Reports

Sale

United States Augmented and Virtual Reality Market

United States Augmented and Virtual Reality Market Size, Share, Growth, Forecast: By Technology: Augmented Reality, Virtual Reality; By Device Type: Augmented Reality Devices, Virtual Reality Devices; By Enterprise Size: Small and Medium Enterprises, Large Enterprises; By Application; Regional Analysis; Competitive Landscape; 2024-2032

United States Augmented and Virtual Reality Market Outlook

The United States augmented and virtual reality market size reached a value of approximately USD 10.46 billion in 2023. The market is further expected to grow at a CAGR of 27.60% between 2024 and 2032, reaching a value of around USD 93.84 billion by 2032.


Key Trends in the Market

Augmented reality (AR) is a system that combines real and virtual environments, enabling real-time interaction, and accurate 3D representation of real and virtual elements. On the other hand, virtual reality (VR) uses computer technology to build an entirely simulated environment that provides consumers a realistic experience.

 

United States Augmented and Virtual Reality Market

Read more about this report - REQUEST FREE SAMPLE COPY IN PDF

 

  • Increasing investments by tech giants in augmented and virtual reality technologies and rising adoption of AR and VR solutions in schools and colleges are expected to support the United States augmented and virtual reality market growth in the coming years.
  • Rising applications of augmented and virtual reality in the healthcare sector, along with advanced devices for patient care management and medical training, are key trends driving the market growth. Augmented and virtual reality are increasingly being used for chronic pain management and mental health treatment.
  • The growing use of smartphones and tablet computers is significantly boosting the augmented and virtual reality market expansion in the United States. Major companies across sectors such as architecture, interior design, e-commerce, and retail are quickly adopting tablet-and mobile-based AR and VR technologies.

 

Market Analysis

Based on technology, the United States augmented and virtual reality market is divided into augmented reality and virtual reality. Augmented reality is sub-divided by type into marker-based augmented reality and marker-less augmented reality while virtual reality is sub-divided by type into non-immersive systems and semi-immersive and fully immersive technology. On the basis of device type, the market is categorised into augmented reality devices and virtual reality devices. Augmented reality devices are further divided by type into head-mounted displays, head-up displays, and handheld devices whereas virtual reality devices are sub-divided by type into head-mounted displays, gesture-tracking devices, and projector and display walls.

 

United States Augmented and Virtual Reality Market

Read more about this report - REQUEST FREE SAMPLE COPY IN PDF

 

The market, based on enterprise size, is bifurcated into small and medium enterprises, and large enterprises. By application, the market is categorised into consumer and enterprises. On the basis of industry vertical, the market is segmented into gaming, entertainment and sports, aerospace and defence, healthcare, education, manufacturing, retail, and automotive, among others. The regional markets for augmented and virtual reality in the United States are New England, Mideast, Great Lakes, Plains, Southeast, Southwest, Rocky Mountain, and Far West.

 

The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model, along with giving a SWOT analysis. The report gives a detailed analysis of the following key players in the United States augmented and virtual reality market, covering their competitive landscape and the latest developments like mergers, acquisitions, investments, and expansion plans.

 

  • Google LLC
  • Apple Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • HTC Corporation
  • OpenArc
  • iTechArt Group,Inc.
  • Intel Corporation
  • Magic Leap, Inc.
  • Sony Corporation
  • Others

 

Market Share by Industry Vertical

The gaming segment witnessed significant growth in the United States augmented and virtual reality market, by industry vertical, supported by the expansion of the gaming industry and increase in number of gamers. Game creators can create more intricate and intriguing game worlds with AR and VR, giving players a more varied and engaging experience. The usage of AR and VR technologies also makes it possible for players to play games more conveniently and in different settings, thus increasing the demand for AR and VR in gaming.

 

United States Augmented and Virtual Reality Market

Read more about this report - REQUEST FREE SAMPLE COPY IN PDF

 

Competitive Landscape

Google LLC, founded in 1998 and headquartered in California in the United States, is an American global technology corporation. The focus of the company is on internet-related goods and services, such as online advertising technologies, cloud computing, software, and hardware.

 

Apple Inc., established in 1976 and based in California in the United States is an American multinational technology company. Well-known for its range of smartphones, tablets, and laptop computers, Apple creates, develops, and markets consumer goods, computer software, and internet services.

 

Other market players include Meta Platforms, Inc., Microsoft Corporation, HTC Corporation, OpenArc, iTechArt Group, Inc., Intel Corporation, Magic Leap, Inc., and Sony Corporation, among others.

 

Key Highlights of the Report

REPORT FEATURES DETAILS
Base Year 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:

  • Technology
  • Device Type
  • Enterprise Size
  • Application
  • Industry Vertical
  • Region
Breakup by Technology
  • Augmented Reality
  • Virtual Reality
Breakup by Device Type
  • Augmented Reality Devices
  • Virtual Reality Devices
Breakup by Enterprise Size
  • Small and Medium Enterprises
  • Large Enterprises
Breakup by Application
  • Consumer
  • Enterprises
Breakup by Industry Vertical
  • Gaming
  • Entertainment and Sports
  • Aerospace and Defence
  • Healthcare
  • Education
  • Manufacturing
  • Retail
  • Automotive
  • Others
Breakup by Region
  • New England
  • Mideast
  • Great Lakes
  • Plains
  • Southeast
  • Southwest
  • Rocky Mountain
  • Far West
Market Dynamics
  • SWOT Analysis
  • Porter's Five Forces Analysis
  • Key Indicators for Demand
  • Key Indicators for Price
Competitive Landscape
  • Market Structure
  • Company Profiles
    • Company Overview
    • Product Portfolio
    • Demographic Reach and Achievements
    • Certifications
Companies Covered
  • Google LLC
  • Apple Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • HTC Corporation
  • OpenArc
  • iTechArt Group,Inc.
  • Intel Corporation
  • Magic Leap, Inc.
  • Sony Corporation
  • Others

 

*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers    
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Market Snapshot
7    Opportunities and Challenges in the Market
8    Global Augmented and Virtual Reality Market Overview

    8.1    Key Industry Highlights
    8.2    Global Augmented and Virtual Reality Historical Market (2018-2023) 
    8.3    Global Augmented and Virtual Reality Market Forecast (2024-2032)
    8.4    Global Augmented and Virtual Reality Market Share by Region
        8.4.1    North America
        8.4.2    Europe
        8.4.3    Asia Pacific
        8.4.4    Latin America
        8.4.5    Middle East and Africa
9    United States Augmented and Virtual Reality Market Overview
    9.1    Key Industry Highlights
    9.2    United States Augmented and Virtual Reality Historical Market (2018-2023) 
    9.3    United States Augmented and Virtual Reality Market Forecast (2024-2032)
10    United States Augmented and Virtual Reality Market by Technology
    10.1    Augmented Reality
        10.1.1    Historical Trend (2018-2023)
        10.1.2    Forecast Trend (2024-2032)
        10.1.3    Breakup by Type
            10.1.3.1    Marker-Based Augmented Reality
            10.1.3.2    Marker-Less Augmented Reality
    10.2    Virtual Reality
        10.2.1    Historical Trend (2018-2023)
        10.2.2    Forecast Trend (2024-2032)
        10.2.3    Breakup by Type
            10.2.3.1    Non-Immersive Systems
            10.2.3.2    Semi-Immersive and Fully Immersive Technology
11    United States Augmented and Virtual Reality Market by Device Type
    11.1    Augmented Reality Devices
        11.1.1    Historical Trend (2018-2023)
        11.1.2    Forecast Trend (2024-2032)
        11.1.3    Breakup by Type
            11.1.3.1    Head-Mounted Displays
            11.1.3.2    Head-Up Displays
            11.1.3.3    Handheld Devices
    11.2    Virtual Reality Devices
        11.2.1    Historical Trend (2018-2023)
        11.2.2    Forecast Trend (2024-2032)
        11.2.3    Breakup by Type
            11.2.3.1    Head-Mounted Displays
            11.2.3.2    Gesture-tracking Devices
            11.2.3.3    Projector and Display Walls
12    United States Augmented and Virtual Reality Market by Enterprise Size
    12.1    Small and Medium Enterprises
        12.1.1    Historical Trend (2018-2023)
        12.1.2    Forecast Trend (2024-2032)
    12.2    Large Enterprises
        12.2.1    Historical Trend (2018-2023)
        12.2.2    Forecast Trend (2024-2032)
13    United States Augmented and Virtual Reality Market by Application
    13.1    Consumer
        13.1.1    Historical Trend (2018-2023)
        13.1.2    Forecast Trend (2024-2032)
    13.2    Enterprises
        13.2.1    Historical Trend (2018-2023)
        13.2.2    Forecast Trend (2024-2032)
14    United States Augmented and Virtual Reality Market by Industry Vertical
    14.1    Gaming 
        14.1.1    Historical Trend (2018-2023)
        14.1.2    Forecast Trend (2024-2032)
    14.2    Entertainment and Sports
        14.2.1    Historical Trend (2018-2023)
        14.2.2    Forecast Trend (2024-2032)
    14.3    Aerospace and Defence
        14.3.1    Historical Trend (2018-2023)
        14.3.2    Forecast Trend (2024-2032)
    14.4    Healthcare
        14.4.1    Historical Trend (2018-2023)
        14.4.2    Forecast Trend (2024-2032)
    14.5    Education
        14.5.1    Historical Trend (2018-2023)
        14.5.2    Forecast Trend (2024-2032)
    14.6    Manufacturing
        14.6.1    Historical Trend (2018-2023)
        14.6.2    Forecast Trend (2024-2032)
    14.7    Retail
        14.7.1    Historical Trend (2018-2023)
        14.7.2    Forecast Trend (2024-2032)
    14.8    Automotive
        14.8.1    Historical Trend (2018-2023)
        14.8.2    Forecast Trend (2024-2032)
    14.9    Others
15    United States Augmented and Virtual Reality Market by Region
    15.1    New England
        15.1.1    Historical Trend (2018-2023) 
        15.1.2    Forecast Trend (2024-2032)
    15.2    Mideast
        15.2.1    Historical Trend (2018-2023) 
        15.2.2    Forecast Trend (2024-2032)
    15.3    Great Lakes
        15.3.1    Historical Trend (2018-2023) 
        15.3.2    Forecast Trend (2024-2032)
    15.4    Plains
        15.4.1    Historical Trend (2018-2023) 
        15.4.2    Forecast Trend (2024-2032)
    15.5    Southeast
        15.5.1    Historical Trend (2018-2023) 
        15.5.2    Forecast Trend (2024-2032)
    15.6    Southwest
        15.6.1    Historical Trend (2018-2023) 
        15.6.2    Forecast Trend (2024-2032)
    15.7    Rocky Mountain
        15.7.1    Historical Trend (2018-2023) 
        15.7.2    Forecast Trend (2024-2032)
    15.8    Far West
        15.8.1    Historical Trend (2018-2023) 
        15.8.2    Forecast Trend (2024-2032)
16    Market Dynamics
    16.1    SWOT Analysis
        16.1.1    Strengths
        16.1.2    Weaknesses
        16.1.3    Opportunities
        16.1.4    Threats
    16.2    Porter’s Five Forces Analysis
        16.2.1    Supplier’s Power
        16.2.2    Buyer’s Power
        16.2.3    Threat of New Entrants
        16.2.4    Degree of Rivalry
        16.2.5    Threat of Substitutes
17    Competitive Landscape
    17.1    Market Structure
    17.2    Company Profiles
        17.2.1    Google LLC
            17.2.1.1    Company Overview
            17.2.1.2    Product Portfolio
            17.2.1.3    Demographic Reach and Achievements
            17.2.1.4    Certifications
        17.2.2    Apple Inc.
            17.2.2.1    Company Overview
            17.2.2.2    Product Portfolio
            17.2.2.3    Demographic Reach and Achievements
            17.2.2.4    Certifications
        17.2.3    Meta Platforms, Inc.
            17.2.3.1    Company Overview
            17.2.3.2    Product Portfolio
            17.2.3.3    Demographic Reach and Achievements
            17.2.3.4    Certifications
        17.2.4    Microsoft Corporation
            17.2.4.1    Company Overview
            17.2.4.2    Product Portfolio
            17.2.4.3    Demographic Reach and Achievements
            17.2.4.4    Certifications
        17.2.5    HTC Corporation
            17.2.5.1    Company Overview
            17.2.5.2    Product Portfolio
            17.2.5.3    Demographic Reach and Achievements
            17.2.5.4    Certifications
        17.2.6    OpenArc
            17.2.6.1    Company Overview
            17.2.6.2    Product Portfolio
            17.2.6.3    Demographic Reach and Achievements
            17.2.6.4    Certifications
        17.2.7    iTechArt Group,Inc.
            17.2.7.1    Company Overview
            17.2.7.2    Product Portfolio
            17.2.7.3    Demographic Reach and Achievements
            17.2.7.4    Certifications
        17.2.8    Intel Corporation
            17.2.8.1    Company Overview
            17.2.8.2    Product Portfolio
            17.2.8.3    Demographic Reach and Achievements
            17.2.8.4    Certifications
        17.2.9    Magic Leap, Inc.
            17.2.9.1    Company Overview
            17.2.9.2    Product Portfolio
            17.2.9.3    Demographic Reach and Achievements
            17.2.9.4    Certifications
        17.2.10    Sony Corporation
            17.2.10.1    Company Overview
            17.2.10.2    Product Portfolio
            17.2.10.3    Demographic Reach and Achievements
            17.2.10.4    Certifications
        17.2.11    Others
18    Key Trends and Developments in the Market


List of Key Figures and Tables

1.    Global Augmented and Virtual Reality Market: Key Industry Highlights, 2018 and 2032
2.    United States Augmented and Virtual Reality Market: Key Industry Highlights, 2018 and 2032
3.    United States Augmented and Virtual Reality Historical Market: Breakup by Technology, 2018-2023
4.    United States Augmented and Virtual Reality Market Forecast: Breakup by Technology, 2024-2032
5.    United States Augmented and Virtual Reality Historical Market: Breakup by Component, 2018-2023
6.    United States Augmented and Virtual Reality Market Forecast: Breakup by Component, 2024-2032
7.    United States Augmented and Virtual Reality Historical Market: Breakup by Device Type, 2018-2023
8.    United States Augmented and Virtual Reality Market Forecast: Breakup by Device Type, 2024-2032
9.    United States Augmented and Virtual Reality Historical Market: Breakup by Enterprise Size, 2018-2023
10.    United States Augmented and Virtual Reality Market Forecast: Breakup by Enterprise Size, 2024-2032
11.    United States Augmented and Virtual Reality Historical Market: Breakup by Application, 2018-2023
12.    United States Augmented and Virtual Reality Market Forecast: Breakup by Application, 2024-2032
13.    United States Augmented and Virtual Reality Historical Market: Breakup by Industry Vertical, 2018-2023
14.    United States Augmented and Virtual Reality Market Forecast: Breakup by Industry Vertical, 2024-2032
15.    United States Augmented and Virtual Reality Historical Market: Breakup by Region, 2018-2023
16.    United States Augmented and Virtual Reality Market Forecast: Breakup by Region, 2024-2032
17.    United States Augmented and Virtual Reality Market Structure

Key Questions Answered in the Report

In 2023, the United States market for augmented and virtual reality attained a value of USD 10.46 billion.

The market is projected to grow at a CAGR of 27.60% between 2024 and 2032.

The market is estimated to witness a healthy growth in the forecast period of 2024-2032, reaching a value of around USD 93.84 billion by 2032.

The major drivers of the market include the rising investments by tech giants for the adoption of AR and VR, increasing use of augmented and virtual reality in the healthcare sector, and growing demand for AR/VR in the retail and e-commerce industry.

Increasing adoption of AR and VR solutions in education, advancements in technology, and growing demand for head-mounted displays (HMDs) in gaming and entertainment are the key trends propelling the growth of the market.

The major regions in the market are New England, Mideast, Great Lakes, Plains, Southeast, Southwest, Rocky Mountain, and Far West.

The various industry verticals in the augmented and virtual reality market in the United States are gaming, entertainment and sports, aerospace and defence, healthcare, education, manufacturing, retail, and automotive, among others.

The major players in the United States augmented and virtual reality market, according to the report, are Google LLC, Apple Inc., Meta Platforms, Inc., Microsoft Corporation, HTC Corporation, OpenArc, iTechArt Group,Inc., Intel Corporation, Magic Leap, Inc., and Sony Corporation, among others.

Purchase Full Report

Mini Report

$ 2199     $1999
  • Selected Sections, One User
  • Printing Not Allowed
  • Email Delivery in PDF
  • Free Limited Customisation
  • Post Sales Analyst Support
  • 50% Discount on Next Update

Single User License

$ 3299     $2999
  • All Sections, One User
  • One Print Allowed
  • Email Delivery in PDF
  • Free Limited Customisation
  • Post Sales Analyst Support
  • 50% Discount on Next Update
most popular

Five User License

$ 4399     $3999
  • All Sections, Five Users
  • Five Prints Allowed
  • Email Delivery in PDF
  • Free Limited Customisation
  • Post Sales Analyst Support
  • 50% Discount on Next Update

Corporate License

$ 5499     $4999
  • All Sections, Unlimited Users
  • Unlimited Prints Allowed
  • Email Delivery in PDF + Excel
  • Free Limited Customisation
  • Post Sales Analyst Support
  • 50% Discount on Next Update

Any Question? Speak With An Analyst

Contact Analyst

View A Sample

Request Sample

Did You Miss Anything, Ask Now

Request Customisation
Why Expert Market Research?

Right People

We are technically excellent, strategic, practical, experienced and efficient; our analysts are hand-picked based on having the right attributes to work successfully and execute projects based on your expectations.

Right Methodology

We leverage our cutting-edge technology, our access to trusted databases, and our knowledge of the current models used in the market to deliver you research solutions that are tailored to your needs and put you ahead of the curve.

Right Price

We deliver in-depth and superior quality research in prices that are reasonable, unmatchable, and shows our understanding of your resource structure. We, additionally, offer attractive discounts on our upcoming reports.

Right Support

Our team of expert analysts are at your beck and call to deliver you optimum results that are customised to meet your precise needs within the specified timeframe and help you form a better understanding of the industry.

NEWSLETTER