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North America Visual Effects (VFX) Market: By Component: Hardware, Software, Services; By Production Method: Modelling, Matte Paintings, Others; By Application: Movies, Television, Gaming, Advertisements, Others; Regional Analysis; Competitive Landscape; Industry Events and Developments; 2024-2032

North America Visual Effects Market Share by Production Method

Artificial Intelligence is used for modelling and improvement in the animation of any character. This means, instead of creating a 3D model followed by animating the character’s face and then creating materials manually, it will study thousands of images of the actor that are real and the character the actor needs to be. Then the actor is transformed by mapping the features and providing the model. AI is capturing the imagination of filmmakers and VFX experts.

 

North America Visual Effects Market Share by Application

Based on application, movies have the largest share in the North America visual effects market followed by television. However, applications of VFX in advertisements are expected to grow in the forecast period. In movies, VFX is used to create objects, environments, and creatures that were not possible to shoot live or seemed impractical.

 

VFX in games is used to give a more enjoyable and surprising gaming experience and make the game look more professional, attracting more people to play. These games often have a story built-in that keeps the players engaged and gives them a realistic feeling. The gaming industry is continuously evolving, and regular updates are required. Advertisements videos that use a lot of animation or visual effect boost the marketing and help companies reach the target audience.

 

Therefore, VFX has a significant impact on audience management which helps in the upsurge of the North America visual effects market.

 

North America Visual Effects Market Report Snapshots

North America Visual Effects Market Size

North America Visual Effects Market Share

North America Visual Effects Market Analysis

North America Visual Effects Companies

 

*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Market Snapshot
7    Opportunities and Challenges in the Market

8    Global Visual Effects (VFX) Market Overview
    8.1    Key Industry Highlights
    8.2    Global Visual Effects (VFX) Historical Market (2018-2023) 
    8.3    Global Visual Effects (VFX) Market Forecast (2024-2032)
    8.4    Global Visual Effects (VFX) Market by Region
        8.4.1    North America
        8.4.2    Europe
        8.4.3    Asia Pacific
        8.4.4    Latin America
        8.4.5    Middle East and Africa
9    North America Visual Effects (VFX) Market Analysis
    9.1    Key Industry Highlights
    9.2    North America Visual Effects (VFX) Historical Market (2018-2023) 
    9.3    North America Visual Effects (VFX) Market Forecast (2024-2032)
    9.4    North America Visual Effects (VFX) Market by Component
        9.4.1    Hardware
            9.4.1.1    Market Share
            9.4.1.2    Historical Trend (2018-2023)
            9.4.1.3    Forecast Trend (2024-2032)
        9.4.2    Software
            9.4.2.1    Market Share
            9.4.2.2    Historical Trend (2018-2023)
            9.4.2.3    Forecast Trend (2024-2032)
        9.4.3    Services
            9.4.3.1    Market Share
            9.4.3.2    Historical Trend (2018-2023)
            9.4.3.3    Forecast Trend (2024-2032)
    9.5    North America Visual Effects (VFX) Market by Production Method
        9.5.1    Modelling
            9.5.1.1    Market Share
            9.5.1.2    Historical Trend (2018-2023)
            9.5.1.3    Forecast Trend (2024-2032)
        9.5.2    Matte paintings
            9.5.2.1    Market Share
            9.5.2.2    Historical Trend (2018-2023)
            9.5.2.3    Forecast Trend (2024-2032)
        9.5.3    Others
    9.6    North America Visual Effects (VFX) Market by Application
        9.6.1    Movies
            9.6.1.1    Market Share
            9.6.1.2    Historical Trend (2018-2023)
            9.6.1.3    Forecast Trend (2024-2032)
        9.6.2    Television
            9.6.2.1    Market Share
            9.6.2.2    Historical Trend (2018-2023)
            9.6.2.3    Forecast Trend (2024-2032)
        9.6.3    Gaming
            9.6.3.1    Market Share
            9.6.3.2    Historical Trend (2018-2023)
            9.6.3.3    Forecast Trend (2024-2032)
        9.6.4    Advertisements
            9.6.4.1    Market Share
            9.6.4.2    Historical Trend (2018-2023)
            9.6.4.3    Forecast Trend (2024-2032)
        9.6.5    Others
    9.7    North America Visual Effects (VFX) Market by Country
        9.7.1    Market Share
            9.7.1.1    United States
            9.7.1.2    Canada
10    Regional Analysis
    10.1    United States
        10.1.1    Historical Trend (2018-2023)
        10.1.2    Forecast Trend (2024-2032)
    10.2    Canada
        10.2.1    Historical Trend (2018-2023)
        10.2.2    Forecast Trend (2024-2032)
11    Market Dynamics
    11.1    SWOT Analysis
        11.1.1    Strengths
        11.1.2    Weaknesses
        11.1.3    Opportunities
        11.1.4    Threats
    11.2    Porter’s Five Forces Analysis
        11.2.1    Supplier’s Power
        11.2.2    Buyer’s Power
        11.2.3    Threat of New Entrants
        11.2.4    Degree of Rivalry
        11.2.5    Threat of Substitutes
12    Competitive Landscape
    12.1    Market Structure
    12.2    Company Profiles
        12.2.1    Animal Logic Group
            12.2.1.1    Company Overview
            12.2.1.2    Solution Portfolio
            12.2.1.3    Demographic Reach and Achievements
            12.2.1.4    Certifications
        12.2.2    Montréal International
            12.2.2.1    Company Overview
            12.2.2.2    Solution Portfolio
            12.2.2.3    Demographic Reach and Achievements
            12.2.2.4    Certifications
        12.2.3    Disney Enterprises, Inc.
            12.2.3.1    Company Overview
            12.2.3.2    Solution Portfolio
            12.2.3.3    Demographic Reach and Achievements
            12.2.3.4    Certifications
        12.2.4    Framestore Limited
            12.2.4.1    Company Overview
            12.2.4.2    Solution Portfolio
            12.2.4.3    Demographic Reach and Achievements
            12.2.4.4    Certifications
        12.2.5    Sony Pictures Entertainment Inc.
            12.2.5.1    Company Overview
            12.2.5.2    Solution Portfolio
            12.2.5.3    Demographic Reach and Achievements
            12.2.5.4    Certifications
        12.2.6    Industrial Light & Magic
            12.2.6.1    Company Overview
            12.2.6.2    Solution Portfolio
            12.2.6.3    Demographic Reach and Achievements
            12.2.6.4    Certifications
        12.2.7    Others
13    Key Trends and Developments in the Market


List of Figures and Tables

1.    Global Visual Effects (VFX) Market: Key Industry Highlights, 2018 and 2032
2.    North America Visual Effects (VFX) Market: Key Industry Highlights, 2018 and 2032
3.    North America Visual Effects (VFX) Historical Market: Breakup by Component (USD Million), 2018-2023
4.    North America Visual Effects (VFX) Market Forecast: Breakup by Component (USD Million), 2024-2032
5.    North America Visual Effects (VFX) Historical Market: Breakup by Production Method (USD Million), 2018-2023
6.    North America Visual Effects (VFX) Market Forecast: Breakup by Production Method (USD Million), 2024-2032
7.    North America Visual Effects (VFX) Historical Market: Breakup by Country (USD Million), 2018-2023
8.    North America Visual Effects (VFX) Market Forecast: Breakup by Country (USD Million), 2024-2032
9.    North America Visual Effects (VFX) Market Structure

Key Questions Answered in the Report

The is North America market for visual effects is expected to grow at a CAGR of 12.7% between 2024 and 2032.

The key drivers of the market are increasing demand for quality content, increasing number of film enthusiasts and filmmakers, technological advancements, competition among vendors, and the growing gaming industry, among other factors.

Key market trends include demand for high quality videos, advanced technologies, animation industry, shortage of skilled employees and others.

Visual effect abbreviated as VFX is a method of combining a self-created image or any moving media that does not exist in real life with live action footage.

There are three types of visual effects including CGI, compositing, and motion capture.

The North America visual effects (VFX) market is segmented based on component, technology, product, application, and country.

Key players in the market are Industrial Light and Magic, Sony Pictures Entertainment Inc., Framestore Limited, Disney Enterprises Inc., Montréal International, Animal Logic Group, and others.

Based on production method, the market is segmented into modelling, matte paintings, and others.

Artificial Intelligence studies thousands of real images of an actor and the character the actor needs to be transformed into and then maps the features, providing the model.

AR can connect to any device with camera equipped in it and provide real time data flowing from products that can be controlled by voice, touch, or gesture.

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