Global Visual Effects (VFX) Market Share, Size, Growth, Forecast: By Component: Software, Hardware, Services; By Technology: Artificial Intelligence (AI), Augmented Reality (AR); By Application: Movies, Television, Gaming, Others; Regional Analysis; Market Dynamics; Competitive Landscape; Key Trends and Developments in the Market; 2023-2028

Global Visual Effects (VFX) Market Outlook

The global visual effects (VFX) market attained a value of USD 9.95 billion in 2022. The market is further expected to grow in the forecast period of 2023-2028 at a CAGR of 10.4% to reach almost USD 18.02 billion by 2028. The global market is being led by North America, majorly being driven by the increasing use of VFX in Hollywood movies.

 

Visual Effects (VFX) Market

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Market Segmentation

Visual effects or VFX refer to special effects that deeply reflect the story’s visual representation and are used in films in one way or another almost since the earliest films. Since then, visual effects have often been used and not only for special effects. Many films used matte paintings to create ceilings that did not exist on the sets. Visual effects have evolved in order to deliver sights that cannot literally be filmed. This procedure involves the incorporation of live-action footage as well as the imagery created to create realistic scenes. VFX with CGI is widely used to produce movies, commercials, games, and television shows.

 

Visual Effects (VFX) Market By Segments

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On the basis of the component, the visual effects (VFX) market can be divided into:

  • Software
  • Services
  • Hardware

 

By technology, the market can be divided into the following:

  • Artificial Intelligence (AI)
  • Augmented Reality (AR)

 

The visual effects (VFX) market can be broadly categorised based on its applications into:

  • Movies
  • Television
  • Gaming
  • Advertisements
  • Others

 

The EMR report looks into the regional markets of visual effects (VFX) like North America, Latin America, Europe, the Middle East and Africa, and the Asia Pacific.

 

Visual Effects (VFX) Market By Region

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Market Analysis

One of the main factors driving the rise of the global VFX market is the growing demand for high-quality content. With the increasing use of digital video streaming outlets like Amazon Prime Video, Netflix and Hulu, high-quality content and VFX are becoming more important. Smart devices like smartphones, tablets, laptops, and HD TVs are increasingly being used to promote the development of digital video streaming services. Many video services and studios utilize VFX in films and TV shows. Moreover, studios are stiffly competitive with providers of video streaming services by designing high-quality feature content, such as VFX. Consumers who are increasingly looking for high-definition (HD) VFX experiences will have huge business opportunities in the VFX market in the next few years.

 

One of the main factors leading to the development of the worldwide VFX development is the introduction of augmented reality (AR). The increasing demand for digital content creates a need for innovation in visual effects for new experiences like AR. In addition, film production units integrate AR in ongoing cameras to identify problems with VFX shots and to speed up the post-production process. The integrated AR cameras provide previews for filmmakers in order to identify the best scene. Due to the growing potential of AR in the media and entertainment industries, the increasing number of visual effects service providers are taking AR. Movies are majorly dominating the application sector.

 

Competitive Landscape

The report presents a detailed analysis of the following key players in the global visual effects (VFX) market, looking into their capacity, competitive landscape, and latest developments like capacity expansions, plant turnarounds, and mergers and acquisitions:

 

  • The Foundry Visionmongers Ltd
  • Blender Foundation
  • Autodesk, Inc.
  • Side Effects Software Inc.
  • Cinesite
  • Digital Domain
  • Framestore Limited
  • Rodeo FX, Inc.
  • RISE FX GmbH
  • Animal Logic Group
  • The Walt Disney Company
  • Warner Bros. Entertainment Inc.
  • BluBlu Studios
  • Red Chillies Entertainments
  • Others

 

The EMR report gives an in-depth insight into the industry by providing a SWOT analysis as well as an analysis of Porter’s Five Forces model.

 

Key Highlights of the Report

REPORT FEATURES DETAILS
Base Year 2022
Historical Period 2018-2022
Forecast Period 2023-2028
Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and
Forecast Market Analysis by Segment:

  • Component
  • Technology
  • Application
  • Region
Breakup by Component
  • Software
  • Services
  • Hardware
Breakup by Technology
  • Artificial Intelligence (AI)
  • Augmented Reality (AR)
Breakup by Application
  • Movies
  • Television
  • Gaming
  • Advertisements
  • Others
Breakup by Region
  • North America
    • United States of America 
    • Canada
  • Europe
    • United Kingdom
    • Germany
    • France
    • Italy
    • Others
  • Asia Pacific
    • China
    • Japan
    • India
    • ASEAN
    • Australia
    • Others
  • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Others
  • Middle East and Africa
    • Saudi Arabia
    • United Arab Emirates
    • Nigeria
    • South Africa
    • Others
Market Dynamics
  • SWOT
  • Porter's Five Forces
  • Key Indicators for Demand
  • Key Indicators for Price
Competitive Landscape
  • Market Structure
  • Company Profiles
    • Company Overview
    • Product Portfolio
    • Demographic Reach and Achievements
    • Certifications
Companies Covered
  • The Foundry Visionmongers Ltd
  • Blender Foundation
  • Autodesk, Inc.
  • Side Effects Software Inc.
  • Cinesite
  • Digital Domain
  • Framestore Limited
  • Rodeo FX, Inc.
  • RISE FX GmbH
  • Animal Logic Group
  • The Walt Disney Company
  • Warner Bros. Entertainment Inc.
  • BluBlu Studios
  • Red Chillies Entertainments
  • Others

 

*At Expert Market Research, we strive to always give you current and accurate information. The numbers depicted in the description are indicative and may differ from the actual numbers in the final EMR report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Market Snapshot
    6.1    Global
    6.2    Regional
7    Opportunities and Challenges in the Market
8    Global Visual Effects Market Analysis

    8.1    Key Industry Highlights
    8.2    Global Visual Effects Historical Market (2018-2022) 
    8.3    Global Visual Effects Market Forecast (2023-2028)
    8.4    Global Visual Effects Market by Component
        8.4.1    Software
            8.4.1.1    Market Share
            8.4.1.2    Historical Trend (2018-2022) 
            8.4.1.3    Forecast Trend (2023-2028)
        8.4.2    Hardware
            8.4.2.1    Market Share
            8.4.2.2    Historical Trend (2018-2022) 
            8.4.2.3    Forecast Trend (2023-2028)
        8.4.3    Services
            8.4.3.1    Market Share
            8.4.3.2    Historical Trend (2018-2022) 
            8.4.3.3    Forecast Trend (2023-2028)
    8.5    Global Visual Effects Market by Technology
        8.5.1    Artificial Intelligence (AI)
            8.5.1.1    Market Share
            8.5.1.2    Historical Trend (2018-2022) 
            8.5.1.3    Forecast Trend (2023-2028)
        8.5.2    Augmented Reality (AR)
            8.5.2.1    Market Share
            8.5.2.2    Historical Trend (2018-2022) 
            8.5.2.3    Forecast Trend (2023-2028)
    8.6    Global Visual Effects Market by Application
        8.6.1    Movies
            8.6.1.1    Market Share
            8.6.1.2    Historical Trend (2018-2022) 
            8.6.1.3    Forecast Trend (2023-2028)
        8.6.2    Television
            8.6.2.1    Market Share
            8.6.2.2    Historical Trend (2018-2022) 
            8.6.2.3    Forecast Trend (2023-2028)
        8.6.3    Gaming
            8.6.3.1    Market Share
            8.6.3.2    Historical Trend (2018-2022) 
            8.6.3.3    Forecast Trend (2023-2028)
        8.6.4    Advertisements
            8.6.4.1    Market Share
            8.6.4.2    Historical Trend (2018-2022) 
            8.6.4.3    Forecast Trend (2023-2028)
        8.6.5    Others
    8.7    Global Visual Effects Market by Region
        8.7.1    North America
            8.7.1.1    Market Share
            8.7.1.2    Historical Trend (2018-2022) 
            8.7.1.3    Forecast Trend (2023-2028)
        8.7.2    Europe
            8.7.2.1    Market Share
            8.7.2.2    Historical Trend (2018-2022) 
            8.7.2.3    Forecast Trend (2023-2028)
        8.7.3    Asia Pacific
            8.7.3.1    Market Share
            8.7.3.2    Historical Trend (2018-2022) 
            8.7.3.3    Forecast Trend (2023-2028)
        8.7.4    Latin America
            8.7.4.1    Market Share
            8.7.4.2    Historical Trend (2018-2022) 
            8.7.4.3    Forecast Trend (2023-2028)
        8.7.5    Middle East and Africa
            8.7.5.1    Market Share
            8.7.5.2    Historical Trend (2018-2022) 
            8.7.5.3    Forecast Trend (2023-2028)
9    North America Visual Effects Market Analysis
    9.1    Market by Component
    9.2    Market by Technology
    9.3    Market by Application
    9.4    Market by Country
        9.4.1    United States of America 
            9.4.1.1    Market Share
            9.4.1.2    Historical Trend (2018-2022) 
            9.4.1.3    Forecast Trend (2023-2028)
        9.4.2    Canada
            9.4.2.1    Market Share
            9.4.2.2    Historical Trend (2018-2022) 
            9.4.2.3    Forecast Trend (2023-2028)
10    Europe Visual Effects Market Analysis
    10.1    Market by Component
    10.2    Market by Technology
    10.3    Market by Application
    10.4    Market by Country
        10.4.1    United Kingdom
            10.4.1.1    Market Share
            10.4.1.2    Historical Trend (2018-2022) 
            10.4.1.3    Forecast Trend (2023-2028)
        10.4.2    Germany
            10.4.2.1    Market Share
            10.4.2.2    Historical Trend (2018-2022) 
            10.4.2.3    Forecast Trend (2023-2028)
        10.4.3    France
            10.4.3.1    Market Share
            10.4.3.2    Historical Trend (2018-2022) 
            10.4.3.3    Forecast Trend (2023-2028)
        10.4.4    Italy
            10.4.4.1    Market Share
            10.4.4.2    Historical Trend (2018-2022) 
            10.4.4.3    Forecast Trend (2023-2028)
        10.4.5    Others
11    Asia Pacific Visual Effects Market Analysis
    11.1    Market by Component
    11.2    Market by Technology
    11.3    Market by Application
    11.4    Market by Country
        11.4.1    China
            11.4.1.1    Market Share
            11.4.1.2    Historical Trend (2018-2022) 
            11.4.1.3    Forecast Trend (2023-2028)
        11.4.2    Japan
            11.4.2.1    Market Share
            11.4.2.2    Historical Trend (2018-2022) 
            11.4.2.3    Forecast Trend (2023-2028)
        11.4.3    India
            11.4.3.1    Market Share
            11.4.3.2    Historical Trend (2018-2022) 
            11.4.3.3    Forecast Trend (2023-2028)
        11.4.4    ASEAN
            11.4.4.1    Market Share
            11.4.4.2    Historical Trend (2018-2022) 
            11.4.4.3    Forecast Trend (2023-2028)
        11.4.5    South Korea
            11.4.5.1    Market Share
            11.4.5.2    Historical Trend (2018-2022) 
            11.4.5.3    Forecast Trend (2023-2028)
        11.4.6    Australia
            11.4.6.1    Market Share
            11.4.6.2    Historical Trend (2018-2022) 
            11.4.6.3    Forecast Trend (2023-2028)
        11.4.7    Others
12    Latin America Visual Effects Market Analysis
    12.1    Market by Component
    12.2    Market by Technology
    12.3    Market by Application
    12.4    Market by Country
        12.4.1    Brazil
            12.4.1.1    Market Share
            12.4.1.2    Historical Trend (2018-2022) 
            12.4.1.3    Forecast Trend (2023-2028)
        12.4.2    Argentina
            12.4.2.1    Market Share
            12.4.2.2    Historical Trend (2018-2022) 
            12.4.2.3    Forecast Trend (2023-2028)
        12.4.3    Mexico
            12.4.3.1    Market Share
            12.4.3.2    Historical Trend (2018-2022) 
            12.4.3.3    Forecast Trend (2023-2028)
        12.4.4    Others
13    Middle East and Africa Visual Effects Market Analysis
    13.1    Market by Component
    13.2    Market by Technology
    13.3    Market by Application
    13.4    Market by Country
        13.4.1    Saudi Arabia
            13.4.1.1    Market Share
            13.4.1.2    Historical Trend (2018-2022) 
            13.4.1.3    Forecast Trend (2023-2028)
        13.4.2    United Arab Emirates
            13.4.2.1    Market Share
            13.4.2.2    Historical Trend (2018-2022) 
            13.4.2.3    Forecast Trend (2023-2028)
        13.4.3    Nigeria
            13.4.3.1    Market Share
            13.4.3.2    Historical Trend (2018-2022) 
            13.4.3.3    Forecast Trend (2023-2028)
        13.4.4    South Africa
            13.4.4.1    Market Share
            13.4.4.2    Historical Trend (2018-2022) 
            13.4.4.3    Forecast Trend (2023-2028)
        13.4.5    Others
14    Market Dynamics
    14.1    SWOT Analysis
        14.1.1    Strengths
        14.1.2    Weaknesses
        14.1.3    Opportunities
        14.1.4    Threats
    14.2    Porter’s Five Forces Analysis
        14.2.1    Supplier’s Power
        14.2.2    Buyer’s Power
        14.2.3    Threat of New Entrants
        14.2.4    Degree of Rivalry
        14.2.5    Threat of Substitutes
    14.3    Key Indicators for Demand
    14.4    Key Indicators for Price
15    Competitive Landscape
    15.1    Market Structure
    15.2    Company Profiles
        15.2.1    The Foundry Visionmongers Ltd
            15.2.1.1    Company Overview
            15.2.1.2    Product Portfolio
            15.2.1.3    Demographic Reach and Achievements
            15.2.1.4    Certifications
        15.2.2    Blender Foundation
            15.2.2.1    Company Overview
            15.2.2.2    Product Portfolio
            15.2.2.3    Demographic Reach and Achievements
            15.2.2.4    Certifications
        15.2.3    Autodesk, Inc.
            15.2.3.1    Company Overview
            15.2.3.2    Product Portfolio
            15.2.3.3    Demographic Reach and Achievements
            15.2.3.4    Certifications
        15.2.4    Side Effects Software Inc. 
            15.2.4.1    Company Overview
            15.2.4.2    Product Portfolio
            15.2.4.3    Demographic Reach and Achievements
            15.2.4.4    Certifications
        15.2.5    Cinesite 
            15.2.5.1    Company Overview
            15.2.5.2    Product Portfolio
            15.2.5.3    Demographic Reach and Achievements
            15.2.5.4    Certifications
        15.2.6    Digital Domain
            15.2.6.1    Company Overview
            15.2.6.2    Product Portfolio
            15.2.6.3    Demographic Reach and Achievements
            15.2.6.4    Certifications
        15.2.7    Framestore Limited 
            15.2.7.1    Company Overview
            15.2.7.2    Product Portfolio
            15.2.7.3    Demographic Reach and Achievements
            15.2.7.4    Certifications
        15.2.8    Rodeo FX, Inc.
            15.2.8.1    Company Overview
            15.2.8.2    Product Portfolio
            15.2.8.3    Demographic Reach and Achievements
            15.2.8.4    Certifications
        15.2.9    RISE FX GmbH
            15.2.9.1    Company Overview
            15.2.9.2    Product Portfolio
            15.2.9.3    Demographic Reach and Achievements
            15.2.9.4    Certifications
        15.2.10    Animal Logic Group 
            15.2.10.1    Company Overview
            15.2.10.2    Product Portfolio
            15.2.10.3    Demographic Reach and Achievements
            15.2.10.4    Certifications
        15.2.11    The Walt Disney Company
            15.2.11.1    Company Overview
            15.2.11.2    Product Portfolio
            15.2.11.3    Demographic Reach and Achievements
            15.2.11.4    Certifications
        15.2.12    Warner Bros. Entertainment Inc.
            15.2.12.1    Company Overview
            15.2.12.2    Product Portfolio
            15.2.12.3    Demographic Reach and Achievements
            15.2.12.4    Certifications
        15.2.13    BluBlu Studios
            15.2.13.1    Company Overview
            15.2.13.2    Product Portfolio
            15.2.13.3    Demographic Reach and Achievements
            15.2.13.4    Certifications
        15.2.14    Red Chillies Entertainments
            15.2.14.1    Company Overview
            15.2.14.2    Product Portfolio
            15.2.14.3    Demographic Reach and Achievements
            15.2.14.4    Certifications
        15.2.15    Others
16    Key Trends and Developments in the Market

 

List of Key Figures and Tables

1.    Global Visual Effects Market: Key Industry Highlights, 2018 and 2028
2.    Global Visual Effects Historical Market: Breakup by Component (USD Million), 2018-2022
3.    Global Visual Effects Market Forecast: Breakup by Component (USD Million), 2023-2028
4.    Global Visual Effects Historical Market: Breakup by Technology (USD Million), 2018-2022
5.    Global Visual Effects Market Forecast: Breakup by Technology (USD Million), 2023-2028
6.    Global Visual Effects Historical Market: Breakup by Application (USD Million), 2018-2022
7.    Global Visual Effects Market Forecast: Breakup by Application (USD Million), 2023-2028
8.    Global Visual Effects Historical Market: Breakup by Region (USD Million), 2018-2022
9.    Global Visual Effects Market Forecast: Breakup by Region (USD Million), 2023-2028
10.    North America Visual Effects Historical Market: Breakup by Country (USD Million), 2018-2022
11.    North America Visual Effects Market Forecast: Breakup by Country (USD Million), 2023-2028
12.    Europe Visual Effects Historical Market: Breakup by Country (USD Million), 2018-2022
13.    Europe Visual Effects Market Forecast: Breakup by Country (USD Million), 2023-2028
14.    Asia Pacific Visual Effects Historical Market: Breakup by Country (USD Million), 2018-2022
15.    Asia Pacific Visual Effects Market Forecast: Breakup by Country (USD Million), 2023-2028
16.    Latin America Visual Effects Historical Market: Breakup by Country (USD Million), 2018-2022
17.    Latin America Visual Effects Market Forecast: Breakup by Country (USD Million), 2023-2028
18.    Middle East and Africa Visual Effects Historical Market: Breakup by Country (USD Million), 2018-2022
19.    Middle East and Africa Visual Effects Market Forecast: Breakup by Country (USD Million), 2023-2028
20.    Global Visual Effects Market Structure

Key Questions Answered in the Report

In 2022, the global visual effects (VFX) market attained a value of nearly USD 9.95 billion.

The market is projected to grow at a CAGR of 10.4% between 2023 and 2028.

The rising demand for high-quality content, growing use of smart devices, growing potential of AR in the media and entertainment industries, and increasing use of VFX in Hollywood movies are propelling the market growth.

The key trends propelling the market include the introduction of augmented reality (AR) and increasing use of digital video streaming outlets like Amazon Prime Video and Netflix.

The major regions in the industry are North America, Latin America, Europe, Middle East and Africa, and the Asia Pacific with North America accounting for the largest share in the market.

Software, services, and hardware are the major components in the market.

Movies are majorly dominating the application sector.

Artificial intelligence (AI) and augmented reality (AR) are the leading technologies of the market.

The major players in the industry are The Foundry Visionmongers Ltd, Blender Foundation, Autodesk, Inc., Side Effects Software Inc., Cinesite, Digital Domain, Framestore Limited, Rodeo FX, Inc., RISE FX GmbH, Animal Logic Group, The Walt Disney Company, Warner Bros. Entertainment Inc., BluBlu Studios, and Red Chillies Entertainments, among others.

Analyst Review

The global visual effects (VFX) market attained a value of USD 9.95 billion in 2022, driven by the rising demand for high-quality content. Aided by the growing technological advancements like the introduction of augmented reality (AR) and increasing use of digital video streaming outlets, the market is expected to witness a further growth in the forecast period of 2023-2028, growing at a CAGR of 10.4%.

 

EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the market. Based on its components, the global visual effects (VFX) market can be segmented into software, services, and hardware. By technology, the market can be divided into artificial intelligence (AI) and augmented reality (AR). On the basis of applications, the movies sector accounts for the leading share in the market. The major regional markets for global visual effects (VFX) market are North America, Latin America, Europe, Middle East and Africa, and the Asia Pacific, with North America accounting for the largest share of the market. The key players in the above market include The Foundry Visionmongers Ltd, Blender Foundation, Autodesk, Inc., Side Effects Software Inc., Cinesite, Digital Domain, Framestore Limited, Rodeo FX, Inc., RISE FX GmbH, Animal Logic Group, The Walt Disney Company, Warner Bros. Entertainment Inc., BluBlu Studios, and Red Chillies Entertainments, among others.

 

EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.

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