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Global Sports Technology Market: By Sport Type: Indoor Sports, Outdoor Sports; By Technology: Artificial Intelligence/Machine Learning (AI/ML), Others; By Sports; By Components; By Application; By End Use; Regional Analysis; Historical Market and Forecast (2016-2026); Competitive Landscape; Industry Events and Developments

Global Sports Technology Market Outlook

The global sports technology market attained a value of USD 9.3 billion in 2020. The market is further expected to grow in the forecast period of 2021-2026 at a CAGR of 19.23% to reach USD 26.7 billion by 2026.

 

Global Sports Technology Market

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The market is being driven by the considerable improvement in audience engagement, rising sports events, online and offline, and the increasing demand for data-driven decisions and operations.

 

Properties and Applications

Sports technology is the man-made means, which are developed to help humans attain their interests or goals, which are sport-based. It also helps athletes improve their training and competitive surroundings, to enhance their overall athletic performance.

 

Global Sports Technology Market By End Use

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The market is segmented based on sport types, technology, sports, components, applications, and end-uses.

Based on sport types, the sports technology market is divided into:

  • Indoor Sports
  • Outdoor Sports

Based on technology, the sports technology market is segmented into:

Based on sports, the industry is categorised into:

  • Soccer 
  • Baseball 
  • Basketball 
  • Ice Hockey 
  • American Football/Rugby 
  • Tennis 
  • Cricket 
  • Golf 
  • Esports 
  • Others

Based on components, the industry is divided into:

  • Software
  • On-Premise
  • Cloud
  • Wearable Devices and Sports Equipment
  • Services
  • Training and Implementation
  • Support and Maintenance
  • Managed/Outsourced Services

Based on application, the industry is divided into:

  • Tracking
  • Decision Making 
  • Analytics and Statistics
  • Tactics and Simulation
  • Training
  • Game Performance Analysis
  • Team Analysis and Management
  • Injury and Health Analysis

Based on end-uses, the industry is divided into:

  • Coaches
  • Clubs
  • Leagues
  • Sports Associations
  • Others

North America, Latin America, Europe, the Middle East and Africa, and the Asia Pacific are the major regional market in the market.

 

Global Sports Technology Market By Region

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Market Analysis

The global sports technology market is being driven by the substantial improvement in audience engagement, increasing sports events, online and offline, and the soaring demand for data-driven decisions and operations. In 2020, the smart stadium represented the largest segment of the sports technology market. Basketball is the rapidly growing segment in the sports technology market. Several wearables technology companies are working towards providing new and insightful data points and automating data analysis.

 

Competitive Landscape

The report presents a detailed analysis of the following key players in the global sports technology market, looking into their capacity, competitive landscape, and latest developments like capacity expansions, plant turnarounds, and mergers and acquisitions:

  • IBM [NYSE: IBM] 
  • Telefonaktiebolaget LM Ericsson  
  • Cisco 
  • Fujitsu 
  • SAP SE 
  • Oracle 
  • NEC Corporation 
  • LG Electronics [LG Corp]
  • Samsung
  • Fitbit, Inc. 
  • Apple 
  • Garmin Ltd. 
  • Sony Corporation 
  • Panasonic Corporation 
  • Others

The EMR report gives an in-depth insight into the industry by providing a SWOT analysis as well as an analysis of Porter’s Five Forces model.

 

Key Questions Answered in the Market Report

  • How has the global sports technology market performed in the previous years (2016-2020)?
  • What is the forecast assessment of the industry for 2021-2026?
  • What are the major drivers in the historical (2016-2020) and forecast (2021-2026) periods?
  • What are the major constraints in the historical (2016-2020) and forecast (2021-2026) periods?
  • What are the major price indicators of the global market?
  • What are the major demand indicators of the global market?
  • What are the price trends of sports technology in the global market?
  • What are the import and export trends in the global sports technology market?
  • Who are the top importers and exporters of sports technology in the industry globally?
  • Who are the key manufacturers of sports technology in the global market?
  • What is the degree of competition in the global market?
  • What are the major events and developments taking place within the global industry?

*We at Expert Market Research always thrive to give you the latest information. The numbers in the article are only indicative and may be different from the actual report.

1    Preface
    1.1    Objectives of the Study
        1.1.1    Research Objective
        1.1.2    Key Findings of the Report
2    Research Methodology
    2.1    Data Extraction
    2.2    Data Corroboration
    2.3    Market Structure
    2.4    Assumptions
    2.5    Market Models
3    Introduction
    3.1    Market Outlook
    3.2    Key Industry Trends
    3.3    Market Scope and Segmentation
    3.4    Additional Insights
4    Executive Summary
    4.1    Key Market Developments
    4.2    Market Analysis
    4.3    Key Players
    4.4    Cost Structure
    4.5    Market Revenue and Growth
5    Market Dynamics
    5.1    Market Driver Analysis
    5.2    Market Restraint Analysis
    5.3    Industry Challenges
    5.4    Industry Opportunities
6    Global Sports Technology Market Analysis
    6.1    Global Sports Technology Historical Market (2016-2020) & Forecast (2021-2026)
    6.2    Global Sports Technology Market Breakup by Sport Type
        6.2.1    Indoor Sports
        6.2.2    Outdoor Sports
    6.3    Global Sports Technology Market Breakup by Sport Type: Historical Market (2016-2020) & Forecast (2021-2026)
        6.3.1    Indoor Sports
        6.3.2    Outdoor Sports 
    6.4    Global Sports Technology Market Breakup by Technology
        6.4.1    Artificial Intelligence/Machine Learning (AI/ML)
        6.4.2    Internet of Things (IoT)
        6.4.3    Augmented Reality/Virtual Reality (AR/VR)
    6.5    Global Sports Technology Market Breakup by Technology: Historical Market (2016-2020) & Forecast (2021-2026)
        6.5.1    Artificial Intelligence/Machine Learning (AI/ML)
        6.5.2    Internet of Things (IoT)
        6.5.3    Augmented Reality/Virtual Reality (AR/VR)
    6.6    Global Sports Technology Market Breakup by Sports
        6.6.1    Soccer 
        6.6.2    Baseball 
        6.6.3    Basketball 
        6.6.4    Ice Hockey 
        6.6.5    American Football/Rugby 
        6.6.6    Tennis 
        6.6.7    Cricket 
        6.6.8    Golf 
        6.6.9    Esports 
        6.6.10    Others
    6.7    Global Sports Technology Market Breakup by Sports: Historical Market (2016-2020) & Forecast (2021-2026)
        6.7.1    Soccer 
        6.7.2    Baseball 
        6.7.3    Basketball 
        6.7.4    Ice Hockey 
        6.7.5    American Football/Rugby 
        6.7.6    Tennis 
        6.7.7    Cricket 
        6.7.8    Golf 
        6.7.9    Esports 
        6.7.10    Others
    6.8    Global Sports Technology Market Breakup by Components
        6.8.1    Software
            6.8.1.1    On-premise
            6.8.1.2    Cloud
        6.8.2    Wearable Devices & Sports Equipment
        6.8.3    Services
            6.8.3.1    Training & Implementation
            6.8.3.2    Support & Maintenance
            6.8.3.3    Managed/Outsourced Services
    6.9    Global Sports Technology Market Breakup by Components: Historical Market (2016-2020) & Forecast (2021-2026)
        6.9.1    Software
            6.9.1.1    On-premise
            6.9.1.2    Cloud
        6.9.2    Wearable Devices & Sports Equipment
        6.9.3    Services
            6.9.3.1    Training & Implementation
            6.9.3.2    Support & Maintenance
            6.9.3.3    Managed/Outsourced Services
    6.10    Global Sports Technology Market Breakup by Application
        6.10.1    Tracking
        6.10.2    Decision Making 
        6.10.3    Analytics and Statistics
        6.10.4    Tactics and Simulation
        6.10.5    Training
        6.10.6    Game Performance Analysis
        6.10.7    Team Analysis & Management
        6.10.8    Injury and Health Analysis
    6.11    Global Sports Technology Market Breakup by Application: Historical Market (2016-2020) & Forecast (2021-2026)
        6.11.1    Tracking
        6.11.2    Decision Making 
        6.11.3    Analytics and Statistics
        6.11.4    Tactics and Simulation
        6.11.5    Training
        6.11.6    Game Performance Analysis
        6.11.7    Team Analysis & Management
        6.11.8    Injury and Health Analysis
    6.12    Global Sports Technology Market Breakup by End Use
        6.12.1    Coaches
        6.12.2    Clubs
        6.12.3    Leagues
        6.12.4    Sports Associations
        6.12.5    Others
    6.13    Global Sports Technology Market Breakup by End Use: Historical Market (2016-2020) & Forecast (2021-2026)
        6.13.1    Coaches
        6.13.2    Clubs
        6.13.3    Leagues
        6.13.4    Sports Associations
        6.13.5    Others 
    6.14    Global Sports Technology Market Breakup by Region
        6.14.1    North America
            6.14.1.1    United States of America
            6.14.1.2    Canada
        6.14.2    Europe
            6.14.2.1    Germany
            6.14.2.2    United Kingdom
            6.14.2.3    France
            6.14.2.4    Italy
            6.14.2.5    Others
        6.14.3    Asia Pacific
            6.14.3.1    China
            6.14.3.2    Japan
            6.14.3.3    India
            6.14.3.4    ASEAN
            6.14.3.5    Others
        6.14.4    Latin America
            6.14.4.1    Brazil
            6.14.4.2    Argentina
            6.14.4.3    Mexico
            6.14.4.4    Others
        6.14.5    Middle East & Africa
            6.14.5.1    Saudi Arabia
            6.14.5.2    United Arab Emirates
            6.14.5.3    Nigeria
            6.14.5.4    South Africa
            6.14.5.5    Others
    6.15    Global Sports Technology Market Breakup by Region: Historical Market (2016-2020) & Forecast (2021-2026)
        6.15.1    North America
            6.15.1.1    United States of America
            6.15.1.2    Canada
        6.15.2    Europe
            6.15.2.1    Germany
            6.15.2.2    United Kingdom
            6.15.2.3    France
            6.15.2.4    Italy
            6.15.2.5    Others
        6.15.3    Asia Pacific
            6.15.3.1    China
            6.15.3.2    Japan
            6.15.3.3    India
            6.15.3.4    ASEAN
            6.15.3.5    Others
        6.15.4    Latin America
            6.15.4.1    Brazil
            6.15.4.2    Argentina
            6.15.4.3    Mexico
            6.15.4.4    Others
        6.15.5    Middle East & Africa
            6.15.5.1    Saudi Arabia
            6.15.5.2    United Arab Emirates
            6.15.5.3    Nigeria
            6.15.5.4    South Africa
            6.15.5.5    Others
7    SWOT Analysis
    7.1    Overview
    7.2    Strengths
    7.3    Weaknesses
    7.4    Opportunities
    7.5    Threats
8    Porter’s Five Forces Analysis
    8.1    Overview
    8.2    Buyer’s Power
    8.3    Supplier’s Power
    8.4    New Entrants
    8.5    Degree of Rivalry
    8.6    Substitutes
9    EMR’s Key Indicators for Demand
10    EMR’s Key Indicators for Price

11    Competitive Landscape & Supplier Analysis
    11.1    IBM [IBM (NYSE)]
        11.1.1    Company Overview
        11.1.2    Financial Analysis
    11.2    Telefonaktiebolaget LM Ericsson [ERIC-B (STO)]
        11.2.1    Company Overview
        11.2.2    Financial Analysis
    11.3    Cisco [CSCO (NASDAQ)]
        11.3.1    Company Overview
        11.3.2    Financial Analysis
    11.4    Fujitsu [6702 (TYO)]
        11.4.1    Company Overview
        11.4.2    Financial Analysis
    11.5    SAP SE [SAP (ETR)]
        11.5.1    Company Overview
        11.5.2    Financial Analysis
    11.6    Oracle [ORCL (NYSE)]
        11.6.1    Company Overview
        11.6.2    Financial Analysis
    11.7    NEC Corporation [6701 (TYO)]
        11.7.1    Company Overview
        11.7.2    Financial Analysis
    11.8    LG Electronics [LG Corp]
        11.8.1    Company Overview
        11.8.2    Financial Analysis
    11.9    Samsung
        11.9.1    Company Overview
        11.9.2    Financial Analysis
    11.10    Fitbit, Inc. [FIT (NYSE)]
        11.10.1    Company Overview
        11.10.2    Financial Analysis
    11.11    Apple [AAPL (NASDAQ)]
        11.11.1    Company Overview
        11.11.2    Financial Analysis
    11.12    Garmin Ltd. [GRMN (NASDAQ)]
        11.12.1    Company Overview
        11.12.2    Financial Analysis
    11.13    Sony Corporation [6758 (TYO)]
        11.13.1    Company Overview
        11.13.2    Financial Analysis
    11.14    Panasonic Corporation [6752 (TYO)]
        11.14.1    Company Overview
        11.14.2    Financial Analysis
    11.15    Others
12    Industry Events and Developments

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