Press Release

South Korea Video Game Market to Grow at a CAGR of 8.4% During 2024-2032, Aided by the Supportive Infrastructure and Increasing Technological Advancement

South Korea Video Game Market

According to a new report by EMR titled, ‘The South Korea Video Game Market Report and Forecast 2024-2032’, the market attained a value of more than USD 12.40 billion in 2023. The market is expected to grow at a CAGR of 8.4% between 2024 and 2032 to reach a value of USD 25.61 billion by 2032.

The presence of strong infrastructure and high interest in e-sports are supporting the growth of the South Korea video game market. The country is the fourth-largest in the global video gaming market in terms of revenue. The video gaming market in the country has increased by 123.9% from 2012 to 2022, from KRW 9.75 trillion in 2012 to KRW 21.83 trillion. About 71% of the population in South Korea played video games in 2021, including mobile games, PC games, and console games. The internet connectivity in the country accounted for 97% in 2022, providing a strong infrastructure base for the gaming community.

 

In addition, the rising popularity of South Korean video games in China is aiding the market. Since late 2022, at least 18 of South Korea’s major video games received a license for commercial release in mainland China. Notably, titles like Dungeon & Fighter Mobile and The King of Fighters All Star have secured licenses, indicating a positive trend. Due to increased demand, South Korean gaming giants such as Nexon, NCSoft, and Netmarble are positive about prospects in mainland China.

 

In April 2024, SM Entertainment Co., Ltd, a South Korean multinational entertainment agency, and Kakao Games Corp., a South Korean video game publisher, partnered to develop a mobile game titled "SM Game Station," leveraging SM's artist intellectual property. Kakao Games Corp. will handle global publishing and service, with Metabora overseeing game development. Players will manage artists' schedules, promote albums, and nurture new talents within the game. Both companies aim to offer a unique entertainment experience by merging Kakao's gaming expertise with SM Entertainment's rich content.

 

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Market Breakup by Device and Platform Type:

  • The market is segmented based on product into console, mobile, and computer.
  • Based on platform type, the market can be divided into online and offline.

 

Key Findings of the Report:

  • The market benefits from increased internet penetration and the presence of strong IT infrastructure in the country. 
  • The increased interest of the South Korean population in e-sports and the organisation of e-sporting championships and leagues are supporting the market growth. 
  • The integration of advanced technologies like AR, VR, 3D, among others is enhancing the experience of users, thereby attracting more gaming enthusiasts. 
  • The increasing collaborations and partnerships by leading market players, and the growing demand for South Korean video games in mainland China, among other regions, aid the market development.

 

Key Offerings of the Report:

  • The EMR report gives an overview of the South Korea video game market for the periods (2018-2023) and (2024-2032).
  • The report also offers historical (2018-2023) and forecast (2024-2032) market information for the device and platform type of video game in South Korea. 
  • The report analyses the market dynamics, covering the key demand and price indicators in the market, along with providing an assessment of the SWOT and Porter’s Five Forces models.

 

The major players in the South Korea video game market are Netmarble Corp., Gravity Co., Ltd., Doubleugames Co., Ltd., Riot Games, Inc, and NHN Corp., among others. The comprehensive report by EMR looks into the market share, capacity, and latest developments like mergers and acquisitions, plant turnarounds, and capacity expansions of the major players.

 

Key Highlights of the Report

REPORT FEATURES DETAILS
Base Year 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:

  • Device
  • Platform Type
Breakup by Device
  • Console
  • Mobile
  • Computer
  • Others
Breakup by Platform Type
  • Online
  • Offline
Market Dynamics
  • SWOT Analysis
  • Porter's Five Forces Analysis
  • Key Indicators for Demand
  • Key Indicators for Price
Trade Data Analysis
  • Major Exporting Countries
    • By Value
    • By Volume
  • Major Importing Countries
    • By Value
    • By Volume
Competitive Landscape
  • Market Structure
  • Company Profiles
    • Company Overview
    • Product Portfolio
    • Demographic Reach and Achievements
    • Certifications
Companies Covered
  • Netmarble Corp.
  • Gravity Co., Ltd.
  • Doubleugames Co., Ltd.
  • Riot Games, Inc
  • NHN Corp.
  • Others

 

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Expert Market Research (EMR) is a leading market research and business intelligence company, ensuring its clients remain at the vanguard of their industries by providing them with exhaustive and actionable market data through its syndicated and custom market reports, covering over 15 major industry domains. The company's expansive and ever-growing database of reports, which are constantly updated, includes reports from industry verticals like chemicals and materials, food and beverages, energy and mining, technology and media, consumer goods, pharmaceuticals, agriculture, and packaging.

 

EMR leverages its state-of-the-art technological and analytical tools, along with the expertise of its highly skilled team of over a 100 analysts and more than 3000 consultants, to help its clients, ranging from Fortune 1000 companies to small and medium sized enterprises, easily grasp the expansive industry data and help them in formulating market and business strategies, which ensure that they remain ahead of the curve.

 

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