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Global Visual Effects (VFX) Market: By Component: Software, Services, Hardware; By Technology: AI, AR; By Application: Movies, Television, Gaming, Advertisements , Others; By Region: North America, Europe, Asia Pacific, Latin America, Middle East & Africa; Historical Production and Consumption (2015-2019); Production and Consumption Forecast (2020-2025); SWOT Analysis; Porter’s Five Forces Analysis; Competitive Landscape & Supplier Analysis; Events and Development

Global Visual Effects (VFX) Market Key Insights:

 

  • Market Overview
  • Market Opportunities
  • Regional Market Analysis
  • Historical Market Size 2015-2019
  • Competitive Landscape
  • SWOT Analysis
  • Market Forecast 2020-2025
  • Events and Developments
  • Market Indicators

 

Market Outlook

The global visual effects (VFX) market attained a value of USD 26.64 billion in 2019. The market is further expected to grow in the forecast period of 2020-2025 at a CAGR of 11% to reach almost USD 49.83 million by 2025. The global market is being led by North America, majorly being driven by the increasing use of VFX in Hollywood movies.

Global Visual Effects(VFX) Market Report and Forecast 2020-2025

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Properties and Applications

Visual effects or VFX refer to special effects that deeply reflect the story’s visual representation and are used in films in one way or another almost since the earliest films. Since then, visual effects have often been used and not only for special effects. Many films used matte paintings to create ceilings that did not exist on the sets. Visual effects have evolved in order to deliver sights that cannot literally be filmed. This procedure involves the incorporation of live-action footage as well as the imagery created to create realistic scenes. VFX with CGI is widely used to produce movies, commercials, games, and television shows.

On the basis of the component, the visual effects (VFX) market can be divided into:

  • Software
  • Services
  • Hardware

The technology can be divided into the following:

  • AI
  • AR

The visual effects (VFX) market can be broadly categorised based on its applications into:

  • Movies
  • Television
  • Gaming
  • Advertisements 
  • Others

The EMR report looks into the regional markets of visual effects (VFX) like North America, Latin America, Europe, the Middle East and Africa, and the Asia Pacific.

Market Analysis

One of the main factors driving the rise of the global VFX market is the growing demand for high-quality content. With the increasing use of digital video streaming outlets like Amazon Prime Video, Netflix and Hulu, high-quality content and VFX are becoming more important. Smart devices like smartphones, tablets, laptops, and HD TVs are increasingly being used to promote the development of digital video streaming services. Many video services and studios utilize VFX in films and TV shows. Moreover, studios are stiffly competitive with providers of video streaming services by designing high-quality feature content, such as VFX. Consumers who are increasingly looking for high-definition (HD) VFX experiences will have huge business opportunities in the VFX market in the next few years.

One of the main factors leading to the development of the worldwide VFX development is the introduction of augmented reality (AR). The increasing demand for digital content creates a need for innovation in visual effects for new experiences like AR. In addition, film production units integrate AR in ongoing cameras to identify problems with VFX shots and to speed up the post-production process. The integrated AR cameras provide previews for filmmakers in order to identify the best scene. Due to the growing potential of AR in the media and entertainment industries, the increasing number of visual effects service providers are taking AR. Movies are majorly dominating the application sector.

Competitive Landscape

The report presents a detailed analysis of the following key players in the global visual effects (VFX) market, looking into their capacity, competitive landscape, and latest developments like capacity expansions, plant turnarounds, and mergers and acquisitions:

  • Cinesite VFX Ltd.
  • Digital Domain Holdings Ltd.
  • Framestore Ltd.
  • Rodeo FX, Inc.
  • The Walt Disney Co. (NYSE: DIS)
  • Others

The EMR report gives an in-depth insight into the industry by providing a SWOT analysis as well as an analysis of Porter’s Five Forces model.

Key Questions Answered in the Report:

  • How has the global visual effects (VFX) market performed in the previous years (2015-2019)?
  • What is the forecast assessment of the industry for 2020-2025?
  • What are the major drivers of the historical (2015-2019) and forecast (2020-2025) periods?
  • What are the major constraints of the historical (2015-2019) and forecast (2020-2025) periods?
  • What are the major price indicators of the global visual effects (VFX) market?
  • What are the major demand indicators of the global industry?
  • Who are the key players in the global industry?
  • What is the degree of competition in the global industry?
  • What are the major events and developments taking place within the global industry?

1    Preface
    1.1    Objectives of the Study
        1.1.1    Research Objective
        1.1.2    Key Findings of the Report
2    Research Methodology
    2.1    Data Extraction
    2.2    Data Corroboration
    2.3    Market Structure
    2.4    Assumptions
    2.5    Market Models
3    Introduction
    3.1    Market Outlook
    3.2    Market Scope and Segmentation
    3.3    Additional Insights
4    Executive Summary
    4.1    Key Market Developments
    4.2    Market Analysis
    4.3    Key Players
    4.4    Cost Structure
    4.5    Market Revenue and Growth
5    Market Dynamics
    5.1    Market Driver Analysis
    5.2    Market Restraint Analysis
    5.3    Industry Challenges
    5.4    Industry Opportunities
6    Global Visual Effects (VFX) Market Analysis
    6.1    Figure: Global Visual Effects (VFX) Historical Market (2015-2019) & Forecast (2020-2025)
    6.2    Chart: Global Visual Effects (VFX) Market Breakup by Component
        6.2.1    Software
        6.2.2    Services
        6.2.3    Hardware
    6.3    Figure: Global Visual Effects (VFX) Market Breakup by Component: Historical Market (2015-2019) & Forecast (2020-2025)
        6.3.1    Software
        6.3.2    Services
        6.3.3    Hardware
    6.4    Chart: Global Visual Effects (VFX) Market Breakup by Technology
        6.4.1    AI
        6.4.2    AR
    6.5    Figure: Global Visual Effects (VFX) Market Breakup by Technology: Historical Market (2015-2019) & Forecast (2020-2025)
        6.5.1    AI
        6.5.2    AR
    6.6    Chart: Global Visual Effects (VFX) Market Breakup by Application
        6.6.1    Movies
        6.6.2    Television
        6.6.3    Gaming
        6.6.4    Advertisements 
        6.6.5    Others
    6.7    Figure: Global Visual Effects (VFX) Market Breakup by Application: Historical Market (2015-2019) & Forecast (2020-2025)
        6.7.1    Movies
        6.7.2    Television
        6.7.3    Gaming
        6.7.4    Advertisements 
        6.7.5    Others
    6.8    Chart: Global Visual Effects (VFX) Market Breakup by Region
        6.8.1    North America
            6.8.1.1    United States of America
            6.8.1.2    Canada
        6.8.2    Europe
            6.8.2.1    Germany
            6.8.2.2    United Kingdom
            6.8.2.3    France
            6.8.2.4    Italy
            6.8.2.5    Others
        6.8.3    Asia Pacific
            6.8.3.1    China
            6.8.3.2    Japan
            6.8.3.3    India
            6.8.3.4    ASEAN
            6.8.3.5    Others
        6.8.4    Latin America
            6.8.4.1    Brazil
            6.8.4.2    Mexico
            6.8.4.3    Argentina
            6.8.4.4    Others
        6.8.5    Middle East & Africa
            6.8.5.1    Saudi Arabia
            6.8.5.2    United Arab Emirates
            6.8.5.3    Nigeria
            6.8.5.4    South Africa
            6.8.5.5    Others
    6.9    Figure: Global Visual Effects (VFX) Market Breakup by Region: Historical Market (2015-2019) & Forecast (2020-2025) 
        6.9.1    North America
            6.9.1.1    United States of America
            6.9.1.2    Canada
        6.9.2    Europe
            6.9.2.1    Germany
            6.9.2.2    United Kingdom
            6.9.2.3    France
            6.9.2.4    Italy
            6.9.2.5    Others
        6.9.3    Asia Pacific
            6.9.3.1    China
            6.9.3.2    Japan
            6.9.3.3    India
            6.9.3.4    ASEAN
            6.9.3.5    Others
        6.9.4    Latin America
            6.9.4.1    Brazil
            6.9.4.2    Mexico
            6.9.4.3    Argentina
            6.9.4.4    Others
        6.9.5    Middle East & Africa
            6.9.5.1    Saudi Arabia
            6.9.5.2    United Arab Emirates
            6.9.5.3    Nigeria
            6.9.5.4    South Africa
            6.9.5.5    Others
7    SWOT Analysis
    7.1    Overview
    7.2    Strengths
    7.3    Weaknesses
    7.4    Opportunities
    7.5    Threats
8    Porter’s Five Forces Analysis
    8.1    Overview
    8.2    Buyer’s Power
    8.3    Supplier’s Power
    8.4    New Entrants
    8.5    Degree of Rivalry
    8.6    Substitutes
9    EMR’s Key Indicators for Demand
10    EMR’s Key Indicators for Price
11    Competitive Landscape & Supplier Analysis

    11.1    Cinesite VFX Ltd.
        11.1.1    Company Overview
        11.1.2    Financial Analysis
    11.2    Digital Domain Holdings Ltd.
        11.2.1    Company Overview
        11.2.2    Financial Analysis
    11.3    Framestore Ltd.
        11.3.1    Company Overview
        11.3.2    Financial Analysis
    11.4    Rodeo FX, Inc.
        11.4.1    Company Overview
        11.4.2    Financial Analysis
    11.5    The Walt Disney Co. (NYSE: DIS)
        11.5.1    Company Overview
        11.5.2    Financial Analysis
    11.6    Others
12    Events and Development

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