Reports
Reports
Amid Ukraine-Russia crisis, our analysts and industry experts are closely monitoring the markets and working hard to identify, gather and timely deliver analysis of the impact of the situation and the impact that it has on various markets. All our reports are updated with the latest impact on the market before being sent out to our customers.
The global visualisation and 3D rendering market reached a value of nearly USD 2.2 billion in 2021. Looking forward, the market is projected to grow at a CAGR of 22.1% during the forecast period of 2022-2027 and is expected to reach a value of USD 7.3 billion by 2027.
Read more about this report - REQUEST FREE SAMPLE COPY IN PDF
Based on end use, the real estate segment accounts for the leading share in the visualisation and 3D rendering industry. The market within the segment has been aided by the growing demand for visualisation and 3D rendering tools by architects and real estate professionals to showcase the property remotely or give potential clients an idea about the layout of a property in progress. The rising popularity of virtual property tours, especially amidst the COVID-19 pandemic in 2020 further aided the market growth.
The media and entertainment segment also accounts for a significant share in the visualisation and 3D rendering industry, as the media and entertainment industry has been booming for a while now. Moreover, the market for digital special effects is growing in Latin America, the Asia Pacific, Northern Europe, and the United States. This is evident from the growth of the 3D cinema screens around the world. Furthermore, the gaming industry, which involves a huge amount of visualisation and 3D rendering, is expanding at a considerable rate. In addition, the advent of 3D technologies such as auto-stereoscopy that allows viewing of 3D images without the use of glasses is driving the expansion of 3D technology to mobile devices as well, thus, aiding the industry growth.
Region-wise, North America is expected to witness a robust growth over the forecast period and hold the largest share of the market by 2026. The extensive presence of vendors providing 3D rendering software, services, and GPU in the United States is contributing to the regional market growth. Moreover, the major players are launching 3D software suites. For example, in April 2019, Autodesk introduced a new type of 3D software package, 3ds Max 2020 with advanced content creation and design visualisation toolset. This advanced toolset enables professionals to create high-quality 3D animations and models in a short amount of time. Such developments are expected to further aid the market growth in the region.
3D visualisation is a combination of technical and artistic skills and is used to display products that are yet to be released, or is used at conferences or during presentations. This technique is often used by industries, right from the food industry to high-end technology companies. 3D rendering is the last and most critical step of 3D visualisation. The 2D images produced from the model are actually how the product looks when imaged. With the use of 3D rendering software, the environmental scene is controlled to make the image more realistic.
Read more about this report - REQUEST FREE SAMPLE COPY IN PDF
By component, the market is divided into:
Among these, the software segment is further bifurcated based on type into on-premises and cloud.
Based on type, the industry can be segmented into:
The market is divided based on application into:
On the basis of end use, the industry can be bifurcated into:
The regional markets for the product include North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.
Read more about this report - REQUEST FREE SAMPLE COPY IN PDF
The visualisation and 3D rendering industry is seeing a robust growth due to the increasing adoption of 3D modelling by real estate businesses. 3D modelling allows customers and stakeholders to visualise the interior and exterior features of an upcoming construction project. 3D rendering provides a medium for architects and design engineers to communicate their ideas related to the construction project in a more photorealistic way. Hence, the real-estate industry is expected to provide market with immense growth opportunities.
Over the forecast period, the rapidly growing consumption of digital media and the increasing popularity of online gaming are expected to be the key drivers for the market.
The report gives a detailed analysis of the following key players in the global visualisation and 3D rendering market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:
The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis.
REPORT FEATURES | DETAILS |
---|---|
Base Year | 2021 |
Historical Period | 2017-2021 |
Forecast Period | 2022-2027 |
Scope of the Report | Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment- Component, Type, Application, End Use, Region |
Breakup by Component | Software, Services |
Breakup by Type | Plug-In, Stand-Alone |
Breakup by Application | Marketing and Advertising, Research and Training, Gaming, Videography, Cartoon, Architectural and Visualisation, Others |
Breakup by End Use | Real Estate, Utilities, Media and Entertainment, Academics, Healthcare and Life Science, Others |
Breakup by Region | North America, Latin America, Europe, Middle East and Africa, Asia Pacific |
Market Dynamics | SWOT, Porter's Five Forces, Key Indicators for Price and Demand |
Competitive Landscape | Market Structure, Company Profiles- Company Overview, Product Portfolio, Demographic Reach and Achievements, Certifications |
Companies Covered | Adobe Inc., Autodesk Inc., Blender Institute B.V., Chaos Group, Christie Digital Systems USA Inc., Others |
Report Price and Purchase Option | Explore our purchase options that are best suited to your resources and industry needs. |
Delivery Format | Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option. |
*We at Expert Market Research always strive to give you the latest information. The numbers in the article are only indicative and may be different from the actual report.
1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Snapshot
6.1 Global
6.2 Regional
7 Industry Opportunities and Challenges
8 Global Visualisation and 3D Rendering Market Analysis
8.1 Key Industry Highlights
8.2 Global 3D Rendering Historical Market (2017-2021)
8.3 Global Visualisation and 3D Rendering Market Forecast (2022-2027)
8.4 Global Visualisation and 3D Rendering Market by Component
8.4.1 Software
8.4.1.1 Market Share
8.4.1.2 Historical Trend (2017-2021)
8.4.1.3 Forecast Trend (2022-2027)
8.4.1.4 Market by Type
8.4.1.4.1 On-Premises
8.4.1.4.2 Cloud
8.4.2 Services
8.4.2.1 Market Share
8.4.2.2 Historical Trend (2017-2021)
8.4.2.3 Forecast Trend (2022-2027)
8.5 Global Visualisation and 3D Rendering Market by Type
8.5.1 Plug-In
8.5.1.1 Market Share
8.5.1.2 Historical Trend (2017-2021)
8.5.1.3 Forecast Trend (2022-2027)
8.5.2 Stand-Alone
8.5.2.1 Market Share
8.5.2.2 Historical Trend (2017-2021)
8.5.2.3 Forecast Trend (2022-2027)
8.6 Global Visualisation and 3D Rendering Market by Application
8.6.1 Marketing and Advertising
8.6.1.1 Market Share
8.6.1.2 Historical Trend (2017-2021)
8.6.1.3 Forecast Trend (2022-2027)
8.6.2 Research and Training
8.6.2.1 Market Share
8.6.2.2 Historical Trend (2017-2021)
8.6.2.3 Forecast Trend (2022-2027)
8.6.3 Gaming
8.6.3.1 Market Share
8.6.3.2 Historical Trend (2017-2021)
8.6.3.3 Forecast Trend (2022-2027)
8.6.4 Videography
8.6.4.1 Market Share
8.6.4.2 Historical Trend (2017-2021)
8.6.4.3 Forecast Trend (2022-2027)
8.6.5 Cartoon
8.6.5.1 Market Share
8.6.5.2 Historical Trend (2017-2021)
8.6.5.3 Forecast Trend (2022-2027)
8.6.6 Architectural and Visualisation
8.6.6.1 Market Share
8.6.6.2 Historical Trend (2017-2021)
8.6.6.3 Forecast Trend (2022-2027)
8.6.7 Others
8.7 Global Visualisation and 3D Rendering Market by End Use
8.7.1 Real Estate
8.7.1.1 Market Share
8.7.1.2 Historical Trend (2017-2021)
8.7.1.3 Forecast Trend (2022-2027)
8.7.2 Utilities
8.7.2.1 Market Share
8.7.2.2 Historical Trend (2017-2021)
8.7.2.3 Forecast Trend (2022-2027)
8.7.3 Media and Entertainment
8.7.3.1 Market Share
8.7.3.2 Historical Trend (2017-2021)
8.7.3.3 Forecast Trend (2022-2027)
8.7.4 Academics
8.7.4.1 Market Share
8.7.4.2 Historical Trend (2017-2021)
8.7.4.3 Forecast Trend (2022-2027)
8.7.5 Healthcare and Life Science
8.7.5.1 Market Share
8.7.5.2 Historical Trend (2017-2021)
8.7.5.3 Forecast Trend (2022-2027)
8.7.6 Others
8.8 Global Visualisation and 3D Rendering Market by Region
8.8.1 Market Share
8.8.1.1 North America
8.8.1.2 Europe
8.8.1.3 Asia Pacific
8.8.1.4 Latin America
8.8.1.5 Middle East and Africa
9 Regional Analysis
9.1 North America
9.1.1 Historical Trend (2017-2021)
9.1.2 Forecast Trend (2022-2027)
9.1.3 Breakup by Country
9.1.3.1 United States of America
9.1.3.2 Canada
9.2 Europe
9.2.1 Historical Trend (2017-2021)
9.2.2 Forecast Trend (2022-2027)
9.2.3 Breakup by Country
9.2.3.1 United Kingdom
9.2.3.2 Germany
9.2.3.3 France
9.2.3.4 Italy
9.2.3.5 Others
9.3 Asia Pacific
9.3.1 Historical Trend (2017-2021)
9.3.2 Forecast Trend (2022-2027)
9.3.3 Breakup by Country
9.3.3.1 China
9.3.3.2 Japan
9.3.3.3 India
9.3.3.4 ASEAN
9.3.3.5 Australia
9.3.3.6 Others
9.4 Latin America
9.4.1 Historical Trend (2017-2021)
9.4.2 Forecast Trend (2022-2027)
9.4.3 Breakup by Country
9.4.3.1 Brazil
9.4.3.2 Argentina
9.4.3.3 Mexico
9.4.3.4 Others
9.5 Middle East and Africa
9.5.1 Historical Trend (2017-2021)
9.5.2 Forecast Trend (2022-2027)
9.5.3 Breakup by Country
9.5.3.1 Saudi Arabia
9.5.3.2 United Arab Emirates
9.5.3.3 Nigeria
9.5.3.4 South Africa
9.5.3.5 Others
10 Market Dynamics
10.1 SWOT Analysis
10.1.1 Strengths
10.1.2 Weaknesses
10.1.3 Opportunities
10.1.4 Threats
10.2 Porter’s Five Forces Analysis
10.2.1 Supplier’s Power
10.2.2 Buyer’s Power
10.2.3 Threat of New Entrants
10.2.4 Degree of Rivalry
10.2.5 Threat of Substitutes
10.3 Key Indicators for Demand
10.4 Key Indicators for Price
11 Value Chain Analysis
12 Competitive Landscape
12.1 Market Structure
12.2 Company Profiles
12.2.1 Adobe Inc.
12.2.1.1 Company Overview
12.2.1.2 Product Portfolio
12.2.1.3 Demographic Reach and Achievements
12.2.1.4 Certifications
12.2.2 Autodesk, Inc.
12.2.2.1 Company Overview
12.2.2.2 Product Portfolio
12.2.2.3 Demographic Reach and Achievements
12.2.2.4 Certifications
12.2.3 Blender Institute B.V.
12.2.3.1 Company Overview
12.2.3.2 Product Portfolio
12.2.3.3 Demographic Reach and Achievements
12.2.3.4 Certifications
12.2.4 Chaos Group
12.2.4.1 Company Overview
12.2.4.2 Product Portfolio
12.2.4.3 Demographic Reach and Achievements
12.2.4.4 Certifications
12.2.5 Christie Digital Systems USA, Inc.
12.2.5.1 Company Overview
12.2.5.2 Product Portfolio
12.2.5.3 Demographic Reach and Achievements
12.2.5.4 Certifications
12.2.6 Others
13 Industry Events and Developments
List of Key Figures and Tables
1. Global Visualisation and 3D Rendering Market: Key Industry Highlights, 2016 and 2026
2. Global 3D Rendering Historical Market: Breakup by Type (USD Billion), 2017-2021
3. Global Visualisation and 3D Rendering Market Forecast: Breakup by Type (USD Billion), 2022-2027
4. Global 3D Rendering Historical Market: Breakup by Application (USD Billion), 2017-2021
5. Global Visualisation and 3D Rendering Market Forecast: Breakup by Application (USD Billion), 2022-2027
6. Global 3D Rendering Historical Market: Breakup by Component (USD Billion), 2017-2021
7. Global Visualisation and 3D Rendering Market Forecast: Breakup by Component (USD Billion), 2022-2027
8. Global 3D Rendering Historical Market: Breakup by End Use (USD Billion), 2017-2021
9. Global Visualisation and 3D Rendering Market Forecast: Breakup by End Use (USD Billion), 2022-2027
10. Global 3D Rendering Historical Market: Breakup by Region (USD Billion), 2017-2021
11. Global Visualisation and 3D Rendering Market Forecast: Breakup by Region (USD Billion), 2022-2027
12. North America 3D Rendering Historical Market: Breakup by Country (USD Billion), 2017-2021
13. North America Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Billion), 2022-2027
14. Europe 3D Rendering Historical Market: Breakup by Country (USD Billion), 2017-2021
15. Europe Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Billion), 2022-2027
16. Asia Pacific 3D Rendering Historical Market: Breakup by Country (USD Billion), 2017-2021
17. Asia Pacific Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Billion), 2022-2027
18. Latin America 3D Rendering Historical Market: Breakup by Country (USD Billion), 2017-2021
19. Latin America Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Billion), 2022-2027
20. Middle East and Africa 3D Rendering Historical Market: Breakup by Country (USD Billion), 2017-2021
21. Middle East and Africa Visualisation and 3D Rendering Market Forecast: Breakup by Country (USD Billion), 2022-2027
22. Global Visualisation and 3D Rendering Market Structure
In 2021, the global visualisation and 3D rendering market attained a value of nearly USD 2.2 billion.
The market is projected to grow at a CAGR of 22.1% between 2022 and 2027.
The major drivers of the market include the increasing popularity of online gaming, extensive presence of vendors providing 3D rendering software, services, and GPU, rising popularity of virtual property tours, growth of the 3D cinema screens, and the advent of 3D technologies.
The increasing adoption of 3D modelling by real estate businesses and the rapidly growing consumption of digital media are the key industry trends propelling the market's growth.
The major regions in the industry are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.
Based on the component, the visualisation and 3D rendering market can be divided into software and services. Software is further segmented into on-premises and cloud.
Based on type, the industry can be segmented into plug-in and stand-alone.
The market is divided based on application into marketing and advertising, research and training, gaming, videography, cartoon, architectural and visualisation, among others.
On the basis of end-use, the industry can be bifurcated into real estate, utilities, media and entertainment, academics, healthcare and life science, among others.
The major players in the industry are Adobe Inc., Autodesk, Inc., Blender Institute B.V., Chaos Group, and Christie Digital Systems USA Inc., among others.
The global visualisation and 3D rendering market attained a value of nearly USD 2.2 billion in 2021, driven by the increasing adoption of 3D modelling by real estate businesses. Aided by increasing popularity of online gaming and rapidly growing consumption of digital media, the market is expected to witness further growth in the forecast period of 2022-2027, growing at a CAGR of 22.1%.
EMR's meticulous research methodology delves deep into the market, covering the macro and micro aspects of the industry. Based on the component, the visualisation and 3D rendering market can be divided into software and services. Software is further segmented into on-premises and cloud. Based on type, the industry can be segmented into plug-in and stand-alone. The market is divided based on application into marketing and advertising, research and training, gaming, videography, cartoon, architectural and visualisation, among others. On the basis of end-use, the industry can be bifurcated into real estate, utilities, media and entertainment, academics, healthcare and life science, among others. The major regional markets for visualisation and 3D rendering market are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The major players in the industry are Adobe Inc., Autodesk Inc., Blender Institute B.V., Chaos Group, and Christie Digital Systems USA Inc., among others.
EMR's research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable and help them remain ahead of their competition.
Mini Report
Single User License
Five User License
Corporate License
Any Question? Speak With An Analyst
View A Sample
Did You Miss Anything, Ask Now
Right People
We are technically excellent, strategic, practical, experienced and efficient; our analysts are hand-picked based on having the right attributes to work successfully and execute projects based on your expectations.
Right Methodology
We leverage our cutting-edge technology, our access to trusted databases, and our knowledge of the current models used in the market to deliver you research solutions that are tailored to your needs and put you ahead of the curve.
Right Price
We deliver in-depth and superior quality research in prices that are reasonable, unmatchable, and shows our understanding of your resource structure. We, additionally, offer attractive discounts on our upcoming reports.
Right Support
Our team of expert analysts are at your beck and call to deliver you optimum results that are customised to meet your precise needs within the specified timeframe and help you form a better understanding of the industry.