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Global Gaming Console Market: By Component: Hardware, Software; By Type: Home Consoles, Handheld Consoles, Hybrid Consoles, Dedicated Consoles, Others; By End Use: Personal, Commercial; Regional Analysis; Historical Market and Forecast (2016-2026); Market Dynamics; Competitive Landscape; Industry Events and Developments

Global Gaming Console Market Outlook

The global gaming console market reached a value of about USD 51 billion in 2020. The market is further expected to grow at a CAGR of 9% in the forecast period of 2021-2026 to reach a value of USD 86 billion by 2026.

 

Global Gaming Console Market

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Increasing Demand for Home Consoles to Augment the Growth of the Global Gaming Console Industry

Based on type, the home consoles segment is witnessing a robust growth and is expected to dominate in the industry in the forecast period. The increasing consumer preference for home consoles over handheld gaming consoles can be attributed to their ability to provide users a better gaming experience. This can be attributed to the various features that it offers, which include online multiplayer gaming experience, cloud support, and others. The advent of VR and AR technologies have further improved the overall gaming experience, which, in turn, is propelling the gaming console industry forward. Meanwhile, a significant surge in the number of gamers, who consider E-sports as a career option, will aid the industry growth in the forecast period.

 

The Asia Pacific to Significantly Boost the Gaming Console Industry Growth

The Asia Pacific is estimated to account for a significant share in the industry owing to the proliferating penetration of home consoles and dedicated consoles. Moreover, the region is predicted to witness a robust growth in the forecast period owing to the easy availability of 3D gaming hardware and software, which will further provide the region a competitive edge over other regional markets. The countries like China and India are emerging economies and are anticipated to grow significantly and become one of the prime gaming hot spots of the world in the coming years.

 

Gaming Console: Industry Definition and Segmentation

A gaming console is a device which was primarily designed for consumers to play video games. Some of the examples of game consoles include Wii U, PlayStation 4, Xbox One, RetroN 5, and Leap TV .  In recent years, there has been a rise in popularity of multi-functional gaming console systems across the globe, thus, aiding the growth of the gaming console industry.

 

Global Gaming Console Market By End Use

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By component, the market is bifurcated into:

  • Hardware
  • Software

Based on type, the market can be segmented into:

  • Home Consoles
  • Handheld Consoles
  • Hybrid Consoles
  • Dedicated Consoles 
  • Others

Based on end use, the industry is divided into:

  • Personal
  • Commercial
  • Others

The regional markets for the product include North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

 

Global Gaming Console Market By Region

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Enhancement in Technology to Bolster the Growth of the Gaming Console Industry

The gaming console industry is undergoing a renaissance with the escalating number of gamers. This can be attributed to the rapid technological advancements and innovations like advanced audio-visual systems, which is fuelling the demand for gaming consoles globally. Other factors like the increasing disposable incomes, availability of various options to fit the consumer's needs, and numerous benefits offered by gaming consoles, which enable gamers to download videos and audios, browse the internet, listen to music, and watch videos simultaneously while playing games, have further aided the market growth. However, high cost associated with gaming consoles and the increasing consumer shift towards alternative platforms like online games and mobile games are anticipated to hamper the market growth.

Over the forecast period, the escalating purchase of high-end display and TV sets by the consumers to have a thrilling gaming experience is anticipated to propel the market growth.

 

Key Industry Players in the Global Gaming Console Market

The report gives a detailed analysis of the following key players in the global gaming console market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:

  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Logitech Inc.
  • Valve Corporation
  • Others

The comprehensive EMR report provides an in-depth assessment of the industry based on the Porter's five forces model along with giving a SWOT analysis.

*We at Expert Market Research always thrive to give you the latest information. The numbers in the article are only indicative and may be different from the actual report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Snapshot
    6.1    Global
    6.2    Regional
7    Industry Opportunities and Challenges
8    Global Gaming Console Market Analysis

    8.1    Key Industry Highlights
    8.2    Global Gaming Console Historical Market (2016-2020) 
    8.3    Global Gaming Console Market Forecast (2021-2026)
    8.4    Global Gaming Console Market by Component
        8.4.1    Hardware
            8.4.1.1    Market Share
            8.4.1.2    Historical Trend (2016-2020)
            8.4.1.3    Forecast Trend (2021-2026)
        8.4.2    Software
            8.4.2.1     Market Share
            8.4.2.2    Historical Trend (2016-2020)
            8.4.2.3    Forecast Trend (2021-2026)
    8.5    Global Gaming Console Market by Type 
        8.5.1    Home Consoles
            8.5.1.1    Market Share
            8.5.1.2    Historical Trend (2016-2020)
            8.5.1.3    Forecast Trend (2021-2026)
        8.5.2    Handheld Consoles
            8.5.2.1     Market Share
            8.5.2.2    Historical Trend (2016-2020)
            8.5.2.3    Forecast Trend (2021-2026)
        8.5.3    Hybrid Consoles
            8.5.3.1     Market Share
            8.5.3.2    Historical Trend (2016-2020)
            8.5.3.3    Forecast Trend (2021-2026)
        8.5.4    Dedicated Consoles
            8.5.4.1     Market Share
            8.5.4.2    Historical Trend (2016-2020)
            8.5.4.3    Forecast Trend (2021-2026)
        8.5.5    Others
    8.6    Global Gaming Console Market by End Use
        8.6.1    Personal
            8.6.1.1    Market Share
            8.6.1.2    Historical Trend (2016-2020)
            8.6.1.3    Forecast Trend (2021-2026)
        8.6.2    Commercial
            8.6.2.1    Market Share
            8.6.2.2    Historical Trend (2016-2020)
            8.6.2.3    Forecast Trend (2021-2026)
        8.6.3    Others
    8.7    Global Gaming Console Market by Region
        8.7.1    Market Share
            8.7.1.1    North America
            8.7.1.2    Europe
            8.7.1.3    Asia Pacific
            8.7.1.4    Latin America
            8.7.1.5    Middle East and Africa
9    Regional Analysis
    9.1    North America
        9.1.1    Historical Trend (2016-2020)
        9.1.2    Forecast Trend (2021-2026)
        9.1.3    Breakup by Country
            9.1.3.1    United States of America 
            9.1.3.2    Canada
    9.2    Europe
        9.2.1    Historical Trend (2016-2020)
        9.2.2    Forecast Trend (2021-2026)
        9.2.3    Breakup by Country
            9.2.3.1    United Kingdom
            9.2.3.2    Germany
            9.2.3.3    France
            9.2.3.4    Italy
            9.2.3.5    Others
    9.3    Asia Pacific
        9.3.1    Historical Trend (2016-2020)
        9.3.2    Forecast Trend (2021-2026)
        9.3.3    Breakup by Country
            9.3.3.1    China
            9.3.3.2    Japan
            9.3.3.3    India
            9.3.3.4    ASEAN
            9.3.3.5    Australia
            9.3.3.6    Others
    9.4    Latin America
        9.4.1    Historical Trend (2016-2020)
        9.4.2    Forecast Trend (2021-2026)
        9.4.3    Breakup by Country
            9.4.3.1    Brazil
            9.4.3.2    Argentina
            9.4.3.3    Mexico
            9.4.3.4    Others
    9.5    Middle East and Africa
        9.5.1    Historical Trend (2016-2020)
        9.5.2    Forecast Trend (2021-2026)
        9.5.3    Breakup by Country
            9.5.3.1    Saudi Arabia
            9.5.3.2    United Arab Emirates
            9.5.3.3    Nigeria
            9.5.3.4    South Africa
            9.5.3.5    Others
10    Market Dynamics
    10.1    SWOT Analysis
        10.1.1    Strengths
        10.1.2    Weaknesses
        10.1.3    Opportunities
        10.1.4    Threats
    10.2    Porter’s Five Forces Analysis
        10.2.1    Supplier’s Power
        10.2.2    Buyer’s Power
        10.2.3    Threat of New Entrants
        10.2.4    Degree of Rivalry
        10.2.5    Threat of Substitutes
    10.3    EMR’s Key Indicators for Demand
    10.4    EMR’s Key Indicators for Price
11    Value Chain Analysis
12    Competitive Landscape

    12.1    Market Structure
    12.2    Key Players Market Share
    12.3    Company Profiles
        12.3.1    Sony Corporation
            12.3.1.1    Company Overview
            12.3.1.2    Product Portfolio
            12.3.1.3    Demographic Reach and Achievements
            12.3.1.4    Certifications
        12.3.2    Microsoft Corporation
            12.3.2.1    Company Overview
            12.3.2.2    Product Portfolio
            12.3.2.3    Demographic Reach and Achievements
            12.3.2.4    Certifications
        12.3.3    Nintendo Co., Ltd.
            12.3.3.1    Company Overview
            12.3.3.2    Product Portfolio
            12.3.3.3    Demographic Reach and Achievements
            12.3.3.4    Certifications
        12.3.4    Logitech Inc.
            12.3.4.1    Company Overview
            12.3.4.2    Product Portfolio
            12.3.4.3    Demographic Reach and Achievements
            12.3.4.4    Certifications
        12.3.5    Valve Corporation
            12.3.5.1    Company Overview
            12.3.5.2    Product Portfolio
            12.3.5.3    Demographic Reach and Achievements
            12.3.5.4    Certifications
        12.3.6    Others
13    Industry Events and Developments


List of Figures and Tables

1.    Global Gaming Console Market: Key Industry Highlights, 2016 and 2026
2.    Global Gaming Console Historical Market: Breakup by Component (USD Billion), 2016-2020
3.    Global Gaming Console Market Forecast: Breakup by Component (USD Billion), 2021-2026
4.    Global Gaming Console Historical Market: Breakup by Type (USD Billion), 2016-2020
5.    Global Gaming Console Market Forecast: Breakup by Type (USD Billion), 2021-2026
6.    Global Gaming Console Historical Market: Breakup by End Use (USD Billion), 2016-2020
7.    Global Gaming Console Market Forecast: Breakup by End Use (USD Billion), 2021-2026
8.    Global Gaming Console Historical Market: Breakup by Region (USD Billion), 2016-2020
9.    Global Gaming Console Market Forecast: Breakup by Region (USD Billion), 2021-2026
10.    North America Gaming Console Historical Market: Breakup by Country (USD Billion), 2016-2020
11.    North America Gaming Console Market Forecast: Breakup by Country (USD Billion), 2021-2026
12.    Europe Gaming Console Historical Market: Breakup by Country (USD Billion), 2016-2020
13.    Europe Gaming Console Market Forecast: Breakup by Country (USD Billion), 2021-2026
14.    Asia Pacific Gaming Console Historical Market: Breakup by Country (USD Billion), 2016-2020
15.    Asia Pacific Gaming Console Market Forecast: Breakup by Country (USD Billion), 2021-2026
16.    Latin America Gaming Console Historical Market: Breakup by Country (USD Billion), 2016-2020
17.    Latin America Gaming Console Market Forecast: Breakup by Country (USD Billion), 2021-2026
18.    Middle East and Africa Gaming Console Historical Market: Breakup by Country (USD Billion), 2016-2020
19.    Middle East and Africa Gaming Console Market Forecast: Breakup by Country (USD Billion), 2021-2026
20.    Global Gaming Console Market Structure

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