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The global sports technology market attained a value of USD 9.3 billion in 2020. The market is further expected to grow in the forecast period of 2022-2027 at a CAGR of 19.23% to reach USD 26.7 billion by 2026.
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The market is being driven by the considerable improvement in audience engagement, rising sports events, online and offline, and the increasing demand for data-driven decisions and operations.
Sports technology is the man-made means, which are developed to help humans attain their interests or goals, which are sport-based. It also helps athletes improve their training and competitive surroundings, to enhance their overall athletic performance.
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The market is segmented based on sport types, technology, sports, components, applications, and end-uses.
Based on sport types, the sports technology market is divided into:
Based on technology, the sports technology market is segmented into:
Based on sports, the industry is categorised into:
Based on components, the industry is divided into:
Based on application, the industry is divided into:
Based on end-uses, the industry is divided into:
North America, Latin America, Europe, the Middle East and Africa, and the Asia Pacific are the major regional market in the market.
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The global sports technology market is being driven by the substantial improvement in audience engagement, increasing sports events, online and offline, and the soaring demand for data-driven decisions and operations. In 2020, the smart stadium represented the largest segment of the sports technology market. Basketball is the rapidly growing segment in the sports technology market. Several wearables technology companies are working towards providing new and insightful data points and automating data analysis.
The report presents a detailed analysis of the following key players in the global sports technology market, looking into their capacity, competitive landscape, and latest developments like capacity expansions, plant turnarounds, and mergers and acquisitions:
The EMR report gives an in-depth insight into the industry by providing a SWOT analysis as well as an analysis of Porter’s Five Forces model.
REPORT FEATURES | DETAILS |
---|---|
Base Year | 2020 |
Historical Period | 2017-2021 |
Forecast Period | 2022-2027 |
Scope of the Report | Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment- Sport Type, Technology, Sports, Components, Application, End Use, Region |
Breakup by Sport Type | Indoor Sports, Outdoor Sports |
Breakup by Technology | Artificial Intelligence/Machine Learning (AI/ML), Internet of Things (IoT), Augmented Reality/Virtual Reality (AR/VR) |
Breakup by Sports | Soccer, Baseball, Basketball, Ice Hockey, American Football/Rugby, Tennis, Cricket, Golf, Esports, Others |
Breakup by Components | Software, Wearable Devices & Sports Equipment, Services |
Breakup by Application | Tracking, Decision Making, Analytics and Statistics, Tactics and Simulation, Training, Game Performance Analysis, Team Analysis & Management, Injury and Health Analysis |
Breakup by End Use | Coaches, Clubs, Leagues, Sports Associations, Others |
Breakup by Region | North America, Europe, Asia Pacific, Latin America, Middle East and Africa |
Market Dynamics | SWOT, Porter's Five Forces, Key Indicators for Price and Demand |
Competitive Landscape | Market Structure, Company Profiles- Company Overview, Product Portfolio, Demographic Reach and Achievements, Certifications |
Companies Covered | IBM Corporation, Telefonaktiebolaget LM Ericsson, Fujitsu, SAP SE, Oracle Corporation, NEC Corporation, Fitbit, Inc., Apple Inc., Garmin Ltd., Samsung Electronics Co., Ltd., Sony Corporation, Cisco Systems, Inc., Others. |
Report Price and Purchase Option | Explore our purchase options that are best suited to your resources and industry needs. |
Delivery Format | Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option. |
*We at Expert Market Research always strive to give you the latest information. The numbers in the article are only indicative and may be different from the actual report.
1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Snapshot
6.1 Global
6.2 Regional
7 Industry Opportunities and Challenges
8 Global Sports Technology Market Analysis
8.1 Key Industry Highlights
8.2 Global Sports Technology Historical Market (2017-2021)
8.3 Global Sports Technology Market Forecast (2022-2027)
8.4 Global Sports Technology Market by Sport Type
8.4.1 Indoor Sports
8.4.1.1 Market Share
8.4.1.2 Historical Trend (2017-2021)
8.4.1.3 Forecast Trend (2022-2027)
8.4.2 Outdoor Sports
8.4.2.1 Market Share
8.4.2.2 Historical Trend (2017-2021)
8.4.2.3 Forecast Trend (2022-2027)
8.5 Global Sports Technology Market by Technology
8.5.1 Artificial Intelligence/Machine Learning (AI/ML)
8.5.1.1 Market Share
8.5.1.2 Historical Trend (2017-2021)
8.5.1.3 Forecast Trend (2022-2027)
8.5.2 Internet of Things (IoT)
8.5.2.1 Market Share
8.5.2.2 Historical Trend (2017-2021)
8.5.2.3 Forecast Trend (2022-2027)
8.5.3 Augmented Reality/Virtual Reality (AR/VR)
8.5.3.1 Market Share
8.5.3.2 Historical Trend (2017-2021)
8.5.3.3 Forecast Trend (2022-2027)
8.6 Global Sports Technology Market by Sports
8.6.1 Soccer
8.6.1.1 Market Share
8.6.1.2 Historical Trend (2017-2021)
8.6.1.3 Forecast Trend (2022-2027)
8.6.2 Baseball
8.6.2.1 Market Share
8.6.2.2 Historical Trend (2017-2021)
8.6.2.3 Forecast Trend (2022-2027)
8.6.3 Basketball
8.6.3.1 Market Share
8.6.3.2 Historical Trend (2017-2021)
8.6.3.3 Forecast Trend (2022-2027)
8.6.4 Ice Hockey
8.6.4.1 Market Share
8.6.4.2 Historical Trend (2017-2021)
8.6.4.3 Forecast Trend (2022-2027)
8.6.5 American Football/Rugby
8.6.5.1 Market Share
8.6.5.2 Historical Trend (2017-2021)
8.6.5.3 Forecast Trend (2022-2027)
8.6.6 Tennis
8.6.6.1 Market Share
8.6.6.2 Historical Trend (2017-2021)
8.6.6.3 Forecast Trend (2022-2027)
8.6.7 Cricket
8.6.7.1 Market Share
8.6.7.2 Historical Trend (2017-2021)
8.6.7.3 Forecast Trend (2022-2027)
8.6.8 Golf
8.6.8.1 Market Share
8.6.8.2 Historical Trend (2017-2021)
8.6.8.3 Forecast Trend (2022-2027)
8.6.9 E-Sports
8.6.9.1 Market Share
8.6.9.2 Historical Trend (2017-2021)
8.6.9.3 Forecast Trend (2022-2027)
8.6.10 Others
8.7 Global Sports Technology Market by Components
8.7.1 Software
8.7.1.1 Market Share
8.7.1.2 Historical Trend (2017-2021)
8.7.1.3 Forecast Trend (2022-2027)
8.7.1.4 Software by Type
8.7.1.4.1 On-Premise
8.7.1.4.2 Cloud
8.7.2 Wearable Devices and Sports Equipment
8.7.2.1 Market Share
8.7.2.2 Historical Trend (2017-2021)
8.7.2.3 Forecast Trend (2022-2027)
8.7.3 Services
8.7.3.1 Market Share
8.7.3.2 Historical Trend (2017-2021)
8.7.3.3 Forecast Trend (2022-2027)
8.7.3.4 Services by Type
8.7.3.4.1 Training & Implementation
8.7.3.4.2 Support & Maintenance
8.7.3.4.3 Managed/Outsourced Services
8.8 Global Sports Technology Market by Application
8.8.1 Tracking
8.8.1.1 Market Share
8.8.1.2 Historical Trend (2017-2021)
8.8.1.3 Forecast Trend (2022-2027)
8.8.2 Decision Making
8.8.2.1 Market Share
8.8.2.2 Historical Trend (2017-2021)
8.8.2.3 Forecast Trend (2022-2027)
8.8.3 Analytics and Statistics
8.8.3.1 Market Share
8.8.3.2 Historical Trend (2017-2021)
8.8.3.3 Forecast Trend (2022-2027)
8.8.4 Tactics and Simulation
8.8.4.1 Market Share
8.8.4.2 Historical Trend (2017-2021)
8.8.4.3 Forecast Trend (2022-2027)
8.8.5 Training
8.8.5.1 Market Share
8.8.5.2 Historical Trend (2017-2021)
8.8.5.3 Forecast Trend (2022-2027)
8.8.6 Game Performance Analysis
8.8.6.1 Market Share
8.8.6.2 Historical Trend (2017-2021)
8.8.6.3 Forecast Trend (2022-2027)
8.8.7 Team Analysis and Management
8.8.7.1 Market Share
8.8.7.2 Historical Trend (2017-2021)
8.8.7.3 Forecast Trend (2022-2027)
8.8.8 Injury and Health Analysis
8.8.8.1 Market Share
8.8.8.2 Historical Trend (2017-2021)
8.8.8.3 Forecast Trend (2022-2027)
8.9 Global Sports Technology Market by End Use
8.9.1 Coaches
8.9.1.1 Market Share
8.9.1.2 Historical Trend (2017-2021)
8.9.1.3 Forecast Trend (2022-2027)
8.9.2 Clubs
8.9.2.1 Market Share
8.9.2.2 Historical Trend (2017-2021)
8.9.2.3 Forecast Trend (2022-2027)
8.9.3 Leagues
8.9.3.1 Market Share
8.9.3.2 Historical Trend (2017-2021)
8.9.3.3 Forecast Trend (2022-2027)
8.9.4 Sports Associations
8.9.4.1 Market Share
8.9.4.2 Historical Trend (2017-2021)
8.9.4.3 Forecast Trend (2022-2027)
8.9.5 Others
8.10 Global Sports Technology Market by Region
8.10.1 Market Share
8.10.1.1 North America
8.10.1.2 Europe
8.10.1.3 Asia Pacific
8.10.1.4 Latin America
8.10.1.5 Middle East and Africa
9 Regional Analysis
9.1 North America
9.1.1 Historical Trend (2017-2021)
9.1.2 Forecast Trend (2022-2027)
9.1.3 Breakup by Country
9.1.3.1 United States of America
9.1.3.2 Canada
9.2 Europe
9.2.1 Historical Trend (2017-2021)
9.2.2 Forecast Trend (2022-2027)
9.2.3 Breakup by Country
9.2.3.1 United Kingdom
9.2.3.2 Germany
9.2.3.3 France
9.2.3.4 Italy
9.2.3.5 Others
9.3 Asia Pacific
9.3.1 Historical Trend (2017-2021)
9.3.2 Forecast Trend (2022-2027)
9.3.3 Breakup by Country
9.3.3.1 China
9.3.3.2 Japan
9.3.3.3 India
9.3.3.4 ASEAN
9.3.3.5 Australia
9.3.3.6 Others
9.4 Latin America
9.4.1 Historical Trend (2017-2021)
9.4.2 Forecast Trend (2022-2027)
9.4.3 Breakup by Country
9.4.3.1 Brazil
9.4.3.2 Argentina
9.4.3.3 Mexico
9.4.3.4 Others
9.5 Middle East and Africa
9.5.1 Historical Trend (2017-2021)
9.5.2 Forecast Trend (2022-2027)
9.5.3 Breakup by Country
9.5.3.1 Saudi Arabia
9.5.3.2 United Arab Emirates
9.5.3.3 Nigeria
9.5.3.4 South Africa
9.5.3.5 Others
10 Market Dynamics
10.1 SWOT Analysis
10.1.1 Strengths
10.1.2 Weaknesses
10.1.3 Opportunities
10.1.4 Threats
10.2 Porter’s Five Forces Analysis
10.2.1 Supplier’s Power
10.2.2 Buyer’s Power
10.2.3 Threat of New Entrants
10.2.4 Degree of Rivalry
10.2.5 Threat of Substitutes
10.3 Key Indicators for Demand
10.4 Key Indicators for Price
11 Value Chain Analysis
12 Competitive Landscape
12.1 Market Structure
12.2 Company Profiles
12.2.1 IBM Corporation
12.2.1.1 Company Overview
12.2.1.2 Product Portfolio
12.2.1.3 Demographic Reach and Achievements
12.2.1.4 Certifications
12.2.2 Telefonaktiebolaget LM Ericsson
12.2.2.1 Company Overview
12.2.2.2 Product Portfolio
12.2.2.3 Demographic Reach and Achievements
12.2.2.4 Certifications
12.2.3 Fujitsu
12.2.3.1 Company Overview
12.2.3.2 Product Portfolio
12.2.3.3 Demographic Reach and Achievements
12.2.3.4 Certifications
12.2.4 SAP SE
12.2.4.1 Company Overview
12.2.4.2 Product Portfolio
12.2.4.3 Demographic Reach and Achievements
12.2.4.4 Certifications
12.2.5 Oracle Corporation
12.2.5.1 Company Overview
12.2.5.2 Product Portfolio
12.2.5.3 Demographic Reach and Achievements
12.2.5.4 Certifications
12.2.6 NEC Corporation
12.2.6.1 Company Overview
12.2.6.2 Product Portfolio
12.2.6.3 Demographic Reach and Achievements
12.2.6.4 Certifications
12.2.7 Fitbit, Inc.
12.2.7.1 Company Overview
12.2.7.2 Product Portfolio
12.2.7.3 Demographic Reach and Achievements
12.2.7.4 Certifications
12.2.8 Apple Inc.
12.2.8.1 Company Overview
12.2.8.2 Product Portfolio
12.2.8.3 Demographic Reach and Achievements
12.2.8.4 Certifications
12.2.9 Garmin Ltd.
12.2.9.1 Company Overview
12.2.9.2 Product Portfolio
12.2.9.3 Demographic Reach and Achievements
12.2.9.4 Certifications
12.2.10 Samsung Electronics Co., Ltd.
12.2.10.1 Company Overview
12.2.10.2 Product Portfolio
12.2.10.3 Demographic Reach and Achievements
12.2.10.4 Certifications
12.2.11 Sony Corporation
12.2.11.1 Company Overview
12.2.11.2 Product Portfolio
12.2.11.3 Demographic Reach and Achievements
12.2.11.4 Certifications
12.2.12 Cisco Systems, Inc.
12.2.12.1 Company Overview
12.2.12.2 Product Portfolio
12.2.12.3 Demographic Reach and Achievements
12.2.12.4 Certifications
12.2.13 Others
12 Industry Events and Developments
List of Key Figures and Tables
1. Global Sports Technology Market: Key Industry Highlights, 2016 and 2026
2. Global Sports Technology Historical Market: Breakup by Sport Type (USD Billion), 2017-2021
3. Global Sports Technology Market Forecast: Breakup by Sport Type (USD Billion), 2022-2027
4. Global Sports Technology Historical Market: Breakup by Technology (USD Billion), 2017-2021
5. Global Sports Technology Market Forecast: Breakup by Technology (USD Billion), 2022-2027
6. Global Sports Technology Historical Market: Breakup by Sports (USD Billion), 2017-2021
7. Global Sports Technology Market Forecast: Breakup by Sports (USD Billion), 2022-2027
8. Global Sports Technology Historical Market: Breakup by Components (USD Billion), 2017-2021
9. Global Sports Technology Market Forecast: Breakup by Components (USD Billion), 2022-2027
10. Global Sports Technology Historical Market: Breakup by Application (USD Billion), 2017-2021
11. Global Sports Technology Market Forecast: Breakup by Application (USD Billion), 2022-2027
12. Global Sports Technology Historical Market: Breakup by End Use (USD Billion), 2017-2021
13. Global Sports Technology Market Forecast: Breakup by End Use (USD Billion), 2022-2027
14. Global Sports Technology Historical Market: Breakup by Region (USD Billion), 2017-2021
15. Global Sports Technology Market Forecast: Breakup by Region (USD Billion), 2022-2027
16. North America Sports Technology Historical Market: Breakup by Country (USD Billion), 2017-2021
17. North America Sports Technology Market Forecast: Breakup by Country (USD Billion), 2022-2027
18. Europe Sports Technology Historical Market: Breakup by Country (USD Billion), 2017-2021
19. Europe Sports Technology Market Forecast: Breakup by Country (USD Billion), 2022-2027
20. Asia Pacific Sports Technology Historical Market: Breakup by Country (USD Billion), 2017-2021
21. Asia Pacific Sports Technology Market Forecast: Breakup by Country (USD Billion), 2022-2027
22. Latin America Sports Technology Historical Market: Breakup by Country (USD Billion), 2017-2021
23. Latin America Sports Technology Market Forecast: Breakup by Country (USD Billion), 2022-2027
24. Middle East and Africa Sports Technology Historical Market: Breakup by Country (USD Billion), 2017-2021
25. Middle East and Africa Sports Technology Market Forecast: Breakup by Country (USD Billion), 2022-2027
26. Global Sports Technology Market Structure
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