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The global visual effects (VFX) market attained a value of USD 9.95 billion in 2022. The market is further expected to grow in the forecast period of 2023-2028 at a CAGR of 10.4% to reach almost USD 18.02 billion by 2028. The global market is being led by North America, majorly being driven by the increasing use of VFX in Hollywood movies.
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Visual effects or VFX refer to special effects that deeply reflect the story’s visual representation and are used in films in one way or another almost since the earliest films. Since then, visual effects have often been used and not only for special effects. Many films used matte paintings to create ceilings that did not exist on the sets. Visual effects have evolved in order to deliver sights that cannot literally be filmed. This procedure involves the incorporation of live-action footage as well as the imagery created to create realistic scenes. VFX with CGI is widely used to produce movies, commercials, games, and television shows.
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On the basis of the component, the visual effects (VFX) market can be divided into:
By technology, the market can be divided into the following:
The visual effects (VFX) market can be broadly categorised based on its applications into:
The EMR report looks into the regional markets of visual effects (VFX) like North America, Latin America, Europe, the Middle East and Africa, and the Asia Pacific.
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One of the main factors driving the rise of the global VFX market is the growing demand for high-quality content. With the increasing use of digital video streaming outlets like Amazon Prime Video, Netflix and Hulu, high-quality content and VFX are becoming more important. Smart devices like smartphones, tablets, laptops, and HD TVs are increasingly being used to promote the development of digital video streaming services. Many video services and studios utilize VFX in films and TV shows. Moreover, studios are stiffly competitive with providers of video streaming services by designing high-quality feature content, such as VFX. Consumers who are increasingly looking for high-definition (HD) VFX experiences will have huge business opportunities in the VFX market in the next few years.
One of the main factors leading to the development of the worldwide VFX development is the introduction of augmented reality (AR). The increasing demand for digital content creates a need for innovation in visual effects for new experiences like AR. In addition, film production units integrate AR in ongoing cameras to identify problems with VFX shots and to speed up the post-production process. The integrated AR cameras provide previews for filmmakers in order to identify the best scene. Due to the growing potential of AR in the media and entertainment industries, the increasing number of visual effects service providers are taking AR. Movies are majorly dominating the application sector.
The report presents a detailed analysis of the following key players in the global visual effects (VFX) market, looking into their capacity, competitive landscape, and latest developments like capacity expansions, plant turnarounds, and mergers and acquisitions:
The EMR report gives an in-depth insight into the industry by providing a SWOT analysis as well as an analysis of Porter’s Five Forces model.
REPORT FEATURES | DETAILS |
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Base Year | 2022 |
Historical Period | 2018-2022 |
Forecast Period | 2023-2028 |
Scope of the Report |
Historical and Forecast Trends, Industry Drivers and Constraints, Historical and
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Breakup by Component |
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Breakup by Technology |
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Breakup by Application |
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Breakup by Region |
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Market Dynamics |
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Competitive Landscape |
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Companies Covered |
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*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.
1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Market Snapshot
6.1 Global
6.2 Regional
7 Opportunities and Challenges in the Market
8 Global Visual Effects Market Analysis
8.1 Key Industry Highlights
8.2 Global Visual Effects Historical Market (2018-2022)
8.3 Global Visual Effects Market Forecast (2023-2028)
8.4 Global Visual Effects Market by Component
8.4.1 Software
8.4.1.1 Market Share
8.4.1.2 Historical Trend (2018-2022)
8.4.1.3 Forecast Trend (2023-2028)
8.4.2 Hardware
8.4.2.1 Market Share
8.4.2.2 Historical Trend (2018-2022)
8.4.2.3 Forecast Trend (2023-2028)
8.4.3 Services
8.4.3.1 Market Share
8.4.3.2 Historical Trend (2018-2022)
8.4.3.3 Forecast Trend (2023-2028)
8.5 Global Visual Effects Market by Technology
8.5.1 Artificial Intelligence (AI)
8.5.1.1 Market Share
8.5.1.2 Historical Trend (2018-2022)
8.5.1.3 Forecast Trend (2023-2028)
8.5.2 Augmented Reality (AR)
8.5.2.1 Market Share
8.5.2.2 Historical Trend (2018-2022)
8.5.2.3 Forecast Trend (2023-2028)
8.6 Global Visual Effects Market by Application
8.6.1 Movies
8.6.1.1 Market Share
8.6.1.2 Historical Trend (2018-2022)
8.6.1.3 Forecast Trend (2023-2028)
8.6.2 Television
8.6.2.1 Market Share
8.6.2.2 Historical Trend (2018-2022)
8.6.2.3 Forecast Trend (2023-2028)
8.6.3 Gaming
8.6.3.1 Market Share
8.6.3.2 Historical Trend (2018-2022)
8.6.3.3 Forecast Trend (2023-2028)
8.6.4 Advertisements
8.6.4.1 Market Share
8.6.4.2 Historical Trend (2018-2022)
8.6.4.3 Forecast Trend (2023-2028)
8.6.5 Others
8.7 Global Visual Effects Market by Region
8.7.1 North America
8.7.1.1 Market Share
8.7.1.2 Historical Trend (2018-2022)
8.7.1.3 Forecast Trend (2023-2028)
8.7.2 Europe
8.7.2.1 Market Share
8.7.2.2 Historical Trend (2018-2022)
8.7.2.3 Forecast Trend (2023-2028)
8.7.3 Asia Pacific
8.7.3.1 Market Share
8.7.3.2 Historical Trend (2018-2022)
8.7.3.3 Forecast Trend (2023-2028)
8.7.4 Latin America
8.7.4.1 Market Share
8.7.4.2 Historical Trend (2018-2022)
8.7.4.3 Forecast Trend (2023-2028)
8.7.5 Middle East and Africa
8.7.5.1 Market Share
8.7.5.2 Historical Trend (2018-2022)
8.7.5.3 Forecast Trend (2023-2028)
9 North America Visual Effects Market Analysis
9.1 Market by Component
9.2 Market by Technology
9.3 Market by Application
9.4 Market by Country
9.4.1 United States of America
9.4.1.1 Market Share
9.4.1.2 Historical Trend (2018-2022)
9.4.1.3 Forecast Trend (2023-2028)
9.4.2 Canada
9.4.2.1 Market Share
9.4.2.2 Historical Trend (2018-2022)
9.4.2.3 Forecast Trend (2023-2028)
10 Europe Visual Effects Market Analysis
10.1 Market by Component
10.2 Market by Technology
10.3 Market by Application
10.4 Market by Country
10.4.1 United Kingdom
10.4.1.1 Market Share
10.4.1.2 Historical Trend (2018-2022)
10.4.1.3 Forecast Trend (2023-2028)
10.4.2 Germany
10.4.2.1 Market Share
10.4.2.2 Historical Trend (2018-2022)
10.4.2.3 Forecast Trend (2023-2028)
10.4.3 France
10.4.3.1 Market Share
10.4.3.2 Historical Trend (2018-2022)
10.4.3.3 Forecast Trend (2023-2028)
10.4.4 Italy
10.4.4.1 Market Share
10.4.4.2 Historical Trend (2018-2022)
10.4.4.3 Forecast Trend (2023-2028)
10.4.5 Others
11 Asia Pacific Visual Effects Market Analysis
11.1 Market by Component
11.2 Market by Technology
11.3 Market by Application
11.4 Market by Country
11.4.1 China
11.4.1.1 Market Share
11.4.1.2 Historical Trend (2018-2022)
11.4.1.3 Forecast Trend (2023-2028)
11.4.2 Japan
11.4.2.1 Market Share
11.4.2.2 Historical Trend (2018-2022)
11.4.2.3 Forecast Trend (2023-2028)
11.4.3 India
11.4.3.1 Market Share
11.4.3.2 Historical Trend (2018-2022)
11.4.3.3 Forecast Trend (2023-2028)
11.4.4 ASEAN
11.4.4.1 Market Share
11.4.4.2 Historical Trend (2018-2022)
11.4.4.3 Forecast Trend (2023-2028)
11.4.5 South Korea
11.4.5.1 Market Share
11.4.5.2 Historical Trend (2018-2022)
11.4.5.3 Forecast Trend (2023-2028)
11.4.6 Australia
11.4.6.1 Market Share
11.4.6.2 Historical Trend (2018-2022)
11.4.6.3 Forecast Trend (2023-2028)
11.4.7 Others
12 Latin America Visual Effects Market Analysis
12.1 Market by Component
12.2 Market by Technology
12.3 Market by Application
12.4 Market by Country
12.4.1 Brazil
12.4.1.1 Market Share
12.4.1.2 Historical Trend (2018-2022)
12.4.1.3 Forecast Trend (2023-2028)
12.4.2 Argentina
12.4.2.1 Market Share
12.4.2.2 Historical Trend (2018-2022)
12.4.2.3 Forecast Trend (2023-2028)
12.4.3 Mexico
12.4.3.1 Market Share
12.4.3.2 Historical Trend (2018-2022)
12.4.3.3 Forecast Trend (2023-2028)
12.4.4 Others
13 Middle East and Africa Visual Effects Market Analysis
13.1 Market by Component
13.2 Market by Technology
13.3 Market by Application
13.4 Market by Country
13.4.1 Saudi Arabia
13.4.1.1 Market Share
13.4.1.2 Historical Trend (2018-2022)
13.4.1.3 Forecast Trend (2023-2028)
13.4.2 United Arab Emirates
13.4.2.1 Market Share
13.4.2.2 Historical Trend (2018-2022)
13.4.2.3 Forecast Trend (2023-2028)
13.4.3 Nigeria
13.4.3.1 Market Share
13.4.3.2 Historical Trend (2018-2022)
13.4.3.3 Forecast Trend (2023-2028)
13.4.4 South Africa
13.4.4.1 Market Share
13.4.4.2 Historical Trend (2018-2022)
13.4.4.3 Forecast Trend (2023-2028)
13.4.5 Others
14 Market Dynamics
14.1 SWOT Analysis
14.1.1 Strengths
14.1.2 Weaknesses
14.1.3 Opportunities
14.1.4 Threats
14.2 Porter’s Five Forces Analysis
14.2.1 Supplier’s Power
14.2.2 Buyer’s Power
14.2.3 Threat of New Entrants
14.2.4 Degree of Rivalry
14.2.5 Threat of Substitutes
14.3 Key Indicators for Demand
14.4 Key Indicators for Price
15 Competitive Landscape
15.1 Market Structure
15.2 Company Profiles
15.2.1 The Foundry Visionmongers Ltd
15.2.1.1 Company Overview
15.2.1.2 Product Portfolio
15.2.1.3 Demographic Reach and Achievements
15.2.1.4 Certifications
15.2.2 Blender Foundation
15.2.2.1 Company Overview
15.2.2.2 Product Portfolio
15.2.2.3 Demographic Reach and Achievements
15.2.2.4 Certifications
15.2.3 Autodesk, Inc.
15.2.3.1 Company Overview
15.2.3.2 Product Portfolio
15.2.3.3 Demographic Reach and Achievements
15.2.3.4 Certifications
15.2.4 Side Effects Software Inc.
15.2.4.1 Company Overview
15.2.4.2 Product Portfolio
15.2.4.3 Demographic Reach and Achievements
15.2.4.4 Certifications
15.2.5 Cinesite
15.2.5.1 Company Overview
15.2.5.2 Product Portfolio
15.2.5.3 Demographic Reach and Achievements
15.2.5.4 Certifications
15.2.6 Digital Domain
15.2.6.1 Company Overview
15.2.6.2 Product Portfolio
15.2.6.3 Demographic Reach and Achievements
15.2.6.4 Certifications
15.2.7 Framestore Limited
15.2.7.1 Company Overview
15.2.7.2 Product Portfolio
15.2.7.3 Demographic Reach and Achievements
15.2.7.4 Certifications
15.2.8 Rodeo FX, Inc.
15.2.8.1 Company Overview
15.2.8.2 Product Portfolio
15.2.8.3 Demographic Reach and Achievements
15.2.8.4 Certifications
15.2.9 RISE FX GmbH
15.2.9.1 Company Overview
15.2.9.2 Product Portfolio
15.2.9.3 Demographic Reach and Achievements
15.2.9.4 Certifications
15.2.10 Animal Logic Group
15.2.10.1 Company Overview
15.2.10.2 Product Portfolio
15.2.10.3 Demographic Reach and Achievements
15.2.10.4 Certifications
15.2.11 The Walt Disney Company
15.2.11.1 Company Overview
15.2.11.2 Product Portfolio
15.2.11.3 Demographic Reach and Achievements
15.2.11.4 Certifications
15.2.12 Warner Bros. Entertainment Inc.
15.2.12.1 Company Overview
15.2.12.2 Product Portfolio
15.2.12.3 Demographic Reach and Achievements
15.2.12.4 Certifications
15.2.13 BluBlu Studios
15.2.13.1 Company Overview
15.2.13.2 Product Portfolio
15.2.13.3 Demographic Reach and Achievements
15.2.13.4 Certifications
15.2.14 Red Chillies Entertainments
15.2.14.1 Company Overview
15.2.14.2 Product Portfolio
15.2.14.3 Demographic Reach and Achievements
15.2.14.4 Certifications
15.2.15 Others
16 Key Trends and Developments in the Market
List of Key Figures and Tables
1. Global Visual Effects Market: Key Industry Highlights, 2018 and 2028
2. Global Visual Effects Historical Market: Breakup by Component (USD Million), 2018-2022
3. Global Visual Effects Market Forecast: Breakup by Component (USD Million), 2023-2028
4. Global Visual Effects Historical Market: Breakup by Technology (USD Million), 2018-2022
5. Global Visual Effects Market Forecast: Breakup by Technology (USD Million), 2023-2028
6. Global Visual Effects Historical Market: Breakup by Application (USD Million), 2018-2022
7. Global Visual Effects Market Forecast: Breakup by Application (USD Million), 2023-2028
8. Global Visual Effects Historical Market: Breakup by Region (USD Million), 2018-2022
9. Global Visual Effects Market Forecast: Breakup by Region (USD Million), 2023-2028
10. North America Visual Effects Historical Market: Breakup by Country (USD Million), 2018-2022
11. North America Visual Effects Market Forecast: Breakup by Country (USD Million), 2023-2028
12. Europe Visual Effects Historical Market: Breakup by Country (USD Million), 2018-2022
13. Europe Visual Effects Market Forecast: Breakup by Country (USD Million), 2023-2028
14. Asia Pacific Visual Effects Historical Market: Breakup by Country (USD Million), 2018-2022
15. Asia Pacific Visual Effects Market Forecast: Breakup by Country (USD Million), 2023-2028
16. Latin America Visual Effects Historical Market: Breakup by Country (USD Million), 2018-2022
17. Latin America Visual Effects Market Forecast: Breakup by Country (USD Million), 2023-2028
18. Middle East and Africa Visual Effects Historical Market: Breakup by Country (USD Million), 2018-2022
19. Middle East and Africa Visual Effects Market Forecast: Breakup by Country (USD Million), 2023-2028
20. Global Visual Effects Market Structure
In 2022, the global visual effects (VFX) market attained a value of nearly USD 9.95 billion.
The market is projected to grow at a CAGR of 10.4% between 2023 and 2028.
The rising demand for high-quality content, growing use of smart devices, growing potential of AR in the media and entertainment industries, and increasing use of VFX in Hollywood movies are propelling the market growth.
The key trends propelling the market include the introduction of augmented reality (AR) and increasing use of digital video streaming outlets like Amazon Prime Video and Netflix.
The major regions in the industry are North America, Latin America, Europe, Middle East and Africa, and the Asia Pacific with North America accounting for the largest share in the market.
Software, services, and hardware are the major components in the market.
Movies are majorly dominating the application sector.
Artificial intelligence (AI) and augmented reality (AR) are the leading technologies of the market.
The major players in the industry are The Foundry Visionmongers Ltd, Blender Foundation, Autodesk, Inc., Side Effects Software Inc., Cinesite, Digital Domain, Framestore Limited, Rodeo FX, Inc., RISE FX GmbH, Animal Logic Group, The Walt Disney Company, Warner Bros. Entertainment Inc., BluBlu Studios, and Red Chillies Entertainments, among others.
The global visual effects (VFX) market attained a value of USD 9.95 billion in 2022, driven by the rising demand for high-quality content. Aided by the growing technological advancements like the introduction of augmented reality (AR) and increasing use of digital video streaming outlets, the market is expected to witness a further growth in the forecast period of 2023-2028, growing at a CAGR of 10.4%.
EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the market. Based on its components, the global visual effects (VFX) market can be segmented into software, services, and hardware. By technology, the market can be divided into artificial intelligence (AI) and augmented reality (AR). On the basis of applications, the movies sector accounts for the leading share in the market. The major regional markets for global visual effects (VFX) market are North America, Latin America, Europe, Middle East and Africa, and the Asia Pacific, with North America accounting for the largest share of the market. The key players in the above market include The Foundry Visionmongers Ltd, Blender Foundation, Autodesk, Inc., Side Effects Software Inc., Cinesite, Digital Domain, Framestore Limited, Rodeo FX, Inc., RISE FX GmbH, Animal Logic Group, The Walt Disney Company, Warner Bros. Entertainment Inc., BluBlu Studios, and Red Chillies Entertainments, among others.
EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.
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