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Australia Gaming Accessories Market

Australia Gaming Accessories Market Size, Share, Growth: By Device Type: Gaming Console, PC, Smartphones; By Component Type: Joysticks, Headsets, Mice, Others; By Connectivity Type: Wireless, Wired; By Distribution Channel: Offline, Online; Regional Analysis; Market Dynamics: SWOT Analysis; Competitive Landscape; 2024-2032

Australia Gaming Accessories Market Outlook

The Australia gaming accessories market size is projected to grow at a CAGR of 8.2% between 2024 and 2032.

 

Key Takeaways

  • In 2021, the Australian digital games industry contributed USD 226.5 million in revenue, marking a 22% increase from 2020.
  • As per industry reports, in 2018, consumer spending in the Australian video game industry surged to USD 4.029 billion, marking a substantial 25% increase from the previous year.
  • In 2019, the Interactive Games and Entertainment Association (IGEA) data reveals that total physical retail sales amounted to USD 1.179 billion, while digital sales soared to USD 2.851 billion, reflecting a notable 39% growth.
  • Physical retail sales, totalling USD 1.179 billion, saw a modest uptick of 0.2%, with console accessories sales notably rising by 19%.

 

The Australia gaming accessories market growth is primarily driven by the rise of esports leading to a surge in demand for high-performance gaming gear. Moreover, the growth in smartphone usage and the rapid development of technology further contribute to the expansion of the gaming accessories market in Australia, reflecting the evolving preferences of gamers. As per industry reports, mobile gaming remained a significant category within digital sales in 2019, showing an 11% increase in revenue.

 

The market is witnessing trend towards specialised gaming accessories with advanced features like ultraprecise optical sensors in gaming mice, shorter actuation distances on keyboard switches, and programmable controllers, meeting the need for speed, precision, and reliability in gaming. Additionally, the market is influenced by the increasing adoption of gaming consoles and PCs, the expansion of online gaming platforms, and the introduction of cutting-edge technologies like VR and 4K gaming, which drive the need for compatible accessories.

 

The wireless segment is gaining a larger Australia gaming accessories market share due to the convenience and freedom of movement it offers to gamers. Wireless gaming accessories, including joysticks, headsets, and mice, provide a clutter-free gaming experience and flexibility in positioning during gameplay. Leading brands like Logitech and Corsair offer a range of wireless gaming peripherals known for their reliability and performance.

 

On the other hand, the wired segment remains popular in the market, particularly among gamers who prioritise low latency and consistent connectivity. Wired gaming accessories ensure stable performance without concerns about battery life or signal interference, making them preferred for competitive gaming where split-second reactions are crucial. Brands like Razer and SteelSeries excel in offering high-quality wired gaming peripherals known for their durability and responsiveness, catering to gamers seeking uninterrupted gaming experience.

 

Australia Gaming Accessories Market

 

Market Segmentation

Australia Gaming Accessories Market Report and Forecast 2024-2032 offers a detailed analysis of the market based on the following segments

 

Market Breakup by Device Type

  • Gaming Console
  • PC
  • Smartphones

 

Market Breakup by Component Type

  • Joysticks
  • Headsets
  • Mice
  • Others

 

Market Breakup by Connectivity Type

  • Wireless
  • Wired

 

Market Breakup by Distribution Channel

  • Offline
  • Online

 

Market Breakup by Region

  • New South Wales
  • Victoria
  • Queensland
  • Australian Capital Territory
  • Western Australia
  • Others

 

Competitive Landscape

Market players are focused on enhancing the gaming experience, meeting the demands of gamers, and capitalising on technological advancements.

 

  • Dell Inc.
  • Logitech International S.A.
  • Turtle Beach Corporation
  • HP Inc.
  • NZXT Inc.
  • Others

 

Key Highlights of the Report

REPORT FEATURES DETAILS
Base Year 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:

  • Device Type
  • Component Type
  • Connectivity Type
  • Distribution Channel
  • Region
Breakup by Device Type
  • Gaming Console
  • PC
  • Smartphones
Breakup by Component Type
  • Joysticks
  • Headsets
  • Mice
  • Others
Breakup by Connectivity Type
  • Wireless
  • Wired
Breakup by Distribution Channel
  • Offline
  • Online
Breakup by Region
  • New South Wales
  • Victoria
  • Queensland
  • Australian Capital Territory
  • Western Australia
  • Others
Market Dynamics
  • SWOT Analysis
  • Porter's Five Forces Analysis
  • Key Indicators for Demand
  • Key Indicators for Price
Competitive Landscape
  • Market Structure
  • Company Profiles
    • Company Overview
    • Product Portfolio
    • Demographic Reach and Achievements
    • Certifications
Companies Covered
  • Dell Inc.
  • Logitech International S.A.
  • Turtle Beach Corporation
  • HP Inc.
  • NZXT Inc.
  • Others

 

*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers    
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Market Snapshot
7    Opportunities and Challenges in the Market
8    Asia Pacific Gaming Accessories Market Overview

    8.1    Key Industry Highlights
    8.2    Asia Pacific Gaming Accessories Historical Market (2018-2023) 
    8.3    Asia Pacific Gaming Accessories Market Forecast (2024-2032)
9    Australia Gaming Accessories Market Overview
    9.1    Key Industry Highlights
    9.2    Australia Gaming Accessories Historical Market (2018-2023) 
    9.3    Australia Gaming Accessories Market Forecast (2024-2032)
10    Australia Gaming Accessories Market by Device Type
    10.1    Gaming Console
        10.1.1    Historical Trend (2018-2023)
        10.1.2    Forecast Trend (2024-2032)
    10.2    PC
        10.2.1    Historical Trend (2018-2023)
        10.2.2    Forecast Trend (2024-2032)
    10.3    Smartphones 
        10.3.1    Historical Trend (2018-2023)
        10.3.2    Forecast Trend (2024-2032)
11    Australia Gaming Accessories Market by Component Type 
    11.1    Joysticks
        11.1.1    Historical Trend (2018-2023)
        11.1.2    Forecast Trend (2024-2032)
    11.2    Headsets
        11.2.1    Historical Trend (2018-2023)
        11.2.2    Forecast Trend (2024-2032)
    11.3    Mice
        11.3.1    Historical Trend (2018-2023)
        11.3.2    Forecast Trend (2024-2032)
    11.4    Others
12    Australia Gaming Accessories Market by Connectivity Type
    12.1    Wireless
        12.1.1    Historical Trend (2018-2023)
        12.1.2    Forecast Trend (2024-2032)
    12.2    Wired
        12.2.1    Historical Trend (2018-2023)
        12.2.2    Forecast Trend (2024-2032)
13    Australia Gaming Accessories Market by Distribution Channel 
    13.1    Offline
        13.1.1    Historical Trend (2018-2023)
        13.1.2    Forecast Trend (2024-2032)
    13.2    Online
        13.2.1    Historical Trend (2018-2023)
        13.2.2    Forecast Trend (2024-2032)
14    Australia Gaming Accessories Market by Region
    14.1    New South Wales
        14.1.1    Historical Trend (2018-2023)
        14.1.2    Forecast Trend (2024-2032)
    14.2    Victoria
        14.2.1    Historical Trend (2018-2023)
        14.2.2    Forecast Trend (2024-2032)
    14.3    Queensland
        14.3.1    Historical Trend (2018-2023)
        14.3.2    Forecast Trend (2024-2032)
    14.4    Australian Capital Territory
        14.4.1    Historical Trend (2018-2023)
        14.4.2    Forecast Trend (2024-2032)
    14.5    Western Australia
        14.5.1    Historical Trend (2018-2023)
        14.5.2    Forecast Trend (2024-2032)
    14.6    Others
15    Market Dynamics
    15.1    SWOT Analysis
        15.1.1    Strengths
        15.1.2    Weaknesses
        15.1.3    Opportunities
        15.1.4    Threats
    15.2    Porter’s Five Forces Analysis
        15.2.1    Supplier’s Power
        15.2.2    Buyer’s Power
        15.2.3    Threat of New Entrants
        15.2.4    Degree of Rivalry
        15.2.5    Threat of Substitutes
    15.3    Key Indicators for Demand
    15.4    Key Indicators for Price
16    Competitive Landscape
    16.1    Market Structure
    16.2    Company Profiles
        16.2.1    Dell Inc.  
            16.2.1.1    Company Overview
            16.2.1.2    Product Portfolio
            16.2.1.3    Demographic Reach and Achievements
            16.2.1.4    Certifications
        16.2.2    Logitech International S.A. 
            16.2.2.1    Company Overview
            16.2.2.2    Product Portfolio
            16.2.2.3    Demographic Reach and Achievements
            16.2.2.4    Certifications
        16.2.3    Turtle Beach Corporation 
            16.2.3.1    Company Overview
            16.2.3.2    Product Portfolio
            16.2.3.3    Demographic Reach and Achievements
            16.2.3.4    Certifications
        16.2.4    HP Inc.  
            16.2.4.1    Company Overview
            16.2.4.2    Product Portfolio
            16.2.4.3    Demographic Reach and Achievements
            16.2.4.4    Certifications
        16.2.5    NZXT Inc. 
            16.2.5.1    Company Overview
            16.2.5.2    Product Portfolio
            16.2.5.3    Demographic Reach and Achievements
            16.2.5.4    Certifications
        16.2.6    Others
17    Key Trends and Developments in the Market

 

List of Key Figures and Tables

1.    Asia Pacific Gaming Accessories Market: Key Industry Highlights, 2018 and 2032
2.    Australia Gaming Accessories Market: Key Industry Highlights, 2018 and 2032
3.    Australia Gaming Accessories Historical Market: Breakup by Device Type (USD Billion), 2018-2023
4.    Australia Gaming Accessories Market Forecast: Breakup by Device Type (USD Billion), 2024-2032
5.    Australia Gaming Accessories Historical Market: Breakup by Component Type (USD Billion), 2018-2023
6.    Australia Gaming Accessories Market Forecast: Breakup by Component Type (USD Billion), 2024-2032
7.    Australia Gaming Accessories Historical Market: Breakup by Connectivity Type (USD Billion), 2018-2023
8.    Australia Gaming Accessories Market Forecast: Breakup by Connectivity Type (USD Billion), 2024-2032
9.    Australia Gaming Accessories Historical Market: Breakup by Distribution Channel (USD Billion), 2018-2023
10.    Australia Gaming Accessories Market Forecast: Breakup by Distribution Channel (USD Billion), 2024-2032
11.    Australia Gaming Accessories Historical Market: Breakup by Region (USD Billion), 2018-2023
12.    Australia Gaming Accessories Market Forecast: Breakup by Region (USD Billion), 2024-2032
13.    Australia Gaming Accessories Market Structure

Key Questions Answered in the Report

The market is expected to grow at a CAGR of 8.2% between 2024 and 2032.

The market is being driven due to growing popularity of gaming and e-sports, the focus on product innovation, and the rising disposable income allowing consumers to invest in high-quality gaming accessories.

Key trends aiding the market expansion include growing demand for advanced gaming peripherals like headsets, mice, controllers, and keyboards, increasing adoption of gaming consoles and PCs, and the introduction of cutting-edge technologies like VR and 4K gaming.

Regions considered in the market are New South Wales, Victoria, Queensland, Western Australia, and Australian Capital Territory, among others.

Based on component type, the market segmentations include joysticks, headsets, and mice, among others.

Gaming console, PC, and smartphones are considered in the report.

Key players in the market include Dell Inc., Logitech International S.A., Turtle Beach Corporation, HP Inc., and NZXT Inc., among others.

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