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Global AR and VR Display Market: By Type: HMD, HUD, Projector; By Technology: Augmented Reality (AR), Virtual Reality (VR); By Applications: Commercial, Automotive, Healthcare, Others; Regional Analysis; Historical Market and Forecast (2016-2026); Market Dynamics; Competitive Landscape; Industry News and Developments

Global AR and VR Display Market Outlook


The global AR and VR display market attained a value of nearly USD 736 million in 2020. The market is further expected to grow in the forecast period of 2021-2026 at a CAGR of 36%.


Extensive Use of AR and VR in the Healthcare Sector Boosting the Growth of the AR and VR Display Industry

Augmented reality and virtual reality have been extensively used in the healthcare industry for pain management and medical training. The coronavirus pandemic has significantly accelerated the use of AR and VR displays to foster a connection between healthcare professionals and patients while providing them a personalised treatment. They are increasingly used in operating rooms and classrooms to prepare medical professionals for efficient surgery and deliver complex care. Hence, the extensive use of AR and VR display is impacting the market growth positively. Moreover, the rising prevalence of virtual training in many industries is also fuelling the growth of the AR and VR display industry.

Technological advancements, including edge-computing and artificial intelligence (AI), are expected to provide personalised, accessible, and well-designed experiences, which are anticipated to further augment the market growth. Additionally, the advent of the 5G network is increasing the use of AR and VR displays in various applications, including entertainment, gaming, and training. The surging popularity of online gaming and e-sports, which require live immersive experience, is also increasing owing to the high-bandwidth and low-latency network capabilities of 5G. Hence, the growing deployment of the 5G network is providing further impetus to the market growth.

 

AR and VR Display Market

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AR and VR Display: Industry Definition and Segmentation

AR display, variously known as augmented reality display, is a display that presents an enhanced version of the physical world achieved through digital visual elements, any sensory stimuli, or sound by the use of technology. VR display or virtual reality display presents a computer-generated environment with the use of stimulation that enables users to interact with the 3D virtual world.

The major types of AR and VR display are:

  • HMD
  • HUD
  • Projector

Based on the technology, the market is divided into:

  • Augmented Reality (AR)
  • Virtual Reality (VR)

The market can be broadly categorised on the basis of its applications into:

  • Commercial
  • Automotive
  • Healthcare
  • Aerospace and Defence 
  • Others

The EMR report looks into the regional markets of AR and VR display like North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.


Rising Use of Augmented and Virtual Reality in the Automotive and Education Sector to Bolster the Market Growth

The use of augmented reality display, especially head-up display (HUD), in the automotive industry to make the drivers aware of potential hazards and redirect the driver’s focus on the road is expected to boost the market growth for AR and VR display. Moreover, mixed reality displays are used to present virtual objects to drivers while preparing them for potential hazards. Also, they can be used for marketing to enable consumers to experience their automobile in virtual reality. These are anticipated to propel the market growth for AR and VR displays in the forecast period. 

The rising use of AR and VR technology in the education sector is further strengthening the market growth. It is widely used to provide personalised education, enhance the learning experience, and increase interaction via immersive technology, which is consequently invigorating the market growth. Moreover, research and development (R&D) by the leading companies to develop advanced displays and turn smartphones into AR and VR displays is accelerating the growth of the AR and VR display industry. In addition, the increasing adoption of AR technology in the gaming industry to provide an interactive experience to the viewers is also catalysing the market growth.


Key Industry Players in the Global AR and VR Display Market

The report presents a detailed analysis of the following key players in the global AR and VR display market, looking into their capacity, market shares, and latest developments like capacity expansions, plant turnarounds, and mergers and acquisitions:

  • Samsung Electronics Co. Ltd.
  • Oculus VR (Facebook Technologies, LLC)
  • Sony Corporation
  • LG Electronics Inc.
  • HTC Corporation
  • Others

The comprehensive report looks into the macro and micro aspects of the industry. The EMR report gives an in-depth insight into the market by providing a SWOT analysis as well as an analysis of Porter’s Five Forces model.

 

REPORT FEATURES DETAILS
Base Year 2020
Historical Period 2016-2020
Forecast Period 2021-2026
Scope of the Report Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment- Type, Technology, Application, Regions
Breakup by Type HMD, HUD, Projector
Breakup by Technology Augmented Reality (AR), Virtual Reality (VR)
Breakup by Application Commercial, Automotive, Healthcare,  Aerospace and Defence, Others
Breakup by Regions North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Market Dynamics SWOT, Porter's Five Forces, EMR’s Key Indicators for Price and Demand
Competitive Landscape Market Structure, Company Profiles-Company Overview, Product Portfolio, Demographic Reach and Achievements, Certifications
Companies Covered Samsung Electronics Co. Ltd., Oculus VR (Facebook Technologies, LLC), Sony Corporation, LG Electronics Inc., HTC Corporation, Others
Report Price and Purchase Option Explore our purchase options that are best suited to your resources and industry needs.
Delivery Format Delivered as an attached PDF and Excel through email, with an option of receiving an editable PPT, according to the purchase option.

 

*We at Expert Market Research always thrive to give you the latest information. The numbers in the article are only indicative and may be different from the actual report.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Snapshot
    6.1    Global
    6.2    Regional
7    Industry Opportunities and Challenges
8    Global AR and VR Display Market Analysis

    8.1    Key Industry Highlights
    8.2    Global AR and VR Display Historical Market (2016-2020) 
    8.3    Global AR and VR Display Market Forecast (2021-2026)
    8.4    Global AR and VR Display Market by Type
        8.4.1    HMD
            8.4.1.1    Market Share
            8.4.1.2    Historical Trend (2016-2020)
            8.4.1.3    Forecast Trend (2021-2026)
        8.4.2    HUD
            8.4.2.1    Market Share
            8.4.2.2    Historical Trend (2016-2020)
            8.4.2.3    Forecast Trend (2021-2026) 
        8.4.3    Projector
            8.4.3.1    Market Share
            8.4.3.2    Historical Trend (2016-2020)
            8.4.3.3    Forecast Trend (2021-2026)
    8.5    Global AR and VR Display Market by Technology
        8.5.1    Augmented Reality (AR)
            8.5.1.1    Market Share
            8.5.1.2    Historical Trend (2016-2020)
            8.5.1.3    Forecast Trend (2021-2026)
        8.5.2    Virtual Reality (VR)
            8.5.2.1    Market Share
            8.5.2.2    Historical Trend (2016-2020)
            8.5.2.3    Forecast Trend (2021-2026)
    8.6    Global AR and VR Display Market by Application
        8.6.1    Commercial
            8.6.1.1    Market Share
            8.6.1.2    Historical Trend (2016-2020)
            8.6.1.3    Forecast Trend (2021-2026)
        8.6.2    Automotive
            8.6.2.1    Market Share
            8.6.2.2    Historical Trend (2016-2020)
            8.6.2.3    Forecast Trend (2021-2026)
        8.6.3    Healthcare
            8.6.3.1    Market Share
            8.6.3.2    Historical Trend (2016-2020)
            8.6.3.3    Forecast Trend (2021-2026)
        8.6.4    Aerospace and Defence 
            8.6.4.1    Market Share
            8.6.4.2    Historical Trend (2016-2020)
            8.6.4.3    Forecast Trend (2021-2026)
        8.6.5    Others
    8.7    Global AR and VR Display Market by Region
        8.7.1    Market Share
            8.7.1.1    North America
            8.7.1.2    Europe
            8.7.1.3    Asia Pacific
            8.7.1.4    Latin America
            8.7.1.5    The Middle East and Africa
9    Regional Analysis
    9.1    North America
        9.1.1    Historical Trend (2016-2020)
        9.1.2    Forecast Trend (2021-2026)
        9.1.3    Breakup by Country
            9.1.3.1    United States of America 
            9.1.3.2    Canada
    9.2    Europe
        9.2.1    Historical Trend (2016-2020)
        9.2.2    Forecast Trend (2021-2026)
        9.2.3    Breakup by Country 
            9.2.3.1    United Kingdom
            9.2.3.2    Germany
            9.2.3.3    France
            9.2.3.4    Italy
            9.2.3.5    Others
    9.3    Asia Pacific
        9.3.1    Historical Trend (2016-2020)
        9.3.2    Forecast Trend (2021-2026)
        9.3.3    Breakup by Country
            9.3.3.1    China
            9.3.3.2    Japan
            9.3.3.3    India
            9.3.3.4    ASEAN
            9.3.3.5    Australia
            9.3.3.6    Others
    9.4    Latin America
        9.4.1    Historical Trend (2016-2020)
        9.4.2    Forecast Trend (2021-2026)
        9.4.3    Breakup by Country
            9.4.3.1    Brazil
            9.4.3.2    Argentina
            9.4.3.3    Mexico
            9.4.3.4    Others
    9.5    The Middle East and Africa
        9.5.1    Historical Trend (2016-2020)
        9.5.2    Forecast Trend (2021-2026)
        9.5.3    Breakup by Country
            9.5.3.1    Saudi Arabia
            9.5.3.2    United Arab Emirates
            9.5.3.3    Nigeria
            9.5.3.4    South Africa
            9.5.3.5    Others
10    Market Dynamics
    10.1    SWOT Analysis
        10.1.2    Strengths
        10.1.3    Weaknesses
        10.1.4    Opportunities
        10.1.5    Threats
    10.2    Porter’s Five Forces Analysis
        10.2.1    Supplier’s Power
        10.2.2    Buyer’s Power
        10.2.3    Threat of New Entrants
        10.2.4    Degree of Rivalry
        10.2.5    Threat of Substitutes
    10.3    EMR’s Key Indicators for Demand
    10.4    EMR’s Key Indicators for Price
11    Value Chain Analysis
12    Competitive Landscape

    12.1    Market Structure
    12.2    Company Profiles
        12.2.1    Samsung Electronics Co. Ltd.
            12.2.1.1    Company Overview
            12.2.1.2    Product Portfolio
            12.2.1.3    Demographic Reach and Achievements
            12.2.1.4    Certifications
        12.2.2    Oculus VR (Facebook Technologies, LLC)
            12.2.2.1    Company Overview
            12.2.2.2    Product Portfolio
            12.2.2.3    Demographic Reach and Achievements
            12.2.2.4    Certification
        12.2.3    Sony Corporation
            12.2.3.1    Company Overview
            12.2.3.2    Product Portfolio
            12.2.3.3    Demographic Reach and Achievements
            12.2.3.4    Certifications
        12.2.4    LG Electronics Inc.
            12.2.4.1    Company Overview
            12.2.4.2    Product Portfolio
            12.2.4.3    Demographic Reach and Achievements
            12.2.4.4    Certifications
        12.2.5    HTC Corporation
            12.2.5.1    Company Overview
            12.2.5.2    Product Portfolio
            12.2.5.3    Demographic Reach and Achievements
            12.2.5.4    Certifications
        12.2.6    Others
13    Industry News and Developments


List of Figures and Tables

1.    Global AR and VR Display Market: Key Industry Highlights, 2016 and 2026
2.    Global AR and VR Display Historical Market: Breakup by Type (USD Million), 2016-2020
3.    Global AR and VR Display Market Forecast: Breakup by Type (USD Million), 2021-2026
4.    Global AR and VR Display Historical Market: Breakup by Technology (USD Million), 2016-2020
5.    Global AR and VR Display Market Forecast: Breakup by Technology (USD Million), 2021-2026
6.    Global AR and VR Display Historical Market: Breakup by Application (USD Million), 2016-2020
7.    Global AR and VR Display Market Forecast: Breakup by Application (USD Million), 2021-2026
8.    Global AR and VR Display Historical Market: Breakup by Region (USD Million), 2016-2020
9.    Global AR and VR Display Market Forecast: Breakup by Region (USD Million), 2021-2026
10.    North America AR and VR Display Historical Market: Breakup by Country (USD Million), 2016-2020
11.    North America AR and VR Display Market Forecast: Breakup by Country (USD Million), 2021-2026
12.    Europe AR and VR Display Historical Market: Breakup by Country (USD Million), 2016-2020
13.    Europe AR and VR Display Market Forecast: Breakup by Country (USD Million), 2021-2026
14.    Asia Pacific AR and VR Display Historical Market: Breakup by Country (USD Million), 2016-2020
15.    Asia Pacific AR and VR Display Market Forecast: Breakup by Country (USD Million), 2021-2026
16.    Latin America AR and VR Display Historical Market: Breakup by Country (USD Million), 2016-2020
17.    Latin America AR and VR Display Market Forecast: Breakup by Country (USD Million), 2021-2026
18.    The Middle East and Africa AR and VR Display Historical Market: Breakup by Country (USD Million), 2016-2020
19.    The Middle East and Africa AR and VR Display Market Forecast: Breakup by Country (USD Million), 2021-2026
20.    Global AR and VR Display Market Structure

Key Questions Answered in the Report

In 2020, the global AR and VR display market attained a value of nearly USD 736 million.

The market is projected to grow at a CAGR of 36% between 2021 and 2026.

The industry is being aided by technological advancements and the extensive use of AR and VR display in the healthcare sector.

The market is expected to be driven by the increasing use of augmented and virtual reality in the automotive and education sector, and surging research and development (R&D) activities.

The major regions in the industry are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.

The major types of AR and VR display in the industry are HMD, HUD, and projector.

The leading technologies of AR and VR display are augmented reality (AR) and virtual reality (VR).

The significant applications in the market are commercial, automotive, healthcare, and aerospace and defence, among others.

The major players in the industry are Samsung Electronics Co. Ltd., Oculus VR (Facebook Technologies, LLC), Sony Corporation, LG Electronics Inc., and HTC Corporation, among others.

Analyst Review

The global AR and VR display market attained a value of USD 736 million in 2020, driven by the rising use of the display in the healthcare industry. Aided by the increasing research and development (R&D) activities, the market is expected to witness a further growth in the forecast period of 2021-2026, growing at a CAGR of 36%.

EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the industry. Based on its types, the AR and VR display industry can be segmented into HMD, HUD, and projector. By technology, the industry is categorised into augmented reality (AR) and virtual reality (VR). On the basis of applications, the industry is divided into commercial, automotive, healthcare, and aerospace and defence, among others. The major regional markets for AR and VR display are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above market include Samsung Electronics Co. Ltd., Oculus VR (Facebook Technologies, LLC), Sony Corporation, LG Electronics Inc., and HTC Corporation, among others.

EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.

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