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The global sports technology market size was around USD 20,268.47 million in 2023. The market is further estimated to grow at a CAGR of 11.2% in the forecast period of 2024-2032 to reach USD 52,737.01 million by 2032.
Sports organisations, leagues, and clubs have been deploying generative AI to optimise and analyse strategies, predict outcomes, and design training regimens for athletes.
The global sports technology market is rapidly growing, driven by an increased interest in sports by participants and viewers worldwide. A strong focus on audience participation and entertainment activities as well as the digital transformation of arenas and stadiums are expected to boost the deployment of advanced technologies in the sports sector.
Various sporting organisations, leagues, and clubs are also implementing advanced technological solutions for tracking players' performance and increasing their interaction with fans, which contributes to the sports technology market development.
The rising popularity of esports is stimulated by growing access to smartphones and the availability of free-to-play competitive games. A combination of computer vision and AI provides bookmakers with detailed information about the gamers’ decisions, allowing them to create more accurate odds. Esport teams also use machine learning to construct better practice strategies.
Figure: Top E-sport Audience by Age Group
Growing use of wearable technologies; rising demand for smart stadiums; increasing adoption of AI, machine learning, and AR/VR technologies; and rising number of sports events are the major factors impacting the sports technology market growth
Feb 15, 2023
FC ST. Pauli announced Catapult as the official performance analysis and athlete monitoring software partner. The objective of the partnership between FC St. Pauli and Catapult Sports is to provide official performance analysis and athlete tracking tools that will enable FC St. Pauli to contextualise the physical outputs of every aspect of play and improve optimised training sessions.
Sep 12, 2022
Patriot One Technologies Inc. announced a partnership with the SAP Center at San Jose, which allowed the latter to use the company's SmartGateway patron screening system and Platform powered by artificial intelligence (AI) to safeguard all entrances to roughly 18,000-seat venue for all non-NHL events.
Sep 12, 2022
IBM in collaboration with ESPN enhanced the Fantasy Football experience strategically using IBM Watson’s AI technology. The collaboration uses Trade Analyzer with Watson to analyze vast quantities of structured and unstructured data for ESPN fantasy football.
Feb 9, 2022
Oracle and Red Bull Racing joined hands for advanced innovation for Formula One by introducing a new car and a team named, Oracle Red Bull Racing, which will use Oracle Cloud infrastructure to improve race strategy, and engine development, amongst others.
Increasing adoption of wearable devices
In order to enhance their health, fitness and performance levels, athletes are utilising solutions such as wearable fitness devices, which aids the sports technology market growth. In-built GPS and sensors on the equipment capture the athlete’s data, converting it into actionable insights to boost their performance.
A rise in international sporting events
As countries become inclined towards hosting international sporting events to secure foreign capital, the demand for digital sports services to enhance the playing and watching aspects of sports is improving. Manufacturers are providing training systems to boost the skills of individual athletes and enhance team tactics. Organisations are investing in platforms to provide sophisticated live view and real-time updates to spectators.
Technological advancements
An increasing rollout of the 5G technology ensures a high connection speed for gamers, stimulating the growth of the esports market. The utilisation of artificial intelligence and machine learning is further helping players improve their gaming tactics, while virtual reality is aiding the development of interactive games, thereby supporting the sports technology market expansion.
Smart technologies revolutionising viewer's experiences
The rising focus on improving spectator experience is leading to the development of smart stadiums that incorporate smart navigation, ultrasonic internet speed, and multiple game viewpoints.
Athletes are increasingly investing in fitness applications, wearable devices, and services that help them improve their health and endurance levels to maximise their performance. The development of devices that can be synced with computers and mobile devices compatible with various operating systems, such as iOS, Android, and Windows, has increased user convenience.
IoT sensors and devices measure the heart rate, running speed, and muscle activity of players to determine their performance. Big data along with in-memory technology analytics enables coaches to make intelligent decisions during the game and allows fans to have more enjoyable experiences.
Sports organisations depend on data analytics to enhance player development and in-game strategy. The adoption of the cloud for storing this data has enabled them to seamlessly access it and gather actionable real-time insights to boost player performance. The cloud also provides organisations with reliable backup solutions such as immutability, ensuring long-term preservation and protection of the data.
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“Global Sports Technology Market Report and Forecast 2024-2032” offers a detailed analysis of the market based on the following segments:
Market Breakup by Sport Type
Market Breakup by Technology
Market Breakup by Sports
Market Breakup by Component
Market Breakup by Application
Market Breakup by End Use
Market Breakup by Region
Based on technology, the Internet of Things (IoT) dominate the sports technology market share
Sports organisations are deploying IoT technology to capture real-time data and analytics to support players and teams to improve their performance, fitness, health, and training strategies.
With organisations placing stadiums at the epicentre of fan experience, the use of IoT technology to improve digital engagement, venue efficiency, and in-arena experience is growing.
Meanwhile, AI, along with data analytics, is applied across a range of areas, including athlete management and payments, talent identification and selection, sports organisational management, fan experience, and sports betting.
AI in sports, including tennis, soccer, cricket, baseball, and basketball, helps teams analyse the weaknesses of competitors and adjust pre-training sessions accordingly.
Based on end use, clubs are a significant contributor to the sports technology market revenue
Blockchain technology has helped sports clubs, such as Manchester City, Barcelona, and PSG, to improve fan engagement, boost revenue, and combat fraud.
Sporting leagues have been utilising innovative technologies to collect unprecedented data, including player speed and shot velocity, to improve the performance of players. Moreover, there has been a growing deployment of innovative technologies by sports associations to make error-free judgments.
Sports associations and coaches are leveraging technologies, such as machine learning, AI, and data science, to predict outcomes in real time, suggest alternatives, and enhance gaming strategies. Additionally, machine learning helps organisations understand the spectator’s behaviour to improve their engagement.
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Manufacturers are engaging in continuous research and development to create improved technological solutions offering enhanced functionality and reliability to enhance the experience of end users
International Business Machines Corporation
IBM, headquartered in the US, provides various technologies which are used across a wide range of industries including aerospace and defence, automotive, entertainment, and oil and gas, among others.
Fujitsu Limited
Headquartered in Japan, Fujitsu is one of the global leaders in technology and business solutions dealing in computing, network, artificial intelligence, data and security, and converging technologies, providing end-to-end technology-related solutions.
SAP SE
SAP SE, founded in 1972, is a global leader in enterprise applications redefining ERP and creating networks of intelligent enterprises that provide transparency, resiliency, and sustainability across supply chains.
Oracle Corporation
Oracle, headquartered in the US, is one of the world’s largest database management companies and is the only technology provider with a complete suite of integrated cloud applications and a cloud infrastructure platform.
Other notable players operating in the global sports technology market are NEC Corporation, Fitbit LLC, Apple Inc., Garmin Ltd., Sony Corporation, Cisco Systems, Inc., Samsung Electronics Co., Ltd., Huawei Technologies Co., Ltd., Panasonic Corporation, Catapult Group International Ltd, Zebra Technologies Corporation, Stats Perform, Infosys Limited, MicroTeam, Pixellot Ltd., and Miro AI, among others.
Players are upgrading their product portfolios and incorporating the latest capabilities to innovate their offerings and meet the evolving demands of consumers.
Within the European region, Germany has emerged as a diverse and mature esports market. The development of distinct esports sub-ecosystems through titles such as Counterstrike: Global Offensive, League of Legends, and FIFA are increasing the popularity of esports and demand for technology such as AI and AR/VR.
Within North America, sports organisations, such as Canadian Sport Institute Calgary, are utilising artificial intelligence to gain insights from data to maintain an athlete's health and optimise their performance. Further, sports academies and associations are adopting cloud-based software platforms to boost their activities.
Latin America witnessed a boom in the sports tech startups, particularly in the fitness sector. Sports, particularly soccer, are a major part of the lives of Latin Americans, and the developments in the streaming and data analysis of sporting events have boosted the growth of the sports technology market.
REPORT FEATURES | DETAILS |
Base Year | 2023 |
Historical Period | 2018-2023 |
Forecast Period | 2024-2032 |
Scope of the Report |
Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:
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Breakup by Sport Type |
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Breakup by Technology |
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Breakup by Sports |
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Breakup by Component |
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Breakup by Application |
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Breakup by End Use |
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Breakup by Region |
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Market Dynamics |
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Competitive Landscape |
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Companies Covered |
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Report Price and Purchase Option | Explore our purchase options that are best suited to your resources and industry needs. |
Delivery Format | Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option. |
Sports Technology Market Trends
Sports Technology Market Regional Analysis
*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.
1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Market Snapshot
6.1 Global
6.2 Regional
7 Opportunities and Challenges in the Market
8 Global Sports Technology Market Analysis
8.1 Global Sports Technology Historical Market (2018-2023)
8.2 Global Sports Technology Market Forecast (2024-2032)
8.3 Global Sports Technology Market by Sport Type
8.3.1 Outdoor Sports
8.3.1.1 Historical Trend (2018-2023)
8.3.1.2 Forecast Trend (2024-2032)
8.3.2 Indoor Sports
8.3.2.1 Historical Trend (2018-2023)
8.3.2.2 Forecast Trend (2024-2032)
8.4 Global Sports Technology Market by Technology
8.4.1 Internet of Things (IoT)
8.4.1.1 Historical Trend (2018-2023)
8.4.1.2 Forecast Trend (2024-2032)
8.4.2 Artificial Intelligence/Machine Learning (AI/ML)
8.4.2.1 Historical Trend (2018-2023)
8.4.2.2 Forecast Trend (2024-2032)
8.4.3 Augmented Reality/Virtual Reality (AR/VR)
8.4.3.1 Historical Trend (2018-2023)
8.4.3.2 Forecast Trend (2024-2032)
8.5 Global Sports Technology Market by Sports
8.5.1 Soccer
8.5.1.1 Historical Trend (2018-2023)
8.5.1.2 Forecast Trend (2024-2032)
8.5.2 E-Sports
8.5.2.1 Historical Trend (2018-2023)
8.5.2.2 Forecast Trend (2024-2032)
8.5.3 Basketball
8.5.3.1 Historical Trend (2018-2023)
8.5.3.2 Forecast Trend (2024-2032)
8.5.4 Cricket
8.5.4.1 Historical Trend (2018-2023)
8.5.4.2 Forecast Trend (2024-2032)
8.5.5 Baseball
8.5.5.1 Historical Trend (2018-2023)
8.5.5.2 Forecast Trend (2024-2032)
8.5.6 Tennis
8.5.6.1 Historical Trend (2018-2023)
8.5.6.2 Forecast Trend (2024-2032)
8.5.7 American Football/Rugby
8.5.7.1 Historical Trend (2018-2023)
8.5.7.2 Forecast Trend (2024-2032)
8.5.8 Golf
8.5.8.1 Historical Trend (2018-2023)
8.5.8.2 Forecast Trend (2024-2032)
8.5.9 Hockey
8.5.9.1 Historical Trend (2018-2023)
8.5.9.2 Forecast Trend (2024-2032)
8.5.10 Others
8.6 Global Sports Technology Market by Component
8.6.1 Software
8.6.1.1 Historical Trend (2018-2023)
8.6.1.2 Forecast Trend (2024-2032)
8.6.1.3 Breakup by Type
8.6.1.3.1 On-Premise
8.6.1.3.2 Cloud
8.6.2 Services
8.6.2.1 Historical Trend (2018-2023)
8.6.2.2 Forecast Trend (2024-2032)
8.6.3 Wearable Devices and Sports Equipment
8.6.3.1 Historical Trend (2018-2023)
8.6.3.2 Forecast Trend (2024-2032)
8.7 Global Sports Technology Market by Application
8.7.1 Analytics and Statistics
8.7.1.1 Historical Trend (2018-2023)
8.7.1.2 Forecast Trend (2024-2032)
8.7.2 Decision Making and Team Analysis and Management
8.7.2.1 Historical Trend (2018-2023)
8.7.2.2 Forecast Trend (2024-2032)
8.7.3 Game Performance Analysis and Injury and Health Analysis
8.7.3.1 Historical Trend (2018-2023)
8.7.3.2 Forecast Trend (2024-2032)
8.7.4 Training
8.7.4.1 Historical Trend (2018-2023)
8.7.4.2 Forecast Trend (2024-2032)
8.7.5 Tactics and Simulation
8.7.5.1 Historical Trend (2018-2023)
8.7.5.2 Forecast Trend (2024-2032)
8.7.6 Tracking
8.7.6.1 Historical Trend (2018-2023)
8.7.6.2 Forecast Trend (2024-2032)
8.8 Global Sports Technology Market by End Use
8.8.1 Clubs
8.8.1.1 Historical Trend (2018-2023)
8.8.1.2 Forecast Trend (2024-2032)
8.8.2 Sports Associations
8.8.2.1 Historical Trend (2018-2023)
8.8.2.2 Forecast Trend (2024-2032)
8.8.3 Leagues
8.8.3.1 Historical Trend (2018-2023)
8.8.3.2 Forecast Trend (2024-2032)
8.8.4 Coaches
8.8.4.1 Historical Trend (2018-2023)
8.8.4.2 Forecast Trend (2024-2032)
8.8.5 Others
8.9 Global Sports Technology Market by Region
8.9.1 North America
8.9.1.1 Historical Trend (2018-2023)
8.9.1.2 Forecast Trend (2024-2032)
8.9.2 Europe
8.9.2.1 Historical Trend (2018-2023)
8.9.2.2 Forecast Trend (2024-2032)
8.9.3 Asia Pacific
8.9.3.1 Historical Trend (2018-2023)
8.9.3.2 Forecast Trend (2024-2032)
8.9.4 Latin America
8.9.4.1 Historical Trend (2018-2023)
8.9.4.2 Forecast Trend (2024-2032)
8.9.5 Middle East and Africa
8.9.5.1 Historical Trend (2018-2023)
8.9.5.2 Forecast Trend (2024-2032)
9 North America Sports Technology Market Analysis
9.1 United States of America
9.1.1 Historical Trend (2018-2023)
9.1.2 Forecast Trend (2024-2032)
9.2 Canada
9.2.1 Historical Trend (2018-2023)
9.2.2 Forecast Trend (2024-2032)
10 Europe Sports Technology Market Analysis
10.1 United Kingdom
10.1.1 Historical Trend (2018-2023)
10.1.2 Forecast Trend (2024-2032)
10.2 Germany
10.2.1 Historical Trend (2018-2023)
10.2.2 Forecast Trend (2024-2032)
10.3 France
10.3.1 Historical Trend (2018-2023)
10.3.2 Forecast Trend (2024-2032)
10.4 Italy
10.4.1 Historical Trend (2018-2023)
10.4.2 Forecast Trend (2024-2032)
10.5 Others
11 Asia Pacific Sports Technology Market Analysis
11.1 China
11.1.1 Historical Trend (2018-2023)
11.1.2 Forecast Trend (2024-2032)
11.2 Japan
11.2.1 Historical Trend (2018-2023)
11.2.2 Forecast Trend (2024-2032)
11.3 India
11.3.1 Historical Trend (2018-2023)
11.3.2 Forecast Trend (2024-2032)
11.4 ASEAN
11.4.1 Historical Trend (2018-2023)
11.4.2 Forecast Trend (2024-2032)
11.5 Australia
11.5.1 Historical Trend (2018-2023)
11.5.2 Forecast Trend (2024-2032)
11.6 Others
12 Latin America Sports Technology Market Analysis
12.1 Brazil
12.1.1 Historical Trend (2018-2023)
12.1.2 Forecast Trend (2024-2032)
12.2 Argentina
12.2.1 Historical Trend (2018-2023)
12.2.2 Forecast Trend (2024-2032)
12.3 Mexico
12.3.1 Historical Trend (2018-2023)
12.3.2 Forecast Trend (2024-2032)
12.4 Others
13 Middle East and Africa Sports Technology Market Analysis
13.1 Saudi Arabia
13.1.1 Historical Trend (2018-2023)
13.1.2 Forecast Trend (2024-2032)
13.2 United Arab Emirates
13.2.1 Historical Trend (2018-2023)
13.2.2 Forecast Trend (2024-2032)
13.3 Nigeria
13.3.1 Historical Trend (2018-2023)
13.3.2 Forecast Trend (2024-2032)
13.4 South Africa
13.4.1 Historical Trend (2018-2023)
13.4.2 Forecast Trend (2024-2032)
13.5 Others
14 Market Dynamics
14.1 SWOT Analysis
14.1.1 Strengths
14.1.2 Weaknesses
14.1.3 Opportunities
14.1.4 Threats
14.2 Porter’s Five Forces Analysis
14.2.1 Supplier’s Power
14.2.2 Buyer’s Power
14.2.3 Threat of New Entrants
14.2.4 Degree of Rivalry
14.2.5 Threat of Substitutes
14.3 Key Indicators for Demand
14.4 Key Indicators for Price
15 Value Chain Analysis
16 Competitive Landscape
16.1 Market Structure
16.2 Company Profiles
16.2.1 International Business Machines Corporation
16.2.1.1 Company Overview
16.2.1.2 Product Portfolio
16.2.1.3 Demographic Reach and Achievements
16.2.1.4 Certifications
16.2.2 Fujitsu Limited
16.2.2.1 Company Overview
16.2.2.2 Product Portfolio
16.2.2.3 Demographic Reach and Achievements
16.2.2.4 Certifications
16.2.3 SAP SE
16.2.3.1 Company Overview
16.2.3.2 Product Portfolio
16.2.3.3 Demographic Reach and Achievements
16.2.3.4 Certifications
16.2.4 Oracle Corporation
16.2.4.1 Company Overview
16.2.4.2 Product Portfolio
16.2.4.3 Demographic Reach and Achievements
16.2.4.4 Certifications
16.2.5 NEC Corporation
16.2.5.1 Company Overview
16.2.5.2 Product Portfolio
16.2.5.3 Demographic Reach and Achievements
16.2.5.4 Certifications
16.2.6 Fitbit LLC
16.2.6.1 Company Overview
16.2.6.2 Product Portfolio
16.2.6.3 Demographic Reach and Achievements
16.2.6.4 Certifications
16.2.7 Apple Inc.
16.2.7.1 Company Overview
16.2.7.2 Product Portfolio
16.2.7.3 Demographic Reach and Achievements
16.2.7.4 Certifications
16.2.8 Garmin Ltd.
16.2.8.1 Company Overview
16.2.8.2 Product Portfolio
16.2.8.3 Demographic Reach and Achievements
16.2.8.4 Certifications
16.2.9 Sony Corporation
16.2.9.1 Company Overview
16.2.9.2 Product Portfolio
16.2.9.3 Demographic Reach and Achievements
16.2.9.4 Certifications
16.2.10 Cisco Systems, Inc.
16.2.10.1 Company Overview
16.2.10.2 Product Portfolio
16.2.10.3 Demographic Reach and Achievements
16.2.10.4 Certifications
16.2.11 Samsung Electronics Co., Ltd.
16.2.11.1 Company Overview
16.2.11.2 Product Portfolio
16.2.11.3 Demographic Reach and Achievements
16.2.11.4 Certifications
16.2.12 Huawei Technologies Co., Ltd.
16.2.12.1 Company Overview
16.2.12.2 Product Portfolio
16.2.12.3 Demographic Reach and Achievements
16.2.12.4 Certifications
16.2.13 Panasonic Corporation
16.2.13.1 Company Overview
16.2.13.2 Product Portfolio
16.2.13.3 Demographic Reach and Achievements
16.2.13.4 Certifications
16.2.14 Catapult Group International Ltd
16.2.14.1 Company Overview
16.2.14.2 Product Portfolio
16.2.14.3 Demographic Reach and Achievements
16.2.14.4 Certifications
16.2.15 Zebra Technologies Corporation
16.2.15.1 Company Overview
16.2.15.2 Product Portfolio
16.2.15.3 Demographic Reach and Achievements
16.2.15.4 Certifications
16.2.16 Stats Perform
16.2.16.1 Company Overview
16.2.16.2 Product Portfolio
16.2.16.3 Demographic Reach and Achievements
16.2.16.4 Certifications
16.2.17 Infosys Limited
16.2.17.1 Company Overview
16.2.17.2 Product Portfolio
16.2.17.3 Demographic Reach and Achievements
16.2.17.4 Certifications
16.2.18 MicroTeam
16.2.18.1 Company Overview
16.2.18.2 Product Portfolio
16.2.18.3 Demographic Reach and Achievements
16.2.18.4 Certifications
16.2.19 Pixellot Ltd.
16.2.19.1 Company Overview
16.2.19.2 Product Portfolio
16.2.19.3 Demographic Reach and Achievements
16.2.19.4 Certifications
16.2.20 Miro AI
16.2.20.1 Company Overview
16.2.20.2 Product Portfolio
16.2.20.3 Demographic Reach and Achievements
16.2.20.4 Certifications
16.2.21 Others
17 Key Trends and Developments in the Market
List of Key Figures and Tables
1. Global Sports Technology Market: Key Industry Highlights, 2018 and 2032
2. Global Sports Technology Historical Market: Breakup by Sport Type (USD Billion), 2018-2023
3. Global Sports Technology Market Forecast: Breakup by Sport Type (USD Billion), 2024-2032
4. Global Sports Technology Historical Market: Breakup by Technology (USD Billion), 2018-2023
5. Global Sports Technology Market Forecast: Breakup by Technology (USD Billion), 2024-2032
6. Global Sports Technology Historical Market: Breakup by Sports (USD Billion), 2018-2023
7. Global Sports Technology Market Forecast: Breakup by Sports (USD Billion), 2024-2032
8. Global Sports Technology Historical Market: Breakup by Component (USD Billion), 2018-2023
9. Global Sports Technology Market Forecast: Breakup by Component (USD Billion), 2024-2032
10. Global Sports Technology Historical Market: Breakup by Application (USD Billion), 2018-2023
11. Global Sports Technology Market Forecast: Breakup by Application (USD Billion), 2024-2032
12. Global Sports Technology Historical Market: Breakup by End Use (USD Billion), 2018-2023
13. Global Sports Technology Market Forecast: Breakup by End Use (USD Billion), 2024-2032
14. Global Sports Technology Historical Market: Breakup by Region (USD Billion), 2018-2023
15. Global Sports Technology Market Forecast: Breakup by Region (USD Billion), 2024-2032
16. North America Sports Technology Historical Market: Breakup by Country (USD Billion), 2018-2023
17. North America Sports Technology Market Forecast: Breakup by Country (USD Billion), 2024-2032
18. Europe Sports Technology Historical Market: Breakup by Country (USD Billion), 2018-2023
19. Europe Sports Technology Market Forecast: Breakup by Country (USD Billion), 2024-2032
20. Asia Pacific Sports Technology Historical Market: Breakup by Country (USD Billion), 2018-2023
21. Asia Pacific Sports Technology Market Forecast: Breakup by Country (USD Billion), 2024-2032
22. Latin America Sports Technology Historical Market: Breakup by Country (USD Billion), 2018-2023
23. Latin America Sports Technology Market Forecast: Breakup by Country (USD Billion), 2024-2032
24. Middle East and Africa Sports Technology Historical Market: Breakup by Country (USD Billion), 2018-2023
25. Middle East and Africa Sports Technology Market Forecast: Breakup by Country (USD Billion), 2024-2032
26. Global Sports Technology Market Structure
The market attained a value of USD 20,268.47 million in 2023.
The market is further expected to grow in the forecast period of 2024-2032 at a CAGR of 11.2%.
The market is estimated to witness a healthy growth in the forecast period of 2024-2032 to reach a value of USD 52,737.01 million by 2032.
The different sport types considered in the market report are outdoor sports and indoor sports.
The key regional markets for sports technology are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.
The end uses of sports technology include clubs, sports associations, leagues, and coaches, among others.
The applications include analytics and statistics, decision-making and team analysis and management, game performance analysis and injury and health analysis, training, tactics and simulation, and tracking.
The key players in the market include International Business Machines Corporation, Fujitsu Limited, SAP SE, Oracle Corporation, NEC Corporation, Fitbit LLC, Apple Inc., Garmin Ltd., Sony Corporation, Cisco Systems, Inc., Samsung Electronics Co., Ltd., Huawei Technologies Co., Ltd., Panasonic Corporation, Catapult Group International Ltd, Zebra Technologies Corporation, Stats Perform, Infosys Limited, MicroTeam, Pixellot Ltd., and Miro AI, among others.
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