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North America Visual Effects (VFX) Market: By Component: Hardware, Software, Services; By Production Method: Modelling, Matte Paintings, Others; By Application: Movies, Television, Gaming, Advertisements, Others; Regional Analysis; Competitive Landscape; Industry Events and Developments; 2024-2032

North America Visual Effects Market Size

The North America visual effects (VFX) market was approximately USD 15.80 billion in 2023. The market is estimated to grow at a CAGR of 12.7% during 2024-2032 to reach a value of USD 46.16 billion by 2032.

 

Key Trends in the Market

Visual effects, also known as VFX is a method of combining a self-created image or any moving media that does not exist in real life with live action footage. The manipulated imagery is used to create environments that are either too dangerous to shoot in real-life or do not physically exist. There are three types of visual effects commonly used in the North America visual effects (VFX) market including CGI, compositing, and motion capture. The VFX companies provide with various design to the customers thus helping the film industry to create unrealistic movements.

 

  • Increase in demand for high quality video in filmmaking has surged the growth of the visual effect market. Directors are aiming at including innovative shots which are impossible to shoot in real life because of risk factors. This attracts audiences and thus helps in the surge of the North America visual effects market. Filmmakers are adopting VFX to tell their stories vividly and creatively.
  • Adoption of advanced technologies by creators is another key trend that is helping in the surge of the North America visual effects market. The use of cloud services to create content has helped in the production of high-quality scripted media thereby increasing the visual effects and animation requirements. These tools help creators to be quick, efficient, and productive to create more captivating effects than before.
  • The pandemic encouraged consumers to view shows through OTT platforms as a trending entertainment platform which helped in the growth of the viewership especially for animations for children. Accordingly, the animation industry increased the launch of new shows ultimately helping in the advancement of the VFX industry. The popularity of OTT is a major trend and helping in the upsurge of the North America visual effects market and animation market.
  • Improvements in VFX technology are making it difficult for the employees to keep up. The skillset required needs to be updated and courses in the market do not update their content time to time, creating a shortage of skilled individuals with relevant qualifications and requirements as the technology advances day to day. Challenges in keeping up with technology are affecting the North America visual effects market negatively.

 

North America Visual Effects Market Report Snapshots

North America Visual Effects Market Size

North America Visual Effects Market Share

North America Visual Effects Market Analysis

North America Visual Effects Companies

 

*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Market Snapshot
7    Opportunities and Challenges in the Market

8    Global Visual Effects (VFX) Market Overview
    8.1    Key Industry Highlights
    8.2    Global Visual Effects (VFX) Historical Market (2018-2023) 
    8.3    Global Visual Effects (VFX) Market Forecast (2024-2032)
    8.4    Global Visual Effects (VFX) Market by Region
        8.4.1    North America
        8.4.2    Europe
        8.4.3    Asia Pacific
        8.4.4    Latin America
        8.4.5    Middle East and Africa
9    North America Visual Effects (VFX) Market Analysis
    9.1    Key Industry Highlights
    9.2    North America Visual Effects (VFX) Historical Market (2018-2023) 
    9.3    North America Visual Effects (VFX) Market Forecast (2024-2032)
    9.4    North America Visual Effects (VFX) Market by Component
        9.4.1    Hardware
            9.4.1.1    Market Share
            9.4.1.2    Historical Trend (2018-2023)
            9.4.1.3    Forecast Trend (2024-2032)
        9.4.2    Software
            9.4.2.1    Market Share
            9.4.2.2    Historical Trend (2018-2023)
            9.4.2.3    Forecast Trend (2024-2032)
        9.4.3    Services
            9.4.3.1    Market Share
            9.4.3.2    Historical Trend (2018-2023)
            9.4.3.3    Forecast Trend (2024-2032)
    9.5    North America Visual Effects (VFX) Market by Production Method
        9.5.1    Modelling
            9.5.1.1    Market Share
            9.5.1.2    Historical Trend (2018-2023)
            9.5.1.3    Forecast Trend (2024-2032)
        9.5.2    Matte paintings
            9.5.2.1    Market Share
            9.5.2.2    Historical Trend (2018-2023)
            9.5.2.3    Forecast Trend (2024-2032)
        9.5.3    Others
    9.6    North America Visual Effects (VFX) Market by Application
        9.6.1    Movies
            9.6.1.1    Market Share
            9.6.1.2    Historical Trend (2018-2023)
            9.6.1.3    Forecast Trend (2024-2032)
        9.6.2    Television
            9.6.2.1    Market Share
            9.6.2.2    Historical Trend (2018-2023)
            9.6.2.3    Forecast Trend (2024-2032)
        9.6.3    Gaming
            9.6.3.1    Market Share
            9.6.3.2    Historical Trend (2018-2023)
            9.6.3.3    Forecast Trend (2024-2032)
        9.6.4    Advertisements
            9.6.4.1    Market Share
            9.6.4.2    Historical Trend (2018-2023)
            9.6.4.3    Forecast Trend (2024-2032)
        9.6.5    Others
    9.7    North America Visual Effects (VFX) Market by Country
        9.7.1    Market Share
            9.7.1.1    United States
            9.7.1.2    Canada
10    Regional Analysis
    10.1    United States
        10.1.1    Historical Trend (2018-2023)
        10.1.2    Forecast Trend (2024-2032)
    10.2    Canada
        10.2.1    Historical Trend (2018-2023)
        10.2.2    Forecast Trend (2024-2032)
11    Market Dynamics
    11.1    SWOT Analysis
        11.1.1    Strengths
        11.1.2    Weaknesses
        11.1.3    Opportunities
        11.1.4    Threats
    11.2    Porter’s Five Forces Analysis
        11.2.1    Supplier’s Power
        11.2.2    Buyer’s Power
        11.2.3    Threat of New Entrants
        11.2.4    Degree of Rivalry
        11.2.5    Threat of Substitutes
12    Competitive Landscape
    12.1    Market Structure
    12.2    Company Profiles
        12.2.1    Animal Logic Group
            12.2.1.1    Company Overview
            12.2.1.2    Solution Portfolio
            12.2.1.3    Demographic Reach and Achievements
            12.2.1.4    Certifications
        12.2.2    Montréal International
            12.2.2.1    Company Overview
            12.2.2.2    Solution Portfolio
            12.2.2.3    Demographic Reach and Achievements
            12.2.2.4    Certifications
        12.2.3    Disney Enterprises, Inc.
            12.2.3.1    Company Overview
            12.2.3.2    Solution Portfolio
            12.2.3.3    Demographic Reach and Achievements
            12.2.3.4    Certifications
        12.2.4    Framestore Limited
            12.2.4.1    Company Overview
            12.2.4.2    Solution Portfolio
            12.2.4.3    Demographic Reach and Achievements
            12.2.4.4    Certifications
        12.2.5    Sony Pictures Entertainment Inc.
            12.2.5.1    Company Overview
            12.2.5.2    Solution Portfolio
            12.2.5.3    Demographic Reach and Achievements
            12.2.5.4    Certifications
        12.2.6    Industrial Light & Magic
            12.2.6.1    Company Overview
            12.2.6.2    Solution Portfolio
            12.2.6.3    Demographic Reach and Achievements
            12.2.6.4    Certifications
        12.2.7    Others
13    Key Trends and Developments in the Market


List of Figures and Tables

1.    Global Visual Effects (VFX) Market: Key Industry Highlights, 2018 and 2032
2.    North America Visual Effects (VFX) Market: Key Industry Highlights, 2018 and 2032
3.    North America Visual Effects (VFX) Historical Market: Breakup by Component (USD Million), 2018-2023
4.    North America Visual Effects (VFX) Market Forecast: Breakup by Component (USD Million), 2024-2032
5.    North America Visual Effects (VFX) Historical Market: Breakup by Production Method (USD Million), 2018-2023
6.    North America Visual Effects (VFX) Market Forecast: Breakup by Production Method (USD Million), 2024-2032
7.    North America Visual Effects (VFX) Historical Market: Breakup by Country (USD Million), 2018-2023
8.    North America Visual Effects (VFX) Market Forecast: Breakup by Country (USD Million), 2024-2032
9.    North America Visual Effects (VFX) Market Structure

Key Questions Answered in the Report

The is North America market for visual effects is expected to grow at a CAGR of 12.7% between 2024 and 2032.

The key drivers of the market are increasing demand for quality content, increasing number of film enthusiasts and filmmakers, technological advancements, competition among vendors, and the growing gaming industry, among other factors.

Key market trends include demand for high quality videos, advanced technologies, animation industry, shortage of skilled employees and others.

Visual effect abbreviated as VFX is a method of combining a self-created image or any moving media that does not exist in real life with live action footage.

There are three types of visual effects including CGI, compositing, and motion capture.

The North America visual effects (VFX) market is segmented based on component, technology, product, application, and country.

Key players in the market are Industrial Light and Magic, Sony Pictures Entertainment Inc., Framestore Limited, Disney Enterprises Inc., Montréal International, Animal Logic Group, and others.

Based on production method, the market is segmented into modelling, matte paintings, and others.

Artificial Intelligence studies thousands of real images of an actor and the character the actor needs to be transformed into and then maps the features, providing the model.

AR can connect to any device with camera equipped in it and provide real time data flowing from products that can be controlled by voice, touch, or gesture.

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