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The global virtual reality glove market is being driven by increasing adoption of virtual reality devices and the new advancements in the industry. The market is expected to grow at a CAGR of 53% in the forecast period of 2024-2032.
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The introduction of diverse products in the virtual reality industry, such as consoles, glasses, simulators, etc., are rising in popularity due to the enriched experience provided by these products. These devices come with a connection to a smartphone as well as 5G are growing in demand and indirectly boosting the growth rate of the virtual reality glove industry. Technological advancements improving the environments these devices provide and the sensory experience introduced by the VR gloves is predicted to witness significant growth in the VR glove industry during the forecast period. Moreover, with multiple applications that are provided with the combination of devices, the market for VR gloves is bolstering. Further, the investment in stimulus technology such as integration of temperature and skin conditions is boosting the growth of the virtual reality glove industry.
The new innovation in the growing industry of virtual reality includes virtual reality gloves. These gloves are designed to capture the action of motion of your hand and your fingers. These gloves are visually similar to regular gloves but include sensors that provide haptic feedback and let the users perceive virtual textures and surfaces. The advancements in the technology support full hand and finger tracking of the user and the sensors function like an exoskeleton. The continuous developments in enhancing these gloves are increasing the growth rate of the market during the forecast period.
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Based on type, the market is bifurcated into:
Based on application, the market is divided into:
Based on industry, the market is categorized into:
The regional markets for the product include North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.
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The diversity of applications of the product across various industries is a key factor in the rising growth of the virtual reality glove industry. The adoption of this technology due to its sensor and feedback has provided industries, such as gaming, entertainment, defense, etc., new ways to implement in their industry, thereby boosting the growth of virtual reality gloves. These applications include training employees, scanning bar codes, and performing simulations, among others, which is why industries invest heavily into the VR glove market. Test driving, performing surgeries, creating extreme environments are new applications that are being tested and are expected to boost the market growth at a remarkable rate during the forecast period.
The report gives a detailed analysis of the following key players in the global VR glove market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:
The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis.
REPORT FEATURES | DETAILS |
---|---|
Base Year | 2023 |
Historical Period | 2018-2023 |
Forecast Period | 2024-2032 |
Scope of the Report | Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment- Type, Application, Industry, Region |
Breakup by Type | Wired, Wireless |
Breakup by Application | Personal, Commercial, Others |
Breakup by Industry | Gaming, Entertainment, Industrial, Defence, Healthcare, Education, Others |
Breakup by Region | North America, Latin America, Europe, Middle East and Africa, Asia Pacific |
Market Dynamics | SWOT, Porter's Five Forces, Key Indicators for Price and Demand |
Competitive Landscape | Market Structure, Company Profiles- Company Overview, Product Portfolio, Demographic Reach and Achievements, Certifications |
Companies Covered | Manus Machinae BV, Neurodigital Technologies, S.L.,, Vivoxie S. de R.L. de C.V., Dexta Robotics, Noitom International Inc., Others |
Report Price and Purchase Option | Explore our purchase options that are best suited to your resources and industry needs. |
Delivery Format | Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option. |
*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.
1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Snapshot
6.1 Global
6.2 Regional
7 Opportunities and Challenges in the Market
8 Global Virtual Reality Glove Market Analysis
8.1 Key Industry Highlights
8.2 Global Virtual Reality Glove Historical Market (2018-2023)
8.3 Global Virtual Reality Glove Market Forecast (2024-2032)
8.4 Global Virtual Reality Glove Market by Type
8.4.1 Wired
8.4.1.1 Historical Trend (2018-2023)
8.4.1.2 Forecast Trend (2024-2032)
8.4.2 Wireless
8.4.2.1 Historical Trend (2018-2023)
8.4.2.2 Forecast Trend (2024-2032)
8.5 Global Virtual Reality Glove Market by Application
8.5.1 Personal
8.5.1.1 Historical Trend (2018-2023)
8.5.1.2 Forecast Trend (2024-2032)
8.5.2 Commercial
8.5.2.1 Historical Trend (2018-2023)
8.5.2.2 Forecast Trend (2024-2032)
8.5.3 Others
8.6 Global Virtual Reality Glove Market by Industry
8.6.1 Gaming
8.6.1.1 Historical Trend (2018-2023)
8.6.1.2 Forecast Trend (2024-2032)
8.6.2 Entertainment
8.6.2.1 Historical Trend (2018-2023)
8.6.2.2 Forecast Trend (2024-2032)
8.6.3 Industrial
8.6.3.1 Historical Trend (2018-2023)
8.6.3.2 Forecast Trend (2024-2032)
8.6.4 Defence
8.6.4.1 Historical Trend (2018-2023)
8.6.4.2 Forecast Trend (2024-2032)
8.6.5 Healthcare
8.6.5.1 Historical Trend (2018-2023)
8.6.5.2 Forecast Trend (2024-2032)
8.6.6 Education
8.6.6.1 Historical Trend (2018-2023)
8.6.6.2 Forecast Trend (2024-2032)
8.6.7 Others
8.7 Global Virtual Reality Glove Market by Region
8.7.1 North America
8.7.1.1 Historical Trend (2018-2023)
8.7.1.2 Forecast Trend (2024-2032)
8.7.2 Europe
8.7.2.1 Historical Trend (2018-2023)
8.7.2.2 Forecast Trend (2024-2032)
8.7.3 Asia Pacific
8.7.3.1 Historical Trend (2018-2023)
8.7.3.2 Forecast Trend (2024-2032)
8.7.4 Latin America
8.7.4.1 Historical Trend (2018-2023)
8.7.4.2 Forecast Trend (2024-2032)
8.7.5 Middle East and Africa
8.7.5.1 Historical Trend (2018-2023)
8.7.5.2 Forecast Trend (2024-2032)
9 North America Virtual Reality Glove Market Analysis
9.1 United States of America
9.1.1 Historical Trend (2018-2023)
9.1.2 Forecast Trend (2024-2032)
9.2 Canada
9.2.1 Historical Trend (2018-2023)
9.2.2 Forecast Trend (2024-2032)
10 Europe Virtual Reality Glove Market Analysis
10.1 United Kingdom
10.1.1 Historical Trend (2018-2023)
10.1.2 Forecast Trend (2024-2032)
10.2 Germany
10.2.1 Historical Trend (2018-2023)
10.2.2 Forecast Trend (2024-2032)
10.3 France
10.3.1 Historical Trend (2018-2023)
10.3.2 Forecast Trend (2024-2032)
10.4 Italy
10.4.1 Historical Trend (2018-2023)
10.4.2 Forecast Trend (2024-2032)
10.5 Others
11 Asia Pacific Virtual Reality Glove Market Analysis
11.1 China
11.1.1 Historical Trend (2018-2023)
11.1.2 Forecast Trend (2024-2032)
11.2 Japan
11.2.1 Historical Trend (2018-2023)
11.2.2 Forecast Trend (2024-2032)
11.3 India
11.3.1 Historical Trend (2018-2023)
11.3.2 Forecast Trend (2024-2032)
11.4 ASEAN
11.4.1 Historical Trend (2018-2023)
11.4.2 Forecast Trend (2024-2032)
11.5 Australia
11.5.1 Historical Trend (2018-2023)
11.5.2 Forecast Trend (2024-2032)
11.6 Others
12 Latin America Virtual Reality Glove Market Analysis
12.1 Brazil
12.1.1 Historical Trend (2018-2023)
12.1.2 Forecast Trend (2024-2032)
12.2 Argentina
12.2.1 Historical Trend (2018-2023)
12.2.2 Forecast Trend (2024-2032)
12.3 Mexico
12.3.1 Historical Trend (2018-2023)
12.3.2 Forecast Trend (2024-2032)
12.4 Others
13 Middle East and Africa Virtual Reality Glove Market Analysis
13.1 Saudi Arabia
13.1.1 Historical Trend (2018-2023)
13.1.2 Forecast Trend (2024-2032)
13.2 United Arab Emirates
13.2.1 Historical Trend (2018-2023)
13.2.2 Forecast Trend (2024-2032)
13.3 Nigeria
13.3.1 Historical Trend (2018-2023)
13.3.2 Forecast Trend (2024-2032)
13.4 South Africa
13.4.1 Historical Trend (2018-2023)
13.4.2 Forecast Trend (2024-2032)
13.5 Others
14 Market Dynamics
14.1 SWOT Analysis
14.1.1 Strengths
14.1.2 Weaknesses
14.1.3 Opportunities
14.1.4 Threats
14.2 Porter’s Five Forces Analysis
14.2.1 Supplier’s Power
14.2.2 Buyer’s Power
14.2.3 Threat of New Entrants
14.2.4 Degree of Rivalry
14.2.5 Threat of Substitutes
14.3 Key Indicators for Demand
14.4 Key Indicators for Price
15 Value Chain Analysis
16 Competitive Landscape
16.1 Market Structure
16.2 Company Profiles
16.2.1 Manus Machinae BV
16.2.1.1 Company Overview
16.2.1.2 Product Portfolio
16.2.1.3 Demographic Reach and Achievements
16.2.1.4 Certifications
16.2.2 Neurodigital Technologies, S.L.,
16.2.2.1 Company Overview
16.2.2.2 Product Portfolio
16.2.2.3 Demographic Reach and Achievements
16.2.2.4 Certifications
16.2.3 Vivoxie S. de R.L. de C.V.
16.2.3.1 Company Overview
16.2.3.2 Product Portfolio
16.2.3.3 Demographic Reach and Achievements
16.2.3.4 Certifications
16.2.4 Dexta Robotics
16.2.4.1 Company Overview
16.2.4.2 Product Portfolio
16.2.4.3 Demographic Reach and Achievements
16.2.4.4 Certifications
16.2.5 Noitom International Inc.
16.2.5.1 Company Overview
16.2.5.2 Product Portfolio
16.2.5.3 Demographic Reach and Achievements
16.2.5.4 Certifications
16.2.6 Others
17 Key Trends and Developments in the Market
List of Key Figures and Tables
1. Global Virtual Reality Glove Market: Key Industry Highlights, 2018 and 2032
2. Global Virtual Reality Glove Historical Market: Breakup by Type (USD Billion), 2018-2023
3. Global Virtual Reality Glove Market Forecast: Breakup by Type (USD Billion), 2024-2032
4. Global Virtual Reality Glove Historical Market: Breakup by Application (USD Billion), 2018-2023
5. Global Virtual Reality Glove Market Forecast: Breakup by Application (USD Billion), 2024-2032
6. Global Virtual Reality Glove Historical Market: Breakup by Industry (USD Billion), 2018-2023
7. Global Virtual Reality Glove Market Forecast: Breakup by Industry (USD Billion), 2024-2032
8. Global Virtual Reality Glove Historical Market: Breakup by Region (USD Billion), 2018-2023
9. Global Virtual Reality Glove Market Forecast: Breakup by Region (USD Billion), 2024-2032
10. North America Virtual Reality Glove Historical Market: Breakup by Country (USD Billion), 2018-2023
11. North America Virtual Reality Glove Market Forecast: Breakup by Country (USD Billion), 2024-2032
12. Europe Virtual Reality Glove Historical Market: Breakup by Country (USD Billion), 2018-2023
13. Europe Virtual Reality Glove Market Forecast: Breakup by Country (USD Billion), 2024-2032
14. Asia Pacific Virtual Reality Glove Historical Market: Breakup by Country (USD Billion), 2018-2023
15. Asia Pacific Virtual Reality Glove Market Forecast: Breakup by Country (USD Billion), 2024-2032
16. Latin America Virtual Reality Glove Historical Market: Breakup by Country (USD Billion), 2018-2023
17. Latin America Virtual Reality Glove Market Forecast: Breakup by Country (USD Billion), 2024-2032
18. Middle East and Africa Virtual Reality Glove Historical Market: Breakup by Country (USD Billion), 2018-2023
19. Middle East and Africa Virtual Reality Glove Market Forecast: Breakup by Country (USD Billion), 2024-2032
20. Global Virtual Reality Glove Market Structure
The global virtual reality glove market is being driven by increasing adoption of virtual reality devices and the new advancements in the industry. The market is expected to grow at a CAGR of 53% in the forecast period of 2024-2032.
The major drivers of the market include the increasing adoption of virtual reality devices and the new advancements in the industry.
The virtual reality glove market is being aided by the diversity of applications of the product across various industries.
The major regions in the industry are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.
Wired and wireless are the leading types in the industry.
Personal and commercial, among others are the leading applications in the industry.
Gaming, entertainment, industrial, defence, healthcare, and education, among others are the leading industries in the industry.
The major players in the industry are Manus Machinae BV, Neurodigital Technologies, S.L., Vivoxie S. de R.L. de C.V., Dexta Robotics, and Noitom International Inc., among others.
The global virtual reality glove market is being driven by increasing adoption of virtual reality devices and the new advancements in the industry. The market is expected to grow at a CAGR of 53% in the forecast period of 2024-2032.
EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the industry. Based on its types, the virtual reality glove industry can be segmented into wired and wireless. On the basis of applications, the market is divided into personal and commercial, among others. On the basis of industries, the market is divided into gaming, entertainment, industrial, defence, healthcare, and education, among others. The major regional markets for virtual reality glove are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above market include Manus Machinae BV, Neurodigital Technologies, S.L., Vivoxie S. de R.L. de C.V., Dexta Robotics, and Noitom International Inc., among others.
EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.
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