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Gaming Console Market

Global Gaming Console Market Share, Analysis, Forecast: By Type: Home Consoles, Handheld Consoles, Hybrid Consoles, Dedicated Consoles, Others; By Platform: PlayStation, Xbox, Wii, Others; By End Use: Personal, Commercial; By Distribution Channel: Online, Offline; Regional Analysis; Competitive Landscape; 2024-2032

Global Gaming Console Market Outlook

The global gaming console market size reached a value of about USD 52.47 billion in 2023. It is projected to grow at a CAGR of 7.2% in the forecast period of 2024-2032 to reach a value of around USD 98.11 billion by 2032.

 

The robust growth of the gaming industry, the rising interest in online gaming, and the increasing popularity of esports are some factors favouring the gaming console market demand. With the increasing participation of women in online gaming, the surging use of technology for entertainment, the thriving video games market, and growing accessibility to the internet, the demand for gaming consoles is also rising.

 

Gaming Console Market

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Factors like increasing disposable incomes, the rising availability of various gaming options, and the growing awareness regarding the numerous benefits offered by gaming consoles are some significant gaming console market trends. Video game consoles that enable gamers to download videos and audio, browse the internet, listen to music, and watch videos simultaneously while playing games are gaining significant popularity, especially among the young population.

 

Market Share by Type

Increasing Demand for Home Consoles to Augment the Growth of the Market

As per the gaming console market analysis, home consoles are increasingly preferred by customers due to their better gaming experience. Favourable features of home consoles such as online multiplayer gaming experience and cloud support, among others, are also boosting their appeal among gamers.

 

Handheld Console to Enjoy Substantial Popularity Over the Forecast Period, Supported by Its Portability

In upcoming years, the demand for handheld consoles is anticipated to significantly increase amid the growing preference for portable devices with higher accessibility. The rising launch of handheld consoles with affordable prices is positively influencing the gaming console market development. In June 2023, the ASUS Republic of Gamers (ROG) launched ROG Ally, a Windows 11 handheld gaming console that can support different Windows titles, in India at an affordable price of INR 69,900.

 

Gaming Console Market Share by Region

The Asia Pacific to Significantly Boost the Market Growth in the Coming Years

The Asia Pacific is likely to account for a significant share of the market owing to the increasing penetration of home consoles and dedicated consoles in the region. The increasing number of casual gamers and a young customer base are further propelling the Asia Pacific gaming market growth.

 

The presence of key players such as Sony and Nintendo, among others, is boosting the availability of gaming hardware and software at affordable prices in the region. The Japan gaming console market, particularly, is likely to thrive in the forecast period due to the widespread gaming culture and rising gaming software development in the country.

 

Console game makers are also offering free-to-play games with enhanced personalisation and customisation options to gain a competitive edge over PC and mobile gaming. Besides, innovations in console game subscription, experiences, and content are likely to propel the Asia Pacific gaming console market demand in the forecast period.

 

Gaming Console: Market Segmentation

A gaming console, variously known as a video game console, is a specialised device which is primarily designed to play video games. Some popular gaming consoles include Wii U, PlayStation 4, Xbox One, RetroN 5, and Leap TV, among others.  Gaming consoles offer various advantages over PC and mobiles as they are easy to setup and use, low maintenance, and boast processing capabilities and graphics for use in gaming.

 

Gaming Console Market by Segments

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Based on type, the market can be segmented into:

  • Home Consoles
  • Handheld Consoles
  • Hybrid Consoles
  • Dedicated Consoles
  • Others

 

On the basis of platform, the gaming console market segmentation includes:

  • PlayStation
  • Xbox
  • Wii
  • Others

 

Based on end use, the market is divided into:

  • Personal
  • Commercial

 

On the basis of distribution channel, the market is divided into:

  • Online
  • Offline

 

The regional markets for the product include North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

 

Gaming Console Market by Region

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Advancements in Technologies to Bolster the Gaming Console Market Growth

Rapid technological developments and innovations like advanced audio-visual systems are positively contributing to advancements in gaming consoles. Technologies like augmented reality (AR) and virtual reality (VR) are revolutionising gaming consoles by rendering realistic environments and characters and creating immersive audios to surge the engagement of users.

 

The development of innovative devices that can facilitate live streaming gameplay sessions, watch-along, and streaming parties is also favouring the gaming console market expansion. Moreover, there is an increasing adoption of wireless and feature-rich gaming controllers with features like audio devices, haptic feedback, built-in microphones, and high-definition motion controls to provide a better on-screen experience to users.

 

With the growing demand for immersive gaming experiences, key players are foraying into the 3D gaming console market and introducing gaming consoles with advanced technologies such as virtual reality (VR), motion sensor technology, Bluetooth, and online functions, among others. Besides, in the forecast period, the rising accessibility to 5G technology is anticipated to allow for advanced gaming and faster upload and download in gaming consoles.

 

Key Players in the Global Gaming Console Market

The report gives a detailed analysis of the following key players in the global gaming console market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:

 

  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd
  • Logitech International SA
  • Atari Inc.
  • Meta Platforms Technologies, LLC 
  • Samsung Electronics Co. Ltd.
  • Valve Corporation
  • HTC Corporation
  • ASUSTEK Computer Inc.
  • Anbernic

 

The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis.

 

Key Highlights of the Report

REPORT FEATURES DETAILS
Base Year 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:

  • Type
  • Platform
  • End Use
  • Distribution Channel
  • Region
Breakup by Type
  • Home Consoles
  • Handheld Consoles
  • Hybrid Consoles
  • Dedicated Consoles
  • Others
Breakup by Platform
  • PlayStation
  • Xbox
  • Wii
  • Others
Breakup by End Use
  • Personal
  • Commercial
Breakup by Distribution Channel
  • Online
  • Offline
Breakup by Region
  • North America
    • United States of America 
    • Canada
  • Europe
    • United Kingdom
    • Germany
    • France
    • Italy
    • Others
  • Asia Pacific
    • China
    • Japan
    • India
    • ASEAN
    • Australia
    • Others
  • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Others
  • Middle East and Africa
    • Saudi Arabia
    • United Arab Emirates
    • Nigeria
    • South Africa
    • Others
Market Dynamics
  • SWOT Analysis
  • Porter's Five Forces Analysis
  • Key Indicators for Demand
  • Key Indicators for Price
Competitive Landscape
  • Market Structure
  • Company Profiles
    • Company Overview
    • Product Portfolio
    • Demographic Reach and Achievements
    • Certifications
Companies Covered
  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd
  • Logitech International SA
  • Atari Inc.
  • Meta Platforms Technologies, LLC 
  • Samsung Electronics Co. Ltd.
  • Valve Corporation
  • HTC Corporation
  • ASUSTEK Computer Inc.
  • Anbernic

 

*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Market Snapshot
    6.1    Global
    6.2    Regional
7    Opportunities and Challenges in the Market
8    Global Gaming Console Market Analysis

    8.1    Key Industry Highlights
    8.2    Global Gaming Console Historical Market (2018-2023) 
    8.3    Global Gaming Console Market Forecast (2024-2032)
    8.4    Global Gaming Console Market by Type
        8.4.1    Home Consoles
            8.4.1.1    Historical Trend (2018-2023) 
            8.4.1.2    Forecast Trend (2024-2032)
        8.4.2    Handheld Consoles
            8.4.2.1    Historical Trend (2018-2023) 
            8.4.2.2    Forecast Trend (2024-2032)
        8.4.3    Hybrid Consoles
            8.4.3.1    Historical Trend (2018-2023) 
            8.4.3.2    Forecast Trend (2024-2032)
        8.4.4    Dedicated Consoles
            8.4.4.1    Historical Trend (2018-2023) 
            8.4.4.2    Forecast Trend (2024-2032)
        8.4.5    Others
    8.5    Global Gaming Console Market by Platform
        8.5.1    PlayStation
            8.5.1.1    Historical Trend (2018-2023) 
            8.5.1.2    Forecast Trend (2024-2032)
        8.5.2    Xbox
            8.5.2.1    Historical Trend (2018-2023) 
            8.5.2.2    Forecast Trend (2024-2032)
        8.5.3    Wii
            8.5.3.1    Historical Trend (2018-2023) 
            8.5.3.2    Forecast Trend (2024-2032)
        8.5.4    Others
    8.6    Global Gaming Console Market by End Use
        8.6.1    Personal
            8.6.1.1    Historical Trend (2018-2023) 
            8.6.1.2    Forecast Trend (2024-2032)
        8.6.2    Commercial
            8.6.2.1    Historical Trend (2018-2023) 
            8.6.2.2    Forecast Trend (2024-2032)
    8.7    Global Gaming Console Market by Distribution Channel
        8.7.1    Online
            8.7.1.1    Historical Trend (2018-2023) 
            8.7.1.2    Forecast Trend (2024-2032)
        8.7.2    Offline
            8.7.2.1    Historical Trend (2018-2023) 
            8.7.2.2    Forecast Trend (2024-2032)
    8.8    Global Gaming Console Market by Region
        8.8.1    North America
            8.8.1.1    Historical Trend (2018-2023) 
            8.8.1.2    Forecast Trend (2024-2032)
        8.8.2    Europe
            8.8.2.1    Historical Trend (2018-2023) 
            8.8.2.2    Forecast Trend (2024-2032)
        8.8.3    Asia Pacific
            8.8.3.1    Historical Trend (2018-2023) 
            8.8.3.2    Forecast Trend (2024-2032)
        8.8.4    Latin America
            8.8.4.1    Historical Trend (2018-2023) 
            8.8.4.2    Forecast Trend (2024-2032)
        8.8.5    Middle East and Africa
            8.8.5.1    Historical Trend (2018-2023) 
            8.8.5.2    Forecast Trend (2024-2032)
9    North America Gaming Console Market Analysis
    9.1    Market by Type
    9.2    Market by Platform
    9.3    Market by End Use
    9.4    Market by Distribution Channel
    9.5    Market by Country
        9.5.1    United States of America 
            9.5.1.1    Historical Trend (2018-2023) 
            9.5.1.2    Forecast Trend (2024-2032)
        9.5.2    Canada
            9.5.2.1    Historical Trend (2018-2023) 
            9.5.2.2    Forecast Trend (2024-2032)
10    Europe Gaming Console Market Analysis
    10.1    Market by Type
    10.2    Market by Platform
    10.3    Market by End Use
    10.4    Market by Distribution Channel
    10.5    Market by Country
        10.5.1    United Kingdom
            10.5.1.1    Historical Trend (2018-2023) 
            10.5.1.2    Forecast Trend (2024-2032)
        10.5.2    Germany
            10.5.2.1    Historical Trend (2018-2023) 
            10.5.2.2    Forecast Trend (2024-2032)
        10.5.3    France
            10.5.3.1    Historical Trend (2018-2023) 
            10.5.3.2    Forecast Trend (2024-2032)
        10.5.4    Italy
            10.5.4.1    Historical Trend (2018-2023) 
            10.5.4.2    Forecast Trend (2024-2032)
        10.5.5    Others
11    Asia Pacific Gaming Console Market Analysis
    11.1    Market by Type
    11.2    Market by Platform
    11.3    Market by End Use
    11.4    Market by Distribution Channel
    11.5    Market by Country
        11.5.1    China
            11.5.1.1    Historical Trend (2018-2023) 
            11.5.1.2    Forecast Trend (2024-2032)
        11.5.2    Japan
            11.5.2.1    Historical Trend (2018-2023) 
            11.5.2.2    Forecast Trend (2024-2032)
        11.5.3    India
            11.5.3.1    Historical Trend (2018-2023) 
            11.5.3.2    Forecast Trend (2024-2032)
        11.5.4    ASEAN
            11.5.4.1    Historical Trend (2018-2023) 
            11.5.4.2    Forecast Trend (2024-2032)
        11.5.5    South Korea
            11.5.5.1    Historical Trend (2018-2023) 
            11.5.5.2    Forecast Trend (2024-2032)
        11.5.6    Australia
            11.5.6.1    Historical Trend (2018-2023) 
            11.5.6.2    Forecast Trend (2024-2032)
        11.5.7    Others
12    Latin America Gaming Console Market Analysis
    12.1    Market by Type
    12.2    Market by Platform
    12.3    Market by End Use
    12.4    Market by Distribution Channel
    12.5    Market by Country
        12.5.1    Brazil
            12.5.1.1    Historical Trend (2018-2023) 
            12.5.1.2    Forecast Trend (2024-2032)
        12.5.2    Argentina
            12.5.2.1    Historical Trend (2018-2023) 
            12.5.2.2    Forecast Trend (2024-2032)
        12.5.3    Mexico
            12.5.3.1    Historical Trend (2018-2023) 
            12.5.3.2    Forecast Trend (2024-2032)
        12.5.4    Others
13    Middle East and Africa Gaming Console Market Analysis
    13.1    Market by Type
    13.2    Market by Platform
    13.3    Market by End Use
    13.4    Market by Distribution Channel
    13.5    Market by Country
        13.5.1    Saudi Arabia
            13.5.1.1    Historical Trend (2018-2023) 
            13.5.1.2    Forecast Trend (2024-2032)
        13.5.2    United Arab Emirates
            13.5.2.1    Historical Trend (2018-2023) 
            13.5.2.2    Forecast Trend (2024-2032)
        13.5.3    Nigeria
            13.5.3.1    Historical Trend (2018-2023) 
            13.5.3.2    Forecast Trend (2024-2032)
        13.5.4    South Africa
            13.5.4.1    Historical Trend (2018-2023) 
            13.5.4.2    Forecast Trend (2024-2032)
        13.5.5    Others
14    Market Dynamics
    14.1    SWOT Analysis
        14.1.1    Strengths
        14.1.2    Weaknesses
        14.1.3    Opportunities
        14.1.4    Threats
    14.2    Porter’s Five Forces Analysis
        14.2.1    Supplier’s Power
        14.2.2    Buyer’s Power
        14.2.3    Threat of New Entrants
        14.2.4    Degree of Rivalry
        14.2.5    Threat of Substitutes
    14.3    Key Indicators for Demand
    14.4    Key Indicators for Price
15    Competitive Landscape
    15.1    Market Structure
    15.2    Company Profiles
        15.2.1    Sony Corporation
            15.2.1.1    Company Overview
            15.2.1.2    Product Portfolio
            15.2.1.3    Demographic Reach and Achievements
            15.2.1.4    Certifications
        15.2.2    Microsoft Corporation
            15.2.2.1    Company Overview
            15.2.2.2    Product Portfolio
            15.2.2.3    Demographic Reach and Achievements
            15.2.2.4    Certifications
        15.2.3    Nintendo Co., Ltd
            15.2.3.1    Company Overview
            15.2.3.2    Product Portfolio
            15.2.3.3    Demographic Reach and Achievements
            15.2.3.4    Certifications
        15.2.4    Logitech International SA
            15.2.4.1    Company Overview
            15.2.4.2    Product Portfolio
            15.2.4.3    Demographic Reach and Achievements
            15.2.4.4    Certifications
        15.2.5    Atari Inc.
            15.2.5.1    Company Overview
            15.2.5.2    Product Portfolio
            15.2.5.3    Demographic Reach and Achievements
            15.2.5.4    Certifications
        15.2.6    Meta Platforms Technologies, LLC
            15.2.6.1    Company Overview
            15.2.6.2    Product Portfolio
            15.2.6.3    Demographic Reach and Achievements
            15.2.6.4    Certifications
        15.2.7    Samsung Electronics Co. Ltd.
            15.2.7.1    Company Overview
            15.2.7.2    Product Portfolio
            15.2.7.3    Demographic Reach and Achievements
            15.2.7.4    Certifications
        15.2.8    Valve Corporation
            15.2.8.1    Company Overview
            15.2.8.2    Product Portfolio
            15.2.8.3    Demographic Reach and Achievements
            15.2.8.4    Certifications
        15.2.9    HTC Corporation
            15.2.9.1    Company Overview
            15.2.9.2    Product Portfolio
            15.2.9.3    Demographic Reach and Achievements
            15.2.9.4    Certifications
        15.2.10    ASUSTEK Computer Inc.
            15.2.10.1    Company Overview
            15.2.10.2    Product Portfolio
            15.2.10.3    Demographic Reach and Achievements
            15.2.10.4    Certifications
        15.2.11    Anbernic
            15.2.11.1    Company Overview
            15.2.11.2    Product Portfolio
            15.2.11.3    Demographic Reach and Achievements
            15.2.11.4    Certifications
16    Key Trends and Developments in the Market

 

List of Key Figures and Tables

1.    Global Gaming Console Market: Key Industry Highlights, 2018 and 2032
2.    Global Gaming Console Historical Market: Breakup by Type (USD Million), 2018-2023
3.    Global Gaming Console Market Forecast: Breakup by Type (USD Million), 2024-2032
4.    Global Gaming Console Historical Market: Breakup by Platform (USD Million), 2018-2023
5.    Global Gaming Console Market Forecast: Breakup by Platform (USD Million), 2024-2032
6.    Global Gaming Console Historical Market: Breakup by End Use (USD Million), 2018-2023
7.    Global Gaming Console Market Forecast: Breakup by End Use (USD Million), 2024-2032
8.    Global Gaming Console Historical Market: Breakup by Distribution Channel (USD Million), 2018-2023
9.    Global Gaming Console Market Forecast: Breakup by Distribution Channel (USD Million), 2024-2032
10.    Global Gaming Console Historical Market: Breakup by Region (USD Million), 2018-2023
11.    Global Gaming Console Market Forecast: Breakup by Region (USD Million), 2024-2032
12.    North America Gaming Console Historical Market: Breakup by Country (USD Million), 2018-2023
13.    North America Gaming Console Market Forecast: Breakup by Country (USD Million), 2024-2032
14.    Europe Gaming Console Historical Market: Breakup by Country (USD Million), 2018-2023
15.    Europe Gaming Console Market Forecast: Breakup by Country (USD Million), 2024-2032
16.    Asia Pacific Gaming Console Historical Market: Breakup by Country (USD Million), 2018-2023
17.    Asia Pacific Gaming Console Market Forecast: Breakup by Country (USD Million), 2024-2032
18.    Latin America Gaming Console Historical Market: Breakup by Country (USD Million), 2018-2023
19.    Latin America Gaming Console Market Forecast: Breakup by Country (USD Million), 2024-2032
20.    Middle East and Africa Gaming Console Historical Market: Breakup by Country (USD Million), 2018-2023
21.    Middle East and Africa Gaming Console Market Forecast: Breakup by Country (USD Million), 2024-2032
22.    Global Gaming Console Market Structure

Key Questions Answered in the Report

In 2023, the attained a value of nearly USD 52.47 billion.

The market is projected to grow at a CAGR of 7.2% between 2024 and 2032.

The market is estimated to witness a healthy growth in the forecast period of 2024-2032 to reach around USD 98.11 billion by 2032.

The major drivers of the market include technological advancements, increasing disposable incomes of gamers, availability of various gaming options, and rising awareness regarding the numerous benefits offered by gaming consoles.

Advent of VR and AR technologies and surge in the number of gamers are the key trends propelling the growth of the market.

The major regions in the market are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.

Home consoles, handheld consoles, hybrid consoles, and dedicated consoles, among others, are the different types of gaming console in the market.

The major platforms of gaming console are PlayStation, Xbox, and Wii, among others.

The various end uses of gaming consoles are personal and commercial.

The significant distribution channels in the market are online and offline.

The major players in the market are Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd, Logitech International SA, Atari Inc., Meta Platforms Technologies, LLC, Samsung Electronics Co. Ltd., Valve Corporation, HTC Corporation, ASUSTEK Computer Inc., and Anbernic.

Analyst Review

The global gaming console market attained a value of nearly USD 52.47 billion in 2023, driven by the rising number of gamers. Aided by the growing technological advancements, the market is estimated to witness a further growth in the forecast period of 2024-2032, growing at a CAGR of 7.2%. The market is projected to reach around USD 98.11 billion by 2032.

 

EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the market. Based on type, the market is divided into home consoles, handheld consoles, hybrid consoles, and dedicated consoles, among others, with the home consoles accounting for the largest share. On the basis of platform, the market is segmented into PlayStation, Xbox, and Wii, among others.

 

Based on distribution channel, the market is bifurcated into online and offline. On the basis of end use, the market is divided into personal and commercial. The major regional markets for gaming console are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above market include Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd, Logitech International SA, Atari Inc., Meta Platforms Technologies, LLC, Samsung Electronics Co. Ltd., Valve Corporation, HTC Corporation, ASUSTEK Computer Inc., and Anbernic.

 

EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.

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