
  • Distribution Channel
  • Region
Breakup by Product Type
  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others
Breakup by Gaming Device Type
  • PC (Desktop/Laptop)
  • Gaming Consoles
Breakup by Technology
  • Wired
  • Wireless
Breakup by Distribution Channel
  • Online
  • Offline
Breakup by Region
  • North America
    • United States of America 
    • Canada
  • Europe
    • United Kingdom
    • Germany
    • France
    • Italy
    • Others
  • Asia Pacific
    • China
    • Japan
    • India
    • ASEAN
    • Australia
    • Others
  • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Others
  • Middle East and Africa
    • Saudi Arabia
    • United Arab Emirates
    • Nigeria
    • South Africa
    • Others
Market Dynamics
  • SWOT Analysis
  • Porter's Five Forces Analysis
  • Key Indicators for Demand
  • Key Indicators for Price
Competitive Landscape
  • Market Structure
  • Company Profiles
    • Company Overview
    • Product Portfolio
    • Demographic Reach and Achievements
    • Certifications
Companies Covered
  • Logitech International S.A.
  • Mad Catz Global Limited
  • Corsair Gaming, Inc.
  • Turtle Beach Corporation
  • Kingston Technology Company, Inc.
  • Eastern Times Technology Co.,Ltd
  • Gamdias Technology Co., Ltd
  • Shenzhen Sades Digital Technology Co., Ltd
  • Razer Inc.
  • HP Inc.
  • Zowie (BenQ Corporation)
  • Others
Report Price and Purchase Option Explore our purchase options that are best suited to your resources and industry needs.
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Gaming Peripherals Market Report Snapshots

Gaming Peripherals Market Size

Gaming Peripherals Market Analysis

Gaming Peripherals Companies

 

*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Market Snapshot
    6.1    Global
    6.2    Regional
7    Opportunities and Challenges in the Market
8    Global Gaming Peripherals Market Analysis

    8.1    Key Industry Highlights
    8.2    Global Gaming Peripherals Historical Market (2018-2023) 
    8.3    Global Gaming Peripherals Market Forecast (2024-2032)
    8.4    Global Gaming Peripherals Market by Product Type
        8.4.1    Headsets
            8.4.1.1    Historical Trend (2018-2023)
            8.4.1.2    Forecast Trend (2024-2032)
        8.4.2    Keyboards
            8.4.2.1    Historical Trend (2018-2023)
            8.4.2.2    Forecast Trend (2024-2032)
        8.4.3    Joysticks
            8.4.3.1    Historical Trend (2018-2023)
            8.4.3.2    Forecast Trend (2024-2032)
        8.4.4    Mice
            8.4.4.1    Historical Trend (2018-2023)
            8.4.4.2    Forecast Trend (2024-2032)
        8.4.5    Gamepads
            8.4.5.1    Historical Trend (2018-2023)
            8.4.5.2    Forecast Trend (2024-2032)
        8.4.6    Others
    8.5    Global Gaming Peripherals Market by Gaming Device Type
        8.5.1    PC (Desktop/Laptop)
            8.5.1.1    Historical Trend (2018-2023)
            8.5.1.2    Forecast Trend (2024-2032)
        8.5.2    Gaming Consoles
            8.5.2.1    Historical Trend (2018-2023)
            8.5.2.2    Forecast Trend (2024-2032)
    8.6    Global Gaming Peripherals Market by Technology
        8.6.1    Wired
            8.6.1.1    Historical Trend (2018-2023)
            8.6.1.2    Forecast Trend (2024-2032)
        8.6.2    Wireless
            8.6.2.1    Historical Trend (2018-2023)
            8.6.2.2    Forecast Trend (2024-2032)
    8.7    Global Gaming Peripherals Market by Distribution Channel
        8.7.1    Online
            8.7.1.1    Historical Trend (2018-2023)
            8.7.1.2    Forecast Trend (2024-2032)
        8.7.2    Offline
            8.7.2.1    Historical Trend (2018-2023)
            8.7.2.2    Forecast Trend (2024-2032) 
    8.8    Global Gaming Peripherals Market by Region
        8.8.1    North America
            8.8.1.1    Historical Trend (2018-2023)
            8.8.1.2    Forecast Trend (2024-2032)
        8.8.2    Europe
            8.8.2.1    Historical Trend (2018-2023)
            8.8.2.2    Forecast Trend (2024-2032)
        8.8.3    Asia Pacific
            8.8.3.1    Historical Trend (2018-2023)
            8.8.3.2    Forecast Trend (2024-2032)
        8.8.4    Latin America
            8.8.4.1    Historical Trend (2018-2023)
            8.8.4.2    Forecast Trend (2024-2032)
        8.8.5    Middle East and Africa
            8.8.5.1    Historical Trend (2018-2023)
            8.8.5.2    Forecast Trend (2024-2032)
9    North America Gaming Peripherals Market Analysis
    9.1    United States of America
        9.1.1    Historical Trend (2018-2023)
        9.1.2    Forecast Trend (2024-2032)
    9.2    Canada
        9.2.1    Historical Trend (2018-2023)
        9.2.2    Forecast Trend (2024-2032)
10    Europe Gaming Peripherals Market Analysis
    10.1    United Kingdom
        10.1.1    Historical Trend (2018-2023)
        10.1.2    Forecast Trend (2024-2032)
    10.2    Germany
        10.2.1    Historical Trend (2018-2023)
        10.2.2    Forecast Trend (2024-2032)
    10.3    France
        10.3.1    Historical Trend (2018-2023)
        10.3.2    Forecast Trend (2024-2032)
    10.4    Italy
        10.4.1    Historical Trend (2018-2023)
        10.4.2    Forecast Trend (2024-2032)
    10.5    Others
11    Asia Pacific Gaming Peripherals Market Analysis
    11.1    China
        11.1.1    Historical Trend (2018-2023)
        11.1.2    Forecast Trend (2024-2032)
    11.2    Japan
        11.2.1    Historical Trend (2018-2023)
        11.2.2    Forecast Trend (2024-2032)
    11.3    India
        11.3.1    Historical Trend (2018-2023)
        11.3.2    Forecast Trend (2024-2032)
    11.4    ASEAN
        11.4.1    Historical Trend (2018-2023)
        11.4.2    Forecast Trend (2024-2032)
    11.5    Australia
        11.5.1    Historical Trend (2018-2023)
        11.5.2    Forecast Trend (2024-2032)
    11.6    Others
12    Latin America Gaming Peripherals Market Analysis
    12.1    Brazil
        12.1.1    Historical Trend (2018-2023)
        12.1.2    Forecast Trend (2024-2032)
    12.2    Argentina
        12.2.1    Historical Trend (2018-2023)
        12.2.2    Forecast Trend (2024-2032)
    12.3    Mexico
        12.3.1    Historical Trend (2018-2023)
        12.3.2    Forecast Trend (2024-2032)
    12.4    Others
13    Middle East and Africa Gaming Peripherals Market Analysis
    13.1    Saudi Arabia
        13.1.1    Historical Trend (2018-2023)
        13.1.2    Forecast Trend (2024-2032)
    13.2    United Arab Emirates
        13.2.1    Historical Trend (2018-2023)
        13.2.2    Forecast Trend (2024-2032)
    13.3    South Africa
        13.3.1    Historical Trend (2018-2023)
        13.3.2    Forecast Trend (2024-2032)
    13.4    Others
14    Market Dynamics
    14.1    SWOT Analysis
        14.1.1    Strengths
        14.1.2    Weaknesses
        14.1.3    Opportunities
        14.1.4    Threats
    14.2    Porter’s Five Forces Analysis
        14.2.1    Supplier’s Power
        14.2.2    Buyer’s Power
        14.2.3    Threat of New Entrants
        14.2.4    Degree of Rivalry
        14.2.5    Threat of Substitutes
    14.3    Key Indicators for Demand
    14.4    Key Indicators for Price
15    Value Chain Analysis
16    Competitive Landscape

    16.1    Market Structure
    16.2    Company Profiles
        16.2.1    Logitech International S.A.
            16.2.1.1    Company Overview
            16.2.1.2    Product Portfolio
            16.2.1.3    Demographic Reach and Achievements
            16.2.1.4    Certifications
        16.2.2   Mad Catz Global Limited
            16.2.2.1    Company Overview
            16.2.2.2    Product Portfolio
            16.2.2.3    Demographic Reach and Achievements
            16.2.2.4    Certifications
        16.2.3    Corsair Gaming, Inc.
            16.2.3.1    Company Overview
            16.2.3.2    Product Portfolio
            16.2.3.3    Demographic Reach and Achievements
            16.2.3.4    Certifications
        16.2.4    Turtle Beach Corporation
            16.2.4.1    Company Overview
            16.2.4.2    Product Portfolio
            16.2.4.3    Demographic Reach and Achievements
            16.2.4.4    Certifications
        16.2.5    Kingston Technology Company, Inc.
            16.2.5.1    Company Overview
            16.2.5.2    Product Portfolio
            16.2.5.3    Demographic Reach and Achievements
            16.2.5.4    Certifications
        16.2.6    Eastern Times Technology Co.,Ltd
            16.2.6.1    Company Overview
            16.2.6.2    Product Portfolio
            16.2.6.3    Demographic Reach and Achievements
            16.2.6.4    Certifications
        16.2.7    Gamdias Technology Co., Ltd
            16.2.7.1    Company Overview
            16.2.7.2    Product Portfolio
            16.2.7.3    Demographic Reach and Achievements
            16.2.7.4    Certifications
        16.2.8    Shenzhen Sades Digital Technology Co., Ltd
            16.2.8.1    Company Overview
            16.2.8.2    Product Portfolio
            16.2.8.3    Demographic Reach and Achievements
            16.2.8.4    Certifications       
        16.2.9    Razer Inc
            16.2.9.1    Company Overview
            16.2.9.2    Product Portfolio
            16.2.9.3    Demographic Reach and Achievements
            16.2.9.4    Certifications
        16.2.10    HP Inc.
            16.2.10.1    Company Overview
            16.2.10.2    Product Portfolio
            16.2.10.3    Demographic Reach and Achievements
            16.2.10.4    Certifications
        16.2.11    Zowie (BenQ Corporation)
            16.2.11.1    Company Overview
            16.2.11.2    Product Portfolio
            16.2.11.3    Demographic Reach and Achievements
            16.2.11.4    Certifications
        16.2.12    Others
17   Key Trends and Developments in the Market


List of Key Figures and Tables

1.    Global Gaming Peripherals Market: Key Industry Highlights, 2018 and 2032
2.    Global Gaming Peripherals Market: Key Industry Highlights (Million Units), 2018-2028
2.    Global Gaming Peripherals Market: Breakup by Product Type (Million Units)), 2018-2028
2.    Global Gaming Peripherals Historical Market: Breakup by Product Type (USD Billion), 2018-2023
3.    Global Gaming Peripherals Market Forecast: Breakup by Product Type (USD Billion), 2024-2032
4.    Global Gaming Peripherals Historical Market: Breakup by Gaming Device Type (USD Billion), 2018-2023
5.    Global Gaming Peripherals Market Forecast: Breakup by Gaming Device Type (USD Billion), 2024-2032
6.    Global Gaming Peripherals Historical Market: Breakup by Technology (USD Billion), 2018-2023
7.    Global Gaming Peripherals Market Forecast: Breakup by Technology (USD Billion), 2024-2032
8.    Global Gaming Peripherals Historical Market: Breakup by Distribution Channel (USD Billion), 2018-2023
9.    Global Gaming Peripherals Market Forecast: Breakup by Distribution Channel (USD Billion), 2024-2032
10.    Global Gaming Peripherals Historical Market: Breakup by Region (USD Billion), 2018-2023
11.    Global Gaming Peripherals Market Forecast: Breakup by Region (USD Billion), 2024-2032
12.    North America Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2018-2023
13.    North America Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2024-2032
14.    Europe Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2018-2023
15.    Europe Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2024-2032
16.    Asia Pacific Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2018-2023
17.    Asia Pacific Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2024-2032
18.    Latin America Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2018-2023
19.    Latin America Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2024-2032
20.    Middle East and Africa Gaming Peripherals Historical Market: Breakup by Country (USD Billion), 2018-2023
21.    Middle East and Africa Gaming Peripherals Market Forecast: Breakup by Country (USD Billion), 2024-2032
22.    Global Gaming Peripherals Market Structure

Key Questions Answered in the Report

The global gaming peripherals market reached a value of USD 5,381.98 million in 2023.

The industry is projected to grow at a CAGR of nearly 10.3% in the forecast period of 2024-2032.

The industry is estimated to reach a value of about USD 13,005.34 million by 2032.

The major drivers of the industry include rising disposable incomes, increasing population, growing popularity of immersive and realistic games, the increasing popularity of e-sports tournaments, the increasing number of emerging market players, and the easy availability of products at affordable prices.

The massive popularity of games, including PUBG, Minecraft, Fortnite, and League of Legends, is expected to be a key trend guiding the growth of the market.

North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa are the leading regions in the market.

Keyboards are the dominant product type of gaming peripherals in the market. 

PCs are the leading gaming device type of the product in the market. 

The wired technology accounts for the largest market share, among other technology segments in the market.

The major distribution channels in the market can be divided into online and offline.

The leading players in the market are Logitech International S.A., Mad Catz Global Limited, Corsair Gaming, Inc., Turtle Beach Corporation, Kingston Technology Company, Inc., Eastern Times Technology Co.,Ltd, Gamdias Technology Co., Ltd, Shenzhen Sades Digital Technology Co., Ltd, Razer Inc., HP Inc., Zowie (BenQ Corporation), among others.

Analyst Review

The global gaming peripherals market attained a value of USD 5,381.98 million in 2022, driven by the growth in the number of emerging market players. Aided by the rising popularity of immersive and realistic games, the industry is expected to witness a further growth in the forecast period of 2024-2032, growing at a CAGR of 10.3%. The industry is projected to reach USD 13,005.34 million by 2032.

EMR’s meticulous research methodology delves deep into the industry, covering the macro and micro aspects of the industry. Based on its product types, the global gaming peripherals market can be segmented into headsets, keyboards, joysticks, mice, and gamepads, among others, with headsets accounting for the largest market share. By gaming device type, the PCs lead the industry. On the basis of technology, wired technology accounts for the largest share in the global industry. The distribution channels can be divided into online and offline. The major regional markets for gaming peripherals are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above market include Logitech International S.A., Mad Catz Global Limited, Corsair Gaming, Inc., Turtle Beach Corporation, Kingston Technology Company, Inc., Eastern Times Technology Co.,Ltd, Gamdias Technology Co., Ltd, Shenzhen Sades Digital Technology Co., Ltd, Razer Inc., HP Inc., Zowie (BenQ Corporation), among others.

EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.  

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