Amid Ukraine-Russia crisis, our analysts and industry experts are closely monitoring the markets and working hard to identify, gather and timely deliver analysis of the impact of the situation and the impact that it has on various markets. All our reports are updated with the latest impact on the market before being sent out to our customers.

Global Gaming Console Market: By Component: Hardware, Software; By Type: Home Consoles, Handheld Consoles, Hybrid Consoles, Dedicated Consoles, Others; By End Use: Personal, Commercial; Regional Analysis; Historical Market and Forecast (2018-2028); Market Dynamics; Competitive Landscape; Industry Events and Developments

Global Gaming Console Market Outlook

The global gaming console market reached a value of about USD 51 billion in 2020. The market is further expected to grow at a CAGR of 9% in the forecast period of 2023-2028 to reach a value of USD 86 billion by 2026.

 

Global Gaming Console Market

Read more about this report - REQUEST FREE SAMPLE COPY IN PDF

 

Increasing Demand for Home Consoles to Augment the Growth of the Global Gaming Console Industry

Based on type, the home consoles segment is witnessing a robust growth and is expected to dominate in the industry in the forecast period. The increasing consumer preference for home consoles over handheld gaming consoles can be attributed to their ability to provide users a better gaming experience. This can be attributed to the various features that it offers, which include online multiplayer gaming experience, cloud support, and others. The advent of VR and AR technologies have further improved the overall gaming experience, which, in turn, is propelling the gaming console industry forward. Meanwhile, a significant surge in the number of gamers, who consider E-sports as a career option, will aid the industry growth in the forecast period.

 

The Asia Pacific to Significantly Boost the Gaming Console Industry Growth

The Asia Pacific is estimated to account for a significant share in the industry owing to the proliferating penetration of home consoles and dedicated consoles. Moreover, the region is predicted to witness a robust growth in the forecast period owing to the easy availability of 3D gaming hardware and software, which will further provide the region a competitive edge over other regional markets. The countries like China and India are emerging economies and are anticipated to grow significantly and become one of the prime gaming hot spots of the world in the coming years.

 

Gaming Console: Market Segmentation

A gaming console is a device which was primarily designed for consumers to play video games. Some of the examples of game consoles include Wii U, PlayStation 4, Xbox One, RetroN 5, and Leap TV .  In recent years, there has been a rise in popularity of multi-functional gaming console systems across the globe, thus, aiding the growth of the gaming console industry.

 

Global Gaming Console Market By End Use

Read more about this report - REQUEST FREE SAMPLE COPY IN PDF

 

By component, the market is bifurcated into:

  • Hardware
  • Software

Based on type, the market can be segmented into:

  • Home Consoles
  • Handheld Consoles
  • Hybrid Consoles
  • Dedicated Consoles 
  • Others

Based on end use, the industry is divided into:

  • Personal
  • Commercial
  • Others

The regional markets for the product include North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

 

Global Gaming Console Market By Region

Read more about this report - REQUEST FREE SAMPLE COPY IN PDF

 

Enhancement in Technology to Bolster the Growth of the Gaming Console Industry

The gaming console industry is undergoing a renaissance with the escalating number of gamers. This can be attributed to the rapid technological advancements and innovations like advanced audio-visual systems, which is fuelling the demand for gaming consoles globally. Other factors like the increasing disposable incomes, availability of various options to fit the consumer's needs, and numerous benefits offered by gaming consoles, which enable gamers to download videos and audios, browse the internet, listen to music, and watch videos simultaneously while playing games, have further aided the market growth. However, high cost associated with gaming consoles and the increasing consumer shift towards alternative platforms like online games and mobile games are anticipated to hamper the market growth.

Over the forecast period, the escalating purchase of high-end display and TV sets by the consumers to have a thrilling gaming experience is anticipated to propel the market growth.

 

Key Industry Players in the Global Gaming Console Market

The report gives a detailed analysis of the following key players in the global gaming console market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:

  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Logitech Inc.
  • Valve Corporation
  • Others

The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis.

 

Key Highlights of the Report

REPORT FEATURES DETAILS
Base Year 2022
Historical Period 2018-2022
Forecast Period 2023-2028
Scope of the Report Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment- Component, Type, End Use, Region
Breakup by Component Hardware, Software
Breakup by Type Home Consoles, Handheld Consoles, Hybrid Consoles, Dedicated Consoles, Others
Breakup by End Use Personal, Commercial, Others
Breakup by Region North America, Latin America, Europe, Middle East and Africa, Asia Pacific
Market Dynamics SWOT, Porter's Five Forces, Key Indicators for Price and Demand
Competitive Landscape Market Structure, Company Profiles- Company Overview, Product Portfolio, Demographic Reach and Achievements, Certifications
Companies Covered Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd., Logitech Inc., Valve Corporation, Others
Report Price and Purchase Option Explore our purchase options that are best suited to your resources and industry needs.
Delivery Format Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option.

 

*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Snapshot
    6.1    Global
    6.2    Regional
7    Opportunities and Challenges in the Market
8    Global Gaming Console Market Analysis

    8.1    Key Industry Highlights
    8.2    Global Gaming Console Historical Market (2018-2022) 
    8.3    Global Gaming Console Market Forecast (2023-2028)
    8.4    Global Gaming Console Market by Component
        8.4.1    Hardware
            8.4.1.1    Market Share
            8.4.1.2    Historical Trend (2018-2022)
            8.4.1.3    Forecast Trend (2023-2028)
        8.4.2    Software
            8.4.2.1     Market Share
            8.4.2.2    Historical Trend (2018-2022)
            8.4.2.3    Forecast Trend (2023-2028)
    8.5    Global Gaming Console Market by Type 
        8.5.1    Home Consoles
            8.5.1.1    Market Share
            8.5.1.2    Historical Trend (2018-2022)
            8.5.1.3    Forecast Trend (2023-2028)
        8.5.2    Handheld Consoles
            8.5.2.1     Market Share
            8.5.2.2    Historical Trend (2018-2022)
            8.5.2.3    Forecast Trend (2023-2028)
        8.5.3    Hybrid Consoles
            8.5.3.1     Market Share
            8.5.3.2    Historical Trend (2018-2022)
            8.5.3.3    Forecast Trend (2023-2028)
        8.5.4    Dedicated Consoles
            8.5.4.1     Market Share
            8.5.4.2    Historical Trend (2018-2022)
            8.5.4.3    Forecast Trend (2023-2028)
        8.5.5    Others
    8.6    Global Gaming Console Market by End Use
        8.6.1    Personal
            8.6.1.1    Market Share
            8.6.1.2    Historical Trend (2018-2022)
            8.6.1.3    Forecast Trend (2023-2028)
        8.6.2    Commercial
            8.6.2.1    Market Share
            8.6.2.2    Historical Trend (2018-2022)
            8.6.2.3    Forecast Trend (2023-2028)
        8.6.3    Others    
    8.7    Global Gaming Console Market by Region
        8.7.1    North America
            8.7.1.1    Market Share
            8.7.1.2    Historical Trend (2018-2022) 
            8.7.1.3    Forecast Trend (2023-2028)
        8.7.2    Europe
            8.7.2.1    Market Share
            8.7.2.2    Historical Trend (2018-2022) 
            8.7.2.3    Forecast Trend (2023-2028)
        8.7.3    Asia Pacific
            8.7.3.1    Market Share
            8.7.3.2    Historical Trend (2018-2022) 
            8.7.3.3    Forecast Trend (2023-2028)
        8.7.4    Latin America
            8.7.4.1    Market Share
            8.7.4.2    Historical Trend (2018-2022) 
            8.7.4.3    Forecast Trend (2023-2028)
        8.7.5    Middle East and Africa
            8.7.5.1    Market Share
            8.7.5.2    Historical Trend (2018-2022) 
            8.7.5.3    Forecast Trend (2023-2028)
9    North America Gaming Console Market Analysis
    9.1    United States of America 
        9.1.1    Market Share
        9.1.2    Historical Trend (2018-2022) 
        9.1.3    Forecast Trend (2023-2028)
    9.2    Canada
        9.2.1    Market Share
        9.2.2    Historical Trend (2018-2022) 
        9.2.3    Forecast Trend (2023-2028)
10    Europe Gaming Console Market Analysis
    10.1    United Kingdom
        10.1.1    Market Share
        10.1.2    Historical Trend (2018-2022) 
        10.1.3    Forecast Trend (2023-2028)
    10.2    Germany
        10.2.1    Market Share
        10.2.2    Historical Trend (2018-2022) 
        10.2.3    Forecast Trend (2023-2028)
    10.3    France
        10.3.1    Market Share
        10.3.2    Historical Trend (2018-2022) 
        10.3.3    Forecast Trend (2023-2028)
    10.4    Italy
        10.4.1    Market Share
        10.4.2    Historical Trend (2018-2022) 
        10.4.3    Forecast Trend (2023-2028)
    10.5    Others
11    Asia Pacific Gaming Console Market Analysis
    11.1    China
        11.1.1    Market Share
        11.1.2    Historical Trend (2018-2022) 
        11.1.3    Forecast Trend (2023-2028)
    11.2    Japan
        11.2.1    Market Share
        11.2.2    Historical Trend (2018-2022) 
        11.2.3    Forecast Trend (2023-2028)
    11.3    India
        11.3.1    Market Share
        11.3.2    Historical Trend (2018-2022) 
        11.3.3    Forecast Trend (2023-2028)
    11.4    ASEAN
        11.4.1    Market Share
        11.4.2    Historical Trend (2018-2022) 
        11.4.3    Forecast Trend (2023-2028)
    11.5    Australia
        11.5.1    Market Share
        11.5.2    Historical Trend (2018-2022) 
        11.5.3    Forecast Trend (2023-2028)
    11.6    Others
12    Latin America Gaming Console Market Analysis
    12.1    Brazil
        12.1.1    Market Share
        12.1.2    Historical Trend (2018-2022) 
        12.1.3    Forecast Trend (2023-2028)
    12.2    Argentina
        12.2.1    Market Share
        12.2.2    Historical Trend (2018-2022) 
        12.2.3    Forecast Trend (2023-2028)
    12.3    Mexico
        12.3.1    Market Share
        12.3.2    Historical Trend (2018-2022) 
        12.3.3    Forecast Trend (2023-2028)
    12.4    Others
13    Middle East and Africa Gaming Console Market Analysis
    13.1    Saudi Arabia
        13.1.1    Market Share
        13.1.2    Historical Trend (2018-2022) 
        13.1.3    Forecast Trend (2023-2028)
    13.2    United Arab Emirates
        13.2.1    Market Share
        13.2.2    Historical Trend (2018-2022) 
        13.2.3    Forecast Trend (2023-2028)
    13.3    Nigeria
        13.3.1    Market Share
        13.3.2    Historical Trend (2018-2022) 
        13.3.3    Forecast Trend (2023-2028)
    13.4    South Africa
        13.4.1    Market Share
        13.4.2    Historical Trend (2018-2022) 
        13.4.3    Forecast Trend (2023-2028)
    13.5    Others
14    Market Dynamics
    14.1    SWOT Analysis
        14.1.1    Strengths
        14.1.2    Weaknesses
        14.1.3    Opportunities
        14.1.4    Threats
    14.2    Porter’s Five Forces Analysis
        14.2.1    Supplier’s Power
        14.2.2    Buyer’s Power
        14.2.3    Threat of New Entrants
        14.2.4    Degree of Rivalry
        14.2.5    Threat of Substitutes
    14.3    Key Indicators for Demand
    14.4    Key Indicators for Price
15    Value Chain Analysis
16    Competitive Landscape

    16.1    Market Structure
    16.2    Company Profiles
        16.2.1    Sony Corporation
            16.2.1.1    Company Overview
            16.2.1.2    Product Portfolio
            16.2.1.3    Demographic Reach and Achievements
            16.2.1.4    Certifications
        16.2.2    Microsoft Corporation
            16.2.2.1    Company Overview
            16.2.2.2    Product Portfolio
            16.2.2.3    Demographic Reach and Achievements
            16.2.2.4    Certifications
        16.2.3    Nintendo Co., Ltd.
            16.2.3.1    Company Overview
            16.2.3.2    Product Portfolio
            16.2.3.3    Demographic Reach and Achievements
            16.2.3.4    Certifications
        16.2.4    Logitech Inc.
            16.2.4.1    Company Overview
            16.2.4.2    Product Portfolio
            16.2.4.3    Demographic Reach and Achievements
            16.2.4.4    Certifications
        16.2.5    Valve Corporation
            16.2.5.1    Company Overview
            16.2.5.2    Product Portfolio
            16.2.5.3    Demographic Reach and Achievements
            16.2.5.4    Certifications
        16.2.6     Others
17    Key Trends and Developments in the Market


List of Key Figures and Tables

1.    Global Gaming Console Market: Key Industry Highlights, 2018 and 2028
2.    Global Gaming Console Historical Market: Breakup by Component (USD Billion), 2018-2022
3.    Global Gaming Console Market Forecast: Breakup by Component (USD Billion), 2023-2028
4.    Global Gaming Console Historical Market: Breakup by Type (USD Billion), 2018-2022
5.    Global Gaming Console Market Forecast: Breakup by Type (USD Billion), 2023-2028
6.    Global Gaming Console Historical Market: Breakup by End Use (USD Billion), 2018-2022
7.    Global Gaming Console Market Forecast: Breakup by End Use (USD Billion), 2023-2028
8.    Global Gaming Console Historical Market: Breakup by Region (USD Billion), 2018-2022
9.    Global Gaming Console Market Forecast: Breakup by Region (USD Billion), 2023-2028
10.    North America Gaming Console Historical Market: Breakup by Country (USD Billion), 2018-2022
11.    North America Gaming Console Market Forecast: Breakup by Country (USD Billion), 2023-2028
12.    Europe Gaming Console Historical Market: Breakup by Country (USD Billion), 2018-2022
13.    Europe Gaming Console Market Forecast: Breakup by Country (USD Billion), 2023-2028
14.    Asia Pacific Gaming Console Historical Market: Breakup by Country (USD Billion), 2018-2022
15.    Asia Pacific Gaming Console Market Forecast: Breakup by Country (USD Billion), 2023-2028
16.    Latin America Gaming Console Historical Market: Breakup by Country (USD Billion), 2018-2022
17.    Latin America Gaming Console Market Forecast: Breakup by Country (USD Billion), 2023-2028
18.    Middle East and Africa Gaming Console Historical Market: Breakup by Country (USD Billion), 2018-2022
19.    Middle East and Africa Gaming Console Market Forecast: Breakup by Country (USD Billion), 2023-2028
20.    Global Gaming Console Market Structure

Key Questions Answered in the Report

In 2020, the global gaming console market attained a value of nearly USD 51 billion.

The market is projected to grow at a CAGR of 9% between 2021 and 2026.

The market is estimated to witness a healthy growth in the forecast period of 2023-2028 to reach USD 86 billion by 2026.

The major drivers of the market include technological innovation and advancements, increasing disposable incomes, availability of various options to fit the consumer's needs, and numerous benefits offered by gaming consoles.

Advent of VR and AR technologies and surge in the number of gamers considering E-sports as a career option are the key industry trends propelling the growth of the market.

The major regions in the industry are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.

The home console segment is dominating the market share for gaming console.

The component segments are software and hardware.

The types of gaming consoles include home consoles, handheld consoles, hybrid consoles, and dedicated consoles, among others.

The diverse end uses for market are personal and commercial, among others.

The major players in the industry are Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd., Logitech Inc., and Valve Corporation, among others.

Analyst Review

The global gaming console market attained a value of USD 51 billion in 2020, driven by the rising number of gamers. Aided by the growing technological advancements, the market is expected to witness a further growth in the forecast period of 2023-2028, growing at a CAGR of 9%. The market is projected to reach USD 86 billion by 2026.

EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the industry. Based on its component types, the gaming console industry can be segmented into software and hardware. The classification based on type are home consoles, handheld consoles, hybrid consoles and dedicated consoles among others, with the home consoles accounting for the largest share. On the basis of end use, the industry is divided into personal and commercial among others. The major regional markets for gaming console are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above market include Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd., Logitech Inc., and Valve Corporation, among others.

EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.

Purchase Full Report

Mini Report

$1499
  • Selected Sections, One User
  • Printing Not Allowed
  • Email Delivery in PDF
  • Free Limited Customisation
  • Post Sales Analyst Support
  • 50% Discount on Next Update

Single User License

$2699
  • All Sections, One User
  • One Print Allowed
  • Email Delivery in PDF
  • Free Limited Customisation
  • Post Sales Analyst Support
  • 50% Discount on Next Update

Five User License

$3699
  • All Sections, Five Users
  • Five Prints Allowed
  • Email Delivery in PDF
  • Free Limited Customisation
  • Post Sales Analyst Support
  • 50% Discount on Next Update

Corporate License

$4699
  • All Sections, Unlimited Users
  • Unlimited Prints Allowed
  • Email Delivery in PDF + Excel
  • Free Limited Customisation
  • Post Sales Analyst Support
  • 50% Discount on Next Update

Any Question? Speak With An Analyst

Contact Analyst

View A Sample

Request Sample

Did You Miss Anything, Ask Now

Request Customisation
Why Expert Market Research?

Right People

We are technically excellent, strategic, practical, experienced and efficient; our analysts are hand-picked based on having the right attributes to work successfully and execute projects based on your expectations.

Right Methodology

We leverage our cutting-edge technology, our access to trusted databases, and our knowledge of the current models used in the market to deliver you research solutions that are tailored to your needs and put you ahead of the curve.

Right Price

We deliver in-depth and superior quality research in prices that are reasonable, unmatchable, and shows our understanding of your resource structure. We, additionally, offer attractive discounts on our upcoming reports.

Right Support

Our team of expert analysts are at your beck and call to deliver you optimum results that are customised to meet your precise needs within the specified timeframe and help you form a better understanding of the industry.

NEWSLETTER