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Global Visual Effects (VFX) Market: By Component: Software, Services, Hardware; By Technology: AI, AR; By Application: Movies, Television, Gaming, Others; Regional Analysis; Historical Market and Forecast (2016-2026); Market Dynamics; Porter’s Five Forces Analysis; Competitive Landscape; Industry Events and Developments

Global Visual Effects (VFX) Market Outlook

The global visual effects (VFX) market attained a value of USD 26.64 billion in 2020. The market is further expected to grow in the forecast period of 2021-2026 at a CAGR of 11% to reach almost USD 49.83 million by 2026. The global market is being led by North America, majorly being driven by the increasing use of VFX in Hollywood movies.

 

Global Visual Effects (VFX) Market

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Properties and Applications

Visual effects or VFX refer to special effects that deeply reflect the story’s visual representation and are used in films in one way or another almost since the earliest films. Since then, visual effects have often been used and not only for special effects. Many films used matte paintings to create ceilings that did not exist on the sets. Visual effects have evolved in order to deliver sights that cannot literally be filmed. This procedure involves the incorporation of live-action footage as well as the imagery created to create realistic scenes. VFX with CGI is widely used to produce movies, commercials, games, and television shows.

On the basis of the component, the visual effects (VFX) market can be divided into:

 

Global Visual Effects (VFX) Market By Component

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  • Software
  • Services
  • Hardware

The technology can be divided into the following:

  • AI
  • AR

The visual effects (VFX) market can be broadly categorised based on its applications into:

  • Movies
  • Television
  • Gaming
  • Advertisements 
  • Others

The EMR report looks into the regional markets of visual effects (VFX) like North America, Latin America, Europe, the Middle East and Africa, and the Asia Pacific.

 

Global Visual Effects (VFX) Market By Region

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Market Analysis

One of the main factors driving the rise of the global VFX market is the growing demand for high-quality content. With the increasing use of digital video streaming outlets like Amazon Prime Video, Netflix and Hulu, high-quality content and VFX are becoming more important. Smart devices like smartphones, tablets, laptops, and HD TVs are increasingly being used to promote the development of digital video streaming services. Many video services and studios utilize VFX in films and TV shows. Moreover, studios are stiffly competitive with providers of video streaming services by designing high-quality feature content, such as VFX. Consumers who are increasingly looking for high-definition (HD) VFX experiences will have huge business opportunities in the VFX market in the next few years.

One of the main factors leading to the development of the worldwide VFX development is the introduction of augmented reality (AR). The increasing demand for digital content creates a need for innovation in visual effects for new experiences like AR. In addition, film production units integrate AR in ongoing cameras to identify problems with VFX shots and to speed up the post-production process. The integrated AR cameras provide previews for filmmakers in order to identify the best scene. Due to the growing potential of AR in the media and entertainment industries, the increasing number of visual effects service providers are taking AR. Movies are majorly dominating the application sector.

 

Competitive Landscape

The report presents a detailed analysis of the following key players in the global visual effects (VFX) market, looking into their capacity, competitive landscape, and latest developments like capacity expansions, plant turnarounds, and mergers and acquisitions:

  • Cinesite VFX Ltd.
  • Digital Domain Holdings Ltd.
  • Framestore Ltd.
  • Rodeo FX, Inc.
  • The Walt Disney Co. (NYSE: DIS)
  • Others

The EMR report gives an in-depth insight into the industry by providing a SWOT analysis as well as an analysis of Porter’s Five Forces model.

 

REPORT FEATURES DETAILS
Base Year 2020
Historical Period 2016-2020
Forecast Period 2021-2026
Scope of the Report Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment- Component, Technology, Application, Region
Breakup by Component Software, Services, Hardware
Breakup by Technology AI, AR
Breakup by Application Movies, Television, Gaming, Advertisements, Others
Breakup by Region North America, Latin America, Europe, Middle East and Africa, Asia Pacific
Market Dynamics SWOT, Porter's Five Forces, EMR’s Key Indicators for Price and Demand
Competitive Landscape Market Structure, Company Profiles- Company Overview, Product Portfolio, Demographic Reach and Achievements, Certifications
Companies Covered Cinesite VFX Ltd., Digital Domain Holdings Ltd., Framestore Ltd., Rodeo FX, Inc., The Walt Disney Co. (NYSE: DIS), Others
Report Price and Purchase Option Explore our purchase options that are best suited to your resources and industry needs.
Delivery Format Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option.

 

 

Key Questions Answered in the Report

  • How has the global visual effects (VFX) market performed in the previous years (2016-2020)?
  • What is the forecast assessment of the industry for 2021-2026?
  • What are the major drivers of the historical (2016-2020) and forecast (2021-2026) periods?
  • What are the major constraints of the historical (2016-2020) and forecast (2021-2026) periods?
  • What are the major price indicators of the global visual effects (VFX) market?
  • What are the major demand indicators of the global industry?
  • Who are the key players in the global industry?
  • What is the degree of competition in the global industry?
  • What are the major events and developments taking place within the global industry?

*We at Expert Market Research always thrive to give you the latest information. The numbers in the article are only indicative and may be different from the actual report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Snapshot
    6.1    Global
    6.2    Regional
7    Industry Opportunities and Challenges
8    Global Visual Effects (VFX) Market Analysis

    8.1    Key Industry Highlights
    8.2    Global Visual Effects (VFX) Historical Market (2016-2020) 
    8.3    Global Visual Effects (VFX) Market Forecast (2021-2026)
    8.4    Global Visual Effects (VFX) Market by Component 
        8.4.1    Software
            8.4.1.1    Market Share
            8.4.1.2    Historical Trend (2016-2020)
            8.4.1.3    Forecast Trend (2021-2026)
        8.4.2    Services
            8.4.2.1    Market Share
            8.4.2.2    Historical Trend (2016-2020)
            8.4.2.3    Forecast Trend (2021-2026)
        8.4.3    Hardware
            8.4.3.1    Market Share
            8.4.3.2    Historical Trend (2016-2020)
            8.4.3.3    Forecast Trend (2021-2026)
    8.5    Global Visual Effects (VFX) Market by Technology
        8.5.1    AI
            8.5.1.1    Market Share
            8.5.1.2    Historical Trend (2016-2020)
            8.5.1.3    Forecast Trend (2021-2026)
        8.5.2    AR
            8.5.2.1    Market Share
            8.5.2.2    Historical Trend (2016-2020)
            8.5.2.3    Forecast Trend (2021-2026)
    8.6    Global Visual Effects (VFX) Market by Application
        8.6.1    Movies
            8.6.1.1    Market Share
            8.6.1.2    Historical Trend (2016-2020)
            8.6.1.3    Forecast Trend (2021-2026)
        8.6.2    Television
            8.6.2.1    Market Share
            8.6.2.2    Historical Trend (2016-2020)
            8.6.2.3    Forecast Trend (2021-2026)
        8.6.3    Gaming
            8.6.3.1    Market Share
            8.6.3.2    Historical Trend (2016-2020)
            8.6.3.3    Forecast Trend (2021-2026)
        8.6.4    Advertisements
            8.6.4.1    Market Share
            8.6.4.2    Historical Trend (2016-2020)
            8.6.4.3    Forecast Trend (2021-2026)
        8.6.5    Others
    8.7    Global Visual Effects (VFX) Market by Region
        8.7.1    Market Share
            8.7.1.1    North America
            8.7.1.2    Europe
            8.7.1.3    Asia Pacific
            8.7.1.4    Latin America
            8.7.1.5    Middle East and Africa
9    Regional Analysis
    9.1    North America
        9.1.1    Historical Trend (2016-2020)
        9.1.2    Forecast Trend (2021-2026)
        9.1.3    Breakup by Country
            9.1.3.1    United States of America 
            9.1.3.2    Canada
    9.2    Europe
        9.2.1    Historical Trend (2016-2020)
        9.2.2    Forecast Trend (2021-2026)
        9.2.3    Breakup by Country 
            9.2.3.1    United Kingdom
            9.2.3.2    Germany
            9.2.3.3    France
            9.2.3.4    Italy
            9.2.3.5    Others
    9.3    Asia Pacific
        9.3.1    Historical Trend (2016-2020)
        9.3.2    Forecast Trend (2021-2026)
        9.3.3    Breakup by Country
            9.3.3.1    China
            9.3.3.2    Japan
            9.3.3.3    India
            9.3.3.4    ASEAN
            9.3.3.5    Australia
            9.3.3.6    Others
    9.4    Latin America
        9.4.1    Historical Trend (2016-2020)
        9.4.2    Forecast Trend (2021-2026)
        9.4.3    Breakup by Country
            9.4.3.1    Brazil
            9.4.3.2    Argentina
            9.4.3.3    Mexico
            9.4.3.4    Others
    9.5    Middle East and Africa
        9.5.1    Historical Trend (2016-2020)
        9.5.2    Forecast Trend (2021-2026)
        9.5.3    Breakup by Country
            9.5.3.1    Saudi Arabia
            9.5.3.2    United Arab Emirates
            9.5.3.3    Nigeria
            9.5.3.4    South Africa
            9.5.3.5    Others
10    Market Dynamics
    10.1    SWOT Analysis
        10.1.1    Strengths
        10.1.2    Weaknesses
        10.1.3    Opportunities
        10.1.4    Threats
    10.2    Porter’s Five Forces Analysis
        10.2.1    Supplier’s Power
        10.2.2    Buyer’s Power
        10.2.3    Threat of New Entrants
        10.2.4    Degree of Rivalry
        10.2.5    Threat of Substitutes
    10.3    EMR’s Key Indicators for Demand
    10.4    EMR’s Key Indicators for Price
11    Competitive Landscape
    11.1    Market Structure
    11.2    Company Profiles
        11.2.1    Cinesite VFX Ltd.
            11.2.1.1    Company Overview
            11.2.1.2    Product Portfolio
            11.2.1.3    Demographic Reach and Achievements
            11.2.1.4    Certifications
        11.2.2    Digital Domain Holdings Ltd.
            11.2.2.1    Company Overview
            11.2.2.2    Product Portfolio
            11.2.2.3    Demographic Reach and Achievements
            11.2.2.4    Certifications
        11.2.3    Framestore Ltd.
            11.2.3.1    Company Overview
            11.2.3.2    Product Portfolio
            11.2.3.3    Demographic Reach and Achievements
            11.2.3.4    Certifications
        11.2.4    Rodeo FX, Inc.
            11.2.4.1    Company Overview
            11.2.4.2    Product Portfolio
            11.2.4.3    Demographic Reach and Achievements
            11.2.4.4    Certifications
        11.2.5    The Walt Disney Co.
            11.2.5.1    Company Overview
            11.2.5.2    Product Portfolio
            11.2.5.3    Demographic Reach and Achievements
            11.2.5.4    Certifications
        11.2.6    Others
12    Industry Events and Developments


List of Figures and Tables

1.    Global Visual Effects (VFX) Market: Key Industry Highlights, 2016 and 2026
2.    Global Visual Effects (VFX) Historical Market: Breakup by Component (USD Billion), 2016-2020
3.    Global Visual Effects (VFX) Market Forecast: Breakup by Component (USD Billion), 2021-2026
4.    Global Visual Effects (VFX) Historical Market: Breakup by Technology (USD Billion), 2016-2020
5.    Global Visual Effects (VFX) Market Forecast: Breakup by Technology (USD Billion), 2021-2026
6.    Global Visual Effects (VFX) Historical Market: Breakup by Application (USD Billion), 2016-2020
7.    Global Visual Effects (VFX) Market Forecast: Breakup by Application (USD Billion), 2021-2026
8.    Global Visual Effects (VFX) Historical Market: Breakup by Region (USD Billion), 2016-2020
9.    Global Visual Effects (VFX) Market Forecast: Breakup by Region (USD Billion), 2021-2026
10.    North America Global Visual Effects (VFX) Historical Market: Breakup by Country (USD Billion), 2016-2020
11.    North America Global Visual Effects (VFX) Market Forecast: Breakup by Country (USD Billion), 2021-2026
12.    Europe Global Visual Effects (VFX) Historical Market: Breakup by Country (USD Billion), 2016-2020
13.    Europe Global Visual Effects (VFX) Market Forecast: Breakup by Country (USD Billion), 2021-2026
14.    Asia Pacific Global Visual Effects (VFX) Historical Market: Breakup by Country (USD Billion), 2016-2020
15.    Asia Pacific Global Visual Effects (VFX) Market Forecast: Breakup by Country (USD Billion), 2021-2026
16.    Latin America Global Visual Effects (VFX) Historical Market: Breakup by Country (USD Billion), 2016-2020
17.    Latin America Global Visual Effects (VFX) Market Forecast: Breakup by Country (USD Billion), 2021-2026
18.    Middle East and Africa Global Visual Effects (VFX) Historical Market: Breakup by Country (USD Billion), 2016-2020
19.    Middle East and Africa Global Visual Effects (VFX) Market Forecast: Breakup by Country (USD Billion), 2021-2026
20.    Global Visual Effects (VFX) Market Structure

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