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The global virtual reality glove market is being driven by increasing adoption of virtual reality devices and the new advancements in the industry. The market is expected to grow at a CAGR of 53% in the forecast period of 2022-2027.
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The introduction of diverse products in the virtual reality industry, such as consoles, glasses, simulators, etc., are rising in popularity due to the enriched experience provided by these products. These devices come with a connection to a smartphone as well as 5G are growing in demand and indirectly boosting the growth rate of the virtual reality glove industry. Technological advancements improving the environments these devices provide and the sensory experience introduced by the VR gloves is predicted to witness significant growth in the VR glove industry during the forecast period. Moreover, with multiple applications that are provided with the combination of devices, the market for VR gloves is bolstering. Further, the investment in stimulus technology such as integration of temperature and skin conditions is boosting the growth of the virtual reality glove industry.
The new innovation in the growing industry of virtual reality includes virtual reality gloves. These gloves are designed to capture the action of motion of your hand and your fingers. These gloves are visually similar to regular gloves but include sensors that provide haptic feedback and let the users perceive virtual textures and surfaces. The advancements in the technology support full hand and finger tracking of the user and the sensors function like an exoskeleton. The continuous developments in enhancing these gloves are increasing the growth rate of the market during the forecast period.
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Based on type, the market is bifurcated into:
Based on application, the market is divided into:
Based on industry, the market is categorized into:
The regional markets for the product include North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.
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The diversity of applications of the product across various industries is a key factor in the rising growth of the virtual reality glove industry. The adoption of this technology due to its sensor and feedback has provided industries, such as gaming, entertainment, defense, etc., new ways to implement in their industry, thereby boosting the growth of virtual reality gloves. These applications include training employees, scanning bar codes, and performing simulations, among others, which is why industries invest heavily into the VR glove market. Test driving, performing surgeries, creating extreme environments are new applications that are being tested and are expected to boost the market growth at a remarkable rate during the forecast period.
The report gives a detailed analysis of the following key players in the global VR glove market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:
The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis.
REPORT FEATURES | DETAILS |
---|---|
Base Year | 2020 |
Historical Period | 2017-2021 |
Forecast Period | 2022-2027 |
Scope of the Report | Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment- Type, Application, Industry, Region |
Breakup by Type | Wired, Wireless |
Breakup by Application | Personal, Commercial, Others |
Breakup by Industry | Gaming, Entertainment, Industrial, Defence, Healthcare, Education, Others |
Breakup by Region | North America, Latin America, Europe, Middle East and Africa, Asia Pacific |
Market Dynamics | SWOT, Porter's Five Forces, Key Indicators for Price and Demand |
Competitive Landscape | Market Structure, Company Profiles- Company Overview, Product Portfolio, Demographic Reach and Achievements, Certifications |
Companies Covered | Manus Machinae BV, Neurodigital Technologies, S.L.,, Vivoxie S. de R.L. de C.V., Dexta Robotics, Noitom International Inc., Others |
Report Price and Purchase Option | Explore our purchase options that are best suited to your resources and industry needs. |
Delivery Format | Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option. |
*We at Expert Market Research always thrive to give you the latest information. The numbers in the article are only indicative and may be different from the actual report.
1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Snapshot
6.1 Global
6.2 Regional
7 Industry Opportunities and Challenges
8 Global Virtual Reality Glove Market Analysis
8.1 Key Industry Highlights
8.2 Global Virtual Reality Glove Historical Market (2017-2021)
8.3 Global Virtual Reality Glove Market Forecast (2022-2027)
8.4 Global Virtual Reality Glove Market by Type
8.4.1 Wired
8.4.1.1 Market Share
8.4.1.2 Historical Trend (2017-2021)
8.4.1.3 Forecast Trend (2022-2027)
8.4.2 Wireless
8.4.2.1 Market Share
8.4.2.2 Historical Trend (2017-2021)
8.4.2.3 Forecast Trend (2022-2027)
8.5 Global Virtual Reality Glove Market by Application
8.5.1 Personal
8.5.1.1 Market Share
8.5.1.2 Historical Trend (2017-2021)
8.5.1.3 Forecast Trend (2022-2027)
8.5.2 Commercial
8.5.2.1 Market Share
8.5.2.2 Historical Trend (2017-2021)
8.5.2.3 Forecast Trend (2022-2027)
8.5.3 Others
8.6 Global Virtual Reality Glove Market by Industry
8.6.1 Gaming
8.6.1.1 Market Share
8.6.1.2 Historical Trend (2017-2021)
8.6.1.3 Forecast Trend (2022-2027)
8.6.2 Entertainment
8.6.2.1 Market Share
8.6.2.2 Historical Trend (2017-2021)
8.6.2.3 Forecast Trend (2022-2027)
8.6.3 Industrial
8.6.3.1 Market Share
8.6.3.2 Historical Trend (2017-2021)
8.6.3.3 Forecast Trend (2022-2027)
8.6.4 Defence
8.6.4.1 Market Share
8.6.4.2 Historical Trend (2017-2021)
8.6.4.3 Forecast Trend (2022-2027)
8.6.5 Healthcare
8.6.5.1 Market Share
8.6.5.2 Historical Trend (2017-2021)
8.6.5.3 Forecast Trend (2022-2027)
8.6.6 Education
8.6.6.1 Market Share
8.6.6.2 Historical Trend (2017-2021)
8.6.6.3 Forecast Trend (2022-2027)
8.6.7 Others
8.7 Global Virtual Reality Glove Market by Region
8.7.1 Market Share
8.7.1.1 North America
8.7.1.2 Europe
8.7.1.3 Asia Pacific
8.7.1.4 Latin America
8.7.1.5 Middle East and Africa
9 Regional Analysis
9.1 North America
9.1.1 Historical Trend (2017-2021)
9.1.2 Forecast Trend (2022-2027)
9.1.3 Breakup by Country
9.1.3.1 United States of America
9.1.3.2 Canada
9.2 Europe
9.2.1 Historical Trend (2017-2021)
9.2.2 Forecast Trend (2022-2027)
9.2.3 Breakup by Country
9.2.3.1 United Kingdom
9.2.3.2 Germany
9.2.3.3 France
9.2.3.4 Italy
9.2.3.5 Others
9.3 Asia Pacific
9.3.1 Historical Trend (2017-2021)
9.3.2 Forecast Trend (2022-2027)
9.3.3 Breakup by Country
9.3.3.1 China
9.3.3.2 Japan
9.3.3.3 India
9.3.3.4 ASEAN
9.3.3.5 Australia
9.3.3.6 Others
9.4 Latin America
9.4.1 Historical Trend (2017-2021)
9.4.2 Forecast Trend (2022-2027)
9.4.3 Breakup by Country
9.4.3.1 Brazil
9.4.3.2 Argentina
9.4.3.3 Mexico
9.4.3.4 Others
9.5 Middle East and Africa
9.5.1 Historical Trend (2017-2021)
9.5.2 Forecast Trend (2022-2027)
9.5.3 Breakup by Country
9.5.3.1 Saudi Arabia
9.5.3.2 United Arab Emirates
9.5.3.3 Nigeria
9.5.3.4 South Africa
9.5.3.5 Others
10 Market Dynamics
10.1 SWOT Analysis
10.1.1 Strengths
10.1.2 Weaknesses
10.1.3 Opportunities
10.1.4 Threats
10.2 Porter’s Five Forces Analysis
10.2.1 Supplier’s Power
10.2.2 Buyer’s Power
10.2.3 Threat of New Entrants
10.2.4 Degree of Rivalry
10.2.5 Threat of Substitutes
10.3 Key Indicators for Demand
10.4 Key Indicators for Price
11 Value Chain Analysis
12 Competitive Landscape
12.1 Market Structure
12.2 Company Profiles
12.2.1 Manus Machinae BV
12.2.1.1 Company Overview
12.2.1.2 Product Portfolio
12.2.1.3 Demographic Reach and Achievements
12.2.1.4 Certifications
12.2.2 Neurodigital Technologies, S.L.,
12.2.2.1 Company Overview
12.2.2.2 Product Portfolio
12.2.2.3 Demographic Reach and Achievements
12.2.2.4 Certifications
12.2.3 Vivoxie S. de R.L. de C.V.
12.2.3.1 Company Overview
12.2.3.2 Product Portfolio
12.2.3.3 Demographic Reach and Achievements
12.2.3.4 Certifications
12.2.4 Dexta Robotics
12.2.4.1 Company Overview
12.2.4.2 Product Portfolio
12.2.4.3 Demographic Reach and Achievements
12.2.4.4 Certifications
12.2.5 Noitom International Inc.
12.2.5.1 Company Overview
12.2.5.2 Product Portfolio
12.2.5.3 Demographic Reach and Achievements
12.2.5.4 Certifications
12.2.6 Others
13 Industry Events and Developments
List of Key Figures and Tables
1. Global Virtual Reality Glove Market: Key Industry Highlights, 2016 and 2026
2. Global Virtual Reality Glove Historical Market: Breakup by Type (USD Billion), 2017-2021
3. Global Virtual Reality Glove Market Forecast: Breakup by Type (USD Billion), 2022-2027
4. Global Virtual Reality Glove Historical Market: Breakup by Application (USD Billion), 2017-2021
5. Global Virtual Reality Glove Market Forecast: Breakup by Application (USD Billion), 2022-2027
6. Global Virtual Reality Glove Historical Market: Breakup by Industry (USD Billion), 2017-2021
7. Global Virtual Reality Glove Market Forecast: Breakup by Industry (USD Billion), 2022-2027
8. Global Virtual Reality Glove Historical Market: Breakup by Region (USD Billion), 2017-2021
9. Global Virtual Reality Glove Market Forecast: Breakup by Region (USD Billion), 2022-2027
10. North America Virtual Reality Glove Historical Market: Breakup by Country (USD Billion), 2017-2021
11. North America Virtual Reality Glove Market Forecast: Breakup by Country (USD Billion), 2022-2027
12. Europe Virtual Reality Glove Historical Market: Breakup by Country (USD Billion), 2017-2021
13. Europe Virtual Reality Glove Market Forecast: Breakup by Country (USD Billion), 2022-2027
14. Asia Pacific Virtual Reality Glove Historical Market: Breakup by Country (USD Billion), 2017-2021
15. Asia Pacific Virtual Reality Glove Market Forecast: Breakup by Country (USD Billion), 2022-2027
16. Latin America Virtual Reality Glove Historical Market: Breakup by Country (USD Billion), 2017-2021
17. Latin America Virtual Reality Glove Market Forecast: Breakup by Country (USD Billion), 2022-2027
18. Middle East and Africa Virtual Reality Glove Historical Market: Breakup by Country (USD Billion), 2017-2021
19. Middle East and Africa Virtual Reality Glove Market Forecast: Breakup by Country (USD Billion), 2022-2027
20. Global Virtual Reality Glove Market Structure
The global virtual reality glove market is being driven by increasing adoption of virtual reality devices and the new advancements in the industry. The market is expected to grow at a CAGR of 53% in the forecast period of 2022-2027.
The major drivers of the market include the increasing adoption of virtual reality devices and the new advancements in the industry.
The virtual reality glove market is being aided by the diversity of applications of the product across various industries.
The major regions in the industry are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.
Wired and wireless are the leading types in the industry.
Personal and commercial, among others are the leading applications in the industry.
Gaming, entertainment, industrial, defence, healthcare, and education, among others are the leading industries in the industry.
The major players in the industry are Manus Machinae BV, Neurodigital Technologies, S.L., Vivoxie S. de R.L. de C.V., Dexta Robotics, and Noitom International Inc., among others.
The global virtual reality glove market is being driven by increasing adoption of virtual reality devices and the new advancements in the industry. The market is expected to grow at a CAGR of 53% in the forecast period of 2022-2027.
EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the industry. Based on its types, the virtual reality glove industry can be segmented into wired and wireless. On the basis of applications, the market is divided into personal and commercial, among others. On the basis of industries, the market is divided into gaming, entertainment, industrial, defence, healthcare, and education, among others. The major regional markets for virtual reality glove are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above market include Manus Machinae BV, Neurodigital Technologies, S.L., Vivoxie S. de R.L. de C.V., Dexta Robotics, and Noitom International Inc., among others.
EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.
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